The Snipetron is a Corpus built sniper rifle. Its high focus on Puncture damage makes it an ideal weapon for use against armored targets.
This weapon can be sold for 7,500.
Characteristics[]
- This weapon deals primarily Puncture damage.
- Two zoom modes:
- First zoom has 2.5x zoom distance and +25% headshot damage.
- Second zoom has 6.0x zoom distance and +50% headshot damage.
- Innate polarity.
Advantages over other Primary weapons (excluding modular weapons):
- Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
- Innate 2.5 meter punch through.
- Unzoomed (wiki attack index 1)
- High crit chance (30.00%)
- Above average maximum falloff distance (600.0 m)
- Above average total damage (180)
- Above average disposition (●●●●○ (1.30x))
- 2.5x Zoom (wiki attack index 2)
- Above average active falloff slope (400.0m/%)
- Above average crit chance (30.00%)
- Above average maximum falloff distance (600.0 m)
- Above average disposition (●●●●○ (1.30x))
- 6x Zoom (wiki attack index 3)
- Above average active falloff slope (400.0m/%)
- Above average crit chance (30.00%)
- Above average maximum falloff distance (600.0 m)
Disadvantages over other Primary weapons (excluding modular weapons):
- Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by Projectile Speed).
- Inaccurate beyond short range when fired from the hip.
- Unzoomed (wiki attack index 1)
- Very low reload speed (3.50 s)
- Low magazine (4)
- Low fire rate (2.00 attacks/sec)
- Low ammo max (72)
- Low status chance (12.00%)
- Very low crit multiplier (1.50x)
- 2.5x Zoom (wiki attack index 2)
- Very low reload speed (3.50 s)
- Very low magazine (4)
- Below average fire rate (2.00 attacks/sec)
- Low ammo max (72)
- Low status chance (12.00%)
- Very low crit multiplier (1.50x)
- 6x Zoom (wiki attack index 3)
- Very low reload speed (3.50 s)
- Very low magazine (4)
- Low ammo max (72)
- Very low status chance (12.00%)
- Very low crit multiplier (1.50x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Snipetron (2.5x Zoom), compared to Snipetron Vandal (2.5x Zoom):
- Lower base damage per projectile (180.00 vs. 200.00)
- Lower total damage (180 vs. 200)
- Higher base critical chance (30.00% vs. 28.00%)
- Lower base critical multiplier (1.50x vs. 2.00x)
- Lower base status chance (12.00% vs. 16.00%)
- Lower average damage per tap (207 vs. 256)
- Lower burst DPS (414 vs. 512)
- Lower sustained DPS (150.54 vs. 307.2)
- Smaller magazine (4 vs. 6)
- Slower reload time (3.50 s vs. 2.00 s)
- Lower Mastery Rank required (0 vs. 5)
- Higher disposition (●●●●○ (1.30x) vs. ●●●●○ (1.25x))
Acquisition[]
The blueprint occasionally returns as an offering sold by Nakak in Cetus during the Operation: Plague Star event for 3,000 Operational Supply and 5,000. The blueprint is available from Ticker in Fortuna during the Star Days event for 10 Advances Debt-Bonds.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
Morphics 5 |
Plastids 900 |
Salvage 1,200 |
Alloy Plate 900 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: N/A | Blueprints Price:N/A |
Notes[]
- Using Wildfire and Magazine Warp on their own will give you one bullet each, while using both at the same time will give you two extra bullets.
- Originally the Snipetron was available from the Market, but it was retired since Update 8.0 (2013-05-23) due to lore issues where the Corpus do not utilize weapons that fire bullets, but rely on energy weapons or railgun technology.
- Players were previously able to obtain a Snipetron Vandal and a Blueprint for the normal Snipetron through the Informant Event after killing 20 Informers. The developers admitted that this was an apology for the Snipetron's sudden removal. Following the event, any piece of content to be removed from the market is now given a week's advance notice.
- The Snipetron blueprint was added as a reward for the Project Undermine Tactical Alert from the 2nd of October 2015 to the 5th of October 2015.
Tips[]
- Use your melee or your sidearm for close-quarters combat.
- The Bronco (Prime), Akbronco (Prime), Brakk, Euphona Prime, Twin Rogga, and Detron (Mara) all make for an excellent complement to the Snipetron, covering close range battles where the Snipetron suffers.
- As a general note, ammo consumption should not be too big of an issue as long as players make full use of their abilities and melee weapons in conjunction with Snipetron.
- Use the Sniper Ammo Mutation mod to greatly relieve the low total ammo and ammo drop chance for sniper rifles.
- Alternatively, bring Squad Ammo Restore or use Carrier's Ammo Case.
- Like all sniper rifles, the Snipetron works well with Warframes with mobility-boosting abilities such as Zephyr or Nova.
Trivia[]
- As this was the first true sniper rifle in the game, Grineer Ballista were equipped with this weapon before the Vulkar was introduced.
- The Snipetron shares an identical appearance with the Lanka, which effectively replaced it as the Corpus sniper rifle.
Media[]
Snipetron Skins
Patch History[]
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Primary Weapon Ammo Pick Up Overrides
15 Ammo per Pick Up:
- Snipetron
Update 22.12 (2018-02-09)
- Damage increased from 175 to 180
- Status chance increased from 10% to 12%
Hotfix 22.0.6 (2017-10-18)
- Reduced the headshot damage of the Snipetron series in Conclave.
Update 22.0 (2017-10-12)
- General Sniper Changes
- Reticle sway removed from all zoom levels!
- 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
- 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
- 1 combo count removed on miss instead of all of them
- Additional bullets from multishot will each count as their own hits and misses in the combo counter
- Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
- Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.
- Specific Sniper Weapon Changes
- Snipetron
- Fire rate increased from 1.5 to 2
- First level zoom +10% Damage replaced with +30% Head Shot Damage
- Second level zoom 15% Damage replaced with +50% Head Shot Damage
Hotfix 18.0.4 (2015-12-08)
- Conclave: Reduced the damage of the Snipetron series in PvP.
Hotfix 17.6.2 (2015-10-08)
- Conclave: The Snipetron weapon series is now available in PvP.
Update 14.2 (2014-08-13)
- Buff:
- Added 2.5 puncture depth.
- Increased damage from 100 to 125.
- Reduced reload time from 4s to 3.5s.
Hotfix 9.6.1 (2013-08-23)
- Updated reload sound effects for Snipetron.
Hotfix 8.3.3 (2013-07-09)
- Updated Snipetron sound FX.
Update 8.3 (2013-07-04)
- Sound changes.
Update 7.11 (2013-05-17)
Update 7.10 (2013-05-03)
- Snipetron now has Armor Piercing damage by default, but with a slight increase to recoil.
Update 7.x Weapon Balance (2013-03-22)
- Buffed:
- Damage increased from 100 to 115
- Reload time decreased from 5 to 3.8.
Update 6.5 (2013-02-22)
- Tweaks to Recoil feel, added Rotation and Translation Spring values. Tweaks to aim while scoped and from hip. Added force feedback to its firing sound.
Update 2 (2012-10-29)
- Nerfed Snipetron, added scope effects
Vanilla (2012-10-25)
- Item introduced with game release.
See also[]
- Snipetron Vandal, the Vandalized counterpart of this sniper.
- Lanka, the successor of Snipetron, which is available in the Energy lab.