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<onlyinclude>{{AbilityU10.3
 
<onlyinclude>{{AbilityU10.3
| name =
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| name = Sol Gate
| gameimage =
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| gameimage = SolGateIcon.png
| cardimage =
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| cardimage = SolGate.png
 
| hotkey = 4
 
| hotkey = 4
| energy = 100
+
| energy = 25
| description = Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma.
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| description = Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. Hold fire to double Damage at the cost of increased energy consumption. For the duration of an attack enemies damaged by Sol Gate are increasingly more vulnerable to it.
  +
'''Energy Drain:''' 12 s<sup>-1</sup><br>
| damage =
 
  +
'''Boosted Energy Drain''' 24 s<sup>-1</sup>
| range =
 
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| damage = 1,000 / 1,100 / 1,250 / 1,500 (base beam damage per half second)<br>2,000 / 2,200 / 2,500 / 3,000 (boosted beam damage per half second)
  +
 
| range = 40 m (beam length)
 
| duration =
 
| duration =
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| misc = 500 % (base beam max damage ramp-up)<br>1,000 % (boosted beam max damage ramp-up)<br>-50 % (boosted beam move speed penalty)<br>25 % (Vitality Mote damage bonus)<br>100 % (Haste Mote {{Icon|Proc|Corrosive|Text|white}} status chance)<br>25 % (Shock Mote damage bonus)<br>100 % (Breach Surge spark chance on hit)
 
| cardonly = {{{1|}}}
 
| cardonly = {{{1|}}}
 
|info =
 
|info =
*Wisp tears open and sustains a portal to the sun to harness its destructive power. While sustaining the portal, Wisp focuses the solar energy into a single beam with curving flares that deals continuous {{Icon|Proc|Heat|Text}} and {{Icon|Proc|Radiation|Text}} damage per second with a high status chance to all enemies it touches; as long as the beam is in contact with a target, the damage per second is increased upon all targets in the beam's path. Press the ability key while active to deactivate this ability.
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*Wisp tears open and sustains a portal to the sun to harness its destructive power. While sustaining the portal, Wisp focuses the solar plasma into a single beam with curving flares over a length of '''40''' meters; the beam possesses infinite [[Punch Through]] against enemy bodies, and inflicts '''1,000 / 1,100 / 1,250 / 1,500''' {{Icon|Proc|Heat|Text}} and {{Icon|Proc|Radiation|Text}} damage per '''0.5''' seconds with a '''?%''' [[status chance]] to all enemies it contacts. Each enemy that receives damage from the beam becomes more vulnerable to it, with beam damage increasing by '''50%''' per half second up to a maximum of '''500%''' damage bonus per damage instance. Press the ability key (default {{key|4}}) while active to deactivate this ability.
  +
**Damage per half second is affected by [[Ability Strength]].
**Wisp is able to move and cast [[Wil-O-Wisp]] while Sol Gate is active.
 
  +
**Beam length is affected by [[Ability Range]].
**While Sol Gate is active, [[Reservoirs]] Motes orbiting Wisp will instead orbit around the portal. When Sol Gate is deactivated, Motes will return to Wisp again.
 
  +
**Beam damage ramp-up is '''not''' affected by mods.
 
**Wisp is able to move and cast {{A|Wil-O-Wisp}} while Sol Gate is active.
 
**While Sol Gate is active, {{A|Reservoirs}} Motes orbiting Wisp will instead orbit around the portal. When Sol Gate is deactivated, Motes will return to Wisp again.
  +
**Wisp recoils backward when the ability deactivates.
  +
*Holding the fire button (default {{Key|LMB}}) increases the beam's damage to '''2,000 / 2,200 / 2,500 / 3,000''', status chance to '''?%''', damage ramp-up per half second to '''100%''' up to a maximum of '''1,000%''' damage bonus, while also increasing energy drain to '''24''' energy per second. Wisp's movement speed is slowed by '''50%''' while boosting Sol Gate.
  +
**Boosted damage per second is affected by [[Ability Strength]].
  +
**Boosted energy drain is affected by both [[Ability Efficiency]] and [[Ability Duration]].
  +
**Boosted damage ramp-up is '''not''' affected by mods.
  +
*Sol Gate consumes '''12''' energy per second while active and will remain active until Wisp's energy is depleted, or the ability is deactivated by pressing the ability key again.
  +
**Activation energy cost is affected by [[Ability Efficiency]], and the energy drain is affected by [[Ability Efficiency]] and [[Ability Duration]].
  +
**Wisp '''cannot''' replenish energy using {{A|Energy Vampire}}, [[Rift Plane]]'s innate energy regeneration, [[Squad Energy Restore]]s, {{M|Energy Siphon}}, or [[Focus 2.0/Zenurik|Energizing Dash]] while Sol Gate is active.
  +
**Sol Gate's energy drain is '''not''' converted into shields by [[Set Mods#Augur Mod Set|Augur Mods]].
  +
**Energy can be replenished by [[Pickups#Orbs|Energy Orbs]], {{Arcane|Arcane Energize}}, [[Orokin Void]] [[Death Orb]] energy restores, {{M|Rage}}, and/or {{M|Hunter Adrenaline}} while the ability is active.
  +
*'''Ability Synergy:'''
  +
**Currently obtained Motes from {{A|Reservoirs}} provide additional properties to Sol Gate.
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***'''Vitality:''' Provides a '''25%''' damage increase.
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***'''Haste:''' Allows Sol Gate to deal {{Icon|Proc|Corrosive|text}} procs on every damage instance.
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****Does '''not''' gain {{Icon|Proc|Corrosive|text}} damage.
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***'''Shock:''' Provides a '''25%''' damage increase.
  +
**Has a '''100%''' chance to trigger {{A|Breach Surge}}'s surge spark.
  +
*Wisp cannot cast Reservoirs or Breach Surge, perform parkour [[Maneuvers]] except sprinting and dodge rolls, or other general interactions while channeling this ability.
  +
*Wisp is immune to [[knockdown]] while channeling this ability.
  +
*Energy beams, energy particles, and energy surge color tinting are affected by Wisp's chosen Warframe energy color.
 
|augment =
 
|augment =
 
|tips =
 
|tips =
 
|bugs =
 
|bugs =
  +
<noinclude>
|max = {{ShowMax|{{WFmax|main|wisp4}}|<noinclude>show=true</noinclude>}}
 
  +
|max = {{WFmax|main|wisp4}}
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</noinclude>
 
}}</onlyinclude>
 
}}</onlyinclude>
   
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*{{WF|Wisp}}
 
*{{WF|Wisp}}
 
__NOTOC__
 
__NOTOC__
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[[de:Sonnenportal]]
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[[es:Portal al sol]]
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[[fr:Porte Sol]]
  +
[[Category:Wisp]]

Revision as of 21:06, 12 November 2019

SolGate SolGate130xWhite
4
EnergyOrb25
+12-24/s
Sol Gate

Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma.


Introduced in Update 25.0 (2019-05-22)

AbilityStrengthBuff Strength:1,000 / 1,100 / 1,250 / 1,500 (base beam damage per half second)
2,000 / 2,200 / 2,500 / 3,000 (boosted beam damage per half second)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:40 m (beam length)

Misc: 500 % (base beam max damage ramp-up)
1,000 % (boosted beam max damage ramp-up)
-50 % (boosted beam move speed penalty)
25 % (Vitality Mote damage bonus)
100 % (Haste Mote Script error: The function "Proc" does not exist. status chance)
25 % (Shock Mote damage bonus)
100 % (Breach Surge spark chance on hit)

Info

  • Wisp tears open and sustains a portal to the sun to harness its destructive power. While sustaining the portal, Wisp focuses the solar plasma into a single beam with curving flares over a length of 40 meters; the beam possesses infinite Punch Through against enemy bodies, and inflicts 1,000 / 1,100 / 1,250 / 1,500 Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage per 0.5 seconds with a ?% status chance to all enemies it contacts. Each enemy that receives damage from the beam becomes more vulnerable to it, with beam damage increasing by 50% per half second up to a maximum of 500% damage bonus per damage instance. Press the ability key (default 4 ) while active to deactivate this ability.
    • Damage per half second is affected by Ability Strength.
    • Beam length is affected by Ability Range.
    • Beam damage ramp-up is not affected by mods.
    • Wisp is able to move and cast WilOWisp130xWhite Wil-O-Wisp while Sol Gate is active.
    • While Sol Gate is active, Reservoirs130xWhite Reservoirs Motes orbiting Wisp will instead orbit around the portal. When Sol Gate is deactivated, Motes will return to Wisp again.
    • Wisp recoils backward when the ability deactivates.
  • Holding the fire button (default LMB ) increases the beam's damage to 2,000 / 2,200 / 2,500 / 3,000, status chance to ?%, damage ramp-up per half second to 100% up to a maximum of 1,000% damage bonus, while also increasing energy drain to 24 energy per second. Wisp's movement speed is slowed by 50% while boosting Sol Gate.
  • Sol Gate consumes 12 energy per second while active and will remain active until Wisp's energy is depleted, or the ability is deactivated by pressing the ability key again.
  • Ability Synergy:
    • Currently obtained Motes from Reservoirs130xWhite Reservoirs provide additional properties to Sol Gate.
      • Vitality: Provides a 25% damage increase.
      • Haste: Allows Sol Gate to deal Script error: The function "Proc" does not exist. procs on every damage instance.
        • Does not gain Script error: The function "Proc" does not exist. damage.
      • Shock: Provides a 25% damage increase.
    • Has a 100% chance to trigger BreachSurge130xWhite Breach Surge's surge spark.
  • Wisp cannot cast Reservoirs or Breach Surge, perform parkour Maneuvers except sprinting and dodge rolls, or other general interactions while channeling this ability.
  • Wisp is immune to knockdown while channeling this ability.
  • Energy beams, energy particles, and energy surge color tinting are affected by Wisp's chosen Warframe energy color.

Maximization

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See Also