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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons|Prime|Prime|Prime}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons|Prime|Prime|Prime}}
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
+
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name = Silva & Aegis Prime
 
|name = Silva & Aegis Prime
 
 
<!--
 
<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
---!!!!!---INSTRUCTIONS---!!!!!---
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If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
 
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
 
-->
 
-->
<!--Statistics-->
 
|mastery level = 12
 
|trigger = <!--Utility-->
 
 
|melee range = 2.5
 
|melee range = 2.5
|combo duration = 5.0
 
 
|block angle = 70°
 
|block angle = 70°
  +
|follow through = 60%
|disposition = <!--Normal Attacks-->
 
|normal element type = {{Icon|Heat}}
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|normal element type = Heat
|normal damage = 318
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|normal damage = {{Icon|Proc|Heat}} 318.0
 
|normal critical chance = 25
 
|normal critical chance = 25
 
|normal status chance = 30
 
|normal status chance = 30
|normal ammo cost = <!--Charge Attacks-->
 
|charge ammo cost = <!--Area Attacks-->
 
|area ammo cost = <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
|secondaryarea falloff = <!--Secondary Attacks-->
 
|secondary ammo cost = <!--Throw Attacks (for Glaives)-->
 
|throw charge time = <!--Charged Throw Attacks (for Glaives)-->
 
|charged throw charge time = <!--Other Melee Attacks-->
 
 
|slam attack = 954.0
 
|slam attack = 954.0
 
|slam radial damage = 318.0
 
|slam radial damage = 318.0
|slam radius = 7.0
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|slam radius = 7.0 m
 
|heavy attack = 1,590.0
 
|heavy attack = 1,590.0
  +
|heavy attack windup = 0.7 s
 
|heavy slam attack = 1,272.0
 
|heavy slam attack = 1,272.0
 
|heavy slam radial damage = 1,272.0
 
|heavy slam radial damage = 1,272.0
|heavy slam radius = 8.0
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|heavy slam radius = 8.0 m
|slide attack = <!--Miscellaneous-->
+
|slide attack = {{Icon|Proc|Heat}} 318.0
|channel damage =
+
|wall attack =
|block resist =
 
|charge element =
 
|charge status chance =
 
|area element =
 
 
}}
 
}}
 
{{Codex|A perfectly crafted pairing, this mace and shield combination is sculpted for exhibition but balanced for the battlefield.}}
 
{{Codex|A perfectly crafted pairing, this mace and shield combination is sculpted for exhibition but balanced for the battlefield.}}
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{{WeaponComparison|Silva & Aegis|Silva & Aegis Prime}}
 
{{WeaponComparison|Silva & Aegis|Silva & Aegis Prime}}
 
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
   
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**Players can also use ({{M|Primed Fury|Primed}}) {{M|Fury}} to further increase the {{PAGENAME}}'s attack speed.
 
**Players can also use ({{M|Primed Fury|Primed}}) {{M|Fury}} to further increase the {{PAGENAME}}'s attack speed.
 
**The {{M|Final Harbinger}} stance's quick combos can offset the weapon's low attack speed.
 
**The {{M|Final Harbinger}} stance's quick combos can offset the weapon's low attack speed.
*Channeling while blocking will prevent players from taking too much damage while collecting stacks.
 
**Do note however that stacks are expended if an enemy melee attack is parried.
 
***Stacks expended while parrying do not increase the amount of damage reflected.
 
 
*([[Corrupted Bombard|Corrupted]]) [[Bombard]] rockets can add up to two stacks, allowing players to collect stacks faster.
 
*([[Corrupted Bombard|Corrupted]]) [[Bombard]] rockets can add up to two stacks, allowing players to collect stacks faster.
   
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==See Also==
 
==See Also==
*{{Weapon|Silva & Aegis}}, the original variants the Silva and Aegis Prime.
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*{{Weapon|Silva & Aegis}}, the original variant of this weapon.
   
 
{{WeaponNav}}
 
{{WeaponNav}}

Revision as of 10:38, 7 December 2019

AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Silva & Aegis Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Silva & Aegis Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

A perfectly crafted pairing, this mace and shield combination is sculpted for exhibition but balanced for the battlefield.

The Silva & Aegis Prime are the Prime counterparts to the Script error: The function "Proc" does not exist.-based sword and shield combo weapons, Silva&Aegis Silva & Aegis. Compared to its normal counterpart, the Silva & Aegis Prime boasts significantly higher damage and higher critical chance, critical multiplier, and status chance, but with significantly slower attack speed. Just like the Silva & Aegis, it receives bonus critical and status chance when blocking enemy attacks.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
GenericWeaponPrimeBlade
1
GenericWeaponPrimeGuard
1
GenericWeaponPrimeHilt
1
OrokinCell
10
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals Script error: The function "Proc" does not exist. damage.

Advantages:

Disadvantages:

  • Innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shields.
  • Slowest attack speed of all sword and shields.

Comparisons:

  • Silva&AegisPrime Silva & Aegis Prime (Normal Attack), compared to Silva&Aegis Silva & Aegis (Normal Attack):
Lotusiconsmall
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Notes

  • The Silva & Aegis Prime has the highest damage reduction on blocking of all melee weapons, capable of reducing 90% of incoming damage from the front.
  • When adding elemental mods for combination, this weapon's Script error: The function "Proc" does not exist. element is added last.

Tips

  • Using the Silva & Aegis Prime with Mod TT 20px Final Harbinger and Mod TT 20px Weeping Wounds allows players to quickly gather hits for the Combo Counter, rapidly boosting the Silva & Aegis Prime's already high status chance.
  • The high critical chance bonus granted by blocking allows the Silva & Aegis Prime to effectively use "Berserker" wasn't found in Module:Mods/data, greatly compensating for its low attack speed.
    • Players can also use (Mod TT 20px Primed) Mod TT 20px Fury to further increase the Silva & Aegis Prime's attack speed.
    • The Mod TT 20px Final Harbinger stance's quick combos can offset the weapon's low attack speed.
  • (Corrupted) Bombard rockets can add up to two stacks, allowing players to collect stacks faster.

Trivia

  • The Silva & Aegis Prime is the first of DE's Community Melee Weapons Contest designs, which are comprised of fan-submitted weapons, to receive a Prime version.
  • On Silva & Aegis Prime, Silva Prime is a mace, while on the non-prime variant, Silva is a flaming sword.
  • Silva & Aegis Prime was likely released with Oberon Prime, Fae King of the Forest, because Silvan means 'one who frequents glades and woods.'

Bugs

  • Due to how thin its shield is the Silva & Aegis will often clip into the arms of the Warframe wielding it. This is purely visual and has no effect on gameplay.

Media

Silva & Aegis Prime Skins

Edit

Patch History

Update 26.0 (2019-10-31)

  • Damage increased from 120 to 318.
  • Range increased from 1 to 2.5.
  • Status Chance increased from 25% to 30%.
  • Critical Chance increased from 15% to 25%.
  • Slam Attack increased from 240 to 954.
  • Slide Attack increased from 257 to 318.
  • Parry Angle set to 70.
AladVPortrait d
“Ah, have you come to make a donation to my newest 'enterprise'...?”
Patch history is needed. Click here for instructions.

Hotfix 20.6.2 (2017-05-30)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also