Skull Shots is a PvE and Conclave Viper mod that increases Ammo Efficiency for up to 2 seconds on headshots.
Stats[]
The duration value in the in-game description is rounded to the nearest integer and is inaccurate as a result.
Rank | Ammo Efficiency | Duration | Cost |
---|---|---|---|
0 | +25% | 0.5s | 10 |
1 | +50% | 1.0s | 11 |
2 | +75% | 1.5s | 12 |
3 | +100% | 2.0s | 13 |
Acquisition[]
- This augment may be rewarded after a Conclave match, regardless if the player wins or loses the match in question.
- Beginning in Series 3, this augment can be purchased as a Nightwave Cred Offering for
20 .
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Annihilation | Annihilation (Conclave) | A | 2.48% | 1 | 0.0248 | |
Cephalon Capture | Cephalon Capture (Conclave) | A | 2.48% | 1 | 0.0248 | |
Lunaro | Lunaro (Conclave) | A | 2.48% | 1 | 0.0248 | |
Team Annihilation | Team Annihilation (Conclave) | A | 2.48% | 1 | 0.0248 |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Can also be equipped on the
Viper Wraith.
- The duration for Skull Shots cannot be refreshed while Skull Shots is active.
Patch History[]
Update 27.4 (2020-05-01)
- Conclave Mods Converted to PVE:
The following Conclave Mods have been converted/balanced to PvE Mods! If you already own these Mods they will automatically be available in your Arsenal. You can still obtain these Mods via Conclave, but will also be added to Nightwave Series 3: Glassmaker Cred Offerings.
- Skull Shots (Viper): On Headshots: +100% Ammo Efficiency for 2s.
See Also[]
Brain Storm, a similar mod for the Grakata.
Ammo Mods | |
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Sentinels | ![]() |
Reserve Ammo | ![]() ![]() ![]() |
Magazine Capacity | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ammo Mutation | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ammo Pickup | ![]() ![]() ![]() ![]() ![]() |
Ammo Efficiency | ![]() ![]() |
Ammo Refund | ![]() ![]() |
PvP | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)