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Slip Magazine is a mod that increases magazine capacity of a pistol by 5% per rank for a maximum of 30% at rank 5.

Stats[]

Normal
Rank Effect Cost
0 +5% 4
1 +10% 5
2 +15% 6
3 +20% 7
4 +25% 8
5 +30% 9


Flawed
Rank Effect Cost
0 +2.5% 2
1 +5% 3
2 +7.5% 4
3 +10% 5

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Alad V 100% 25.29% 25.29% 4 1 0.2529
Arcane Boiler 3% 15.18% 0.4554% 220 1 0.004554
Arid Heavy Gunner 3% 18.97% 0.5691% 176 1 0.005691
Boiler 3% 15.18% 0.4554% 220 1 0.004554
Captain Vor 100% 25.29% 25.29% 4 1 0.2529
Commander 3% 25.81% 0.7743% 129 1 0.007743
Corrupted Warden 3% 18.97% 0.5691% 176 1 0.005691
Frontier Heavy Gunner 3% 18.97% 0.5691% 176 1 0.005691
Grineer Warden 3% 18.97% 0.5691% 176 1 0.005691
Heavy Gunner 3% 18.97% 0.5691% 176 1 0.005691
Mutalist Alad V 100% 25.29% 25.29% 4 1 0.2529
Narmer Heavy Gunner 3% 18.97% 0.5691% 176 1 0.005691
Toxic Ancient 3% 15.18% 0.4554% 220 1 0.004554

Sourced from official drop table repository.

Notes[]

  • For any non-integer magazine values the magazine size is simply rounded to the nearest whole number. For example, a Furis Furis modded with a max rank Slip Magazine will have a calculated magazine size of 35 × (1 + 30%) = 45.5, which will simply round to 45.5.
  • Is completely inferior to Mod TT 20px Ice Storm which can give a larger increase to Magazine Capacity (40%) and a 40% increase in Cold damage for the exact same mod capacity cost.

Trivia[]

Gallery[]

Patch History[]

Vanilla (2012-10-25)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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