(Tooltip Revolution, replaced: Dual Heat Swords → {{Weapon|Dual Heat Swords}}, Heat Dagger → {{Weapon|Heat Dagger}}, Heat Sword → {{Weapon|Heat Sword}}, Silva & Aegis Prime → {{Weapon|Silva & Aegis Prime}}) |
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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
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{{WeaponInfoboxAutomatic |
{{WeaponInfoboxAutomatic |
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− | <!-- |
+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
|name = Silva & Aegis |
|name = Silva & Aegis |
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|combo min = |
|combo min = |
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|finisher damage = |
|finisher damage = |
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|disposition = |
|disposition = |
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+ | |combo duration = |
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+ | |follow through = |
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<!--Normal Attacks--> |
<!--Normal Attacks--> |
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|charged throw charge time = |
|charged throw charge time = |
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− | <!-- |
+ | <!--Slam Melee Attacks--> |
|slam attack = |
|slam attack = |
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|slam radius = |
|slam radius = |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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|slide attack = |
|slide attack = |
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− | | |
+ | |wall attack = |
<!--Miscellaneous--> |
<!--Miscellaneous--> |
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|augments = |
|augments = |
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|polarities = |
|polarities = |
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+ | |exilus polarity = |
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|stance polarity = |
|stance polarity = |
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|users = |
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{{Codex|This fiery sword and shield combination perfects the balance of Tenno offense and defense prowess. In the hands of a Master, even a defensive tool like a shield can be used as a weapon.}} |
{{Codex|This fiery sword and shield combination perfects the balance of Tenno offense and defense prowess. In the hands of a Master, even a defensive tool like a shield can be used as a weapon.}} |
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− | The '''Silva & Aegis''' is a {{Icon|Proc|Heat|Text}}-based sword and shield combo weapon introduced in {{ver|14}}, and is the first fan-designed weapon from DE's Community Melee Weapons contest to be added in-game |
+ | The '''Silva & Aegis''' is a {{Icon|Proc|Heat|Text}}-based sword and shield combo weapon introduced in {{ver|14}}, and is the first fan-designed weapon from DE's Community Melee Weapons contest to be added in-game. The weapon receives bonus critical and [[status chance]] when blocking enemy hits. |
This weapon can be sold for {{cc|5,000}}. |
This weapon can be sold for {{cc|5,000}}. |
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'''Advantages:''' |
'''Advantages:''' |
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− | *Innate {{Icon|Proc|Heat|Text}} damage – effective against [[Cloned Flesh]], [[Damage |
+ | *Innate {{Icon|Proc|Heat|Text}} damage – effective against [[Cloned Flesh]], [[Damage/Infested|Infested]] and [[Infested Flesh]]. |
*High [[status chance]]. |
*High [[status chance]]. |
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*Blocking attacks stores a charge that increases [[critical chance]] and [[status chance]] ''additively'' by '''15%''' to the next attack. Up to '''4''' charges can be stacked before being consumed. |
*Blocking attacks stores a charge that increases [[critical chance]] and [[status chance]] ''additively'' by '''15%''' to the next attack. Up to '''4''' charges can be stacked before being consumed. |
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*Shield bashes have a guaranteed {{Icon|Proc|Impact|Text}} proc. |
*Shield bashes have a guaranteed {{Icon|Proc|Impact|Text}} proc. |
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− | *Can use the Silva & Aegis |
+ | *Can use the Silva & Aegis-exclusive {{M|Avenging Truth}} mod. |
'''Disadvantages:''' |
'''Disadvantages:''' |
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− | *Lowest damage of all |
+ | *Lowest damage of all sword and shields. |
**Innate {{Icon|Proc|Heat|Text}} damage – less effective against [[Proto Shield]]s. |
**Innate {{Icon|Proc|Heat|Text}} damage – less effective against [[Proto Shield]]s. |
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− | * |
+ | *Lowest [[critical chance]] of all sword and shields. |
*Low [[critical multiplier]]. |
*Low [[critical multiplier]]. |
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⚫ | |||
{{WeaponComparison|Silva & Aegis Prime|Silva & Aegis}} |
{{WeaponComparison|Silva & Aegis Prime|Silva & Aegis}} |
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− | **Lower blocking percentage (85% vs. 90%) |
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− | |||
{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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==Notes== |
==Notes== |
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*When adding elemental mods for combination, this weapon's {{Icon|Proc|Heat|Text}} element is added last. |
*When adding elemental mods for combination, this weapon's {{Icon|Proc|Heat|Text}} element is added last. |
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+ | *The Slam Radial Damage always deals {{Icon|Proc|Heat|Text}} damage, even if the innate {{Icon|Proc|Heat|Text}} has been combined into a different element. |
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+ | **Due to this, Slam Radial Damage always has a 20% chance to inflict the {{Icon|Proc|Heat|Text}} status effect. This chance is unaffected by status chance mods. |
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*It is highly recommended to set {{Icon|Proc|Corrosive|Text}} and {{Icon|Proc|Blast|Text}} damage on this weapon as this combination is very effective against all factions, besides [[Corpus]] due to their [[Proto Shield]]s, and gives the player immense control over higher level enemies due to the weapon's high [[status chance]]. |
*It is highly recommended to set {{Icon|Proc|Corrosive|Text}} and {{Icon|Proc|Blast|Text}} damage on this weapon as this combination is very effective against all factions, besides [[Corpus]] due to their [[Proto Shield]]s, and gives the player immense control over higher level enemies due to the weapon's high [[status chance]]. |
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+ | *The weapon, like all Sword and Shields, features a very high blocking ability, allowing the player to shield themselves from enemy attacks more efficiently than most other melee weapons. |
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==Tips== |
==Tips== |
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*Using the {{PAGENAME}} with {{M|Final Harbinger}} and {{M|Weeping Wounds}} allows players to quickly gather hits for the Combo Counter, rapidly boosting the {{PAGENAME}}'s already high [[status chance]]. |
*Using the {{PAGENAME}} with {{M|Final Harbinger}} and {{M|Weeping Wounds}} allows players to quickly gather hits for the Combo Counter, rapidly boosting the {{PAGENAME}}'s already high [[status chance]]. |
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*([[Corrupted Bombard|Corrupted]]) [[Bombard]] rockets can add up to two stacks, allowing players to collect stacks faster. |
*([[Corrupted Bombard|Corrupted]]) [[Bombard]] rockets can add up to two stacks, allowing players to collect stacks faster. |
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− | *Channeling while blocking will prevent players from taking too much damage while collecting stacks. |
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− | **Do note however that stacks are expended if an enemy melee attack is parried. |
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− | ***Stacks expended while parrying do not increase the amount of damage reflected. |
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==Trivia== |
==Trivia== |
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*On jump attacks, the Silva will emit a ring of flames identical to that created by the {{Weapon|Heat Sword}}, {{Weapon|Heat Dagger}} and {{Weapon|Dual Heat Swords}}. Unlike said weapons however, this effect on the Silva is cosmetic only. |
*On jump attacks, the Silva will emit a ring of flames identical to that created by the {{Weapon|Heat Sword}}, {{Weapon|Heat Dagger}} and {{Weapon|Dual Heat Swords}}. Unlike said weapons however, this effect on the Silva is cosmetic only. |
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*Silva & Aegis shield will remain spread out if you utilize Excalibur's Exalted blade while using the melee weapon. The shield will retract if you use Radial Javelin or Radial blind, however the slide radial blind will not retract the shield. |
*Silva & Aegis shield will remain spread out if you utilize Excalibur's Exalted blade while using the melee weapon. The shield will retract if you use Radial Javelin or Radial blind, however the slide radial blind will not retract the shield. |
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− | *Aegis is presumably named after the [[wikipedia:Aegis|Aegis]], an |
+ | *Aegis is presumably named after the [[wikipedia:Aegis|Aegis]], an artefact (commonly depicted as a shield) used by the Greek goddess [[wikipedia:Athena|Athena]], with a carving of a gorgon's head on the front. |
**Silva is likely a reference to player ''Silverbones'', the designer of this weapon. |
**Silva is likely a reference to player ''Silverbones'', the designer of this weapon. |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|26}} |
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⚫ | |||
+ | *Damage increased from 35 to 98. |
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+ | *Range increased from 1 to 2.5. |
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+ | *Slam Attack increased from 70 to 294. |
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+ | *Slide Attack increased from 75 to 98. |
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+ | *Parry Angle set to 70. |
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+ | {{ver|25.7}} |
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+ | *Reduced clipping of Silva & Aegis’s blade with the Danaus Sword & Shield Skin equipped. |
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+ | |||
⚫ | |||
+ | {{ver|14}} |
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+ | *Introduced. |
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}} |
}} |
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− | ==See |
+ | ==See Also== |
− | *{{Weapon|Silva & Aegis Prime}}, the Prime |
+ | *{{Weapon|Silva & Aegis Prime}}, the Prime variant of this weapon. |
{{WeaponNav}} |
{{WeaponNav}} |
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⚫ | |||
[[fr:Silva & Aegis]] |
[[fr:Silva & Aegis]] |
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[[es:Silva & Aegis]] |
[[es:Silva & Aegis]] |
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[[de:Silva & Aegis]] |
[[de:Silva & Aegis]] |
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[[Category:Sword and Shield]] |
[[Category:Sword and Shield]] |
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[[Category:Melee Weapons]] |
[[Category:Melee Weapons]] |
Revision as of 17:17, 3 April 2020
The Silva & Aegis is a Script error: The function "Proc" does not exist.-based sword and shield combo weapon introduced in Update 14.0 (2014-07-18), and is the first fan-designed weapon from DE's Community Melee Weapons contest to be added in-game. The weapon receives bonus critical and status chance when blocking enemy hits.
This weapon can be sold for 5,000.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
3 |
600 |
1,200 |
1 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 150 | Blueprints Price:15,000 | ||||
Tenno Lab Research3,000 | |||||
20,000 |
2 |
500 |
60 |
300 |
Time: 3 Day(s) |
Prereq: N/A | |||||
x1 x3 x10 x30 x100 |
Characteristics
This weapon deals Script error: The function "Proc" does not exist. damage.
Advantages:
- Innate Script error: The function "Proc" does not exist. damage – effective against Cloned Flesh, Infested and Infested Flesh.
- High status chance.
- Blocking attacks stores a charge that increases critical chance and status chance additively by 15% to the next attack. Up to 4 charges can be stacked before being consumed.
- Shield bashes have a guaranteed Script error: The function "Proc" does not exist. proc.
- Can use the Silva & Aegis-exclusive Avenging Truth mod.
Disadvantages:
- Lowest damage of all sword and shields.
- Innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shields.
- Lowest critical chance of all sword and shields.
- Low critical multiplier.
Comparisons:
- Silva & Aegis (Normal Attack), compared to Silva & Aegis Prime (Normal Attack):
- Lower base damage (98.00 vs. 318.00)
- Lower Heat damage ( 98 vs. 318)
- Lower total damage (98 vs. 318)
- Lower base critical chance (5.00% vs. 25.00%)
- Lower base critical multiplier (1.50x vs. 2.00x)
- Lower base status chance (20.00% vs. 30.00%)
- Higher attack speed (1.00x animation speed vs. 0.75x animation speed)
- Lower Mastery Rank required (0 vs. 12)
- Higher disposition (●●●●○ (1.20x) vs. ●●●○○ (1.05x))
- Lower base damage (98.00 vs. 318.00)
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Notes
- When adding elemental mods for combination, this weapon's Script error: The function "Proc" does not exist. element is added last.
- The Slam Radial Damage always deals Script error: The function "Proc" does not exist. damage, even if the innate Script error: The function "Proc" does not exist. has been combined into a different element.
- Due to this, Slam Radial Damage always has a 20% chance to inflict the Script error: The function "Proc" does not exist. status effect. This chance is unaffected by status chance mods.
- It is highly recommended to set Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage on this weapon as this combination is very effective against all factions, besides Corpus due to their Proto Shields, and gives the player immense control over higher level enemies due to the weapon's high status chance.
- The weapon, like all Sword and Shields, features a very high blocking ability, allowing the player to shield themselves from enemy attacks more efficiently than most other melee weapons.
Tips
- Using the Silva & Aegis with Final Harbinger and Weeping Wounds allows players to quickly gather hits for the Combo Counter, rapidly boosting the Silva & Aegis's already high status chance.
- (Corrupted) Bombard rockets can add up to two stacks, allowing players to collect stacks faster.
Trivia
- The Pyra Syandana uses Aegis's geometry and textures, albeit moved around and scaled differently.
- The shield sticks onto the Tenno's arm regardless of equipped status, and when unequipped, the sword is inserted into a sheath behind the Aegis.
- Because the blade of the Silva itself is made from an additive material, elemental visual effects such as Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. (which are additive particles) are not as visible.
- When equipped by a Specter, the shield will always be active regardless of their equipped weapon.
- Upon its release, the Silva and Aegis featured the same amount of stamina consumption as all melee weapons, which spawned negative feedback regarding the shield's usefulness. The weapon has since received a stealth-buff that gave it significantly decreased stamina consumption on blocking. Upon the release of Update 17.0 (2015-07-31), it no longer requires stamina and instead has a very high damage reduction.
- This is the first:
- Sword and Shield class melee weapon introduced into the game.
- Weapon to be created from the three Community Melee Weapon Contest Winners.
- Melee weapon in the game to deal pure Script error: The function "Proc" does not exist. damage as its primary damage type.
- On jump attacks, the Silva will emit a ring of flames identical to that created by the Heat Sword, Heat Dagger and Dual Heat Swords. Unlike said weapons however, this effect on the Silva is cosmetic only.
- Silva & Aegis shield will remain spread out if you utilize Excalibur's Exalted blade while using the melee weapon. The shield will retract if you use Radial Javelin or Radial blind, however the slide radial blind will not retract the shield.
- Aegis is presumably named after the Aegis, an artefact (commonly depicted as a shield) used by the Greek goddess Athena, with a carving of a gorgon's head on the front.
- Silva is likely a reference to player Silverbones, the designer of this weapon.
Bugs
- Due to how thin its shield is the Silva & Aegis will often clip into the arms of the Warframe wielding it. This is purely visual and has no effect on gameplay.
Media
Silva & Aegis Skins
Patch History
Update 26.0 (2019-10-31)
- Damage increased from 35 to 98.
- Range increased from 1 to 2.5.
- Slam Attack increased from 70 to 294.
- Slide Attack increased from 75 to 98.
- Parry Angle set to 70.
Update 25.7 (2019-08-29)
- Reduced clipping of Silva & Aegis’s blade with the Danaus Sword & Shield Skin equipped.
“Ah, have you come to make a donation to my newest 'enterprise'...?”
Patch history is needed. Click here for instructions.
Update 14.0 (2014-07-18)
- Introduced.
See Also
- Silva & Aegis Prime, the Prime variant of this weapon.