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Smite Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies. Introduced in Update 11.5 (2013-12-19) |
Strength:150 / 200 / 300 / 500 (initial Impact & Radiation damage) 75 / 85 / 100 / 150 (orb base Radiation damage) 3 / 4 / 5 / 6 (number of orbs) | |
Duration:12 s (orb duration) | |||
Range:20 / 30 / 40 / 50 m (cast range) 5 / 7.5 / 10 / 12.5 m (orb range) | |||
Misc:
100 % (knockdown chance) | |||
Subsumable to Helminth |
Info
- Oberon smites an enemy target with hallowed light up to 20 / 30 / 40 / 50 meters away, dealing 150 / 200 / 300 / 500 damage while knocking-down with a 100% Radiation status chance.
- Damage distribution is 50% Impact and 50% Radiation.
- Damage is affected by Ability Strength.
- Cast range is affected by Ability Range.
- Knockdown and status chances are not affected by mods.
- Additionally, the target emits 3 / 4 / 5 / 6 orb projectiles that seek out enemies within 5 / 7.5 / 10 / 12.5 meters from the main target, over a duration of 12 seconds. Each orb deals 75 / 85 / 100 / 150 Radiation damage, plus 15% / 20% / 25% / 35% of the main target's maximum health and shields divided among the number of orbs; additionally, orbs stagger and Puncture weaken their enemy targets, with a low Radiation status chance.
- Orb Damage is affected by Vigorous Swap and other modifiers that affect abilities that deal "weapon damage", including damage boosting abilities such as Eclipse.
- Number of orbs and their base damage are affected by Ability Strength.
- Orb lifespan is affected by Ability Duration.
- Orb homing range is affected by Ability Range.
- Hitpoints to damage conversion and status chances are not affected by mods.
- Puncture Weaken reduces the target's damage output by 30% for 6 seconds.
- If there are more orbs than enemies in homing range, the remainder will fire in random directions bouncing off of any environmental surface they touch, locking on to the first enemy which crosses into their homing range.
- Multiple orbs from a single cast can hit the same enemy if they travel close enough to the target after bouncing.
- Smite is a one-handed ability and as such will not interrupt full actions such as reloading, shooting, or charging weapons.
- Subsuming Oberon to the Helminth will offer Smite and its augments to be used by other Warframes.
Augment
- Main article: Smite Infusion
Smite Infusion is a Warframe Augment Mod for Oberon that allows Smite to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional Radiation damage to all attacks.
Smite InfusionTips & Tricks
- Smite's Impact / Radiation damage type is particularly effective vs Corpus Shields and Grineer Alloy Armor, and less effective against most Infested units.
- Try using Smite's guaranteed Radiation proc to misdirect enemies by turning a high-threat target and nearby foes against each other.
- Moreover, the additional Puncture proc forces enemies to expend more time fighting against their confused comrade.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs
- When affected by the critical chance buff from a Smeeta Kavat's Charm, the orbs will deal orange critical hits, though will only do 0-1 additional damage depending on target. (E.g: level 125 Chargers receive 0 additional damage from the critical hits, but level 125 Bombards receive 1 more damage, tested at 154% Ability Strength.)