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Slash Dash Dash between enemies while slashing with the Exalted Blade. Introduced in Vanilla (2012-10-25) |
Strength:100 / 125 / 200 / 250 ( Slash damage) | |
Duration:N/A | |||
Range:6 / 8 / 10 / 12 m (range) ? / ? / ? / 7 m (chain range) |
Info
- Excalibur expends 25 Energy to dash forward 6 / 8 / 10 / 12 meters to cut enemies down with his Exalted Blade, automatically chaining to additional enemies within ? / ? / ? / 7 meters. Each strike inflicts 100 / 125 / 200 / 250 Slash damage with a guaranteed Slash proc and Knockdown.
- Slash Dash is affected by Aim Glide.
- Slash Dash is affected by momentum, but will not change momentum outside of its animation. Thus, whichever way you were going before you cast Slash Dash you will continue to go unless stopped, by other means, at same speed. This will affect how far your Slash Dash will go when not targeted.
- Chained Slash Dash can be cancelled by jumping or rolling.
- Damage is affected by Ability Strength, the Melee Combo Counter and some mods.
- Slash Dash gains 25% additional damage for each combo multiplier, up to a 3.75x damage multiplier at 12x combo, or 4.0x with Venka Prime equipped at 13x combo.
- The mod stats that affect Slash Dash include:
- damage (e.g., Steel Charge)
- physical (e.g., Jagged Edge)
- elemental (e.g., Molten Impact)
- weapon augments (e.g., Justice Blades)
- The Scindo Manticore Skin's damage bonus applies to the ability.
- If the player has a longsword, dual sword, rapier, or nikana equipped, Slash Dash receives a 10% bonus to its base damage from Excalibur's Swordsmanship passive.
- With a maxed Pressure Point, Shocking Touch and Intensify, a rank-3 Slash Dash will deal
Base Damage × (1 + Damage Mods) × (1 + Elemental Mod) × (1 + Strength Mods) =
250 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1,358.5 damage. - Slash Dash is not affected by the equipped melee weapon's stats and innate effects, Faction Damage Mods, class-specific mods, Condition Overload, or Acolyte Mods.
- The only exceptions to this rule are:
- Venka Prime's modified Melee Combo Counter.
- The only exceptions to this rule are:
- Mods equipped on Exalted Blade do not affect Slash Dash unless it is active.
- Slash Dash's damage composition is not affected by Chromatic Blade.
- Slash Dash's cone length is not affected by melee range mods (e.g., Reach).
- Every instance of damage adds to the Melee Combo Counter regardless of the amount of enemies hit or if Excalibur physically made contact with the target.
- Excalibur has Health invulnerability to damage during Slash Dash. Shields will still take damage and Energy Draining affects can still be applied to Excalibur, such as from Ancient Disruptors.
- Airborne enemies, such as Hellions and Ospreys, can also be targeted, but are still difficult for Slash Dash to traverse to unless the aim button is held for Aim Glide physics to take effect.
- If there are no enemies within its targeting area, Slash Dash will make Excalibur dash forward in the direction of aim, allowing it to be used as a mobility aid when reaching high places.
- Can be used to pass through Laser Barriers unharmed in most cases.
- Can be used while jumping, sliding, forward flipping, wall running or clinging to a wall.
- Slash Dash can damage enemies across the Rift Plane.
- Slash Dash is affected by and can trigger Warframe Arcanes.
- Arcane Blade Charger and Arcane Fury affect both the initial hit and the bleed proc damage of Slash Dash.
- Slash dash is affected by Melee Arcanes.
- Melee Retaliation increases both the initial hit and the bleed proc damage of Slash Dash.
- Ability Synergy:
- When Exalted Blade is active, Slash Dash gains the following benefits:
- Slash Dash will receive a 10% bonus to its base damage from Excalibur's passive as Exalted Blade is considered a longsword.
- Slash Dash hits will add to Exalted Blade's Melee Combo Counter.
- Exalted Blade will release an energy wave when an enemy is hit by Slash Dash.
- The waves behave identically to those from normal swings of Exalted Blade.
- When Exalted Blade is active, Slash Dash gains the following benefits:
Augment
- Main article: Purging Slash
Purging Slash is a PvE and Conclave Warframe Augment Mod for Excalibur's Slash Dash that removes allies' debuffs and restores their shields when Slash Dashed into.
- Main article: Surging Dash
Surging Dash is a Warframe Augment Mod for Excalibur, allowing each enemy hit by Slash Dash to add to the Warframe's Melee Combo Counter.
Surging DashTips & Tricks
- Slash Dash will hit through a Grineer Shield Lancer's Shield.
- With high Ability Range and not aiming at enemies, players can launch themselves into the air, travel with high velocity and long distance.
- Can be used to pass through Corpus laser doors mostly unharmed.
- Perfect for medium-distance traveling.
- With the proper mods this is one of the most damage-efficient AoE abilities in the game, doing massive damage to multiple targets for very little cost.
- Invulnerability allows players to deal with enemies by repeatedly casting Slash Dash without fear of damage from enemies or status procs during the animation. However, being that there is no invulnerability overlap between the end of the first cast and the beginning of the second cast, there is a small window for Excalibur to receive damage.
- Casting Slash Dash while Exalted Blade is active will allow players to increase the amount of damage they deal and hit a larger amount of enemies without having to build for range.
- Pressing the melee button at any time during the targeted Slash Dash cast will cancel the rest of ability's targets and summon your melee weapon instantly.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs
- It is possible to get stuck on an enemy during the duration of the ability, and in most cases the enemy will not take damage.