The Sonicor is a Corpus wrist-mounted sidearm utilizing sonic blasts to knock down and ragdoll enemies, making it adept at crowd control.
|Time: 12 hrs|
|Market Price: 200||Blueprints Price:20,000|
Characteristics[edit | edit source]
This weapon deals Impact damage.
- High Impact damage – effective against shields.
- High status chance on explosion.
- Shots explode in a 5 meter radius on impact or traveling 15 meters.
- Projectiles reflect off of solid objects and surfaces.
- Explosion has no damage falloff.
- Guaranteed knockback against enemies; most are ragdolled and launched.
- Innate polarity.
- No Slash or Puncture damage – less effective against health and armor.
- Low critical chance on explosion.
- Projectiles have no critical chance and status chance.
- Projectiles have linear damage falloff from 100% to 16.67% from 0m to 20m target distance (not affected by Projectile Speed).
- Projectiles have travel time.
- Projectile has a maximum range of 15 meters (affected by Projectile Speed).
- Explosion inflicts self-stagger.
- Minimum travel length of 15 meters before being explosive plus the surface reflection should prevent accidental self-stagger unless rapidly moving towards the projectile's impact area before it explodes or reflecting back toward the user.
- Low fire rate.
- Low reload speed.
Notes[edit | edit source]
- The Sonicor fires a projectile that explodes upon proximity to an enemy, dealing damage and violently knocking back any enemies within a 5 meter radius. The projectile will also explode if it reaches its maximum range of 15 meters.
- The enemy detection area for the proximity detonation is a 3-meter-radius circle perpendicular to the path of flight.
- The projectile will bounce if it hits a solid environmental surface or object.
- Projectile has a limited flight time, and thus range can be extended with Lethal Momentum, by making the projectile fly further in the time frame before automatic detonation.
- Likewise, Zephyr's augment mod Jet Stream can double the flight distance.
- The UI damage value of 50 refers to the explosion. The projectile itself deals up to 150 additional damage to the single closest enemy - however, the projectile is affected by damage falloff and will deal less damage the further it has travelled, down to a minimum of 25 damage.
- The UI critical chance value of 10% refers to the explosion. The projectile itself has 0% critical chance.
- The UI status chance value of 0% refers to the projectile itself. The explosion has 25% status chance.
- The explosion has a forced Impact proc.
- While listed as alarming, the Sonicor's explosion is completely silent. The main projectile, however, has inconsistent noise levels upon directly hitting an object or enemy. Therefore, for stealth play, it is advisable to shoot beside the enemy, letting the explosion do the damage, instead of directly shooting at them.
- If an enemy is killed while in the line of sight of another enemy, they will not be alerted given that the explosion deals the killing blow.
- Projectiles can pass through Arctic Eximus Snow Globes.
- Enemies retain their previous alertness level while ragdolled by Sonicor shots, and so will remain unaware until standing up. Enemies ragdolled while unaware can be stealth killed, granting a Stealth Kill Affinity Bonus.
Tips[edit | edit source]
- Pummel works well on the Sonicor due to it dealing pure Impact damage.
- Due to Impact damage dealing 25% less to the flesh of Corpus and Grineer enemies, elemental damage that has a bonus against their health is highly recommended, such as Toxin for the Corpus and Viral or Heat for the Grineer.
- The projectile will explode at 15 meters; this can be used to damage enemies behind cover by aiming above the cover.
- The projectile creates a launching explosion when it bounces off terrain, not just when it hits an enemy or reaches its maximum range. At close range, a shot angled down at the floor can launch the target into the air and then bounce up to detonate next to them mid-flight, effectively hitting them twice.
Trivia[edit | edit source]
- The Sonicor is the second weapon in Warframe to have a listed status chance of 0%, with the Stug being the first. Regardless, both weapons can inflict status effects.
- The Sonicor is the first weapon ingame to have only a single physical damage type, i.e. not an elemental or combined element, as its base damage.
- The Sonicor is the first wrist-mounted secondary that is not a continuous fire weapon such as the Gammacor or the Atomos.
- Despite being a sound-based weapon, equipping Suppress will not affect the effectiveness of the Sonicor.
Media[edit | edit source]
Patch History[edit | edit source]
Last updated: Hotfix 220.127.116.11
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