Blasts targets with a massive wave of sonic energy. Results reported to be: 'Very Satisfying'.

The Sonicor is a Corpus wrist-mounted sidearm utilizing sonic blasts to knock down and ragdoll enemies, making it adept at crowd control.

It can be sold for ‍Credits64.png 2,500.


This weapon deals Impact DamageDmgImpactSmall64.png Impact damage.


  • High Impact DamageDmgImpactSmall64.png Impact damage – effective against shields.
  • High status chance on explosion.
  • Shots explode in a 5 meter radius on impact or traveling 15 meters.
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
  • Projectiles reflect off of solid objects and surfaces.
  • Explosion has no damage falloff.
  • Guaranteed knockback against enemies; most are ragdolled and launched.
  • Ammo-efficient.
  • Innate Vazarin Pol.svg polarity.



The Sonicor's blueprint can be purchased from the Market.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 200 Blueprint2.svg Blueprints Price:Credits64.png20,000


  • The Sonicor fires a projectile that explodes upon proximity to an enemy, dealing damage and violently knocking back any enemies within a 5 meter radius. The projectile will also explode if it reaches its maximum range of 15 meters.
    • The enemy detection area for the proximity detonation is a 3-meter-radius circle perpendicular to the path of flight.
    • The projectile will bounce if it hits a solid environmental surface or object.
    • Projectile has a limited flight time, and thus range can be extended with Lethal Momentum12?cb=20190608095452 Lethal Momentum, by making the projectile fly further in the time frame before automatic detonation.
    • Likewise, Zephyr's augment mod Jet Stream12?cb=20190608095452 Jet Stream can double the flight distance.
  • The UI damage value of 50 refers to the explosion. The projectile itself deals up to 150 additional damage to the single closest enemy - however, the projectile is affected by damage falloff and will deal less damage the further it has travelled, down to a minimum of 25 damage.
  • The UI critical chance value of 10% refers to the explosion. The projectile itself has 0% critical chance.
  • The UI status chance value of 0% refers to the projectile itself. The explosion has 25% status chance.
  • The explosion has a forced Impact DamageDmgImpactSmall64.png Impact proc.
  • While listed as alarming, the Sonicor's explosion is completely silent. The main projectile, however, has inconsistent noise levels upon directly hitting an object or enemy. Therefore, for stealth play, it is advisable to shoot beside the enemy, letting the explosion do the damage, instead of directly shooting at them.
    • If an enemy is killed while in the line of sight of another enemy, they will not be alerted given that the explosion deals the killing blow.
  • Projectiles can pass through Arctic Eximus Snow GlobeSnowGlobe130xDark.png Snow Globes.
  • Enemies retain their previous alertness level while ragdolled by Sonicor shots, and so will remain unaware until standing up. Enemies ragdolled while unaware can be stealth killed, granting a Stealth Kill Affinity Bonus.


  • Pummel12?cb=20190608095452 Pummel works well on the Sonicor due to it dealing pure Impact DamageDmgImpactSmall64.png Impact damage.
  • Due to Impact DamageDmgImpactSmall64.png Impact damage dealing 25% less to the flesh of Corpus and Grineer enemies, elemental damage that has a bonus against their health is highly recommended, such as Toxin DamageDmgToxinSmall64.png Toxin for the Corpus and Viral DamageDmgViralSmall64.png Viral or Heat DamageDmgHeatSmall64.png Heat for the Grineer.
  • The projectile will explode at 15 meters; this can be used to damage enemies behind cover by aiming above the cover.
  • The projectile creates a launching explosion when it bounces off terrain, not just when it hits an enemy or reaches its maximum range. At close range, a shot angled down at the floor can launch the target into the air and then bounce up to detonate next to them mid-flight, effectively hitting them twice.


  • The Sonicor is the second weapon in Warframe to have a listed status chance of 0%, with the StugGrineerCrossbowGooGun.png Stug being the first. Regardless, both weapons can inflict status effects.
  • The Sonicor is the first weapon ingame to have only a single physical damage type, i.e. not an elemental or combined element, as its base damage.
  • The Sonicor is the first wrist-mounted secondary that is not a continuous fire weapon such as the GammacorGammacor.png Gammacor or the AtomosGrnHeatGun.png Atomos.
  • Despite being a sound-based weapon, equipping Suppress12?cb=20190608095452 Suppress will not affect the effectiveness of the Sonicor.


Sonicor Skins Edit

Patch History[]

Hotfix 30.0.7 (2021-04-22)

  • Added updated wrist-mounted weapon animations.
    • Also fixes weird wrist angled animations.

Update 29.5 (2020-11-19)

  • Reduced the self-stagger range on the Sonicor.

Update 27.2 (2020-03-05)

  • (Undocumented) Explosions self-stagger.

Hotfix 27.0.9 (2020-01-09)

  • Cleaned up Sonicor light FX.

Update 25.8 (2019-10-01)

October 2019 Riven Disposition Change
  • Sonicor: 0.9->1

Update 25.5 (2019-07-31)

  • Fixed the Sonicor having an overly bright FX.

Update 24.6 (2019-04-04)

  • Reduced aimed FoV due to low Range.
  • Adjusted ragdoll impulse so ragdolls don't always fly to the right.

Hotfix 22.8.4 (2018-01-11)

  • Fixed the Sonicor holster remaining visible when your Warframe is invisible.

Hotfix 22.8.2 (2018-01-04)

  • Gave the Sonicor a bit of ‘oomph’ back by tweaking the ragdoll force to allow a more horizontal ragdoll as opposed to ragdolling in place. Does this bring it back to its skyrocketing ways? No. But now it has an appropriate amount of ‘oomph’ that doesn’t send you across the map to collect your dropped goodies.

Hotfix 21.0.4 (2017-07-05)

  • Fixed the Sonicor doing PvE damage in Conclave.

Hotfix (2017-05-05)

  • Returned the Sonicor to it’s skyrocketing glory.

Hotfix 20.4.3 (2017-05-05)

  • Fixed the Sonicor skyrocketing enemies when equipped with a high Blast build.

Hotfix 19.10.1 (2017-02-14)

  • Fixed Sonicor not causing knock down in Conclave.

Update 18.5 (2016-03-04)

  • The Sonicor’s camera explosion shake will no longer affect other players in the Squad.

Hotfix 18.4.7 (2016-02-04)

  • Fixed an improper trigger finger animation appearing on players with the Sonicor equipped, but not in use.

Hotfix 18.4.6 (2016-02-01)

  • Sonicor AoE radius increased in Conclave.

Update 17.8 (2015-10-21)

  • Fixed an issue with the Sonicor/Gammacor holsters using the wrong energy colour.

Update 17.7 (2015-10-14)

  • Fixed the Sonicor sometimes appearing invisible in player hands.

Hotfix 17.6.1 (2015-10-07)

  • Fixed the Sonicor’s projectiles not being stopped on Nullifier shields.

Hotfix 17.5.5 (2015-10-05)

  • Fixed the Sonicor’s reload audio FX not playing.

Hotfix 17.5.4 (2015-10-02)

  • Fixed Sonicor projectiles detonating from inside the wall of a Snowglobe.

Update 17.5 (2015-10-01)

  • Introduced.

Last updated: Hotfix (2018-03-21)