Smite.png OberonSmite.png
ENERGY:
25
KEY
1
Smite
Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies.
Strength:150 / 200 / 300 / 500 (initial DmgImpactSmall64.png Impact & DmgRadiationSmall64.png Radiation damage)
75 / 85 / 100 / 150 (orb base DmgRadiationSmall64.png Radiation damage)
3 / 4 / 5 / 6 (number of orbs)
Duration:12 s (orb duration)
Range:20 / 30 / 40 / 50 m (cast range)
5 / 7.5 / 10 / 12.5 m (orb range)
Misc:100 % (knockdown chance)
100 % (DmgRadiationSmall64.png Radiation status chance)
15 / 20 / 25 / 35 % (hitpoints to damage conversion)
? % (DmgImpactSmall64.png Impact, DmgPunctureSmall64.png Puncture & DmgRadiationSmall64.png Radiation status chances)

Info
  • Oberon smites an enemy target with hallowed light up to 20 / 30 / 40 / 50 meters away, dealing 150 / 200 / 300 / 500 damage while knocking-down with a 100% DmgRadiationSmall64.png Radiation status chance.
  • Additionally, the target emits 3 / 4 / 5 / 6 orb projectiles that seek out enemies within 5 / 7.5 / 10 / 12.5 meters from the main target, over a duration of 12 seconds. Each orb deals 75 / 85 / 100 / 150 DmgRadiationSmall64.png Radiation damage, plus 15% / 20% / 25% / 35% of the main target's maximum health and shields divided among the number of orbs; additionally, orbs stagger and DmgPunctureSmall64.png weaken their enemy targets, with a low DmgRadiationSmall64.png Radiation status chance.
    • Orb Damage is affected by TheoremDemulcent64x.png Theorem Demulcent.
    • Number of orbs and their base damage are affected by Ability Strength.
    • Orb lifespan is affected by Ability Duration.
    • Orb homing range is affected by Ability Range.
    • Hitpoints to damage conversion and status chances are not affected by mods.
    • DmgPunctureSmall64.png Weaken reduces the target's damage output by 30% for 6 seconds.
    • If there are more orbs than enemies in homing range, the remainder will fire in random directions bouncing off of any environmental surface they touch, locking on to the first enemy which crosses into their homing range.
    • Multiple orbs from a single cast can hit the same enemy if they travel close enough to the target after bouncing.
  • Smite is a one-handed ability and as such will not interrupt full actions such as reloading, shooting, or charging weapons.
  • Subsuming Oberon to the Helminth will offer Smite and its augments to be used by other Warframes.

Augment
SmiteInfusionMod.png
Main article: Smite Infusion

Smite Infusion is a Warframe Augment Mod for OberonIcon272.png Oberon that allows Smite130xDark.png Smite to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional DmgRadiationSmall64.png Radiation damage to all attacks.


Rank DmgRadiationSmall64.png Radiation Damage Duration Range Cost
0 50% 28s 15m 6
1 65% 32s 15m 7
2 80% 36s 15m 8
3 100% 40s 15m 9


Tips & Tricks
  • Smite's DmgImpactSmall64.png Impact / DmgRadiationSmall64.png Radiation damage type is particularly effective vs Corpus Shields and Grineer Alloy Armor, and less effective against most Infested units.
  • Try using Smite's guaranteed DmgRadiationSmall64.pngConfusion proc to misdirect enemies by turning a high-threat target and nearby foes against each other.
    • Moreover, the additional DmgPunctureSmall64.pngWeaken effect forces enemies to expend more time fighting against their confused comrade.

Maximization
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Bugs
  • When affected by the critical chance buff from a Smeeta Kavat's Charm, the orbs will deal orange critical hits, though will only do 0-1 additional damage depending on target. (E.g: level 125 Chargers receive 0 additional damage from the critical hits, but level 125 Bombards receive 1 more damage, tested at 154% Ability Strength.)

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See Also[edit | edit source]

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