Skold Crewships are Grineer troop transport ships in Empyrean missions, largely identical to the standard Gokstad Crewship but with the addition of shields that protect it from most threats. They are currently only found in the Veil Proxima.
Tactics[]
Skold Crewships are a modified version of the Exo Gokstad Crewship. They feature the same armaments, armor, and abilities, but are protected by an impregnable energy shield when they first appear. The shield protects the Crewship not only from damage, but also from any Tenno boarding attempts, though the three shield generators attached to the engines are vulnerable to damage.
Notes[]
- Exo Crewships are capable of deploying a healing bubble that quickly regenerates the health of nearby fighters, even if players are commandeering it.
- The bubble homes in on a selected ally, and expands once it reaches its target. Note that both the initial bubble projectile and the final bubble field will fully block Forward Artillery shots. Much like a Nullifier bubble the healing bubble can be shot, shrinking it down and even destroying it once it receives enough damage.
- Any Tenno inside a Crewship when it explodes are merely ejected into space in Archwing mode.
- If the Crewship's health reaches 0 from Arch-guns or Railjack turrets, it will not be immediately defeated. The ship will be temporarily disabled for several seconds, then begin regenerating its health.
- However, if the Crewship's reactor is destroyed and then the ship reaches 0 health, it will immediately explode.
- At Fighter level 30-33 onwards, the Crewship's reactor will be protected by a shield, making it impervious to damage until players disable it by Hacking the nearby console.
- If the Crewship reaches 0 health while commandeered by a Tenno, the reactor meltdown sequence will occur.
- The Crewship has three turrets: one monitored by the Gokstad Pilot (the equivalent "Skold Pilot" does not yet exist), and two manned by Elite Lancer's on the ship's right and below deck.
- All Grineer inside an Exo Skold Crewship will be of the Kosma variety rather than Exo.
Tips[]
- Most of the tips that apply to the regular Crewship also apply to the Skold Crewship. The following tips are in regards to the Skold Crewship's shields;
- The Tycho Seeker is an ideal weapon to use against the Skold Crewship, as its damage and blast radius are enough to destroy all three shield generators with a single missile, making it vulnerable to standard Crewship strategies afterwards.
- If you're planning on dealing with the shields via Archwing, keep in mind that the Skold Crewship is just as heavily armed as its vanilla counterparts and can easily kill an unprepared player.
Trivia[]
- Skold is Scandinavian for "shield".
Patch History[]
Update 33.0 (2023-04-26)
- Fixed a shadow issue in the Grineer Crew Ship.
Update 32.1 (2022-11-02)
- Fixed crash when boarding Crewships in Railjack missions.
Update 31.1 (2022-02-09)
- Fixed Grineer Exo Skold Crewships being manned by Kosma troops instead of Exo troops.
Hotfix 31.0.6 (2022-01-04)
- Fixed seeing white explosion FX when a Crewship explodes in Railjack.
Update 30.7 (2021-09-08)
- Fixed Grineer Crewship gunner HUD reticle appearing stretched.
Update 30.2 (2021-05-12)
- Fixed early Crewship meltdown not swapping the player inside back to their Warframe before booting them to space, which could result in a slew of issues when punted out as the Operator.
Hotfix 30.1.1 (2021-05-05)
- Fixed getting put back into the Crewship after being punted to space due to the Crewships meltdown.
- Fixed a script error that could occur when a Crewship is destroyed right as a player Archwing Slingshots into it.
- Fixed a script error when a Crewship was destroyed.
Hotfix 29.5.9 (2020-12-15)
- Fixed Grineer Crewship explosion FX appearing blocky when destroyed in Railjack missions. This also fixes an unnecessary texture loading in.
Hotfix 27.4.2 (2020-05-04)
- Fixed killing Crewship Engines not affecting crew count before the ship has been boarded.
- Fixed a crash associated with Crewships.
Update 27.4 (2020-05-01)
- Destroying all engines on a Crewship now disables weapons.
- Destroying all engines on a Crewship kills half the crew on board.
- Fixes towards an inescapable black screen if you were inside a Crewship as the Operator when it exploded.
- Fixed Client's inability to destroy a Grineer Crewship with the Forward Artillery if the Crewship was near disabled.
- More fixes towards players finding themselves in all kinds of brokenness when using Archwing Slingshot on a Crewship that had just been destroyed.
- Fixed fighter/Crewship objective markers reappearing after migration when they had already been completed.
- Fixed meltdown projector showing for players that are still inside the Crewship.
Hotfix 27.3.8 (2020-04-02)
- Performance improvements towards Grineer Crewships when their engines explode.
Update 27.2 (2020-03-05)
- Introduced.
See Also[]
- Gokstad Crewship, the normal counterpart.
- Crewship, the Corpus counterpart.