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Sobek is a rapid-firing Grineer shotgun that has reduced damage per shot but boasts extra large clip capacity.

The Sobek is a Grineer automatic shotgun that has a large 20-round drum magazine. While it suffers a very low reload speed and rate of fire, it is effective at laying down suppressing fire. It is used by the Grineer Trooper and Executioner Nok.

This weapon can be sold for Credits64 7,500.

Characteristics[]

Advantages over other Primary weapons (excluding modular weapons):

  • High overall status chance.
  • Large magazine size.
  • High ammo reserves.
  • Normal Attack (wiki attack index 1)
    • High total damage (350)
    • High average number of procs per shot (0.81)
    • High average number of crits per shot (0.55)
    • High disposition (●●●●● (1.33x))

Disadvantages over other Primary weapons (excluding modular weapons):

  • Has linear damage falloff from 100% to 50% from 20m to 30m target distance (distances are affected by Projectile Speed).
  • Slowest fire rate of all fully automatic shotguns.
  • Tied with Tigris Tigris for the second lowest pellet count of all pellet shotguns, after Exergis Exergis.
  • Normal Attack (wiki attack index 1)
    • Very low active falloff slope (20.0m/%)
    • Low crit chance (11.00%)
    • Very low maximum falloff distance (30.0 m)
    • Low reload speed (2.70 s)
    • Below average fire rate (2.500 attacks/sec)
    • Below average status chance (16.20%)

Acquisition[]

The Sobek's blueprint can be purchased from the Market.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Neurodes
5
Circuits
500
Salvage
900
PolymerBundle
400
Time: 1 Day(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:Credits25,000

Tips[]

Trivia[]

  • Sobek is the ancient Egyptian God of the Nile river, commonly depicted with the head of a crocodile, and the name was likely chosen based on how the overall shape of the gun resembles a crocodile's head.
  • Along with the Seer Seer, the Sobek was one of the first weapons to possess a non-static model. In this case the central magazine rotates after each shot, and rotates for a second or two when starting the reload animation.
    • The Sobek's twin barrels are telescopic, retracting when stored on the back of the Warframe.
  • Sobek is the first weapon that has two PvE weapon-exclusive mods.
  • TrooperReload

    Trooper Manually Reloading Some Ammo

    Troopers will manually reload some of the shells when initiating a reload, using a separate animation from players. This may be a relic from when Troopers originally used the Strun Strun as their main weapon.

Bugs[]

  • The Sobek's drum magazine has minor alignment issues, and may clip out of place. This is easily observed when examining the weapon in the Arsenal screen.
  • If the fire button continues to be held upon reaching the end of the magazine, the number of remaining rounds is replenished. Interrupting the animation at this point (rolling, using melee, etc.) results in an instant reload.

Media[]

Sobek Skins

Edit

Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

15 Ammo per Pick Up:

  • Sobek

Update 31.0 (2021-12-15)

  • Fixed the hit effect missing from the Sobek.

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning:

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 5.4% to 16.2%.

Update 25.7 (2019-08-29)

  • Converted materials to PBR on the Sobek

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 4 to 7.
  • Status chance increased from 15% to 27%.
  • Critical chance increased from 10% to 11%.
  • Reload speed increased from 4s to 2.7s.

Update 9.0 (2013-07-13)

  • Introduced.

See Also[]

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