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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
{{WeaponInfoboxAutomatic
+
{{WeaponInfoboxAutomatic}}
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name =
 
 
<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
 
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
 
-->
 
<!--Statistics-->
 
|image =
 
|mastery level =
 
|slot =
 
|type =
 
|trigger =
 
 
<!--Utility-->
 
|ammo type =
 
|flight speed =
 
|range =
 
|noise level =
 
|fire rate =
 
|spool =
 
|accuracy =
 
|magazine =
 
|max ammo =
 
|reload =
 
|zoom =
 
|combo reset =
 
|combo min =
 
|finisher damage =
 
|channel damage =
 
|disposition =
 
 
<!--Normal Attacks-->
 
|normal impact =
 
|normal puncture =
 
|normal slash =
 
|normal element =
 
|normal damage =
 
|normal pellet count =
 
|normal burst count =
 
|normal critical chance =
 
|normal critical damage =
 
|normal status chance =
 
|normal punchthrough =
 
|normal radius =
 
|normal duration =
 
|normal falloff =
 
|normal ammo cost =
 
 
<!--Charge Attacks-->
 
|charge impact =
 
|charge puncture =
 
|charge slash =
 
|charge element =
 
|charge damage =
 
|charge time =
 
|charge pellet count =
 
|charge burst count =
 
|charge critical chance =
 
|charge critical damage =
 
|charge status chance =
 
|charge punchthrough =
 
|charge radius =
 
|charge duration =
 
|charge falloff =
 
|charge ammo cost =
 
 
<!--Area Attacks-->
 
|area impact =
 
|area puncture =
 
|area slash =
 
|area element =
 
|area damage =
 
|area pellet count =
 
|area critical chance =
 
|area critical damage =
 
|area status chance =
 
|area radius =
 
|area duration =
 
|area falloff =
 
|area ammo cost =
 
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
|secondaryarea impact =
 
|secondaryarea puncture =
 
|secondaryarea slash =
 
|secondaryarea element =
 
|secondaryarea damage =
 
|secondaryarea pellet count =
 
|secondaryarea critical chance =
 
|secondaryarea critical damage =
 
|secondaryarea status chance =
 
|secondaryarea radius =
 
|secondaryarea duration =
 
|secondaryarea falloff =
 
 
<!--Secondary Attacks-->
 
|secondary impact =
 
|secondary puncture =
 
|secondary slash =
 
|secondary element =
 
|secondary damage =
 
|secondary pellet count =
 
|secondary burst count =
 
|secondary critical chance =
 
|secondary critical damage =
 
|secondary status chance =
 
|secondary punchthrough =
 
|secondary radius =
 
|secondary duration =
 
|secondary falloff =
 
|secondary charge time =
 
|secondary fire rate =
 
|secondary trigger =
 
|secondary ammo cost =
 
 
<!--Throw Attacks (for Glaives)-->
 
|throw impact =
 
|throw puncture =
 
|throw slash =
 
|throw element =
 
|throw damage =
 
|throw critical chance =
 
|throw critical damage =
 
|throw status chance =
 
|throw punchthrough =
 
|throw falloff =
 
|throw charge time =
 
 
<!--Charged Throw Attacks (for Glaives)-->
 
|charged throw impact =
 
|charged throw puncture =
 
|charged throw slash =
 
|charged throw element =
 
|charged throw damage =
 
|charged throw critical chance =
 
|charged throw critical damage =
 
|charged throw status chance =
 
|charged throw punchthrough =
 
|charged throw falloff =
 
|charged throw charge time =
 
 
<!--Other Melee Attacks-->
 
|slam attack =
 
|slam radius =
 
|slide attack =<!--Miscellaneous-->
 
|syndicate effect =
 
|augments =
 
|polarities =
 
|stance polarity =
 
|users =
 
|introduced =
 
}}
 
 
{{Codex|Accuracy combined with a massive magazine make the Soma assault rifle a formidable weapon.}}
 
{{Codex|Accuracy combined with a massive magazine make the Soma assault rifle a formidable weapon.}}
   
The '''Soma''' is a [[Tenno]] assault rifle with high [[accuracy]], very high [[fire rate]] that is achieved after a spool-up period, large magazine capacity, and extreme [[critical chance]] and [[critical multiplier]]. Its lackluster base damage is largely supported by its incredible critical stats, making the Soma a deceivingly powerful rifle. Coupled with its high accuracy and sustainable fire rate, the Soma is suitable for any distance engagement.
+
The '''Soma''' is a {{Icon|Faction|Tenno|Text}} assault rifle with very high critical potential, very high [[fire rate]] that is achieved after a spool-up period, and a large magazine capacity. Its lackluster base damage is largely supported by its incredible critical stats, making the Soma a deceivingly powerful rifle. Coupled with its sustainable fire rate, the Soma is suitable for any distance engagement.
   
 
==Characteristics==
This weapon can be sold for {{cc|7,500}}.
 
   
 
* This weapon deals primarily {{D|Slash}} damage.
{{BuildAutomatic|type=Weapon}}
 
 
** {{D|Slash}} damage is effective against [[health]].
 
  +
* Requires a spool-up of '''6''' shots before optimal fire rate is achieved.
==Characteristics==
 
  +
**Fire rate stats at '''25%''' of the listed value, and increases by '''15%''' per shot.
This weapon deals primarily {{Icon|Proc|Slash|text}} damage.
 
   
 
'''Advantages:'''
 
'''Advantages:'''
 
*Very high [[critical chance]].
*High {{Icon|Proc|Slash|text}} and {{Icon|Proc|Puncture|text}} damage &ndash; effective against [[health]] and [[armor]].
 
  +
*Very high [[critical multiplier]].
*Tied with {{Weapon|Soma Prime}}, {{Weapon|Telos Boltor}}, and {{Weapon|Prisma Gorgon}} for the second highest [[critical chance]] of all fully automatic rifles, behind {{Weapon|Battacor}}.
 
 
*High [[fire rate]].
*Tied with Soma Prime, {{Weapon|Rubico}}/{{Weapon|Rubico Prime}}, {{Weapon|Attica}}, and {{Weapon|Baza}} for the second highest [[critical multiplier]] of all primary weapons, behind semi-auto {{Weapon|Tiberon Prime}}, and tied with Soma Prime, Attica, and Baza for the highest [[critical multiplier]] of all fully automatic rifles.
 
 
*Very high magazine size.
*Very high [[fire rate]], achieved after a spool-up period of 8 rounds.
 
*High accuracy.
 
*Large magazine size.
 
*Innate two {{Icon|Pol|V}} polarities.
 
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
*Tied with {{Weapon|Soma Prime}} for the second lowest base damage of all rifles, after {{Weapon|Grakata}}; very reliant on its high [[critical multiplier]] potential.
+
*Very low base damage; very reliant on its high critical damage potential.
**Ill-suited against [[Damage 2.0/Object|Object]]-based health as it nullifies any critical hits.
+
**Ill-suited against [[Damage/Object|Object]]-based health as it nullifies any critical hits.
  +
* Spool-up creates a warm-up period of weakness for fire rate, making short engagements inefficient.
**Low {{Icon|Proc|Impact|text}} damage &ndash; less effective against [[shield]]s.
 
*Low [[status chance]].
+
*Very low [[status chance]].
  +
*High [[recoil]] makes it difficult to target enemies beyond medium range.
*High [[fire rate]] generates high recoil, hindering accuracy.
+
**High [[fire rate]] generates high recoil, hindering accuracy.
 
*Low [[reload speed]].
 
*Low [[reload speed]].
 
*Sub-optimal ammo efficiency.
 
*Sub-optimal ammo efficiency.
   
 
{{WeaponComparison|Soma Prime}}
 
{{WeaponComparison|Soma Prime}}
  +
{{WeaponBuildSection}}
 
  +
==Acquisition==
  +
The Soma's blueprint can be purchased from the [[Market]].
  +
 
{{BuildAutomatic|type=Weapon}}
 
This weapon can be sold for {{cc|7,500}}.
  +
 
==Notes==
 
*This weapon can be treated like an upgraded {{Weapon|Grakata}}, due to its higher [[critical chance]], lower recoil and a larger magazine size. Although the spin-up time, slower maximum fire rate and much lower status chance must also be taken into account.
 
*During [[Livestream 14]], Digital Extremes talked about increasing the weapon's Mastery Rank to suit the effectiveness of the Soma, rather than nerfing the weapon. This was implemented in {{ver|10.5}}.
 
*Capable of shooting the first shot of the magazine with high accuracy, allowing shots to weak-points from afar.
 
*The Soma is able to cut enemy corpses, ideal for use with a [[Desecrate|Desecrating]] {{WF|Nekros}} or for low to medium level enemies.
   
 
==Tips==
 
==Tips==
* {{M|Rifle Ammo Mutation}} can help regain lost ammunition if the user has ammo conservation problems or if the Soma is unranked, but leaves less room for damage mods, Alternatively, use {{M|Rifle Scavenger}} or [[Team Ammo Restore]]s. Using Carrier's [[Ammo Case]] is also a viable method.
+
*{{M|Rifle Ammo Mutation}} can help regain lost ammunition if the user has ammo conservation problems or if the Soma is unranked, but leaves less room for damage mods, Alternatively, use {{M|Rifle Scavenger}} or [[Squad Ammo Restore]]s. Using Carrier's [[Ammo Case]] is also a viable method.
* Firing in bursts helps with ammo consumption. When well-modded, the Soma is capable of dispatching many common enemies with 1 or 2 shots.
+
*Firing in bursts helps with ammo consumption. When well-modded, the Soma is capable of dispatching many common enemies with 1 or 2 shots.
* The Soma's [[critical chance]] can be boosted up to 75% with a maximum-rank {{M|Point Strike}} mod and up to 89.4% by adding a max-rank {{M|Critical Delay}}.
+
*The Soma's [[critical chance]] can be boosted up to 75% with a maximum-rank {{M|Point Strike}}.
* With a maximum rank {{M|Vital Sense}} and a {{M|Hammer Shot}} mod, the Soma's [[critical multiplier]] can be increased to 8.4x.
+
*With a maximum rank {{M|Vital Sense}} and a {{M|Hammer Shot}} mod, the Soma's [[critical multiplier]] can be increased to 8.4x.
* Once the weapon is fully-spooled, some skills (like {{A|Iron Skin}}) may be activated without losing the firing speed.
+
*Once the weapon is fully-spooled, some skills (like {{A|Iron Skin}}) may be activated without losing the firing speed.
* Similarly, it retains its fast firing rate if you let off the fire button for short periods. This lets the wielder change targets without wasting large amounts of ammunition in between separate enemies, as long as they do so quickly. This can also be used to keep tighter firing spreads at long ranges, essentially "bursting" rounds with quick pauses between to reduce recoil.
+
*Similarly, it retains its fast firing rate if you stop firing for short periods. This lets the wielder change targets without wasting large amounts of ammunition in between separate enemies, as long as they do so quickly. This can also be used to keep tighter firing spreads at long ranges, essentially "bursting" rounds with quick pauses between to reduce recoil.
 
*The Soma's magazine is reloaded before the reload animation actually finishes, as little as halfway through the animation itself. Thus, canceling the reload animation still counts as a reload, essentially cutting the reload time by half.
 
*The Soma's magazine is reloaded before the reload animation actually finishes, as little as halfway through the animation itself. Thus, canceling the reload animation still counts as a reload, essentially cutting the reload time by half.
 
*This weapon has a slight wind up time, much like the {{Weapon|Gorgon}} (only less prominent). This can be taken advantage of by tapping the fire button, making it fire single bullets at a time, which can be effective for sniping weaker units.
 
*This weapon has a slight wind up time, much like the {{Weapon|Gorgon}} (only less prominent). This can be taken advantage of by tapping the fire button, making it fire single bullets at a time, which can be effective for sniping weaker units.
 
*The significantly tighter spread at long range gives the Soma an advantage over the Gorgon and Supra for picking off heavy units, but the latter two are more effective at clearing large groups of enemies.
 
*The significantly tighter spread at long range gives the Soma an advantage over the Gorgon and Supra for picking off heavy units, but the latter two are more effective at clearing large groups of enemies.
 
==Notes==
 
*This weapon can be treated like an upgraded {{Weapon|Grakata}}, due to its higher [[critical chance]], lower recoil and a larger magazine size. Although the spin-up time, slower maximum fire rate and much lower status chance must also be taken into account.
 
*During [[Livestream 14]], Digital Extremes talked about increasing the weapon's Mastery Rank to suit the effectiveness of the Soma, rather than nerfing the weapon. This was implemented in {{ver|10.5}}.
 
*Capable of shooting the first shot of the magazine with high accuracy, allowing decent shots to weak-points from afar.
 
*The Soma is able to cut enemy corpses, Ideal for use with a [[Desecrate|Desecrating]] {{WF|Nekros}} or for low to medium level enemies.
 
   
 
==Trivia==
 
==Trivia==
Line 210: Line 58:
 
*The Soma's design seems to be based on the French [[wikipedia:Chauchat|Chauchat]].
 
*The Soma's design seems to be based on the French [[wikipedia:Chauchat|Chauchat]].
 
**Its unusual magazine shape resembles the Japanese [[wikipedia:Type 100 SMG|Type 100 SMG]], or the [[wikipedia:Type 99 light machine gun|Type 99 LMG]] when the magazine has gone through.
 
**Its unusual magazine shape resembles the Japanese [[wikipedia:Type 100 SMG|Type 100 SMG]], or the [[wikipedia:Type 99 light machine gun|Type 99 LMG]] when the magazine has gone through.
**The rigid moving magazine/clip is almost unique to fictional firearms. The [[wikipedia:Type_92_heavy_machine_gun|Type 92]]'s rigid feed strips and belt feeding closely resemble the Soma. Stripper clips, namely "[[wikipedia:Clip_(firearms)#En_bloc|en bloc clips]]" like in the [[wikipedia:M1_Garand|M1 Garand]], are perhaps the closest in terms of magazine/clip design.
+
**The rigid moving magazine/clip is almost unique to fictional firearms. The [[wikipedia:Type_92_heavy_machine_gun|Type 92]]'s rigid feed strips and belt feeding closely resemble the Soma. Stripper clips, namely "[[wikipedia:Clip_(firearms)#En_bloc|en bloc clips]]" like in the [[wikipedia:M1_Garand|M1 Garand]], are perhaps the closest in terms of magazine/clip design.
  +
*Another inspiration for the Soma's appearance could be pulled from the ever infamous [https://en.wikipedia.org/wiki/AK-47 AK-47 assault rifle]. The shape of the Soma does not have the typical butt of the AK-47, but the notable "banana clip" is present, albeit exaggerated.
  +
 
*The weapon's name is shared with the Hinduistic god, Soma, who is a being attributed with the Moon. The shape of its magazine could also be thought to share a resemblance to a moon's crescent.
 
*The weapon's name is shared with the Hinduistic god, Soma, who is a being attributed with the Moon. The shape of its magazine could also be thought to share a resemblance to a moon's crescent.
 
**It also shares it's name with the Ancient Greek word for body (σῶμα), which might be related to the rifle's large size.
 
**It also shares it's name with the Ancient Greek word for body (σῶμα), which might be related to the rifle's large size.
Line 218: Line 68:
 
*The Soma initially had a Mastery Rank requirement of 3. This was increased to 6 in Update 10.5.
 
*The Soma initially had a Mastery Rank requirement of 3. This was increased to 6 in Update 10.5.
 
*In [[:File:The Profit - Warframe PS4 Launch Trailer|The Profit]], Volt is seen using the Soma but instead of the magazine curling up as it usually would, it curls downwards.
 
*In [[:File:The Profit - Warframe PS4 Launch Trailer|The Profit]], Volt is seen using the Soma but instead of the magazine curling up as it usually would, it curls downwards.
*Prior to Update 11, the Soma had a [[critical chance]] of 35%, allowing for a 100% [[critical chance]] with maxed {{M|Point Strike}} and {{M|Critical Delay}} mods. After Update 11 launched, the Soma's [[critical chance]] was decreased to 25%, then subsequently increased to 30%. Also, while the figures have officially not changed, anecdotal evidence from players holds that the Soma's spread was loosened and recoil increased in Update 11, though it is still one of the most accurate assault rifles in the game.
+
*Prior to Update 11, the Soma had a [[critical chance]] of 35%. After Update 11 launched, the Soma's [[critical chance]] was decreased to 25%, then subsequently increased to 30%. Also, while the figures have officially not changed, anecdotal evidence from players state that the Soma's spread was loosened and recoil increased in Update 11, though it is still one of the most accurate assault rifles in the game.
 
*Tied with {{Weapon|Prisma Gorgon}}, {{Weapon|Soma Prime}}, {{Weapon|Telos Boltor}}, and {{Weapon|Tenora Prime}} for the second highest [[critical chance]] of all fully automatic rifles, behind {{Weapon|Battacor}} and {{Weapon|Acceltra}}.
 
*Tied with Soma Prime {{Weapon|Attica}}, and {{Weapon|Baza}}/{{Weapon|Baza Prime}} for the highest [[critical multiplier]] of all fully automatic rifles.
  +
*Tied with {{Weapon|Soma Prime}} for the second lowest base damage of all fully automatic rifles, after {{Weapon|Grakata}}.
   
 
==Bugs==
 
==Bugs==
Line 228: Line 81:
   
 
==Media==
 
==Media==
<gallery type="slideshow" widths="600" position="center">
+
<gallery widths="300" position="center" spacing="small">
 
SomaCodex.png|Soma in Codex.
 
SomaCodex.png|Soma in Codex.
  +
Soma_(1).png|Soma as shown in the arsenal
SOMA Prime.jpg|Prime Style (Fire Color Pack for gold colors, Smoke Color Pack for white)
 
  +
Soma_(2).png|
soma1.jpg|Soma (Black / Red), Black Ops. By: SoggyCow
 
  +
wood soma.png|Wooden Soma (using fire color pack)
 
wood soma metal.png|Steel Soma With Wood Stock+Base (Using Fire Color Pack)
 
steel soma.png|Steel Soma (Using basic free white)
 
MP.jpg|Mag Prime with Soma (Prime style using Fire Color Pack for gold colors, Smoke Color Pack for white)
 
Warframe Soma CC options.png|The colour customization options for the Soma
 
Warframe Soma DOTD CC options.png|The colour customization options for the Day Of The Dead Soma skin.
 
somadarthmufin.png|Day Of The Dead Skin - White
 
SomaEnergyPNG.png|
 
 
</gallery>
 
</gallery>
  +
 
 
<gallery widths="300" position="center" columns="2">
+
<gallery widths="300" position="center" spacing="small">
  +
Warframe - All Tenno Primaries - Weapon Animations & Sounds (2012 - 2019)
Warframe Soma Crit Build (Crit King)
 
  +
Warframe - All Tenno Weapon Reloads in 3 minutes (2012 - 2019)
Warframe Soma
 
 
</gallery>
Warframe Beta - Soma (HD)(HUN)
 
Warframe Soma Pro Builds 4 Forma Update 12.6.1
 
</gallery>  
 
   
 
{{SkinGallery}}
 
{{SkinGallery}}
Line 253: Line 97:
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|24.5.2}}
  +
*Fixed Soma and Soma Forest-Camo Skin not feeding the clip through the gun as you fire.
  +
 
{{ver|22.12}}
 
{{ver|22.12}}
 
*Damage increased from 10 to 12.
 
*Damage increased from 10 to 12.
  +
  +
{{ver|22}}
  +
*Fixed skins on the Soma not previewing on its clip in the Arsenal.
  +
  +
{{ver|21}}
  +
*Fixed Soma skins not applying to the clip when previewed.
   
 
{{ver|19.5}}
 
{{ver|19.5}}
*'''Conclave''': Reduced Magazine Size: 100 to 50.
+
*Reduced Magazine Size: 100 to 50 in '''Conclave'''.
   
 
{{ver|19.4.2}}
 
{{ver|19.4.2}}
Line 263: Line 116:
   
 
{{ver|The Index Preview}}
 
{{ver|The Index Preview}}
*'''Conclave''': Reduced weapon damage.
+
*Reduced weapon damage in '''Conclave'''.
   
 
{{ver|The Silver Grove}}
 
{{ver|The Silver Grove}}
*Conclave Weapon Skin
+
*Conclave Weapon Skin added.
*'''Conclave''': Increased weapon damage.
+
*Increased weapon damage in '''Conclave'''.
   
 
{{ver|18.13}}
 
{{ver|18.13}}
Line 276: Line 129:
   
 
{{ver|18.6.2}}
 
{{ver|18.6.2}}
*'''Conclave''': Reduced series damage.
+
*Reduced series damage in '''Conclave'''.
   
 
{{ver|18.4.6}}
 
{{ver|18.4.6}}
*'''Conclave''': Reduced series damage.
+
*Reduced series damage in '''Conclave'''.
   
 
{{ver|16.3.2}}
 
{{ver|16.3.2}}
*'''Conclave''': Slightly reduced damage in PvP.
+
*Slightly reduced damage in '''Conclave'''.
   
 
{{ver|16.3}}
 
{{ver|16.3}}
Line 320: Line 173:
 
*Introduced.
 
*Introduced.
 
}}
 
}}
  +
{{ver/Lu|25.3}}
   
 
==See Also==
 
==See Also==

Revision as of 19:23, 25 November 2021

Accuracy combined with a massive magazine make the Soma assault rifle a formidable weapon.

The Soma is a Script error: The function "Faction" does not exist. assault rifle with very high critical potential, very high fire rate that is achieved after a spool-up period, and a large magazine capacity. Its lackluster base damage is largely supported by its incredible critical stats, making the Soma a deceivingly powerful rifle. Coupled with its sustainable fire rate, the Soma is suitable for any distance engagement.

Characteristics

  • This weapon deals primarily DmgSlashSmall64 Slash damage.
  • Requires a spool-up of 6 shots before optimal fire rate is achieved.
    • Fire rate stats at 25% of the listed value, and increases by 15% per shot.

Advantages:

Disadvantages:

  • Very low base damage; very reliant on its high critical damage potential.
    • Ill-suited against Object-based health as it nullifies any critical hits.
  • Spool-up creates a warm-up period of weakness for fire rate, making short engagements inefficient.
  • Very low status chance.
  • High recoil makes it difficult to target enemies beyond medium range.
    • High fire rate generates high recoil, hindering accuracy.
  • Low reload speed.
  • Sub-optimal ammo efficiency.

Comparisons:

Acquisition

The Soma's blueprint can be purchased from the Market.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
Morphics
7
Plastids
850
Rubedo
1,200
Salvage
8,000
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 265 Blueprint2 Blueprints Price:Credits50,000

This weapon can be sold for Credits64 7,500.

Notes

  • This weapon can be treated like an upgraded Grakata Grakata, due to its higher critical chance, lower recoil and a larger magazine size. Although the spin-up time, slower maximum fire rate and much lower status chance must also be taken into account.
  • During Livestream 14, Digital Extremes talked about increasing the weapon's Mastery Rank to suit the effectiveness of the Soma, rather than nerfing the weapon. This was implemented in Update 10.5 (2013-10-23).
  • Capable of shooting the first shot of the magazine with high accuracy, allowing shots to weak-points from afar.
  • The Soma is able to cut enemy corpses, ideal for use with a Desecrating NekrosIcon272 Nekros or for low to medium level enemies.

Tips

  • Mod TT 20px Rifle Ammo Mutation can help regain lost ammunition if the user has ammo conservation problems or if the Soma is unranked, but leaves less room for damage mods, Alternatively, use Mod TT 20px Rifle Scavenger or Squad Ammo Restores. Using Carrier's Ammo Case is also a viable method.
  • Firing in bursts helps with ammo consumption. When well-modded, the Soma is capable of dispatching many common enemies with 1 or 2 shots.
  • The Soma's critical chance can be boosted up to 75% with a maximum-rank Mod TT 20px Point Strike.
  • With a maximum rank Mod TT 20px Vital Sense and a Mod TT 20px Hammer Shot mod, the Soma's critical multiplier can be increased to 8.4x.
  • Once the weapon is fully-spooled, some skills (like IronSkin130xWhite Iron Skin) may be activated without losing the firing speed.
  • Similarly, it retains its fast firing rate if you stop firing for short periods. This lets the wielder change targets without wasting large amounts of ammunition in between separate enemies, as long as they do so quickly. This can also be used to keep tighter firing spreads at long ranges, essentially "bursting" rounds with quick pauses between to reduce recoil.
  • The Soma's magazine is reloaded before the reload animation actually finishes, as little as halfway through the animation itself. Thus, canceling the reload animation still counts as a reload, essentially cutting the reload time by half.
  • This weapon has a slight wind up time, much like the Gorgon Gorgon (only less prominent). This can be taken advantage of by tapping the fire button, making it fire single bullets at a time, which can be effective for sniping weaker units.
  • The significantly tighter spread at long range gives the Soma an advantage over the Gorgon and Supra for picking off heavy units, but the latter two are more effective at clearing large groups of enemies.

Trivia

  • The magazine curls up into the weapon while firing, and ejects when ammo is depleted.
    • If reloaded with an amount other than a full magazine in reserve, the magazine will snap to the ammunition remaining within the magazine as soon as the reload animation is finished.
  • The Soma's design seems to be based on the French Chauchat.
    • Its unusual magazine shape resembles the Japanese Type 100 SMG, or the Type 99 LMG when the magazine has gone through.
    • The rigid moving magazine/clip is almost unique to fictional firearms. The Type 92's rigid feed strips and belt feeding closely resemble the Soma. Stripper clips, namely "en bloc clips" like in the M1 Garand, are perhaps the closest in terms of magazine/clip design.
  • Another inspiration for the Soma's appearance could be pulled from the ever infamous AK-47 assault rifle. The shape of the Soma does not have the typical butt of the AK-47, but the notable "banana clip" is present, albeit exaggerated.
  • The weapon's name is shared with the Hinduistic god, Soma, who is a being attributed with the Moon. The shape of its magazine could also be thought to share a resemblance to a moon's crescent.
    • It also shares it's name with the Ancient Greek word for body (σῶμα), which might be related to the rifle's large size.
  • The Soma's icon and its blueprint shows the magazine halfway depleted.
  • Reloading the Soma will eject the magazine. Repeatedly reload-cancelling can leave a pile of Soma magazines on the floor.
  • The Soma was described in the market as a "deadly and elegant high caliber Tenno assault rifle." Despite allegedly high caliber rounds, its damage is second to worst, and its magazine capacity is high compared with other weapons. Judging from the physical size of other weapons' magazines, it may be a relatively high caliber.
  • The Soma initially had a Mastery Rank requirement of 3. This was increased to 6 in Update 10.5.
  • In The Profit, Volt is seen using the Soma but instead of the magazine curling up as it usually would, it curls downwards.
  • Prior to Update 11, the Soma had a critical chance of 35%. After Update 11 launched, the Soma's critical chance was decreased to 25%, then subsequently increased to 30%. Also, while the figures have officially not changed, anecdotal evidence from players state that the Soma's spread was loosened and recoil increased in Update 11, though it is still one of the most accurate assault rifles in the game.
  • Tied with PrismaGorgon Prisma Gorgon, SomaPrime Soma Prime, TelosBoltor Telos Boltor, and TenoraPrime Tenora Prime for the second highest critical chance of all fully automatic rifles, behind Battacor Battacor and Acceltra Acceltra.
  • Tied with Soma Prime Attica Attica, and Baza Baza/BazaPrime Baza Prime for the highest critical multiplier of all fully automatic rifles.
  • Tied with SomaPrime Soma Prime for the second lowest base damage of all fully automatic rifles, after Grakata Grakata.

Bugs

  • The colored magazine removed from the Soma will return to its original color.
  • There are several appearance bugs associated with the Soma's magazine. The magazine may get "stuck" if reload-cancelled right before the reload completes, leaving the Soma free for use without a magazine loaded.
  • Occasionally, the user can find the Soma ejecting multiple magazines on a single reload.
  • Sometimes the clip may be loaded backwards, with the bottom of the clip getting jammed into the barrel and cycling through the weapon counter-clockwise.

Media

Soma Skins

Edit

Patch History

Hotfix 24.5.2 (2019-03-18)

  • Fixed Soma and Soma Forest-Camo Skin not feeding the clip through the gun as you fire.

Update 22.12 (2018-02-09)

  • Damage increased from 10 to 12.

Update 22.0 (2017-10-12)

  • Fixed skins on the Soma not previewing on its clip in the Arsenal.

Update 21.0 (2017-06-29)

  • Fixed Soma skins not applying to the clip when previewed.

Update 19.5 (2016-12-22)

  • Reduced Magazine Size: 100 to 50 in Conclave.

Update 19.4.2 (2016-12-20)

  • Riven disposition reduced.

Update: The Index Preview (2016-10-20)

  • Reduced weapon damage in Conclave.

Update: The Silver Grove (2016-08-19)

  • Conclave Weapon Skin added.
  • Increased weapon damage in Conclave.

Update 18.13 (2016-05-27)

  • Fixed clips lingering during Mirage's Hall of Mirrors.

Hotfix 18.8.2 (2016-04-13)

  • Fixed hearing firing sound throughout the level even when fired by another player.

Hotfix 18.6.2 (2016-03-22)

  • Reduced series damage in Conclave.

Hotfix 18.4.6 (2016-02-01)

  • Reduced series damage in Conclave.

Hotfix 16.3.2 (2015-04-14)

  • Slightly reduced damage in Conclave.

Update 16.3 (2015-04-09)

  • Added to the Supreme Soma Set.
  • Updated audio.
  • Fixed an issue where clip would sit in the wrong position.

Hotfix 16.0.2 (2015-03-21)

  • Fixed additional ammo clips showing.

Hotfix 16.0.1 (2015-03-20)

  • Fixed skins not properly applying.

Hotfix 15.14.1 (2015-02-14)

  • Fixed an issue caused by purchasing in the Market.

Update 15.0 (2014-10-24)

  • Soma Huntsman Skin added.

Update 14.0 (2014-07-18)

  • Limited max instances of fire sound effects.

Hotfix 11.0.3 (2013-11-22)

  • Crit rate buffed and increased Proc/Status chance.

Update 10.5 (2013-10-23)

  • Mastery Rank increased from 3 to 6.
  • Turned non-player Soma down.

Update 10.3 (2013-10-09)

  • Fixed issue where clip mesh was rendered black during reloading.

Hotfix 10.0.1 (2013-09-14)

  • Added proper icons.

Update 10.0 (2013-09-13)

  • Introduced.

Last updated: Update 25.3 (2019-07-06)

See Also

  • SomaPrime Soma Prime, the Prime counterpart of this gun.
  • Gorgon Gorgon, the Grineer equivalent of this weapon.
  • Supra Supra, the Corpus equivalent of this weapon.
  • Aksomati Aksomati, the machine pistol counterparts of this weapon.
  • DualRaza Dual Raza, battle-hatchets inspired by Soma's design.
  • Phaedra Phaedra, Archwing rifle described as the Soma's big-sister.