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Slash Dash Dash between enemies while slashing with the Exalted Blade. Introduced in Vanilla (2012-10-25) |
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7 m (chain range) |
Info
- Excalibur expends
25 Energy to dash forward
6 / 8 / 10 / 12 meters to cut enemies down with his Exalted Blade, becoming Invulnerable during the dash while automatically chaining to additional enemies within
7 meters. Each strike inflicts
100 / 125 / 200 / 250
Slash damage with a guaranteed
Slash proc and
Knockdown.
- Every instance of damage increases the Melee Combo Counter by 1 point.
- If there are no enemies within its targeting area, Slash Dash will make Excalibur dash forward in the direction of aim, allowing it to be used as a mobility aid when reaching high places.
- Slash Dash is affected by Aim Glide and momentum, but will not change momentum outside of its animation. Thus, whichever way you were going before you cast Slash Dash you will continue to go unless stopped, by other means, at same speed. This will affect how far your Slash Dash will go when not targeted.
- Chained Slash Dash can be cancelled by jumping or rolling.
- Slash Dash can damage enemies across the Rift Plane.
- Damage is affected by
Ability Strength, the Melee Combo Counter, some mods, and certain weapon traits.
- Slash Dash gains 25% additional damage for each combo multiplier, up to a 3.75x damage multiplier at 12x combo, or 4.0x with
Venka Prime equipped at 13x combo. - The mod stats that affect Slash Dash include:
- Base damage buffs, such as
Pressure Point,
Steel Charge,
Arcane Fury, and
Melee Retaliation. - Physical damage mods such as
Jagged Edge.
- Elemental damage buffs such as
Molten Impact and
Melee Exposure. - Critical Chance buffs, such as
True Steel,
Blood Rush, and
Arcane Avenger.
- Slash Dash has 0% Critical Chance by default.
- Critical Damage buffs, such as
Organ Shatter and
Magus Aggress.
- Slash Dash has 1x Critical Damage by default.
- Status Chance mods, such as
Melee Prowess and
Weeping Wounds.
- Slash Dash has 0% Status Chance by default.
- Combo Count mods, such as
True Punishment.
- Base damage buffs, such as
- Weapon specific traits that affect Slash Dash include:
- Incarnon Evolution stat buffs.
- Progenitor damage bonuses on Kuva (Variant) and Tenet weapons.
Dorrclave's Rising Vendetta buff.
Ekhein's Heavy Insight buff.
Lesion's Frenzy buff.- Excalibur's Swordsmanship passive.
- Requires a longsword, dual sword, rapier, or nikana be equipped.
- Scindo Manticore Skin's damage bonus.
- Slash Dash is not affected by:
- The equipped melee weapon's stats
- Faction Damage Mods
- Unique mod effects, such
Shattering Impact,
Healing Return,
Energy Channel,
Vulcan Blitz, and
Power Throw.
Condition Overload.
- Slash Dash's cone length is not affected by melee range mods (e.g.,
Reach). - While
Exalted Blade is active, Slash Dash will be affected by mods on
Exalted Blade instead of the regular melee.
- Slash Dash's damage composition is not affected by
Chromatic Blade.
- Slash Dash's damage composition is not affected by
- Slash Dash gains 25% additional damage for each combo multiplier, up to a 3.75x damage multiplier at 12x combo, or 4.0x with
- Ability Synergy:
- When
Exalted Blade is active, Slash Dash gains the following benefits:
- Slash Dash will receive a 10% bonus to its base damage from Excalibur's passive as
Exalted Blade is considered a longsword. - Slash Dash hits will add to Exalted Blade's Melee Combo Counter.
Exalted Blade will release an energy wave when an enemy is hit by Slash Dash.
- The waves behave identically to those from normal swings of
Exalted Blade.
- The waves behave identically to those from normal swings of
- Slash Dash will receive a 10% bonus to its base damage from Excalibur's passive as
- When
Augment

- Main article: Purging Slash
Purging Slash is a PvE and Conclave Warframe Augment Mod for
Excalibur's
Slash Dash that removes allies' debuffs and restores their shields when Slash Dashed into.

- Main article: Surging Dash
Surging Dash is a Warframe Augment Mod for
Excalibur, allowing each enemy hit by
Slash Dash to add to the Warframe's Melee Combo Counter.
Tips & Tricks
- Slash Dash will hit through a Grineer Shield Lancer's Shield.
- Slash Dash will launch the player in most of the crosshair directions, except for straight upward. Instead it will launch the player in a 60% degree angle forward.
- Useful traversal tool that can launch player quite high in the air and greatly increase the aerial momentum, as long as the player is holding the Aim Glide button while casting and hasn't ran out of Air Glide Time.
- With high Ability Range and not aiming at enemies, players can launch themselves very high into the air and travel with very high velocity and long distance.
- Can be used to pass through Corpus laser doors mostly unharmed.
- Perfect for medium-distance traveling and quickly closing in on distant enemies. Consequetive use of the ability allows the user to quickly traverse the maps, similar to Tail Wind or Mach Rush.
- With the proper mods this is one of the most damage-efficient AoE abilities in the game, doing massive damage to multiple targets for very little cost.
- Invulnerability allows players to deal with enemies by repeatedly casting Slash Dash without fear of damage from enemies or status procs during the animation. However, being that there is no invulnerability overlap between the end of the first cast and the beginning of the second cast, there is a small window for Excalibur to receive damage.
- Casting Slash Dash while Exalted Blade is active will allow players to increase the amount of damage they deal and hit a larger amount of enemies without having to build for range.
- Pressing the melee button or jump button at any time during the targeted Slash Dash cast will cancel the rest of ability's targets and summon your melee weapon instantly.
- Effective for canceling out of the recovery animation for heavy and slam attacks. The ability to then cancel out of the Slash Dash with another attack can lead to large speed increases in combat.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs
- It is possible to get stuck on an enemy during the duration of the ability, and in most cases the enemy will not take damage.


