The Soma is a Tenno assault rifle with very high critical potential, very high fire rate that is achieved after a spool-up period, and a large magazine capacity. Its lackluster base damage is largely supported by its incredible critical stats, making the Soma a deceivingly powerful rifle. Coupled with its sustainable fire rate, the Soma is suitable for any distance engagement.
Characteristics[]
- This weapon deals primarily Slash damage.
- Requires a spool-up of 6 shots before optimal fire rate is achieved.
- Fire rate starts at 25% of the listed value, and increases by 15% per shot.
Advantages over other Primary weapons (excluding modular weapons):
- Fully Spooled (wiki attack index 1)
- High crit chance (30.00%)
- High magazine (100)
- Above average ammo max (540)
- Very high fire rate (15.000 attacks/sec)
- Very high crit multiplier (3.00x)
- Incarnon Form (wiki attack index 2)
- High magazine (100)
- High fire rate (7.000 attacks/sec)
- Above average ammo max (540)
- Very high average number of crits per shot (0.8)
- High crit multiplier (3.00x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Spool-up creates a warm-up period of weakness for fire rate, making short engagements undesirable.
- Fully Spooled (wiki attack index 1)
- Low reload speed (3.00 s)
- Very low total damage (12)
- Very low status chance (7.00%)
- Below average disposition (●●●●○ (1.15x))
- Incarnon Form (wiki attack index 2)
- Low crit chance (10.00%)
- Very low maximum falloff distance (0.0 m)
- Low reload speed (3.00 s)
- Low total damage (64)
- Low average number of procs per shot (0.2)
- Very low status chance (2.50%)
- Below average disposition (●●●●○ (1.15x))
Comparisons:
- Soma (Fully Spooled), compared to Soma Prime (Fully Spooled):
- Equal base damage
- Lower base status chance (7.00% vs. 10.00%)
- Lower sustained DPS (198.62 vs. 235.10)
- Smaller magazine (100 vs. 200)
- Smaller max ammo capacity (540 vs. 800)
- Slower spool-up (6 rounds vs. 4 rounds)
- Lower Mastery Rank required (6 vs. 7)
- Higher disposition (●●●●○ (1.15x) vs. ●●●○○ (1.10x))
Acquisition[]
The Soma's blueprint can be purchased from the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
7 |
850 |
1,200 |
8,000 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: 265 | Blueprints Price:50,000 |
This weapon can be sold for 7,500.
Notes[]
- This weapon can be treated like an upgraded Grakata, due to its higher critical chance, lower recoil and a larger magazine size. Although the spin-up time, slower maximum fire rate and much lower status chance must also be taken into account.
- During Livestream 14, Digital Extremes talked about increasing the weapon's Mastery Rank to suit the effectiveness of the Soma, rather than nerfing the weapon. This was implemented in Update 10.5 (2013-10-23).
- Capable of shooting the first shot of the magazine with high accuracy, allowing shots to weak-points from afar.
- The Soma is able to cut enemy corpses, ideal for use with a Desecrating Nekros or for low to medium level enemies.
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Soma Incarnon Genesis from The Circuit's Steel Path to place on their Soma with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Soma Incarnon Genesis requires 20 Pathos Clamps, 60 Rune Marrow, and 60 Silphsela.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Gain increased Status Chance and Multishot while slowing fire rate.
- Incarnon Form transforms into a full-auto shotgun with tight spread weighted slightly more towards Slash damage, 8 base Multishot, and increased base damage, Critical Multiplier, and overall Status Chance. However, it has reduced Critical Chance and Fire Rate and a very low Status Chance per pellet (2.5% for base, 3% for prime).
- Incarnon Form can trigger Hata-Satya.
- Incarnon Form transforms into a full-auto shotgun with tight spread weighted slightly more towards Slash damage, 8 base Multishot, and increased base damage, Critical Multiplier, and overall Status Chance. However, it has reduced Critical Chance and Fire Rate and a very low Status Chance per pellet (2.5% for base, 3% for prime).
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 20 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar or Detect Vulnerability in places other than heads will have no effect either.
- Headshots on corpses do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Soma's Incarnon Form uses a separate "magazine" with each charge producing 10 rounds to a maximum of 200. Once all ammunition is expended, the Soma reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Fortress Salvo:
- Increase Damage by +12.
- Damage increase is applied per pellet, giving Incarnon Form a total base damage increase of +96.
- With Armor Over 450: +4 Punch Through.
- Increase Damage by +12.
- Perk 2: Fortifying Bloodshed:
- Increase Damage by +10.
- Damage increase is applied per pellet, giving Incarnon Form a total base damage increase of +80.
- On Bleed Kill: +100 Overshield.
- Grants shields, which can be overshields.
- Increase Damage by +10.
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Kinetic Battle:
- -50% Weapon Recoil.
- Perk 2: Practiced Grip:
- Increase Accuracy by +50%.
- Perk 3: Rapid Reinforcement:
- +50% Reload Speed.
Evolution IV[]
- Unlock Challenge: Kill 10 enemies within 8 seconds 10 times.
- Perk 1: Fresh Havoc:
- On Reload From Empty: Increase Damage by +6. Stacks up to 2x.
- Buff lasts permanently throughout the mission but is lost on death.
- Switching to Incarnon Form from empty will also trigger the buff.
- Damage increase is applied per pellet, giving Incarnon Form a total maximum base damage increase of +96.
- On Reload From Empty: Increase Damage by +6. Stacks up to 2x.
- Perk 2: Fatal Affliction:
- +40% Damage per Status affecting target.
- Perk 3: Zeroed In:
- Increase Critical Damage Multiplier by +0.6x.
Tips[]
- Rifle Ammo Mutation can help regain lost ammunition if the user has ammo conservation problems or if the Soma is unranked, but leaves less room for damage mods, Alternatively, use Rifle Scavenger or Squad Ammo Restores. Using Carrier's Ammo Case is also a viable method.
- Firing in bursts helps with ammo consumption. When well-modded, the Soma is capable of dispatching many common enemies with 1 or 2 shots.
- The Soma's critical chance can be boosted up to 75% with a maximum-rank Point Strike.
- With a maximum rank Vital Sense and a Hammer Shot mod, the Soma's critical multiplier can be increased to 8.4x.
- Once the weapon is fully-spooled, some skills (like Iron Skin) may be activated without losing the firing speed.
- Similarly, it retains its fast firing rate if you stop firing for short periods. This lets the wielder change targets without wasting large amounts of ammunition in between separate enemies, as long as they do so quickly. This can also be used to keep tighter firing spreads at long ranges, essentially "bursting" rounds with quick pauses between to reduce recoil.
- The Soma's magazine is reloaded before the reload animation actually finishes, as little as halfway through the animation itself. Thus, canceling the reload animation still counts as a reload, essentially cutting the reload time by half.
- This weapon has a slight wind up time, much like the Gorgon (only less prominent). This can be taken advantage of by tapping the fire button, making it fire single bullets at a time, which can be effective for sniping weaker units.
- The significantly tighter spread at long range gives the Soma an advantage over the Gorgon and Supra for picking off heavy units, but the latter two are more effective at clearing large groups of enemies.
Trivia[]
- The magazine curls up into the weapon while firing, and ejects when ammo is depleted.
- If reloaded with an amount other than a full magazine in reserve, the magazine will snap to the ammunition remaining within the magazine as soon as the reload animation is finished.
- The Soma's design seems to be based on the French Chauchat.
- Its unusual magazine shape resembles the Japanese Type 100 SMG, or the Type 99 LMG when the magazine has gone through.
- The rigid moving magazine/clip is almost unique to fictional firearms. The Type 92's rigid feed strips and belt feeding closely resemble the Soma. Stripper clips, namely "en bloc clips" like in the M1 Garand, are perhaps the closest in terms of magazine/clip design.
- Another inspiration for the Soma's appearance could be pulled from the ever infamous AK-47 assault rifle. The shape of the Soma does not have the typical butt of the AK-47, but the notable "banana clip" is present, albeit exaggerated.
- The weapon's name is shared with the Hinduistic god, Soma, who is a being attributed with the Moon. The shape of its magazine could also be thought to share a resemblance to a moon's crescent.
- It also shares it's name with the Ancient Greek word for body (σῶμα), which might be related to the rifle's large size.
- The Soma's icon and its blueprint shows the magazine halfway depleted.
- Reloading the Soma will eject the magazine. Repeatedly reload-cancelling can leave a pile of Soma magazines on the floor.
- The Soma was described in the market as a "deadly and elegant high caliber Tenno assault rifle." Despite allegedly high caliber rounds, its damage is second to worst, and its magazine capacity is high compared with other weapons. Judging from the physical size of other weapons' magazines, it may be a relatively high caliber.
- The Soma initially had a Mastery Rank requirement of 3. This was increased to 6 in Update 10.5.
- In The Profit, Volt is seen using the Soma but instead of the magazine curling up as it usually would, it curls downwards.
- Prior to Update 11, the Soma had a critical chance of 35%. After Update 11 launched, the Soma's critical chance was decreased to 25%, then subsequently increased to 30%. Also, while the figures have officially not changed, anecdotal evidence from players state that the Soma's spread was loosened and recoil increased in Update 11, though it is still one of the most accurate assault rifles in the game.
- Tied with Prisma Gorgon, Soma Prime, Telos Boltor, and Tenora Prime for the second highest critical chance of all fully automatic rifles, behind Battacor and Acceltra.
- Tied with Soma Prime Attica, and Baza/ Baza Prime for the highest critical multiplier of all fully automatic rifles.
- Tied with Soma Prime for the second lowest base damage of all fully automatic rifles, after Grakata.
- The colored magazine removed from the Soma will return to its original color.
- There are several appearance bugs associated with the Soma's magazine. The magazine may get "stuck" if reload-cancelled right before the reload completes, leaving the Soma free for use without a magazine loaded.
- Occasionally, the user can find the Soma ejecting multiple magazines on a single reload.
- Sometimes the clip may be loaded backwards, with the bottom of the clip getting jammed into the barrel and cycling through the weapon counter-clockwise.
Media[]
Soma Skins
Patch History[]
Hotfix 24.5.2 (2019-03-18)
- Fixed Soma and Soma Forest-Camo Skin not feeding the clip through the gun as you fire.
Update 22.12 (2018-02-09)
- Damage increased from 10 to 12.
Update 22.0 (2017-10-12)
- Fixed skins on the Soma not previewing on its clip in the Arsenal.
Update 21.0 (2017-06-29)
- Fixed Soma skins not applying to the clip when previewed.
Update 19.5 (2016-12-22)
- Reduced Magazine Size: 100 to 50 in Conclave.
Update 19.4.2 (2016-12-20)
- Riven disposition reduced.
Update: The Index Preview (2016-10-20)
- Reduced weapon damage in Conclave.
Update: The Silver Grove (2016-08-19)
- Conclave Weapon Skin added.
- Increased weapon damage in Conclave.
Update 18.13 (2016-05-27)
- Fixed clips lingering during Mirage's Hall of Mirrors.
Hotfix 18.8.2 (2016-04-13)
- Fixed hearing firing sound throughout the level even when fired by another player.
Hotfix 18.6.2 (2016-03-22)
- Reduced series damage in Conclave.
Hotfix 18.4.6 (2016-02-01)
- Reduced series damage in Conclave.
Hotfix 16.3.2 (2015-04-14)
- Slightly reduced damage in Conclave.
Update 16.3 (2015-04-09)
- Added to the Supreme Soma Set.
- Updated audio.
- Fixed an issue where clip would sit in the wrong position.
Hotfix 16.0.2 (2015-03-21)
- Fixed additional ammo clips showing.
Hotfix 16.0.1 (2015-03-20)
- Fixed skins not properly applying.
Hotfix 15.14.1 (2015-02-14)
- Fixed an issue caused by purchasing in the Market.
Update 15.0 (2014-10-24)
- Soma Huntsman Skin added.
Update 14.0 (2014-07-18)
- Limited max instances of fire sound effects.
Hotfix 11.0.3 (2013-11-22)
- Crit rate buffed and increased Proc/Status chance.
Update 10.5 (2013-10-23)
- Mastery Rank increased from 3 to 6.
- Turned non-player Soma down.
Update 10.3 (2013-10-09)
- Fixed issue where clip mesh was rendered black during reloading.
Hotfix 10.0.1 (2013-09-14)
- Added proper icons.
Update 10.0 (2013-09-13)
- Introduced.
Last updated: Update 25.3 (2019-07-06)
See Also[]
- Soma Prime, the Prime variant.
- Gorgon, the Grineer equivalent of this weapon.
- Supra, the Corpus equivalent of this weapon.
- Aksomati, the machine pistol counterparts.
- Dual Raza, battle-hatchets inspired by Soma's design.
- Phaedra, the Archwing rifle described as the Soma's big-sister.
- Soma Incarnon Genesis, the Incarnon power-up for the Soma series.