2 50 |
Sonar Using acoustic location, Banshee's Sonar power finds and tracks enemies, and exposes critical weak spots to everyone in your squad. Introduced in Update 7.0 (2013-03-18) |
Strength:2x / 3x / 4x / 5x | |
Duration:10 / 15 / 20 / 30 s | |||
Range:20 / 25 / 30 / 35 m |
Info
- Banshee expends 50 energy to emit a sound wave and reveals the location of every enemy within 20 / 25 / 30 / 35 meters. Tracked enemies will be visible on every player's mini-map, and each enemy will have a body part highlighted. These effects last for 10 / 15 / 20 / 30 seconds. Hitting the highlighted body part causes the inflicted damage to be multiplied by 200% / 300% / 400% / 500%.
- Enemies typically have 6 different body parts that can be highlighted: The head, torso, arms (left and right), and legs (left and right). Each part highlighted will affect the entire body part it is on, even if the highlight does not visually cover it. Conversely, each highlight only affects one body part, despite visually reaching other body parts.
- Damage can also be increased by body-part multipliers such as the head or unprotected body parts.
- Slash, Toxin, and Heat damage over time status effects are not affected by damage multiplier.
- Electricity, and Gas damage over time status effects can be affected by damage multiplier, as they are able to target specific body parts.
- Has a cast delay of about 0.8 seconds and a recast time of about 2.4 seconds.
- Recasting Sonar while it's still active will cause additional body parts to be highlighted. Highlighted areas can overlap, causing inflicted damage to be further amplified multiplicatively (up to a maximum of TWO times).
- Sonar does not highlight all enemies within its maximum area of effect immediately, instead the effect propagates outward from the caster's position, traveling at a fixed pace irrespective of Ability Range mods, similar to the mechanics of Nova's Molecular Prime.
Augment
- Main article: Resonance
Resonance is a Warframe Augment Mod for Banshee's Sonar that triggers an additional Sonar pulse with a fraction of the original pulse's remaining duration if an enemy is killed in a highlighted weakspot.
ResonanceTips & Tricks
- Can increase damage done by abilities if the glowing body part is the torso, since most abilities target the torso.
- This ability can help with ranking up new weapons, as the damage multiplier can increase a weapon's damage to a given area, thereby increasing ammo efficiency. Coupled with Rifle Amp, this can greatly improve a weapon's effectiveness before it has enough room for much-needed mods.
- Because of its multiplicative nature, Sonar is arguably the most potential damage booster currently in the game. A fully modded Banshee combined with a fully modded Equinox can increase the damage multiplier to 18.95, so a single overlapping area will multiply the damage 359 times. For example: a single rifle shot of 5000 damage on a doubled-weakspot on an unarmored target would deal 1.8 million damage.
- Sonar affects only direct and aerial hits, not status damage.
- Sonar's augment mod Resonance helps greatly with Ability Efficiency, since it allows Sonars to be automatically cast every few seconds simply by dealing killing damage on weakpoints.
- Although the enemy reveal effect does not combine with Enemy Radar or Enemy Sense, it is stronger than each of them.
- It seems the traveling speed of this ability depends on the distance to the target. The wave propagates at ~12 m/s for 24 meters, but at ~15 m/s for 48 meters and at ~16.5 m/s for 80 meters.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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