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*Creates a sphere with a '''5''' meter radius that lasts for '''30''' seconds. Snow Globe's radius is affected by [[Power Range]], and duration is affected by [[Power Duration]].
 
*Creates a sphere with a '''5''' meter radius that lasts for '''30''' seconds. Snow Globe's radius is affected by [[Power Range]], and duration is affected by [[Power Duration]].
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*Maximized [[Steel Fiber]] and [[Aurora Frost Helmet|Aurora Helmet]] increases the base health to''' 5730''' (3500+5*446).
 
*Maximized [[Steel Fiber]] and [[Aurora Frost Helmet|Aurora Helmet]] increases the base health to''' 5730''' (3500+5*446).
 
**Reduces Frost's health by '''5%'''.
 
**Reduces Frost's health by '''5%'''.
*Maximized Power Strength and Steel Fiber will add up to a base health of '''10532'''(using [[Squall Frost Helmet|Squall Helmet]] because he gives you overall more base health than the Aurora Helmet).
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*Maximized Power Strength and Steel Fiber will add up to a base health of '''10532''' (using [[Squall Frost Helmet|Squall Helmet]] is required, because it boosts the health more than Aurora Helmet does).
 
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Revision as of 14:20, 31 August 2014

SnowGlobeModx256 SnowGlobe130xWhite
3
EnergyOrb50
Snow Globe

Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.


Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:1500 / 2500 / 3000 / 3500 (base health)
5x (armor multiplier)
40% / 50% / 60% / 67% (slow)
AbilityDurationBuff Duration:30 s (globe duration)
1 / 2 / 3 / 4 s (invulnerability duration)
AbilityRangeBuff Range:5 m

Augment

ChillingGlobeMod
Main article: Chilling Globe

Chilling Globe is a Warframe Augment Mod for FrostIcon272 Frost that gives SnowGlobe130xWhite Snow Globe a chance to temporarily freeze enemies solid that enter its range.


Rank Freeze chance Duration Cost
0 30% 4s 6
1 35% 5s 7
2 40% 6s 8
3 50% 8s 9

Expand/Collapse

  • Creates a sphere with a 5 meter radius that lasts for 30 seconds. Snow Globe's radius is affected by Power Range, and duration is affected by Power Duration.
  • Upon activation, Snow Globe is invulnerable for 1 / 2 / 3 / 4 seconds. This invulnerability duration is not affected by Power Duration.
  • 100% of the incoming damage that is absorbed during the invulnerability period is converted into health, and added to Snow Globe's base health of 1500 / 2500 / 3000 / 3500. This base health affected by Power Strength, and is also increased by Frost's Armor value multiplied by 5.
    • Frost and allies do not contribute to Snow Globe's health gain by shooting the globe during the invulnerability period.
  • Most gunfire, both friendly and hostile, is blocked from entering the globe (gunfire can exit the globe normally). Abilities which are not area-of-effect in nature (Ex: Shuriken) are blocked as well. Detonations from a weapon (including enemy weapons) will penetrate inside the globe from the outside.
    • AoE blasts from the attacks of Grineer Napalms and Bombards will still penetrate the globe, as well as their respective Stagger/Knockdown/Burn procs. A globe large enough however will prevent this AoE from hitting players in the direct center or on the opposite end of the globe.
    • Snow Globe will not block direct-targeted attacks, such as Soul Punch, Shock, and Smite. It will block attacks with Punch Through, but not Railgun MOA projectiles.
  • Enemies that enter the globe are slowed by 40% / 50% / 60% / 67% including both movement speed and attack speed. This slow percent is not affected by Power Strength, and slow radius is not affected by Power Range.
  • Can be cast multiple times to create more than a single instance of Snow Globe.

  • Place over a cryo-pod in defense missions to shield it from all incoming fire.
  • Not recommended for Infested missions unless the user prefers using close quarter weapons or melee weapons against the enemies who are slowed inside.
  • When a teammate is downed, place a Snow Globe over him/her to protect you while reviving.
  • When facing a boss with ranged attacks, do not place a Snow Globe on it. Instead, place it where your team is, as to protect them from incoming damage.
  • When facing a melee boss, you can place a Snow Globe on the boss to slow it down.
    • It's strongly recommended to place a Snow Globe on melee bosses if and only if you have range mods equipped. Otherwise only place it on a boss if your team agrees on this decision.
  • The particle effect inside the globe can distract players vision. Having a black energy color will remove this particle effect entirely, allowing better vision inside the globe.

  • Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration increases the duration to 77.1 seconds.
      • Reduces the globe radius to 1.7 meters.
      • This reduced radius can be a secondary benefit, allowing the globe to protect a cryopod without obstructing friendly fire.
    • Maximized Power Efficiency reduces the cost to 12.5 energy.
      • Reduces the duration to 12 seconds.
    • Maximized Power Range increases the globe radius to 11.8 meters.
      • Reduces the health to 1400.
    • Maximized Power Strength increases the base health to 8540.
      • Increases the cost to 77.5 energy.
      • Reduces Frost's shields by 5%.
    • Maximized Steel Fiber and Aurora Helmet increases the base health to 5730 (3500+5*446).
      • Reduces Frost's health by 5%.
    • Maximized Power Strength and Steel Fiber will add up to a base health of 10532 (using Squall Helmet is required, because it boosts the health more than Aurora Helmet does).

    See also

    • Frost