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SleightOfHandModx256 SleightOfHand130xWhite
2
EnergyOrb50
Sleight of Hand

Booby trap nearby objects while conjuring an irresistible jewel that bursts with radial blind when touched in darkness, or a radial explosion in light. Conjure multiple smaller jewels with the help of Hall of Mirrors.


Introduced in Update 14.0 (2014-07-18)

AbilityStrengthBuff Strength:50 / 125 / 180 / 200 (pickup explosion elemental damage)
50 / 125 / 180 / 200 (jewel explosion DmgBlastSmall64 Blast damage)
AbilityDurationBuff Duration:9 / 12 / 15 / 18 s (trap duration)
2 / 3 / 4 / 5 s (blind duration)
AbilityRangeBuff Range:10 / 20 / 30 / 40 m (trap radius)
6 / 8 / 10 / 12 m (jewel charm radius)
4 / 5 / 6 / 8 m (explosion radius)
4 / 5 / 6 / 8 m (blind radius)

Misc: 60 m (jewel cast range)
20 s (jewel duration)
2 m (detonation radius)
6 m (clone jewels distance)

Info

  • Mirage expends EnergyOrb50 energy to conjure a powerful photokinetic illusion that booby traps all interactive objects within a AbilityRangeBuff10 / 20 / 30 / 40 meter radius for AbilityDurationBuff9 / 12 / 15 / 18 seconds, while simultaneously placing a light-sensitive jewel at the targeted location on the aiming reticle, within a cast range of 60 meters and lasts for 20 seconds.
  • Mirage's jewels and booby traps exhibit numerous different effects:

  • Mirage's jewel glistens to attract enemies within AbilityRangeBuff6 / 8 / 10 / 12 meters towards it, detonates when an enemy comes within a 2 meters radius, and adapts to the environmental lighting conditions at its location to exhibit different effects on detonation; if placed in light, the jewel explodes to deal AbilityStrengthBuff50 / 125 / 180 / 200 DmgBlastSmall64 Blast damage to all enemies within a AbilityRangeBuff4 / 5 / 6 / 8 meters radius. If placed in darkness, the jewel shatters and emits a bright flash of light that inflicts RadialBlind130xDark Blind to all enemies within a AbilityRangeBuff4 / 5 / 6 / 8 meters radius for AbilityDurationBuff2 / 3 / 4 / 5 seconds.
      • Explosion damage diminishes with distance from the jewel and cannot proc Status Effects.
    • Enemies must be within direct line of sight of the jewel to be attracted, as well as receive explosion damage and blind.
    • Blinded enemies can be attracted by all jewels created from the same Sleight of Hand cast.
    • All other properties are affected by Ability mods similar to the primary jewel.

  • Affected objects include (but not limited to): Arc Traps, Control Consoles, Explosive Barrels, Kubrow Dens, Storage Containers, Laser Barriers, Lockers, Resource Caches, Security Cameras, Corpus Turrets, Fortress Scanners, Fortress Turrets, Orokin Turrets, Orokin Void Laser Consoles, Pickups, and Ziplines. Each type of object has a different trap effect:
    • Arc Traps zap nearby enemies instead.
    • Control Consoles attract a nearby enemy to attempt raising the alarm or initiating lockdown. After a short delay, the console malfunctions and explodes dealing 200 DmgBlastSmall64 Blast damage to its user.
      • If the user survives, it is deterred from accessing the console again until Sleight of Hand expires.
      • Robotic units such as MOAs are also attracted, but they cannot trigger an explosion.
    • Explosive Barrels, Kubrow Dens, Storage Containers, and Resource Caches release an intense flash of light when destroyed, blinding nearby enemies for 10 seconds. Explosive barrels will also have their radial damage multiplied by 200%.
    • Laser Barriers activate lasers that deal DmgElectricitySmall64 Electricity damage and status effect every half second to enemies attempting to pass through while allowing Tenno safe passage. The secondary chain damage from the status effect inflicts 12 DmgElectricitySmall64 Electricity damage per tick. Warframes restore 5 energy for every passage and can recharge 5 energy every half second while remaining in contact with the lasers, to a maximum of 50 energy per laser barrier.
      • Sleight of Hand must expire and be recast in order to recharge energy from previously exhausted barriers.
    • Lockers open up and detonate when an enemy is in proximity, inflicting DmgTrueSmall64 True damage equivalent to the enemy's remaining amount of hit points. Exploded lockers will then close, allowing them to be usable after Sleight of Hand expires.
    • Security Cameras and Fortress Scanners will stop detecting Tenno for the duration.
    • Corpus Turrets and Fortress Turrets activate without Camera/Fortress Scanner assistance and fire upon nearby enemies.
    • Orokin Void Laser Consoles halve the cooldown period between laser activations. Cooldown begins at halved time if cast before activation, while the remaining time is halved if cast during cooldown. Halved time returns to normal if ability expires before cooldown completes.
    • Pickups randomly explode, dealing AbilityStrengthBuff50 / 125 / 180 / 200 elemental damage within a radius of AbilityRangeBuff4 / 5 / 6 / 8 meters. Each pickup deals a specific type of elemental damage: DmgColdSmall64 Cold damage for Ammo, DmgFireSmall64 Heat damage for Health Orbs, DmgElectricitySmall64 Electricity damage for Energy Orbs, and DmgToxinSmall64 Toxin damage for Affinity Orbs.
      • Explosion damage diminishes with distance.
      • Exploded pickups disappear for the Mirage casting Sleight of Hand but remain for teammates to pick up.
    • Ziplines shock the first enemy that uses them, dealing 200 DmgElectricitySmall64 Electricity damage and status effect.


    • Does not affect broken objects, Datamass Storage Units, Grates, MOA Cabinet Spawners, Nav Coordinates, opened Lockers, Orokin Collapsible Cover / Death Orbs / Pressure Plates / Laser Plates, Reinforced Glass, Land Mines, Shrapnel Mines, and Sensor Bars.
    • Ability Synergy: When casting Sleight of Hand while HallOfMirrors130xWhite Hall of Mirrors is active, Mirage's holographic clones will each create a smaller jewel placed 6 meters away from the primary jewel. Clone jewels have reduced effectiveness of the primary jewel's effects, including reduced charm radius, explosion damage, blind duration, as well as explosion and blind radius.
    • Can be recast while active.
    • Casting Sleight of Hand stops Mirage's movement and other actions.
    • When cast, Mirage visually emits a pulse of energy that forms a grid of light representing the ability range. The pulse and grid are affected by Mirage's chosen Warframe energy color.
    • Mirage's primary and clone jewels have the same model as Prism130xWhite Prism and are tinted in her chosen Warframe energy color. When in light, the jewels are translucent and emit a mist of white light; while in the darkness, the jewels are opaque and emit halos of light.
    • Affected objects emit a halo of light, pulse and glow in violet with a tint of Mirage's energy color.

    Augment

    ExplosiveLegerdemainMod
    Main article: Explosive Legerdemain

    Explosive Legerdemain is a Warframe Augment Mod for MirageIcon272 Mirage that causes SleightOfHand130xWhite Sleight of Hand to turn all eligible Pickups into proximity mines ready to detonate.

    Explosive Legerdemain

    Tips & Tricks

    • Sleight Of Hand synergizes well with Desecrate130xWhite Desecrate as the generation of Health Orbs, Energy Orbs and Ammo pickups gives Mirage a constant supply of potential traps.
    • Sleight Of Hand makes Excavation missions extremely easy, especially in some Corpus tilesets as the Laser Barriers will keep enemies away from the Extractors.
      • A negative Ability Range (around 50%) is advised, in order to not affect an area too wide, negatively affecting the supply of Power Cells.
      • With high Ability Duration, high Ability Strength and crowd-controlling weapons, like SynoidSimulor Synoid Simulor, Mirage can single-handedly protect an Extractor even at higher levels/rotations.
    • Sleight Of Hand can be used to get through Laser Barriers safely and get past security cameras undetected.
      • It can also temporarily disable cameras and some laser barriers in Spy vaults.

    Maximization

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    This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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    Bugs

    • Control Consoles can mesmerize Kubrows, causing them to stay still for the ability duration.
      • This affects Kavor Defectors as well, causing them to individually stay behind the group.
    • Sleight of Hand can cause a sudden drop in frame rate or brief freeze of the game or trigger crashes in rare cases.
    • If the respective Mirage is not the host, she can reuse this ability to explode the pickups as much as she likes, long as the pickup isn't looted.
    • As of Hotfix 18.4.4 (2016-01-28), using Sleight of Hand with the Explosive Legerdemain augment mod causes Grineer Consoles during Mobile Defense missions to spin uncontrollably, causing the console to be virtually impossible to access with the required Datamass.
    • Items are destroyed even without the Mod TT 20px Explosive Legerdemain augment mod. This is an intended effect.

    Expand/Collapse

    See Also[]

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