(Skana Prime is just 10% crit chance) Tag: sourceedit |
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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
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+ | {{WeaponInfoboxAutomatic |
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+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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+ | |name = |
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+ | <!-- |
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− | {{WeaponInfoboxU11 |
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+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
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− | | name = Skana |
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+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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− | | image = DESkana.png |
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− | | mastery level = 0 |
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− | | slot = Melee |
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− | | type = Sword |
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− | | projectile speed = |
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− | | stat proc = 10.0 |
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− | | introduced = [[Closed beta updates#Vanilla|Vanilla]] |
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+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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− | | physical damage = 35 |
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+ | --> |
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− | | impact damage = 5.25 |
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+ | <!--Statistics--> |
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− | | puncture damage = 5.25 |
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+ | |image = |
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− | | slash damage = 24.5 |
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+ | |mastery level = |
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− | | elemental damage type = |
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+ | |slot = |
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− | | elemental damage = |
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+ | |type = |
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− | | crit chance = 5.0 |
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+ | |trigger = |
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− | | crit damage = 1.5 |
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− | | attack rate = 0.833 |
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+ | <!--Utility--> |
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− | | jump physical damage = 70.0 |
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+ | |ammo type = |
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− | | jump impact damage = |
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+ | |flight speed = |
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− | | jump puncture damage = |
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+ | |range = |
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− | | jump slash damage = |
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+ | |noise level = |
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− | | jump elemental damage type = |
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+ | |fire rate = |
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− | | jump elemental damage = |
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+ | |spool = |
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+ | |accuracy = |
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+ | |magazine = |
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+ | |max ammo = |
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+ | |reload = |
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+ | |zoom = |
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+ | |combo reset = |
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+ | |combo min = |
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+ | |finisher damage = |
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+ | |disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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+ | |block angle = |
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+ | |follow through = |
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+ | <!--Normal Attacks--> |
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− | | slam physical damage = 25.0 |
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− | | |
+ | |normal impact = |
− | | |
+ | |normal puncture = |
− | | |
+ | |normal slash = |
+ | |normal element = |
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− | | slam elemental damage type = |
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− | | |
+ | |normal damage = |
+ | |normal pellet count = |
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− | | slam radius = 5.0 |
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+ | |normal burst count = |
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+ | |normal critical chance = |
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+ | |normal critical damage = |
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+ | |normal status chance = |
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+ | |normal punchthrough = |
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+ | |normal radius = |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | <!--Charge Attacks--> |
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− | | slide physical damage = 75.0 |
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− | | |
+ | |charge impact = |
− | | |
+ | |charge puncture = |
− | | |
+ | |charge slash = |
+ | |charge element = |
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− | | slide elemental damage type = |
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− | | |
+ | |charge damage = |
+ | |charge time = |
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− | | slide crit chance = 5.0 |
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+ | |charge pellet count = |
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+ | |charge burst count = |
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+ | |charge critical chance = |
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+ | |charge critical damage = |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | <!--Area Attacks--> |
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− | | wall physical damage = 140.0 |
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− | | |
+ | |area impact = |
− | | |
+ | |area puncture = |
− | | |
+ | |area slash = |
+ | |area element = |
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− | | wall elemental damage type = |
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− | | |
+ | |area damage = |
+ | |area pellet count = |
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− | | wall crit chance = |
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+ | |area critical chance = |
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− | | wall crit damage = |
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+ | |area critical damage = |
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+ | |area status chance = |
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+ | |area radius = |
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+ | |area duration = |
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+ | |area falloff = |
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+ | |area ammo cost = |
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+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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− | | finisher damage = |
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+ | |secondaryarea impact = |
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− | | max targets = 1.0 |
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+ | |secondaryarea puncture = |
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− | | cleave radius = 0.25 |
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+ | |secondaryarea slash = |
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− | | conclave = 10 |
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+ | |secondaryarea element = |
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− | | polarities = |
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+ | |secondaryarea damage = |
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− | | stancemod = [[Crimson Dervish]]<br>[[Iron Phoenix]]<br>[[Vengeful Revenant]]<br>[[Rising Steel]] (PvP only) |
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+ | |secondaryarea pellet count = |
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− | | stance = {{Icon|Pol|V}} |
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+ | |secondaryarea critical chance = |
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− | | notes = |
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+ | |secondaryarea critical damage = |
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+ | |secondaryarea status chance = |
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+ | |secondaryarea radius = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | |||
+ | <!--Secondary Attacks--> |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Slam Melee Attacks--> |
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+ | |slam attack = |
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+ | |slam radial damage = |
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+ | |slam radius = |
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+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slide attack = |
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+ | |wall attack = |
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+ | |||
+ | <!--Miscellaneous--> |
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+ | |syndicate effect = |
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+ | |augments = |
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+ | |polarities = |
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+ | |exilus polarity = |
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+ | |stance polarity = |
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+ | |users = |
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+ | |introduced = |
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}} |
}} |
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− | {{Codex|Before all other weapons, Tenno master the Skana. This simple blade becomes immensely powerful in the hands of a master. |
+ | {{Codex|Before all other weapons, Tenno master the Skana. This simple blade becomes immensely powerful in the hands of a master. For Tenno, it is the foundation of their fighting style and a pillar of their culture.}} |
− | The '''Skana''' is |
+ | The '''Skana''' is a standard issue sword for new [[Tenno]] recruits. |
Can be sold for {{cc|5,000}}. |
Can be sold for {{cc|5,000}}. |
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+ | {{BuildAutomatic|type=Weapon}} |
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− | {{BuildRequire |
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+ | |||
− | |buildcredits= 15,000 |
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+ | ==Acquisition== |
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− | |build1= Salvage |
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+ | During the [[Vor's Prize]] tutorial prologue, the Skana is one of two melee weapons offered to the player, the other being the {{Weapon|MK1-Bo}}. |
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− | |build1amount=750 |
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+ | |||
− | |build2= Plastids |
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+ | The blueprint can also be purchased from the [[Market]] for {{cc|15,000}}. |
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− | |build2amount=500 |
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− | |build3= Alloy Plate |
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− | |build3amount=1,100 |
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− | |build4= Morphics |
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− | |build4amount=3 |
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− | |buildtime=12 |
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− | |buildrush=35 |
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− | |blueprint=15,000 |
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− | |market=150 |
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− | }} |
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==Characteristics== |
==Characteristics== |
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'''Advantages:''' |
'''Advantages:''' |
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− | *High {{Icon|Proc|Slash|text}} damage – effective against [[ |
+ | *High {{Icon|Proc|Slash|text}} damage – effective against [[health]]. |
+ | *Good [[status chance]]. |
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− | *Can use the Skana-exclusive [[Bright Purity]] mod. |
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+ | *Can use the Skana-exclusive {{M|Bright Purity}} mod. |
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− | *Stance slot has {{Icon|Pol|V}} polarity, matches [[Crimson Dervish]] and [[Vengeful Revenant]] stances. |
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+ | *Stance slot has {{Icon|Pol|V}} polarity, matches {{M|Crimson Dervish}}, {{M|Swooping Falcon}} and {{M|Vengeful Revenant}} stances. |
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− | *Slam attack ragdolls enemies. |
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'''Disadvantages:''' |
'''Disadvantages:''' |
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+ | *Tied with {{Weapon|Jaw Sword}} for the second lowest damage of all swords, after {{Weapon|Cronus}}. |
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− | *Low base damage. |
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+ | **Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} – less effective against [[shield]]s and [[armor]]. |
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− | *Low critical chance. |
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+ | *Very low [[critical chance]]. |
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− | '''Comparisons:''' |
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+ | *Low [[critical multiplier]]. |
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− | * Compared to [[Prisma Skana]]: |
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+ | *Slow [[attack speed]]. |
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− | ** Lower critical chance (5.0% vs. 20.0%). |
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− | ** Lower critical damage (1.5x vs. 2.0x). |
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− | ** Slower attack speed (0.833 vs. 1.0). |
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+ | {{WeaponComparison|Prisma Skana}} |
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− | * Compared to [[Skana Prime]]: |
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+ | {{WeaponComparison|Skana Prime|header=n}} |
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− | ** Lower base damage (35 vs. 42) |
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− | *** Lower {{Icon|Proc|Impact|text}} damage (5.25 vs. 6.3) |
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− | *** Lower {{Icon|Proc|Puncture|text}} damage (5.25 vs. 6.3) |
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− | *** Lower {{Icon|Proc|Slash|text}} damage (24.5 vs. 29.4) |
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− | |||
− | * Lower critical chance (5.0% vs. 10%) |
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− | * Slower attack speed (0.833 vs. 1.0) |
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{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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==Notes== |
==Notes== |
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− | *Prior to {{ver|17}}, the Skana was used by [[Tyl Regor]], the final boss of [[Uranus]]. |
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*Of all the starter weapons available during the Vor's Prize Quest, the Skana is the only one that cannot be bought with [[Credits]], but instead has to be built with a blueprint acquired through the market. |
*Of all the starter weapons available during the Vor's Prize Quest, the Skana is the only one that cannot be bought with [[Credits]], but instead has to be built with a blueprint acquired through the market. |
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+ | *The Skana is not required to craft the {{Weapon|Dual Skana}}. |
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==Trivia== |
==Trivia== |
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− | *The Skana was the very first Melee weapon available to new players prior to {{ver|14}}. |
+ | *The Skana was the very first Melee weapon available to new players prior to {{ver|14}}. |
− | * |
+ | *The Skana resembles the Russian [[:wikipedia:Shashka|Shashka]], mirroring the curve of the blade and lack of crossguard. |
+ | *Prior to {{ver|17}}, the Skana was used by [[Tyl Regor]], the final boss of [[Uranus]], before being replaced by the {{Weapon|Ack & Brunt}}. |
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− | **The Skana more accurately resembles the Russian [[:wikipedia:Shashka|Shashka]], mirroring the curve of the blade and lack of crossguard. |
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==Media== |
==Media== |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|26}} |
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+ | *Damage increased from 35 to 120. |
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+ | *Range increased from 1 to 2.5. |
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+ | *Status Chance increased from 10% to 16%. |
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+ | *Slam Attack increased from 70 to 360. |
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+ | *Slide Attack increased from 75 to 120. |
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+ | *Parry Angle set to 55. |
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+ | |||
+ | {{ver|20.5}} |
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+ | *TennoGen Arit skin added for Skana series. |
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+ | |||
{{ver|19.10}} |
{{ver|19.10}} |
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*Skana model reworked. |
*Skana model reworked. |
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+ | **Kintsugi and Nocturne skins added. |
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+ | |||
+ | {{ver|18.5}} |
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+ | *Skana Conclave skin added. |
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+ | |||
+ | {{ver|17.9}} |
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+ | *Day of the Dead skin added. |
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+ | |||
+ | {{ver|17.2}} |
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+ | *Skana damage has been increased in Conclave. |
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+ | |||
+ | {{ver|16.5}} |
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+ | *Skana series damage increased in Conclave. |
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+ | |||
+ | {{ver|16.1.3}} |
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+ | *Fixed Skana not sitting properly in the player's fist. |
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+ | |||
+ | {{ver|7.11}} |
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+ | *Market price changed to {{pc|150}}. |
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− | {{ver| |
+ | {{ver|Vanilla}} |
+ | *Introduced. |
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− | *Item introduced with game release. |
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}} |
}} |
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+ | {{ver/Lu|26}} |
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− | ==See also== |
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+ | |||
− | *[[Dual Skana]], the dual version. |
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+ | ==See Also== |
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− | *[[Skana Prime]], the prime version of the Skana. |
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− | * |
+ | *{{Weapon|Dual Skana}}, the dual version. |
+ | *{{Weapon|Skana Prime}}, the prime version. |
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− | *[[Cronus]], the direct upgrade equivalent to the Skana. |
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+ | *{{Weapon|Prisma Skana}}, the Void Trader version, sold by [[Baro Ki'Teer]]. |
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− | *[[Bright Purity]], a Skana exclusive [[Syndicate]] mod. |
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+ | *{{Weapon|Cronus}}, the direct upgrade equivalent to the Skana. |
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+ | *{{M|Bright Purity}}, a Skana exclusive [[Syndicate]] mod. |
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+ | *{{Weapon|Braton}}, an assault rifle that shares the same theme. |
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+ | *{{Weapon|Lato}}, a pistol that shares the same theme. |
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{{WeaponNav}} |
{{WeaponNav}} |
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+ | __NOTOC__ |
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[[de:Skana]] |
[[de:Skana]] |
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+ | [[es:Skana]] |
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[[fr:Skana]] |
[[fr:Skana]] |
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− | __NOTOC__ |
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[[Category:Sword]] |
[[Category:Sword]] |
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[[Category:Tenno]] |
[[Category:Tenno]] |
Revision as of 12:50, 9 December 2019
The Skana is a standard issue sword for new Tenno recruits.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
750 |
500 |
1,100 |
3 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 150 | Blueprints Price:15,000 |
Acquisition
During the Vor's Prize tutorial prologue, the Skana is one of two melee weapons offered to the player, the other being the MK1-Bo.
The blueprint can also be purchased from the Market for 15,000.
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against health.
- Good status chance.
- Can use the Skana-exclusive Bright Purity mod.
- Stance slot has Script error: The function "Pol" does not exist. polarity, matches Crimson Dervish, Swooping Falcon and Vengeful Revenant stances.
Disadvantages:
- Tied with Jaw Sword for the second lowest damage of all swords, after Cronus.
- Very low critical chance.
- Low critical multiplier.
- Slow attack speed.
Comparisons:
- Skana (Normal Attack), compared to Prisma Skana (Normal Attack):
- Lower base damage (120.00 vs. 170.00)
- Lower total damage (120 vs. 170)
- Lower base critical chance (5.00% vs. 28.00%)
- Lower base critical multiplier (1.50x vs. 2.20x)
- Lower attack speed (0.83x animation speed vs. 1.00x animation speed)
- Lower Mastery Rank required (0 vs. 8)
- Higher disposition (●●●●○ (1.30x) vs. ●●●●○ (1.20x))
- Skana (Normal Attack), compared to Skana Prime (Normal Attack):
- Lower base damage (120.00 vs. 210.00)
- Lower total damage (120 vs. 210)
- Lower base critical chance (5.00% vs. 26.00%)
- Lower base critical multiplier (1.50x vs. 2.60x)
- Lower base status chance (16.00% vs. 26.00%)
- Lower attack speed (0.83x animation speed vs. 1.00x animation speed)
- Higher Block Angle (55° vs. 50°)
- Lower Mastery Rank required (0 vs. 12)
- Higher disposition (●●●●○ (1.30x) vs. ●●●●○ (1.20x))
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
Notes
- Of all the starter weapons available during the Vor's Prize Quest, the Skana is the only one that cannot be bought with Credits, but instead has to be built with a blueprint acquired through the market.
- The Skana is not required to craft the Dual Skana.
Trivia
- The Skana was the very first Melee weapon available to new players prior to Update 14.0 (2014-07-18).
- The Skana resembles the Russian Shashka, mirroring the curve of the blade and lack of crossguard.
- Prior to Update 17.0 (2015-07-31), the Skana was used by Tyl Regor, the final boss of Uranus, before being replaced by the Ack & Brunt.
Media
Skana Skins
Patch History
Update 26.0 (2019-10-31)
- Damage increased from 35 to 120.
- Range increased from 1 to 2.5.
- Status Chance increased from 10% to 16%.
- Slam Attack increased from 70 to 360.
- Slide Attack increased from 75 to 120.
- Parry Angle set to 55.
Update 20.5 (2017-05-17)
- TennoGen Arit skin added for Skana series.
Update 19.10 (2017-02-09)
- Skana model reworked.
- Kintsugi and Nocturne skins added.
Update 18.5 (2016-03-04)
- Skana Conclave skin added.
Update 17.9 (2015-10-28)
- Day of the Dead skin added.
Update 17.2 (2015-08-19)
- Skana damage has been increased in Conclave.
Update 16.5 (2015-05-12)
- Skana series damage increased in Conclave.
Hotfix 16.1.3 (2015-03-26)
- Fixed Skana not sitting properly in the player's fist.
Update 7.11 (2013-05-17)
Vanilla (2012-10-25)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also
- Dual Skana, the dual version.
- Skana Prime, the prime version.
- Prisma Skana, the Void Trader version, sold by Baro Ki'Teer.
- Cronus, the direct upgrade equivalent to the Skana.
- Bright Purity, a Skana exclusive Syndicate mod.
- Braton, an assault rifle that shares the same theme.
- Lato, a pistol that shares the same theme.