Sinister Reach is a primary weapon mod that increases the beam length of continuous weapons.
Contents
Stats[]
Rank | Range | Cost |
---|---|---|
0 | +3m | 2 |
1 | +6m | 3 |
2 | +9m | 4 |
3 | +12m | 5 |
Notes[]
- Sinister Reach only benefits continuous weapons which fire fixed-range hitscan beams or cones, these include:
Amprex
- Only affects Amprex's initial beam, does not affect beam chains between targets.
Convectrix
Flux Rifle
Glaxion (
Vandal)
Ignis (
Wraith)
Phage
Quanta (
Vandal)
Synapse
Panthera (
Prime)
- Only affects Panthera's Alt-fire.
Phantasma
- Only affects Phantasma's primary fire.
- Primary Kitguns using Gaze chamber.
Patch History[]
Update 30.5 (2021-07-06)
Ruinous Extension and Sinister Reach are now slottable in the Exilus slot and their text changed from "+X Range" to "+X Beam Length"
Why: While we are in the revision process for all things Mods, some well reasoned suggestions made it aboard!
Update 22.14 (2018-03-01)
- General Beam Weapon Changes and Fixes: Weapon Range Mods (like Sinister Reach) no longer affect the distance of chains for chainable Beam weapons (like the Amprex). Main Beam distance is still affected by them.
Update 15.9 (2015-01-08)
- Fixed the Sinister Reach Mod incorrectly saying it can be used on ‘any’ weapon, not just ‘primary’ weapons.
Update 15.0 (2014-10-24)
- Introduced.
Media[]
See Also[]
Ruinous Extension, the secondary version.
Reach, the melee version.