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|normal critical chance =
 
|normal critical chance =
 
|normal critical damage =
 
|normal critical damage =
|normal status chance =
+
|normal status chance =16.2
 
|normal punchthrough =
 
|normal punchthrough =
 
|normal radius =
 
|normal radius =
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}}
 
}}
 
{{Codex|Sobek is a rapid-firing Grineer shotgun that has reduced damage per shot but boasts extra large clip capacity.}}
 
{{Codex|Sobek is a rapid-firing Grineer shotgun that has reduced damage per shot but boasts extra large clip capacity.}}
The '''Sobek''' is a [[Grineer]] automatic shotgun that has a large 20-round drum magazine. While it suffers a very slow reload time, it is effective at laying down suppressing fire. It is used by the Grineer [[Trooper]] and [[Executioners/Nok|Executioner Nok]].
+
The '''Sobek''' is a [[Grineer]] automatic shotgun that has a large 20-round drum magazine. While it suffers a very low reload speed and rate of fire, it is effective at laying down suppressing fire. It is used by the Grineer [[Trooper]] and [[Executioners/Nok|Executioner Nok]].
   
 
This weapon can be sold for {{cc|7,500}}.
 
This weapon can be sold for {{cc|7,500}}.
  +
 
{{BuildAutomatic|type=Weapon}}
 
{{BuildAutomatic|type=Weapon}}
   
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*High base damage per pellet.
 
*High base damage per pellet.
 
**High {{Icon|Proc|Impact|text}} damage – effective against [[shield]]s.
 
**High {{Icon|Proc|Impact|text}} damage – effective against [[shield]]s.
*High [[Status Effect|status]] chance.
+
*High overall [[status chance]].
**Can reach 100% status chance per pellet with {{M|Scattering Inferno}}, {{M|Frigid Blast}}, {{M|Shell Shock}}, {{M|Toxic Barrage}}, and {{M|Shattering Justice}}.
 
 
*Large magazine size.
 
*Large magazine size.
 
*High ammo reserves.
 
*High ammo reserves.
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'''Disadvantages:'''
 
'''Disadvantages:'''
 
*Low {{Icon|Proc|Puncture|text}} and {{Icon|Proc|Slash|text}} damage – less effective against [[armor]] and [[health]].
 
*Low {{Icon|Proc|Puncture|text}} and {{Icon|Proc|Slash|text}} damage – less effective against [[armor]] and [[health]].
 
*Has linear damage falloff from 100% to 50% from 20m to 30m target distance (distances are affected by [[Projectile Speed]]).
*Low [[Critical Hit|critical]] chance.
 
  +
*Low [[critical chance]].
*Very low reload speed.
+
*Slow [[reload speed]].
*Lowest fire rate of all fully automatic shotguns.
+
*Slowest [[fire rate]] of all fully automatic shotguns.
*Linear damage falloff from 100% to 50% from 20m to 30m target distance (distances are affected by [[Projectile Speed]]).
 
 
*Tied with {{Weapon|Tigris}} for the second lowest pellet count of all shotguns, after {{Weapon|Exergis}}.
*Before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~6.1%.
 
*Tied with [[Tigris]] for lowest pellet count of all shotguns.
 
   
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
 
==Notes==
 
*The listed damage is actually the total of all the pellets' damage value. The actual damage per pellet is '''65.625''' {{Icon|Proc|Impact|text}}, '''10.95''' {{Icon|Proc|Puncture|text}} and '''10.95''' {{Icon|Proc|Slash|text}}.
 
*The listed Status Chance is the base chance per shot that at least one pellet will proc a status. The actual base Status Chance per pellet is ~3.2%.
 
   
 
==Tips==
 
==Tips==
 
*Modding the weapon with its exclusive {{M|Shattering Justice}} and {{M|Acid Shells}} gives the Sobek very good crowd control capabilities.
 
*Modding the weapon with its exclusive {{M|Shattering Justice}} and {{M|Acid Shells}} gives the Sobek very good crowd control capabilities.
*The Sobek can reach 100% status chance with {{M|Scattering Inferno}}, {{M|Frigid Blast}}, {{M|Shell Shock}}, {{M|Toxic Barrage}}, and {{M|Shattering Justice}}, making every pellet proc a status effect.
 
   
 
==Trivia==
 
==Trivia==
 
*Sobek is named after the ancient [[wikipedia:Sobek|Egyptian God of the Nile river]], likely reflecting how the overall shape of the gun resembles a crocodile's head.
 
*Sobek is named after the ancient [[wikipedia:Sobek|Egyptian God of the Nile river]], likely reflecting how the overall shape of the gun resembles a crocodile's head.
*Along with the [[Seer]], the Sobek was one of the first weapons to possess a non-static model. In this case the central magazine rotates after each shot, and rotates for a second or two when starting the reload animation.
+
*Along with the {{Weapon|Seer}}, the Sobek was one of the first weapons to possess a non-static model. In this case the central magazine rotates after each shot, and rotates for a second or two when starting the reload animation.
 
**The Sobek's twin barrels are telescopic, retracting when stored on the back of the Warframe.
 
**The Sobek's twin barrels are telescopic, retracting when stored on the back of the Warframe.
 
*Sobek is the first weapon that has two PvE weapon-exclusive mods.
 
*Sobek is the first weapon that has two PvE weapon-exclusive mods.
*[[File:TrooperReload.gif|thumb|300px|Trooper Manually Reloading Some Ammo]] [[Trooper]]s will manually reload some of the shells when initiating a reload, using a separate animation from players. This may be a relic from when the enemy originally used the [[Strun]], and now that players reload the Struns ammo one shell at a time the Trooper still has trigger to do so as well.
+
*[[File:TrooperReload.gif|thumb|300px|Trooper Manually Reloading Some Ammo]] [[Trooper]]s will manually reload some of the shells when initiating a reload, using a separate animation from players. This may be a relic from when Troopers originally used the {{Weapon|Strun}} as their main weapon.
   
 
==Bugs==
 
==Bugs==
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</gallery>
 
</gallery>
   
<gallery widths="302" position="center" columns="2">
+
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
 
Warframe Sobek
 
Warframe Sobek
 
Warframe Sobek Buffed and Amazing?
 
Warframe Sobek Buffed and Amazing?
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How Should I Mod Sobek|(Darthmufin)
 
How Should I Mod Sobek|(Darthmufin)
 
Manly bullets! (Warframe - Sobek)
 
Manly bullets! (Warframe - Sobek)
  +
Warframe - All Grineer Primaries - Weapon Animations & Sounds (2012 - 2019)
  +
Warframe - All Grineer Weapon Reloads in 2 minutes (2012 - 2019)
 
</gallery>
 
</gallery>
   
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|27.2}}
  +
;Greater than 100% Status having meaning:
  +
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
  +
  +
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
  +
*(Undocumented) Status chance per projectile increased from 5.4% to 16.2%.
  +
  +
{{ver|25.7}}
  +
*Converted materials to PBR on the Sobek
  +
 
{{ver|22.12}}
 
{{ver|22.12}}
*Mastery Rank increased from 4 to 7
+
*Mastery Rank increased from 4 to 7.
*Status chance increased from 15% to 27%
+
*Status chance increased from 15% to 27%.
*Critical chance increased from 10% to 11%
+
*Critical chance increased from 10% to 11%.
*Reload speed increased from 4 secs to 2.7 secs
+
*Reload speed increased from 4s to 2.7s.
  +
  +
{{ver|9}}
  +
*Introduced.
 
}}
 
}}
   
 
==See Also==
 
==See Also==
 
*[[Trooper]], the Grineer unit who uses this weapon.
 
*[[Trooper]], the Grineer unit who uses this weapon.
*{{M|Shattering Justice}}, a Sobek-exclusive [[Syndicates|Syndicate]] [[mod]].
+
*{{M|Shattering Justice}}, a Sobek-exclusive [[Syndicate]] [[mod]].
 
*{{M|Acid Shells}}, a Sobek-exclusive PvE [[mod]] also used by [[Executioners/Nok|Executioner Nok]].
 
*{{M|Acid Shells}}, a Sobek-exclusive PvE [[mod]] also used by [[Executioners/Nok|Executioner Nok]].
   
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
[[de:Sobek]]
 
[[de:Sobek]]
  +
[[es:Sobek]]
 
[[fr:Sobek]]
 
[[fr:Sobek]]
__NOTOC__
 
 
[[Category:Grineer]]
 
[[Category:Grineer]]
 
[[Category:Shotgun]]
 
[[Category:Shotgun]]

Revision as of 22:33, 6 September 2020

Sobek is a rapid-firing Grineer shotgun that has reduced damage per shot but boasts extra large clip capacity.

The Sobek is a Grineer automatic shotgun that has a large 20-round drum magazine. While it suffers a very low reload speed and rate of fire, it is effective at laying down suppressing fire. It is used by the Grineer Trooper and Executioner Nok.

This weapon can be sold for Credits64 7,500.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Neurodes
5
Circuits
500
Salvage
900
PolymerBundle
400
Time: 1 Day(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:Credits25,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High base damage per pellet.
    • High Script error: The function "Proc" does not exist. damage – effective against shields.
  • High overall status chance.
  • Large magazine size.
  • High ammo reserves.
  • Can use the Sobek-exclusive Mod TT 20px Shattering Justice and Mod TT 20px Acid Shells mods.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
  • Has linear damage falloff from 100% to 50% from 20m to 30m target distance (distances are affected by Projectile Speed).
  • Low critical chance.
  • Slow reload speed.
  • Slowest fire rate of all fully automatic shotguns.
  • Tied with Tigris Tigris for the second lowest pellet count of all shotguns, after Exergis Exergis.
Lotusiconsmall
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Tips

Trivia

  • Sobek is named after the ancient Egyptian God of the Nile river, likely reflecting how the overall shape of the gun resembles a crocodile's head.
  • Along with the Seer Seer, the Sobek was one of the first weapons to possess a non-static model. In this case the central magazine rotates after each shot, and rotates for a second or two when starting the reload animation.
    • The Sobek's twin barrels are telescopic, retracting when stored on the back of the Warframe.
  • Sobek is the first weapon that has two PvE weapon-exclusive mods.
  • TrooperReload

    Trooper Manually Reloading Some Ammo

    Troopers will manually reload some of the shells when initiating a reload, using a separate animation from players. This may be a relic from when Troopers originally used the Strun Strun as their main weapon.

Bugs

  • The Sobek's drum magazine has long had minor alignment issues, and may clip out of place. This is easily observed when examining the weapon in the Arsenal screen.
  • If the fire button continues to be held upon reaching the end of the magazine, the number of remaining rounds is replenished. Interrupting the animation at this point (rolling, using melee, etc.) results in an instant reload.

Media

Sobek Skins

Edit

Patch History

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 5.4% to 16.2%.

Update 25.7 (2019-08-29)

  • Converted materials to PBR on the Sobek

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 4 to 7.
  • Status chance increased from 15% to 27%.
  • Critical chance increased from 10% to 11%.
  • Reload speed increased from 4s to 2.7s.

Update 9.0 (2013-07-13)

  • Introduced.

See Also