A Sniper Rifle is a type of Primary Weapon designed to fire high-damage shots with high accuracy at very long ranges.

Mechanics[edit | edit source]

The primary feature of Sniper Rifles is their sniper scopes, which allows them to zoom in further than other ranged weapons when aiming (default RMB ), allowing for precise shots when firing at long range. Sniper Rifles can adjust the magnification of their zoom by tapping the alt fire key (default MMB ), making it cycle between zoom levels. The current zoom level and final zoom magnification are displayed on the right side of the scope while a rangefinder indicating distance to the target is displayed on the left side.

Zoom Buffs[edit | edit source]

Each zoom level also has a corresponding buff to one of the Sniper Rifle's stats, with higher magnifications granting greater bonuses, though leading to a corresponding decrease in field of view. The type of buff granted, which is displayed just below the current zoom magnification, is dependent upon the individual model of Sniper Rifle, ranging from increased critical chance, critical multiplier, or headshot damage. These zoom buffs, which are intrinsic to the weapon and cannot be modified, generally stack additively with similar buffs from mods. (The zoom bonuses of the CorpusSniperRifle.png Lanka and Komorex.png Komorex are exceptions to the rule.)

Shot Combo Counter[edit | edit source]

Another feature unique to Sniper Rifles as ranged weapons is their Shot Combo Counter, which gives them a bonus to their total damage if they successfully hit their shots multiple times in succession (affected by Multishot mods). Each Sniper Rifle requires a minimum number of shots, referred to as Minimum Combo, before the Shot Combo Counter activates, starting with a damage bonus of 1.5x. Another 0.5x damage is added to the counter each time the Shot Combo Counter reaches a number of hits three times the amount needed for the previous damage bonus milestone (for example, a Sniper Rifle with a Minimum Combo of 4 would require 4/12/36/108/324/... combo for a 1.5x/2.0x/2.5x/3.0x/3.5x/... damage multiplier). While a shot combo is active, the current combo count and damage multiplier (if combo count is at least Minimum Combo) is displayed below the aiming reticule while zoomed in.

The Shot Combo Counter takes into account successful multiple hits achieved via punch through, and weapons with Multishot will count each successful hit from the same shot as multiple shot instances, ex. if two bullets from a single Multishot hit the same target, then the Shot Combo Counter will register that as two hits. The Shot Combo Counter will be reduced by 1 after a short period of time that no successful hits have been made, or if the player misses a shot. All sniper rifles have a 2 second combo duration, with the exception of the CorpusSniperRifle.png Lanka, which has a 6 second combo duration. This duration can be extended with Mod TT 20px.pngHarkonar Scope.

Sniper Rifles[edit | edit source]

Zoom and Minimum Combo Stats[edit | edit source]

Sniper Rifle Zoom Level Buff Minimum Combo
Komorex.png Komorex 2.0x -50% Recoil, +2 punch through 5 shots
3.5x +100% Damage, +3 Explosion Radius, -75% Fire Rate
CorpusSniperRifle.png Lanka 3x +20% Critical Chance 2 shots
5x +30% Critical Chance
8x +50% Critical Chance
FiveShotSniper.png Rubico 3.5x +35% Critical Multiplier 1 shot
6x +50% Critical Multiplier
RubicoPrime.png Rubico Prime  2.5x   +35% Critical Multiplier 1 shot
 5.0x   +50% Critical Multiplier
CorpusSniperRifle.png Snipetron
DESnipertronVandal.png Snipetron Vandal
2.5x +30% Headshot Damage 3 shots
6x +50% Headshot Damage
Sporothrix.png Sporothrix 2.7x +50% Headshot Damage 3 shots
DEVectis.png Vectis  3x    +30% Headshot Damage 2 shots
 4.5x    +50% Headshot Damage
VectisPrime.png Vectis Prime 3.5x +40% Headshot Damage 5 shots
6x +60% Headshot Damage
Vulkar.png Vulkar
VulkarWraith.png Vulkar Wraith
 2.5x    +35% Headshot Damage 2 shots
 4x    +55% Headshot Damage
 8x    +70% Headshot Damage

Sniper Mods[edit | edit source]

In addition to being able to equip Rifle Mods, Primary Mods and any applicable weapon-specific mods, all Sniper Rifles can be upgraded with the following Sniper Mods:

Name Description Polarity Rarity Subcategory
Mod TT 20px.pngAero Agility Increases reload speed during Aim Glide. Naramon Pol.svg Rare Set Mod
Mod TT 20px.pngCharged Chamber Increases damage for the first shot in a magazine Madurai Pol.svg Uncommon None
Mod TT 20px.pngDepleted Reload Increases reload speed
Reduces magazine size
Naramon Pol.svg Rare Corrupted
Mod TT 20px.pngEmergent Aftermath Increases reload speed temporarily on kill
Exclusive to PvP
Madurai Pol.svg Rare None
Mod TT 20px.pngHarkonar Scope Increases a sniper rifle's combo duration while aiming. Naramon Pol.svg Uncommon None
Mod TT 20px.pngLie In Wait Increases damage while aiming
Increases recoil
Exclusive to PvP
Madurai Pol.svg Uncommon None
Mod TT 20px.pngPrimed Chamber Increases damage for the first shot in a magazine Madurai Pol.svg Rare None
Mod TT 20px.pngSharpshooter Increases energy upon a headshot kill Naramon Pol.svg Rare None
Mod TT 20px.pngSniper Ammo Mutation Converts any unused ammo types collected into Sniper Ammo Naramon Pol.svg Rare None
Mod TT 20px.pngTarget Acquired Increases headshot multiplier Madurai Pol.svg Rare None

Patch History[edit | edit source]

Update 27.4

  • Added a ‘click’ sound when cycling through zoom options with Sniper Rifles.
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