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*[[Maximized Power Range]] increases the globe radius to '''11.8''' meters. |
*[[Maximized Power Range]] increases the globe radius to '''11.8''' meters. |
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**Reduces the health to '''1400'''. |
**Reduces the health to '''1400'''. |
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− | * |
+ | *Maximized [[Steel Fiber]] and [[Aurora Frost Helmet|Aurora Helmet]] increases the health to''' 5730''' (3500+5*446) . |
**Reduces Frost's health by '''5%'''. |
**Reduces Frost's health by '''5%'''. |
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Revision as of 13:27, 14 March 2014
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Snow Globe Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength. Introduced in Update 6.0 (2013-01-29) |
Strength:1500 / 2500 / 3000 / 3500 (base health) 5x (armor multiplier) 40% / 50% / 60% / 67% (slow) | |
Duration:30 s (globe duration) 1 / 2 / 3 / 4 s (invulnerability duration) | |||
Range:5 m |
Augment
- Main article: Chilling Globe
Chilling Globe is a Warframe Augment Mod for Frost that gives Snow Globe a chance to temporarily freeze enemies solid that enter its range.
Rank | Freeze chance | Duration | Cost |
---|---|---|---|
0 | 30% | 4s | 6 |
1 | 35% | 5s | 7 |
2 | 40% | 6s | 8 |
3 | 50% | 8s | 9 |
- Creates a sphere with a 5 meter radius that lasts for 30 seconds. Snow Globe's radius is affected by Power Range, and duration is affected by Power Duration.
- Upon activation, Snow Globe is invulnerable for 1 / 2 / 3 / 4 seconds. This invulnerability duration is not affected by Power Duration.
- 100% of the incoming damage that is absorbed during the invulnerability period is converted into health, and added to Snow Globe's base health of 1500 / 2500 / 3000 / 3500. This base health is increased by your warframes Armorvalue multiplied by five mods.
- Frost and allies do not contribute to Snow Globe's health gain by shooting the globe during the invulnerability period.
- Snow Globe's health is also affected by Frost's armor value. Armor is multiplied by 5, and added to Snow Globe's base health.
- All gunfire, both friendly and hostile, is blocked from entering the globe (gunfire can exit the globe normally). Abilities which are not area-of-effect in nature (Ex: Shuriken) are blocked as well. Detonations from a weapon (including enemy weapons) will penetrate inside the globe from the outside.
- Snowglobe will not block direct-targeted attacks, such as Soul Punch, Shock, and Smite. It will block attacks with Punch Through, but not Railgun MOA projectiles.
- Enemies which enter the globe are slowed by 40% / 50% / 60% / 67% including both movement speed and attack speed. This slow percent is not affected by Power Strength and slow radius is not affected by Power Range.
- Can be cast multiple times to create more than a single instance of Snow Globe.
- It's strongly recommended to place a Snow Globe on melee bosses if and only if you have both Stretch and Overextended mods equipped. Otherwise only place it on a boss if your team agrees on this decision.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration increases the duration to 77.1 seconds.
- Reduces the globe radius to 1.7 meters.
- This reduced radius can be a secondary benefit, allowing the globe to protect a cryopod without obstructing friendly fire.
- Maximized Power Efficiency reduces the cost to 12.5 energy.
- Reduces the duration to 12 seconds.
- Maximized Power Range increases the globe radius to 11.8 meters.
- Reduces the health to 1400.
- Maximized Steel Fiber and Aurora Helmet increases the health to 5730 (3500+5*446) .
- Reduces Frost's health by 5%.
See also
- Frost