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| cost = 0 / 1 / 2 / 3
 
| cost = 0 / 1 / 2 / 3
 
| damage = 100 / 125 / 200 / 250
 
| damage = 100 / 125 / 200 / 250
| range = 1.5 / 1.6 / 1.8 / 2 m (striking radius)
+
| range = ? / ? / ? / 12 m
| duration = 0.55 s (duration)<br>30 / 32 / 34 / 38 ms<sup>-1</sup> (speed)
+
| duration = N/A
 
|info =
 
|info =
*Excalibur dashes between enemies and cuts them down with his Exalted Blade, increasing his speed to '''30 / 32 / 34 / 38''' meters per second over a duration of '''0.55''' seconds. The Exalted Blade deals '''100 / 125 / 200 / 250''' base damage against each enemy.
+
*Excalibur dashes between enemies within a cone '''? / ? / ? / 12''' meters long and cuts them down with his Exalted Blade. Each strike inflicts '''100 / 125 / 200 / 250''' base damage.
  +
**Base damage is 15% {{Icon|Proc|Impact|text}}, 15% {{Icon|Proc|Puncture|text}}, and 70% {{Icon|Proc|Slash|text}}.
**Slash Dash targets enemies in a cone within the direction of aim. Excalibur will then lock on to the targeted enemies and zig-zag between them while slashing them.
 
  +
**Base damage is affected by [[Power Strength]] and the [[Melee 2.0#Combo Counter|Melee Combo Counter]].
***Slash Dash can target and attack airborne enemies like [[Hellion]]s and [[Osprey]]s.
 
  +
**Slash Dash is also affected by equipped melee mods. Mods that increase base damage, such as [[Steel Charge]] and [[Pressure Point]], will increase the base damage of each strike. Elemental mods will provide additional damage to each strike determined by the modified base damage. With +30% power strength, +60% base damage, and +90% Toxin damage from [[Fever Strike]], a single instance of damage from Slash Dash will inflict 250*1.6*1.3 = 520 base damage and 520*0.9 = 468 Toxin damage.
**Damage is affected by [[Power Strength]]. Any melee damage mods like [[Pressure Point]] equipped on the currently equipped weapon also affects damage, as well as [[Aura]] mods like [[Steel Charge]].
 
**Slash Dash contributes to and benefits from the [[Melee 2.0#Combo Counter|Melee Combo Counter]], further enhancing its damage.
+
**Every instance of damage adds to the Melee Combo Counter.
 
**Enemies that survive Slash Dash will be knocked down, setting them up for [[Melee 2.0#Ground Finisher|Ground Finishers]].
**Damage has a low status chance. The [[Bleed]] DoT inflicts 35% of the initial damage per tick for a total of 7 ticks over 6 seconds. The Bleed damage bypasses armor and shields.
 
**Distance is affected by [[Power Range]], Speed is not.
+
**Cone length is affected by [[Power Range]].
 
**Slash Dash targets enemies in a cone within the direction of aim. Excalibur will then lock on to the targeted enemies and zig-zag between them while slashing them. Airborne enemies, such as [[Hellion]]s and [[Osprey]]s, can also be targeted.
**Striking radius is affected by [[Power Range]].
 
  +
**Excalibur's health is immune to damage while dashing.
*Enemies that survive Slash Dash will be knocked down, setting them up for [[Melee 2.0#Ground Finisher|Ground Finishers]].
 
 
*If there are no enemies within its targeting area, Slash Dash will make Excalibur dash forward in the direction of aim, allowing it to be used as a mobility aid when reaching high places.
 
*If there are no enemies within its targeting area, Slash Dash will make Excalibur dash forward in the direction of aim, allowing it to be used as a mobility aid when reaching high places.
 
*When [[Exalted Blade]] is active, Slash Dash will feature the aforementioned ability's energy wave upon attacking enemies.
 
*When [[Exalted Blade]] is active, Slash Dash will feature the aforementioned ability's energy wave upon attacking enemies.
 
*Can be used to pass through [[Laser Barrier]]s unharmed in most cases.
 
*Can be used to pass through [[Laser Barrier]]s unharmed in most cases.
 
*Can be used while jumping, sliding, forward flipping, wall running or clinging to a wall.
 
*Can be used while jumping, sliding, forward flipping, wall running or clinging to a wall.
*Has a cast time of '''0.5''' seconds.
 
 
|augment =
 
|augment =
 
[[File:SurgingDash2.png|200px|left]]
 
[[File:SurgingDash2.png|200px|left]]
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[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
*[[Maximized Power Duration]] has no positive effect on this ability.
 
*[[Maximized Power Duration]] has no positive effect on this ability.
**Reduces the striking radius to '''0.68''' meters.
+
**Reduces the cone length to '''4.08''' meters.
 
*[[Maximized Power Efficiency]] reduces the cost to '''6.25''' energy.
 
*[[Maximized Power Efficiency]] reduces the cost to '''6.25''' energy.
 
**Has no negative effect on this ability.
 
**Has no negative effect on this ability.
*[[Maximized Power Range]] increases the striking radius to '''4.7''' meters.
+
*[[Maximized Power Range]] increases the cone length to '''28.2''' meters.
**Reduces the damage to '''200'''.
+
**Reduces the base damage to '''100'''.
*[[Maximized Power Strength]] increases the damage to '''1495'''.
+
*[[Maximized Power Strength]] increases the base damage to '''747.5'''.
 
**Increases cost to '''38.75''' energy.
 
**Increases cost to '''38.75''' energy.
 
**Reduces Excalibur's armor by '''5%'''.
 
**Reduces Excalibur's armor by '''5%'''.
**Reduces speed to '''27.55''' ms<sup>-1</sup>.
 
 
|bugs =
 
|bugs =
 
*It is possible to get stuck on an enemy during the duration of the ability, and in most cases the enemy will not take damage.
 
*It is possible to get stuck on an enemy during the duration of the ability, and in most cases the enemy will not take damage.

Revision as of 15:47, 18 June 2015

SlashDashModx256 SlashDash130xWhite
1
EnergyOrb25
Slash Dash

Dash between enemies while slashing with the Exalted Blade.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:100 / 125 / 200 / 250
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:? / ? / ? / 12 m

Info

  • Excalibur dashes between enemies within a cone ? / ? / ? / 12 meters long and cuts them down with his Exalted Blade. Each strike inflicts 100 / 125 / 200 / 250 base damage.
    • Base damage is 15% Script error: The function "Proc" does not exist., 15% Script error: The function "Proc" does not exist., and 70% Script error: The function "Proc" does not exist..
    • Base damage is affected by Power Strength and the Melee Combo Counter.
    • Slash Dash is also affected by equipped melee mods. Mods that increase base damage, such as Steel Charge and Pressure Point, will increase the base damage of each strike. Elemental mods will provide additional damage to each strike determined by the modified base damage. With +30% power strength, +60% base damage, and +90% Toxin damage from Fever Strike, a single instance of damage from Slash Dash will inflict 250*1.6*1.3 = 520 base damage and 520*0.9 = 468 Toxin damage.
    • Every instance of damage adds to the Melee Combo Counter.
    • Enemies that survive Slash Dash will be knocked down, setting them up for Ground Finishers.
    • Cone length is affected by Power Range.
    • Slash Dash targets enemies in a cone within the direction of aim. Excalibur will then lock on to the targeted enemies and zig-zag between them while slashing them. Airborne enemies, such as Hellions and Ospreys, can also be targeted.
    • Excalibur's health is immune to damage while dashing.
  • If there are no enemies within its targeting area, Slash Dash will make Excalibur dash forward in the direction of aim, allowing it to be used as a mobility aid when reaching high places.
  • When Exalted Blade is active, Slash Dash will feature the aforementioned ability's energy wave upon attacking enemies.
  • Can be used to pass through Laser Barriers unharmed in most cases.
  • Can be used while jumping, sliding, forward flipping, wall running or clinging to a wall.

Augment

PurgingSlashMod
Main article: Purging Slash

Purging Slash is a PvE and Conclave Warframe Augment Mod for ExcaliburIcon272 Excalibur's SlashDash130xWhite Slash Dash that removes allies' debuffs and restores their shields when Slash Dashed into.


Rank Debuffs removed % max shields restored Cost
0 1 70% 6
1 2 70% 7
2 3 70% 8
3 4 70% 9



SurgingDashMod
Main article: Surging Dash

Surging Dash is a Warframe Augment Mod for ExcaliburIcon272 Excalibur, allowing each enemy hit by SlashDash130xWhite Slash Dash to add to the Warframe's Melee Combo Counter.


Rank Effect Cost
0 2 6
1 4 7
2 6 8
3 8 9

Tips & Tricks

  • Slash Dash will hit through a Grineer Shield Lancer's Shield.
  • Can be used to break Corpus ship windows and pass through laser doors unharmed.
  • Perfect for medium-distance traveling.
  • With the proper mods this is one of the most damage-efficient AoE abilities in the game, doing massive damage to multiple targets for very little cost.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Bugs

  • It is possible to get stuck on an enemy during the duration of the ability, and in most cases the enemy will not take damage.

Expand/Collapse

See also