The Soma is a Tenno assault rifle with very high critical potential, very high fire rate that is achieved after a spool-up period, and a large magazine capacity. Its lackluster base damage is largely supported by its incredible critical stats, making the Soma a deceivingly powerful rifle. Coupled with its sustainable fire rate, the Soma is suitable for any distance engagement.
- This weapon deals primarily damage.
- damage is effective against health.
- Requires a spool-up of 6 shots before optimal fire rate is achieved.
- Fire rate stats at 25% of the listed value, and increases by 15% per shot.
- Very low base damage; very reliant on its high critical damage potential.
- Ill-suited against Object-based health as it nullifies any critical hits.
- Spool-up creates a warm-up period of weakness for fire rate, making short engagements inefficient.
- Very low status chance.
- High recoil makes it difficult to target enemies beyond medium range.
- High fire rate generates high recoil, hindering accuracy.
- Low reload speed.
- Sub-optimal ammo efficiency.
- Soma (Fully Spooled), compared to Soma Prime (Fully Spooled):
- Lower base status chance (7% vs. 10%)
- Lower sustained DPS (198.62 vs. 235.1)
- Smaller magazine (100 round(s) vs. 200 round(s))
- Smaller max ammo capacity (540 round(s) vs. 800 round(s))
- Slower spool-up (8 round(s) vs. 4 round(s))
- Lower Mastery Rank required (6 vs. 7)
- Higher disposition (1.15 vs. 1.05)
The Soma's blueprint can be purchased from the Market.
|Time: 12 hrs|
|Market Price: 265||Blueprints Price:50,000|
- This weapon can be treated like an upgraded , due to its higher critical chance, lower recoil and a larger magazine size. Although the spin-up time, slower maximum fire rate and much lower status chance must also be taken into account.
- During Livestream 14, Digital Extremes talked about increasing the weapon's Mastery Rank to suit the effectiveness of the Soma, rather than nerfing the weapon. This was implemented in Update 10.5 (2013-10-23).
- Capable of shooting the first shot of the magazine with high accuracy, allowing shots to weak-points from afar.
- The Soma is able to cut enemy corpses, ideal for use with a Desecrating or for low to medium level enemies.
- can help regain lost ammunition if the user has ammo conservation problems or if the Soma is unranked, but leaves less room for damage mods, Alternatively, use or Squad Ammo Restores. Using Carrier's Ammo Case is also a viable method.
- Firing in bursts helps with ammo consumption. When well-modded, the Soma is capable of dispatching many common enemies with 1 or 2 shots.
- The Soma's critical chance can be boosted up to 75% with a maximum-rank .
- With a maximum rank and a mod, the Soma's critical multiplier can be increased to 8.4x.
- Once the weapon is fully-spooled, some skills (like ) may be activated without losing the firing speed.
- Similarly, it retains its fast firing rate if you stop firing for short periods. This lets the wielder change targets without wasting large amounts of ammunition in between separate enemies, as long as they do so quickly. This can also be used to keep tighter firing spreads at long ranges, essentially "bursting" rounds with quick pauses between to reduce recoil.
- The Soma's magazine is reloaded before the reload animation actually finishes, as little as halfway through the animation itself. Thus, canceling the reload animation still counts as a reload, essentially cutting the reload time by half.
- This weapon has a slight wind up time, much like the (only less prominent). This can be taken advantage of by tapping the fire button, making it fire single bullets at a time, which can be effective for sniping weaker units.
- The significantly tighter spread at long range gives the Soma an advantage over the Gorgon and Supra for picking off heavy units, but the latter two are more effective at clearing large groups of enemies.
- The magazine curls up into the weapon while firing, and ejects when ammo is depleted.
- If reloaded with an amount other than a full magazine in reserve, the magazine will snap to the ammunition remaining within the magazine as soon as the reload animation is finished.
- The Soma's design seems to be based on the French Chauchat.
- Its unusual magazine shape resembles the Japanese Type 100 SMG, or the Type 99 LMG when the magazine has gone through.
- The rigid moving magazine/clip is almost unique to fictional firearms. The Type 92's rigid feed strips and belt feeding closely resemble the Soma. Stripper clips, namely "en bloc clips" like in the M1 Garand, are perhaps the closest in terms of magazine/clip design.
- The weapon's name is shared with the Hinduistic god, Soma, who is a being attributed with the Moon. The shape of its magazine could also be thought to share a resemblance to a moon's crescent.
- It also shares it's name with the Ancient Greek word for body (σῶμα), which might be related to the rifle's large size.
- The Soma's icon and its blueprint shows the magazine halfway depleted.
- Reloading the Soma will eject the magazine. Repeatedly reload-cancelling can leave a pile of Soma magazines on the floor.
- The Soma was described in the market as a "deadly and elegant high caliber Tenno assault rifle." Despite allegedly high caliber rounds, its damage is second to worst, and its magazine capacity is high compared with other weapons. Judging from the physical size of other weapons' magazines, it may be a relatively high caliber.
- The Soma initially had a Mastery Rank requirement of 3. This was increased to 6 in Update 10.5.
- In The Profit, Volt is seen using the Soma but instead of the magazine curling up as it usually would, it curls downwards.
- Prior to Update 11, the Soma had a critical chance of 35%. After Update 11 launched, the Soma's critical chance was decreased to 25%, then subsequently increased to 30%. Also, while the figures have officially not changed, anecdotal evidence from players state that the Soma's spread was loosened and recoil increased in Update 11, though it is still one of the most accurate assault rifles in the game.
- Tied with , , , and for the second highest critical chance of all fully automatic rifles, behind and .
- Tied with Soma Prime , and / for the highest critical multiplier of all fully automatic rifles.
- Tied with for the second lowest base damage of all fully automatic rifles, after .
- The colored magazine removed from the Soma will return to its original color.
- There are several appearance bugs associated with the Soma's magazine. The magazine may get "stuck" if reload-cancelled right before the reload completes, leaving the Soma free for use without a magazine loaded.
- Occasionally, the user can find the Soma ejecting multiple magazines on a single reload.
- Sometimes the clip may be loaded backwards, with the bottom of the clip getting jammed into the barrel and cycling through the weapon counter-clockwise.
Last updated: Update 25.3 (2019-07-06)
- , the Prime counterpart of this gun.
- , the Grineer equivalent of this weapon.
- , the Corpus equivalent of this weapon.
- , the machine pistol counterparts of this weapon.
- , battle-hatchets inspired by Soma's design.
- , Archwing rifle described as the Soma's big-sister.
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