The Silva & Aegis is a Tenno
Heat-based sword and shield combo weapon, and is the first fan-designed weapon from DE's Community Melee Weapons contest to be added in-game. The weapon receives bonus critical and status chance when blocking enemy hits.
This weapon can be sold for 5,000.
Characteristics[]
This weapon deals Heat damage.
Advantages:
- Innate
Heat damage – effective against Cloned Flesh, Infested and Infested Flesh.
- High status chance.
- Blocking attacks stores a charge that increases critical chance and status chance additively by 15% to the next attack. Up to 4 charges can be stacked before being consumed.
- Shield bashes have a guaranteed
Impact proc.
- Can use the Silva & Aegis-exclusive
Avenging Truth mod.
Disadvantages:
- Lowest damage of all sword and shields.
- Innate
Heat damage – less effective against Proto Shields.
- Innate
- Lowest critical chance of all sword and shields.
- Low critical multiplier.
Comparisons:
- Silva & Aegis (Normal Attack), compared to Silva & Aegis Prime (Normal Attack):
- Lower base damage per projectile (98 vs. 318)
- Lower
Heat damage (98 vs. 318)
- Lower
- Lower total damage (98 vs. 318)
- Lower base critical chance (5.00% vs. 25.00%)
- Lower base critical multiplier (1.5x vs. 2.0x)
- Lower base status chance (20.00% vs. 30.00%)
- Lower average damage per tap (100.45 vs. 397.5)
- Lower burst DPS (100.45 vs. 298.12)
- Lower sustained DPS (100.45 vs. 298.12)
- Higher attack speed (1 vs. 0.75)
- Lower Mastery Rank required (0 vs. 12)
- Higher disposition (●●●●○ (1.15x) vs. ●●●○○ (1.00x))
- Lower base damage per projectile (98 vs. 318)
Acquisition[]
The Silva & Aegis's blueprint can be researched from the Tenno Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 20,000 |
![]() 3 |
![]() 600 |
![]() 1,200 |
![]() 1 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() ![]() |
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Tenno Lab Research![]() | |||||
![]() 20,000 |
![]() 2 |
![]() 500 |
![]() 60 |
![]() 300 |
Time: 72 hrs |
Prereq: N/A | |||||
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Notes[]
- When adding elemental mods for combination, this weapon's
Heat element is added last.
- The Slam Radial Damage always deals
Heat damage, even if the innate
Heat has been combined into a different element.
- Due to this, Slam Radial Damage always has a 20% chance to inflict the
Heat status effect. This chance is unaffected by status chance mods.
- Due to this, Slam Radial Damage always has a 20% chance to inflict the
- It is highly recommended to set
Corrosive and
Blast damage on this weapon as this combination is very effective against all factions, besides Corpus due to their Proto Shields, and gives the player immense control over higher level enemies due to the weapon's high status chance.
- The weapon, like all Sword and Shields, features a very high blocking ability, allowing the player to shield themselves from enemy attacks more efficiently than most other melee weapons.
Tips[]
- Using the Silva & Aegis with
Final Harbinger and
Weeping Wounds allows players to quickly gather hits for the Combo Counter, rapidly boosting the Silva & Aegis's already high status chance.
- (Corrupted) Bombard rockets can add up to two stacks, allowing players to collect stacks faster.
Trivia[]
- The Pyra Syandana uses Aegis's geometry and textures, albeit moved around and scaled differently.
- The shield sticks onto the Tenno's arm regardless of equipped status, and when unequipped, the sword is inserted into a sheath behind the Aegis.
- Because the blade of the Silva itself is made from an additive material, elemental visual effects such as
Gas and
Heat (which are additive particles) are not as visible.
- When equipped by a Specter, the shield will always be active regardless of their equipped weapon.
- Upon its release, the Silva and Aegis featured the same amount of stamina consumption as all melee weapons, which spawned negative feedback regarding the shield's usefulness. The weapon has since received a stealth-buff that gave it significantly decreased stamina consumption on blocking. Upon the release of Update 17.0 (2015-07-31), it no longer requires stamina and instead has a very high damage reduction.
- This is the first:
- Sword and Shield class melee weapon introduced into the game.
- Weapon to be created from the three Community Melee Weapon Contest Winners.
- Melee weapon in the game to deal pure
Heat damage as its primary damage type.
- On jump attacks, the Silva will emit a ring of flames identical to that created by the
Heat Sword,
Heat Dagger and
Dual Heat Swords. Unlike said weapons however, this effect on the Silva is cosmetic only.
- Silva & Aegis shield will remain spread out if you utilize Excalibur's Exalted blade while using the melee weapon. The shield will retract if you use Radial Javelin or Radial blind, however the slide radial blind will not retract the shield.
- Aegis is presumably named after the Aegis, an artefact (commonly depicted as a shield) used by the Greek goddess Athena, with a carving of a gorgon's head on the front.
- Silva is likely a reference to player Silverbones, the designer of this weapon.
Media[]
Silva & Aegis Skins
Patch History[]
Update 26.0 (2019-10-31)
- Damage increased from 35 to 98.
- Range increased from 1 to 2.5.
- Slam Attack increased from 70 to 294.
- Slide Attack increased from 75 to 98.
- Parry Angle set to 70.
Update 25.7 (2019-08-29)
- Fixed sheathed weapons not taking elemental colors when default Energy color are used (Nikana, Silva/Aegis, etc).
- Reduced clipping of Silva & Aegis’s blade with the Danaus Sword & Shield Skin equipped.
Update 24.6 (2019-04-04)
- Fixed some of Silva & Aegis' effects being visible when it's holstered/hidden.
Update 23.10 (2018-10-12)
- Fixed Silva and Aegis custom hoster positioning issues during certain attacks and when capturing targets.
- Fixed issues with Vauban's Citadel Axe Skin now showing proper open/closed states when browsing. This also fixes a similar problem with the Silva and Aegis.
Update 21.2 (2017-07-26)
- Fixed Harrow holding a shield (Silva & Aegis, etc) in an ancient style which history has long since forgotten (probably because shields are not useful if you hold them backwards).
Update 21.0 (2017-06-29)
- Fixed a motion blur error on the Silva and Aegis that would occur after an aerial attack.
Hotfix 20.6.2 (2017-05-30)
- Silva & Aegis no longer benefits from blocking Elemental attacks, as it was intended to be a function for the Ack & Brunt.
Update 19.0 (2016-11-11)
- Blocking with the Silva and Aegis increases both Critical and Status Chance by 15% (max 60%) to next attack.
Hotfix: Specters of the Rail 0.1 (2016-07-08)
- Increased the blocking percentage of Silva and Aegis in Conclave.
Update 17.10 (2015-11-04)
- Fixed energy colors showing improperly on the Silva & Aegis when previewing the weapon in the Arsenal.
Hotfix 17.8.1 (2015-10-22)
- Fixed the Silva and Aegis not being able to do a slide attack with the Final Harbinger Stance equipped.
Update 17.2.4 (2015-08-26)
- The Silva and Aegis is now available for us in PvP!
Hotfix 16.9.2 (2015-06-19)
- Fixed an issue where the Aegis (from Silva and Aegis) would not collapse when holstered.
Hotfix 15.7.2 (2014-12-19)
- Fixed Silva and Aegis losing texture when used by Mirage during Hall of Mirrors as per:https://forums.warframe.com/index.php?/topic/365315-silva-aegis-skin-gets-messed-up-casting-hall-of-mirrors/
Update 14.8 (2014-09-24)
- Fixed issue with the Kronen and Silva & Aegis both not having a proper wall attack.
Update 14.5 (2014-08-28)
- Fixed Dendra armor colour not updating until you leave the attachments part of the Arsenal. This should also fix Ember’s FX, Nova’s helmets, Frost’s jets, Ember Prime’s flaming Mohawk, and the Silva & Aegis.
- Fixed Silva & Aegis Codex Diorama not having proper fire effects.
Hotfix 14.0.9 (2014-07-26)
- Added new animations for Silva & Aegis idles.
Hotfix 14.0.1 (2014-07-18)
- Altered the visual effects on the Silva & Aegis after casting an Ability.
- Fixed incorrect polarity on Silva and Aegis Stance Mod, “Eleventh Storm”.
Update 14.0 (2014-07-18)
- Introduced.
See Also[]
Silva & Aegis Prime, the Prime variant of this weapon.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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