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m (Updated how the "Freeze-Shatter" effect works with Snow Globe from personal observations.)
Tags: Visual edit apiedit
m (smol edit cuz no explosive self damage)
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{{AbilityU10.3
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<onlyinclude>{{AbilityU10.3
 
| name = Snow Globe
 
| name = Snow Globe
 
| gameimage = FrostSnowGlobe.png
 
| gameimage = FrostSnowGlobe.png
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| energy = 50
 
| energy = 50
 
| description = Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.
 
| description = Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.
| damage = 1500 / 2500 / 3000 / 3500 (base health)<br>5x (armor multiplier)<br>40% / 50% / 60% / 67% (slow)
+
| damage = 5x (armor multiplier)<br>3000 / 4000 / 4500 / 5000 (base health)<br>? / ? / ? / 150 (explosion damage)
| range = 5 m
+
| range = 5m radius
| duration = 1 / 2 / 3 / 4 s (invulnerability duration)
+
| duration =
  +
| cardonly = {{{1|}}}
|info = *Frost creates a protective globe of ice with a '''5''' meter radius that has a base health of '''1500 / 2500 / 3000 / 3500'''. Upon activation, the globe is invulnerable for '''1 / 2 / 3 / 4''' seconds. All incoming damage that is absorbed during the invulnerability period is converted into health and added to the globe's base health. '''500%''' of Frost's [[armor]] value is also added to the globe's base health. Enemies that enter the globe will have their attack/movement speed reduced by '''40% / 50% / 60% / 67%'''.
 
  +
| misc = 1 / 2 / 3 / 4 s (invulnerability duration)<br>40% / 50% / 60% / 67% (slow)
**Base health is affected by [[Power Strength]], while the slow percentage is '''not'''.
 
  +
| info =
**Frost and his allies do not contribute to Snow Globe's health gain by shooting the globe during the invulnerability period.
 
 
*Frost creates a protective globe of ice with a diameter of '''10''' meters, a base health of '''3000 / 4000 / 4500 / 5000''', and additional health equal to '''500%''' of Frost's base [[armor]] bonuses. Upon activation, the globe is invulnerable for '''1 / 2 / 3 / 4''' seconds. Incoming damage that is absorbed during the invulnerability period is converted into health and added to the globe's health.
**Globe duration is not affected by [[Power Duration]].
 
**Globe radius is affected by [[Power Range]].
+
**Base health and armor multiplier are affected by [[Ability Strength]].
  +
**Snow Globe's health uses the following expression when accounting for Ability Strength:<br>{{MathText|Modified Health {{eql}} (Base Health + Armor Multiplier {{mul}} (Frost's Base Armor {{mul}} Base Armor Bonus + Additional Armor)) {{mul}} (1 + Ability Strength) + Absorbed Damage}}
*Upon casting, Snow Globe will freeze enemies within its radius while rapidly pushing them outwards. If the enemies hit obstacles, they can take damage from it.<sup>''[confirmation needed]''</sup>
 
  +
***For example, with a maxed {{M|Steel Fiber}} and {{M|Intensify}}, rank-3 Snow Globe will have an initial health of<br>{{Math|(5000 + 5 {{mul}} (300 {{mul}} 1.1)) {{mul}} (1 + 0.3)|mt=y}} before converting absorbed damage.
**This can be an effective way to rapidly clear a large safe area to revive teammates or remove enemies attacking a defense objective.
 
  +
**While active, a health counter becomes visible on the ability icon that tracks the health percentage of the most recently placed Snow Globe from 100% to 0%.
*Most gunfire, both friendly and hostile, is blocked from entering the globe (gunfire can exit the globe normally). Abilities which are not area-of-effect in nature (e.g., [[Shuriken]]) are blocked as well. Detonations from a weapon (including enemy weapons) will penetrate inside the globe from the outside.
 
 
**Frost and his allies do '''not''' contribute to Snow Globe's health gain by shooting the globe during the invulnerability period.
**Area-of-effect blasts from the attacks of Grineer [[Napalm]]s and [[Bombard]]s will still penetrate the globe, as well as their respective Stagger/Knockdown/Burn procs. A globe large enough however will prevent these areal attacks from hitting players in the direct center or on the opposite end of the globe.
 
  +
**Invulnerability duration is '''not''' affected by [[Ability Duration]].
**Snow Globe will not block direct-targeted attacks, such as [[Soul Punch]], [[Shock]], and [[Smite]]. It will block attacks with [[Punch Through]], but not [[Railgun MOA]] projectiles.
 
  +
**Globe radius is affected by [[Ability Range]].
*Can be cast multiple times to create more than a single instance of Snow Globe.
 
  +
*Upon activation, Snow Globe freezes enemies within its radius over a duration of '''? / ? / ? / 3''' seconds while violently pushing them outwards. If the enemies hit obstacles, they can be dealt as much as '''50%''' of their maximum health as {{Icon|Proc|True|text}} damage. Enemies that enter the globe will have their attack/movement speed reduced by '''40% / 50% / 60% / 67%'''.
**A maximum of '''4''' Snow Globes can be cast at any given time. Casting another instance of Snow Globe will remove the first one cast.
 
  +
**Damage percentage and slow percentage are '''not''' affected by [[Ability Strength]], and the damage bypasses armor and shields.
**Casting another instance of Snow Globe from inside an existing globe will remove the previous globe and combine the total remaining health values of both globes for the new globe.
 
 
**Freeze duration is '''not''' affected by [[Ability Duration]].
* Casting [[Freeze]] from the ''outside'' of a globe will terminate it early, exploding the globe and flinging away nearby enemies.
 
 
*Most gunfire, both friendly and hostile, is blocked from entering the globe (gunfire can exit the globe normally). Abilities which are not area-of-effect in nature (e.g., {{A|Shuriken}}) are blocked as well.
**Retains this effect even when inside another globe while cast, but will not affect the globe you are in.
 
 
**Before {{ver|19}}, Area-of-effect blasts from the attacks of Grineer [[Napalm]]s and [[Bombard]]s penetrated the globe, as well as their respective stagger, [[knockdown]], and burn procs. However, a globe large enough could prevent these aerial attacks from hitting players in the direct center or on the opposite end of the globe. Since {{ver|19}}, these attacks don't penetrate the globe anymore.
**If multiple globes overlap, it is possible to shatter a globe which protrudes into another globe by aiming at the part inside your globe.
 
 
**Snow Globe will '''not''' block direct-targeted attacks, such as {{A|Soul Punch}}, {{A|Shock}}, and {{A|Smite}}. It will block attacks with [[Punch Through]], but not [[Railgun MOA]] projectiles.
  +
*'''Synergy:''' Casting {{A|Freeze}} onto the exterior of a globe will destroy it, triggering an icy explosion that deals '''? / ? / ? / 150''' {{Icon|Proc|Cold|text}} damage in an area of effect.
  +
**Explosion damage is affected by [[Ability Strength]].
  +
**The damage does '''not''' diminish with distance and bypasses obstacles in the environment.
  +
**Affected enemies are ragdolled by the explosion.
  +
**{{A|Freeze}} is capable of destroying a globe even during its invulnerability period.
  +
*Snow Globe can be recast multiple times, but there are restrictions on the number of globes that can be created in the environment.
 
**A maximum of '''4''' separate Snow Globes can be cast at any given time. Casting Snow Globe after reaching the maximum will remove the oldest globe.
 
**Casting Snow Globe while inside an existing globe will remove the older globe and combine the total remaining health values of both globes for the newer one. The invulnerability period is reactivated for each cast.
  +
***Snow Globes created inside existing globes do '''not''' count toward the maximum number of instances, and Snow Globe's health can stack with repeated casts until reaching a maximum combined health of '''1,000,000'''.
 
|augment =
 
|augment =
 
[[File:ChillingGlobe.png|200px|left]]
 
[[File:ChillingGlobe.png|200px|left]]
 
{{main|Chilling Globe}}
 
{{main|Chilling Globe}}
 
{{#lst:Chilling Globe|intro}}
 
{{#lst:Chilling Globe|intro}}
  +
{{#lsth:Chilling Globe|Stats}}
 
{{clr}}
 
{{clr}}
  +
|tips =
|tips = *[[Maximized Power Strength]] along with [[Steel Fiber]] and [[Armored Agility]] will add up to a base health of '''12,887.5''' (using [[Squall Frost Helmet|Arcane Squall Helmet]] is recommended, because it boosts the health more than [[Aurora Frost Helmet|Aurora Helmet]] does).
+
*[[Maximized Ability Strength]] along with {{M|Steel Fiber}} and {{M|Armored Agility}} will add up to a total health of '''26,386.75''' (using [[Squall Frost Helmet|Arcane Squall Helmet]] and {{Arcane|Arcane Guardian}} is recommended, because they increase Snow Globe's health even further).
*Place over a cryo-pod in defense missions to shield it from all incoming fire.
+
*Place over a cryopod in defense missions to shield it from all incoming fire.
**[[Maximized Power Duration]] will reduce the globe's radius to 1.7 meters, allowing the globe to protect a cryopod without obstructing friendly fire.
+
**[[Maximized Ability Duration]] will reduce the globe's radius to '''1.7''' meters, allowing the globe to protect a cryopod without obstructing friendly fire.
*A maximized range snow globe is ideal for [[Infested]] missions as it will create a large area to more easily fight this melee-focused faction.
 
  +
*[[Maximized Ability Range]] will create a snow globe that can cover large areas, making it ideal for slowing down large numbers of enemy units or melee-oriented Bosses. Bear in mind however that this strategy runs the risk of incapacitating players wielding explosive weapons, and generally makes it difficult for players outside the globe from attacking enemies inside it. As such, '''use this strategy at your own discretion'''.
*When a teammate is downed, place a Snow Globe over him/her to protect you while reviving.
 
*When facing a boss with ranged attacks, do not place a Snow Globe on it. Instead, place it where your team is, as to protect them from incoming damage.
+
*When a teammate is downed, place a Snow Globe over them to protect you while reviving.
*When facing a melee boss, you can place a Snow Globe on the boss to slow it down.
+
*When facing a boss with ranged attacks, do not place a Snow Globe on it. Instead, place it where your team is to protect them from incoming damage.
 
*The particle effect inside the globe can distract players' vision. Having a black energy color will remove this particle effect entirely, allowing better vision inside the globe.
**'''It's strongly recommended to place a Snow Globe on melee bosses if and only if you have range mods equipped. Otherwise only place it on a boss if your team agrees on this decision.'''
 
 
*Recasting the ability after 4 seconds while remaining inside the Snow Globe will allow to sustain an impenetrable Snow Globe, that will grow stronger and stronger. This is due to the fact that it absorbs the enemy fire into its health and adds this health to the next Globe, as long as it is cast inside the first one.
*The particle effect inside the globe can distract players vision. Having a black energy color will remove this particle effect entirely, allowing better vision inside the globe.
 
 
**Particularly useful in T4 Defense, since the enemies will quickly reach a level where it does not matter how much base health your Snow Globe has.
*Recasting the ability after 4 seconds while remaining inside the Snow Globe will allow to sustain an impenetrable Snow Globe, that will grow stronger and stronger. This is due to the fact, that it absorbs the enemy fire into its health and adds this health to the next Globe, as long as it is cast inside the first one.
 
 
*Snow Globe's ability to temporarily freeze and push away enemies can be an effective way to rapidly clear a large safe area to revive teammates or remove enemies attacking a defense objective.
**Particularly useful in T4 Defense, since the enemies will quickly reach a level, where it does not matter how much base health your Snow Globe has.
 
 
*Using {{A|Freeze}} to detonate a Snow Globe can also be done while inside another globe. This will not affect the globe you are in. If multiple globes overlap, it is possible to shatter a globe which protrudes into another globe by aiming at the part inside your globe.
|max = [[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
  +
**It is possible to detonate the Snow Globe that you are in in some Corpus or Void missions by bouncing Freeze off the Bubble of a [[Nullifier Crewman]].(Results May be unpleasant)
*[[Maximized Power Duration]] has no positive effect on this ability.
 
  +
|bugs =
**Reduces the globe radius to '''1.7''' meters.
 
  +
*While using [[Helios]], the [[Deconstructor]] projectile can be caught outside the globe and will not return to Helios unless Helios exits the globe.
*[[Maximized Power Efficiency]] reduces the cost to '''12.5''' energy.
 
  +
*The globe can sometimes push enemies through walls and could soft-lock the game if the target is required. This has a higher chance of happening if the enemy is touching a wall.
**Has no negative effect on this ability.
 
*[[Maximized Power Range]] increases the globe radius to '''11.75''' meters.
 
**Reduces the health to '''1,400'''.
 
*[[Maximized Power Strength]] increases the base health to '''10,465'''.
 
**Increases the cost to '''77.5''' energy.
 
**Reduces Frost's shields by '''5%'''.
 
*Maximized [[Steel Fiber]], [[Armored Agility]], and [[Aurora Frost Helmet|Arcane Aurora Helmet]] increases the base health to '''6,160''' (3500 + 5*532).
 
**Reduces Frost's health by '''5%'''.
 
**Increase Frost's sprint speed by '''15%'''.
 
}}
 
 
<noinclude>
 
<noinclude>
  +
|max = {{WFmax|armor|frost3}}
==See also==
 
  +
</noinclude>
* [[Frost (Warframe)|Frost]]
 
 
}}
  +
</onlyinclude>
  +
 
==See Also==
  +
* {{WF|Frost}}
  +
__NOTOC__
 
[[de:Schneekugel]]
 
[[de:Schneekugel]]
  +
[[es:Globo de nieve]]
 
[[ru:Снежная Сфера]]
 
[[ru:Снежная Сфера]]
  +
[[fr:Boule de Neige]]
__NOTOC__<noinclude></noinclude><noinclude>
 
[[Category:Warframe Abilities]]</noinclude><noinclude>
+
[[Category:Warframe Abilities]]
[[Category:Frost]]</noinclude><noinclude>
+
[[Category:Frost]]
[[Category:Update 7]]</noinclude>
+
[[Category:Update 7]]

Revision as of 18:18, 17 August 2020

SnowGlobeModx256 SnowGlobe130xWhite
3
EnergyOrb50
Snow Globe

Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.


Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:5x (armor multiplier)
3000 / 4000 / 4500 / 5000 (base health)
? / ? / ? / 150 (explosion damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:5m radius

Misc: 1 / 2 / 3 / 4 s (invulnerability duration)
40% / 50% / 60% / 67% (slow)

Info

  • Frost creates a protective globe of ice with a diameter of 10 meters, a base health of 3000 / 4000 / 4500 / 5000, and additional health equal to 500% of Frost's base armor bonuses. Upon activation, the globe is invulnerable for 1 / 2 / 3 / 4 seconds. Incoming damage that is absorbed during the invulnerability period is converted into health and added to the globe's health.
    • Base health and armor multiplier are affected by Ability Strength.
    • Snow Globe's health uses the following expression when accounting for Ability Strength:
      Modified Health = (Base Health + Armor Multiplier × (Frost's Base Armor × Base Armor Bonus + Additional Armor)) × (1 + Ability Strength) + Absorbed Damage
      • For example, with a maxed Mod TT 20px Steel Fiber and Mod TT 20px Intensify, rank-3 Snow Globe will have an initial health of
        (5000 + 5 × (300 × 1.1)) × (1 + 0.3) = 8,645 before converting absorbed damage.
    • While active, a health counter becomes visible on the ability icon that tracks the health percentage of the most recently placed Snow Globe from 100% to 0%.
    • Frost and his allies do not contribute to Snow Globe's health gain by shooting the globe during the invulnerability period.
    • Invulnerability duration is not affected by Ability Duration.
    • Globe radius is affected by Ability Range.
  • Upon activation, Snow Globe freezes enemies within its radius over a duration of ? / ? / ? / 3 seconds while violently pushing them outwards. If the enemies hit obstacles, they can be dealt as much as 50% of their maximum health as Script error: The function "Proc" does not exist. damage. Enemies that enter the globe will have their attack/movement speed reduced by 40% / 50% / 60% / 67%.
    • Damage percentage and slow percentage are not affected by Ability Strength, and the damage bypasses armor and shields.
    • Freeze duration is not affected by Ability Duration.
  • Most gunfire, both friendly and hostile, is blocked from entering the globe (gunfire can exit the globe normally). Abilities which are not area-of-effect in nature (e.g., Shuriken130xWhite Shuriken) are blocked as well.
    • Before Update 19.0 (2016-11-11), Area-of-effect blasts from the attacks of Grineer Napalms and Bombards penetrated the globe, as well as their respective stagger, knockdown, and burn procs. However, a globe large enough could prevent these aerial attacks from hitting players in the direct center or on the opposite end of the globe. Since Update 19.0 (2016-11-11), these attacks don't penetrate the globe anymore.
    • Snow Globe will not block direct-targeted attacks, such as SoulPunch130xWhite Soul Punch, Shock130xWhite Shock, and Smite130xWhite Smite. It will block attacks with Punch Through, but not Railgun MOA projectiles.
  • Synergy: Casting Freeze130xWhite Freeze onto the exterior of a globe will destroy it, triggering an icy explosion that deals ? / ? / ? / 150 Script error: The function "Proc" does not exist. damage in an area of effect.
    • Explosion damage is affected by Ability Strength.
    • The damage does not diminish with distance and bypasses obstacles in the environment.
    • Affected enemies are ragdolled by the explosion.
    • Freeze130xWhite Freeze is capable of destroying a globe even during its invulnerability period.
  • Snow Globe can be recast multiple times, but there are restrictions on the number of globes that can be created in the environment.
    • A maximum of 4 separate Snow Globes can be cast at any given time. Casting Snow Globe after reaching the maximum will remove the oldest globe.
    • Casting Snow Globe while inside an existing globe will remove the older globe and combine the total remaining health values of both globes for the newer one. The invulnerability period is reactivated for each cast.
      • Snow Globes created inside existing globes do not count toward the maximum number of instances, and Snow Globe's health can stack with repeated casts until reaching a maximum combined health of 1,000,000.

Augment

ChillingGlobeMod
Main article: Chilling Globe

Chilling Globe is a Warframe Augment Mod for FrostIcon272 Frost that gives SnowGlobe130xWhite Snow Globe a chance to temporarily freeze enemies solid that enter its range.

Chilling Globe

Tips & Tricks

  • Maximized Ability Strength along with Mod TT 20px Steel Fiber and Mod TT 20px Armored Agility will add up to a total health of 26,386.75 (using Arcane Squall Helmet and ArcaneGuardian Arcane Guardian is recommended, because they increase Snow Globe's health even further).
  • Place over a cryopod in defense missions to shield it from all incoming fire.
    • Maximized Ability Duration will reduce the globe's radius to 1.7 meters, allowing the globe to protect a cryopod without obstructing friendly fire.
  • Maximized Ability Range will create a snow globe that can cover large areas, making it ideal for slowing down large numbers of enemy units or melee-oriented Bosses. Bear in mind however that this strategy runs the risk of incapacitating players wielding explosive weapons, and generally makes it difficult for players outside the globe from attacking enemies inside it. As such, use this strategy at your own discretion.
  • When a teammate is downed, place a Snow Globe over them to protect you while reviving.
  • When facing a boss with ranged attacks, do not place a Snow Globe on it. Instead, place it where your team is to protect them from incoming damage.
  • The particle effect inside the globe can distract players' vision. Having a black energy color will remove this particle effect entirely, allowing better vision inside the globe.
  • Recasting the ability after 4 seconds while remaining inside the Snow Globe will allow to sustain an impenetrable Snow Globe, that will grow stronger and stronger. This is due to the fact that it absorbs the enemy fire into its health and adds this health to the next Globe, as long as it is cast inside the first one.
    • Particularly useful in T4 Defense, since the enemies will quickly reach a level where it does not matter how much base health your Snow Globe has.
  • Snow Globe's ability to temporarily freeze and push away enemies can be an effective way to rapidly clear a large safe area to revive teammates or remove enemies attacking a defense objective.
  • Using Freeze130xWhite Freeze to detonate a Snow Globe can also be done while inside another globe. This will not affect the globe you are in. If multiple globes overlap, it is possible to shatter a globe which protrudes into another globe by aiming at the part inside your globe.
    • It is possible to detonate the Snow Globe that you are in in some Corpus or Void missions by bouncing Freeze off the Bubble of a Nullifier Crewman.(Results May be unpleasant)

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded

Bugs

  • While using Helios, the Deconstructor projectile can be caught outside the globe and will not return to Helios unless Helios exits the globe.
  • The globe can sometimes push enemies through walls and could soft-lock the game if the target is required. This has a higher chance of happening if the enemy is touching a wall.

Expand/Collapse


See Also