The Sobek is a Grineer automatic shotgun that has a large 20-round drum magazine. While it suffers a very low reload speed and rate of fire, it is effective at laying down suppressing fire. It is used by the Grineer Trooper and Executioner Nok.
This weapon can be sold for 7,500.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
5 |
500 |
900 |
400 |
Time: 1 Day(s) |
Rush: 25 | |||||
Market Price: 225 | Blueprints Price:25,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High base damage per pellet.
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- High overall status chance.
- Large magazine size.
- High ammo reserves.
- Can use the Sobek-exclusive Shattering Justice and Acid Shells mods.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
- Has linear damage falloff from 100% to 50% from 20m to 30m target distance (distances are affected by Projectile Speed).
- Low critical chance.
- Slow reload speed.
- Slowest fire rate of all fully automatic shotguns.
- Tied with Tigris for the second lowest pellet count of all shotguns, after Exergis.
Tips
- Modding the weapon with its exclusive Shattering Justice and Acid Shells gives the Sobek very good crowd control capabilities.
Trivia
- Sobek is named after the ancient Egyptian God of the Nile river, likely reflecting how the overall shape of the gun resembles a crocodile's head.
- Along with the Seer, the Sobek was one of the first weapons to possess a non-static model. In this case the central magazine rotates after each shot, and rotates for a second or two when starting the reload animation.
- The Sobek's twin barrels are telescopic, retracting when stored on the back of the Warframe.
- Sobek is the first weapon that has two PvE weapon-exclusive mods.
- Troopers will manually reload some of the shells when initiating a reload, using a separate animation from players. This may be a relic from when Troopers originally used the Strun as their main weapon.
Bugs
- The Sobek's drum magazine has long had minor alignment issues, and may clip out of place. This is easily observed when examining the weapon in the Arsenal screen.
- If the fire button continues to be held upon reaching the end of the magazine, the number of remaining rounds is replenished. Interrupting the animation at this point (rolling, using melee, etc.) results in an instant reload.
Media
Sobek Skins
Patch History
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 5.4% to 16.2%.
Update 25.7 (2019-08-29)
- Converted materials to PBR on the Sobek
Update 22.12 (2018-02-09)
- Mastery Rank increased from 4 to 7.
- Status chance increased from 15% to 27%.
- Critical chance increased from 10% to 11%.
- Reload speed increased from 4s to 2.7s.
Update 9.0 (2013-07-13)
- Introduced.
See Also
- Trooper, the Grineer unit who uses this weapon.
- Shattering Justice, a Sobek-exclusive Syndicate mod.
- Acid Shells, a Sobek-exclusive PvE mod also used by Executioner Nok.