![]() |
![]() ENERGY: 25 KEY 1 |
Smite Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies. |
Strength:150 / 200 / 300 / 500 (initial ![]() 75 / 85 / 100 / 150 (orb base ![]() 3 / 4 / 5 / 6 (number of orbs) |
Duration:12 s (orb duration) | |||
Range:20 / 30 / 40 / 50 m (cast range) 5 / 7.5 / 10 / 12.5 m (orb range) | |||
Misc:100 % (knockdown chance) 100 % ( ![]() 15 / 20 / 25 / 35 % (hitpoints to damage conversion) ? % ( ![]() |
- Oberon smites an enemy target with hallowed light up to 20 / 30 / 40 / 50 meters away, dealing 150 / 200 / 300 / 500 damage while knocking-down with a 100%
Radiation status chance.
- Damage distribution is 50%
Impact and 50%
Radiation.
- Damage is affected by Ability Strength.
- Cast range is affected by Ability Range.
- Knockdown and status chances are not affected by mods.
- Damage distribution is 50%
- Additionally, the target emits 3 / 4 / 5 / 6 orb projectiles that seek out enemies within 5 / 7.5 / 10 / 12.5 meters from the main target, over a duration of 12 seconds. Each orb deals 75 / 85 / 100 / 150
Radiation damage, plus 15% / 20% / 25% / 35% of the main target's maximum health and shields divided among the number of orbs; additionally, orbs stagger and
weaken their enemy targets, with a low
Radiation status chance.
- Orb Damage is affected by
Theorem Demulcent.
- Number of orbs and their base damage are affected by Ability Strength.
- Orb lifespan is affected by Ability Duration.
- Orb homing range is affected by Ability Range.
- Hitpoints to damage conversion and status chances are not affected by mods.
Weaken reduces the target's damage output by 30% for 6 seconds.
- If there are more orbs than enemies in homing range, the remainder will fire in random directions bouncing off of any environmental surface they touch, locking on to the first enemy which crosses into their homing range.
- Multiple orbs from a single cast can hit the same enemy if they travel close enough to the target after bouncing.
- Orb Damage is affected by
- Smite is a one-handed ability and as such will not interrupt full actions such as reloading, shooting, or charging weapons.
- Subsuming Oberon to the Helminth will offer Smite and its augments to be used by other Warframes.
- Main article: Smite Infusion
Smite Infusion is a Warframe Augment Mod for Oberon that allows
Smite to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional
Radiation damage to all attacks.
Rank | ![]() |
Duration | Range | Cost |
---|---|---|---|---|
0 | 50% | 28s | 15m | 6 |
1 | 65% | 32s | 15m | 7 |
2 | 80% | 36s | 15m | 8 |
3 | 100% | 40s | 15m | 9 |
- Smite's
Impact /
Radiation damage type is particularly effective vs Corpus Shields and Grineer Alloy Armor, and less effective against most Infested units.
- Try using Smite's guaranteed
Confusion proc to misdirect enemies by turning a high-threat target and nearby foes against each other.
- Moreover, the additional
Weaken effect forces enemies to expend more time fighting against their confused comrade.
- Moreover, the additional
Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded
- When affected by the critical chance buff from a Smeeta Kavat's Charm, the orbs will deal orange critical hits, though will only do 0-1 additional damage depending on target. (E.g: level 125 Chargers receive 0 additional damage from the critical hits, but level 125 Bombards receive 1 more damage, tested at 154% Ability Strength.)
See Also[edit | edit source]
Languages:
Community content is available under CC-BY-SA unless otherwise noted.