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Add more information about Steel Path modifier selector as per U33.5

The Simulacrum is an artificial arena created by Cephalon Simaris that allows players to create multiple Mimeographs of enemies that the player had completed their Codex research on. Currently only the Mimeographs of normal enemies except Bosses and most Characters can be created.

The entrance of the Simulacrum is located on the left of the Sanctuary's entrance. Players must acquire a Simulacrum Access Key with ReputationLarge 50,000 to gain access to the arena.

Types[]

There are two Simulacrums to enter:

Mechanics[]

The maximum capacity of the number of Mimeographs that can be generated is set at 20. Enemy level can be set by the player, up to 5x their Mastery Rank plus 30. Although one can only generate 20 Mimeographs at one time, enemies with spawning capabilities such as Brood Mothers or Drahk Masters can create subsequent Mimeographs while engaged.

Simulacrum1

An overview of The Citadel Simulacrum as of Update 18.0 (2015-12-03)

Simulacrum2

Behind the Simulacrum where the Arsenal can be accessed

Simulacrumdeath

Dying in the Simulacrum, notice that there is no option to revive or abort

The location is in an open space area with white walls and pillars, similar to the ones in Mastery Rank tests. One of the rectangular pillars is a spawn stage where the player can interact with the console on top of it to create Mimeographs. There are also various Pickups dispensers including Energy Orb, Health Orb and Ammo on top of the stage which regenerates rapidly when consumed.

Once the Mimeographs are generated upon player request, they will begin engaging the player, though some enemies with limited engagement range will remain idle until the player jumps off the stage. Falling off the Simulacrum area will lead to an instant respawn to the last valid location. Since there is no way to "complete" the session, the player must leave the session by accessing the Main Menu via Esc . Hence, any progress such as Affinity (enemies do not give Affinity here upon defeat) and Standing gain will not remain after the simulation. Various components and items will drop similar to the Orokin Void but, with the exception of Credits, will not be retained after exiting the Simulacrum.

If the player dies, they will simply respawn at the normal spawn point and will not be given the choice of using revives or aborting the mission. As of Update 21.0 (2017-06-29), the Simulacrum is capable of multiplayer of up to 4 players in one instance.

Gear items will be limited until the player goes back to the arsenal, where they will be refilled to the player's current amount. Specters will always spawn at level 1, regardless of the level of enemies on the field or if there are not.

Patch History[]

Update 33.5 (2023-06-21)

  • Added “The Steel Path” option to the Simulacrum enemy settings. When enabled, enemies will have an additional +250% Health, Armor, and Shields.

Hotfix 21.0.9 (2017-07-17)

  • Fixed Operator Void Beam not using Energy properly in the Simulacrum.
  • Fixed using the Arsenal as Client causing permanent invincibility in the Simulacrum.

Hotfix 21.0.7 (2017-07-13)

  • Added a functional Arsenal in Captura via the pause menu. You can also access this menu Arsenal in the Simulacrum.
  • Fixed being unable to spawn Eximus units in the Simulacrum.

Hotfix 21.0.5 (2017-07-06)

  • Fixed Companions in the Simulacrum sometimes dying upon entering the Arsenal.
  • Fixed Companions floating slightly off the ground in the Simulacrum Arsenal.

Hotfix 21.0.3 (2017-06-30)

  • Fixed a script error in the Simulacrum when swapping from a Sentinel to a Companion.
  • Fixed a crash in the Simulacrum from Companions trying to use abilities.

Hotfix 21.0.2 (2017-06-29)

  • Fixed Eximus units spawning as normal variant in the Simulacrum.

Update 21.0 (2017-06-29)

Multiplayer Simulacrum is here!

For the moments where you wish you had a friend (or 3) with you in the Simulacrum to test a build!

Additions
  • There is now a Sentient category in the Simulacrum!
  • Spawning enemies in the Simulacrum now prompts a message outlining what enemies were spawned and in what number. This message will also indicate who spawned them in Multiplayer Simulacrum sessions.
Fixes
  • Fixed the Simulacrum Arsenal always showing a fully grown Cyst on your Warframe.
  • Fixed the Arsenal camera getting displaced and stuck when killed by a projectile in the Simulacrum.
  • Fixed enemies in the Mastery Rank 12 test appearing without the Simulacrum texture and FX.
  • Fixed the "Mods" button showing up in Upgrade screen when in Simulacrum.
  • Fixed Tomb Guardians multiplying on death when force-killed in Simulacrum/Captura.
  • Fixed an issue with the enemy counter selection buttons in the Simulacrum that would cause you to get stuck in the UI.
  • Fixed Energy Conversion FX remaining active when accessing the Arsenal in the Simulacrum.
  • Fixed being unable to use weapons or abilities after entering the Simulacrum Arsenal with an Ability active.
  • Fixed Ability UI not showing proper abilities in the Simulacrum Arsenal after switching Warframes.

Update 16.0 (2015-03-19)

  • Introduced.


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