WARFRAME Wiki
WARFRAME Wiki
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{{Top|Weapon|Weapons|Weapons|Lotus|Tenno|Tenno|}}
 
{{Top|Weapon|Weapons|Weapons|Lotus|Tenno|Tenno|}}
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
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<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name = Sigma & Octantis
 
|name = Sigma & Octantis
   
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|combo min =
 
|combo min =
 
|finisher damage =
 
|finisher damage =
|channel damage =
 
|block resist =
 
 
|disposition =
 
|disposition =
  +
|melee range =
  +
|combo duration =
 
|block angle =
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|follow through =
   
 
<!--Normal Attacks-->
 
<!--Normal Attacks-->
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|charged throw charge time =
 
|charged throw charge time =
   
<!--Other Melee Attacks-->
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<!--Slam Melee Attacks-->
 
|slam attack =
 
|slam attack =
 
|slam radial damage =
 
|slam radius =
 
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
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|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
 
|slide attack =
 
|slide attack =
  +
|wall attack =
   
 
<!--Miscellaneous-->
 
<!--Miscellaneous-->
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|augments =
 
|augments =
 
|polarities =
 
|polarities =
  +
|exilus polarity =
 
|stance polarity =
 
|stance polarity =
 
|users =
 
|users =
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{{Codex|Deadly slashes from the Sigma sword are matched only by the force of the Octantis shield when thrown from the air.}}
 
{{Codex|Deadly slashes from the Sigma sword are matched only by the force of the Octantis shield when thrown from the air.}}
   
The '''Sigma & Octantis''' is a sword and shield combo, available through the [[Daily Tribute]] system, as a reward for logging in for 700 cumulative days. This weapon features a special throw attack, which throws the shield at an enemy, staggering them and opening them to finisher attacks for a brief period.
+
The '''Sigma & Octantis''' is a sword and shield combo, available through the [[Daily Tribute]] system. This weapon features a special shield throw attack, staggering enemies and opening them to finisher attacks for a brief period.
  +
  +
This weapon '''cannot''' be sold.
  +
==Acquisition==
  +
Sigma & Octantis is exclusive to the [[Daily Tribute]] system. It will become available every 200 days, beginning at day 300, until chosen as the Milestone reward. It comes with a free weapon slot and pre-installed [[Orokin Catalyst]].
  +
  +
{{BuildAutomatic|type=Weapon}}
  +
  +
Additional blueprints can be bought from [[Cephalon Simaris]] for {{sc|100,000}}.
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages:'''
 
'''Advantages:'''
 
*High {{Icon|Proc|Slash|Text}} damage &ndash; effective against [[health]].
*Second highest damage of all [[:Category:Sword and Shield|sword & shields]], behind [[Silva & Aegis Prime]].
 
 
*Highest [[critical chance]] of all sword & shields.
**High {{Icon|Proc|Slash|Text}} damage &ndash; effective against [[health]].
 
*Highest [[Critical Hit|critical chance]] of all sword & shields.
+
*Above average [[critical multiplier]].
 
*Good [[status chance]].
*Above average critical damage multiplier.
 
  +
*Fastest [[attack speed]] of all sword & shields.
*Good [[Status Chance|status chance]].
 
  +
*Blocking attacks stores a charge that increases critical and [[status chance]] ''additively'' by '''15%''' to the next attack. Up to '''4''' charges can be stacked before being consumed.
*Highest [[Attack Speed|attack speed]] of all sword & shields.
 
 
*Aerial attacks throw the shield, staggering enemies hit and opening them up to finishers.
 
*Aerial attacks throw the shield, staggering enemies hit and opening them up to finishers.
   
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==Notes==
 
==Notes==
 
*The throw attack is done by simply tapping the melee button while in mid-air; holding down the button is not necessary, which makes it very fluid.
 
*The throw attack is done by simply tapping the melee button while in mid-air; holding down the button is not necessary, which makes it very fluid.
**The shield is thrown '''~25-30''' metres away, which is '''not''' affected by range mods.
+
**The shield can be thrown up to '''25''' meters away, which is '''not''' affected by range mods. The distance is, however, affected by the shield's flight speed and thus can be modified using mods that change projectile flight speed such as {{M|Jet Stream}}.
  +
**Holding the melee button will however make it easier to perform the finisher (if the melee button has been held down after performing an attack and an enemy is in a state where a finisher can be performed [unaware, staggered, or asleep] then the finisher will automatically occur when you enter within appropriate range of the enemy).
*Throw attacks can be done both while the weapon is fully equipped or with a quick melee attack.
 
 
*The thrown shield has a slight homing effect, similar to thrown Glaives, though it is still capable of missing.
 
*The thrown shield has a slight homing effect, similar to thrown Glaives, though it is still capable of missing.
 
*The throw attack can be done in any direction (dictated by your aim), and therefore the usual downward melee slam attack is done by looking straight down.
 
*The throw attack can be done in any direction (dictated by your aim), and therefore the usual downward melee slam attack is done by looking straight down.
 
*Throw attack's finisher window can be overwritten by almost all other animations or stuns (such as a [[Heavy Gunner]]'s ground slam animation, or elemental proc stuns like {{Icon|Proc|Electric|Text}} or {{Icon|Proc|Impact|Text}}).
 
*Throw attack's finisher window can be overwritten by almost all other animations or stuns (such as a [[Heavy Gunner]]'s ground slam animation, or elemental proc stuns like {{Icon|Proc|Electric|Text}} or {{Icon|Proc|Impact|Text}}).
  +
*The throw attack statistics aren't affected by combo multiplier or combo multiplier mods.
   
 
==Tips==
 
==Tips==
*Equipping {{M|Final Harbinger}}, {{M|Blood Rush}} and [[Set Mods#Gladiator Mod Set|Gladiator Mods]] allows users to quickly boost the {{PAGENAME}}'s critical chance.
+
*Equipping {{M|Final Harbinger}}, {{M|Blood Rush}} and [[Set Mods#Gladiator Mod Set|Gladiator Mods]] allows users to quickly boost the {{PAGENAME}}'s [[critical chance]].
 
*The throw attack's stun can sometimes stagger enemies out of range of melee attacks, making it difficult to perform the finisher before the stagger wears off.
 
*The throw attack's stun can sometimes stagger enemies out of range of melee attacks, making it difficult to perform the finisher before the stagger wears off.
 
*Throw attack seems to home in on the closest enemy rather than the enemy being aimed at, making precise targeting difficult.
 
*Throw attack seems to home in on the closest enemy rather than the enemy being aimed at, making precise targeting difficult.
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Warframe Banshee And Sigma & Octantis Deadly Synergy
 
Warframe Banshee And Sigma & Octantis Deadly Synergy
 
</gallery>
 
</gallery>
  +
 
{{SkinGallery}}
 
{{SkinGallery}}
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|28}}
  +
*Added login milestone reward blueprints to Simaris' Offerings.
  +
**''Blueprints for each only appear in his Offerings if they have already been previously selected as login rewards.''
  +
  +
{{ver|27.1}}
  +
*Fixed Follow-Through stat changing when the Sigma & Octantis are equipped with a Stance Mod.
  +
  +
{{ver|26}}
  +
*Damage increased from 60 to 174.
  +
*Range increased from 1 to 2.5.
  +
*Slam Attack increased from 120 to 522.
  +
*Slide Attack increased from 129 to 174.
  +
*Parry Angle set to 70.
  +
  +
{{ver|24.4}}
  +
*Sigma & Octantis and Cobra & Crane Shield throw animations have been shortened and speed increased.
  +
 
{{ver|22.20}}
 
{{ver|22.20}}
 
*Fixed the Sigma and Octantis scaling right down to 0.
 
*Fixed the Sigma and Octantis scaling right down to 0.
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*Fixed the Sigma & Octantis not having any Elemental FX or Energy trails.
 
*Fixed the Sigma & Octantis not having any Elemental FX or Energy trails.
   
{{ver|22.2.4}}<br>
+
{{ver|22.2.4}}
'''Conclave:'''
+
;Conclave
 
*Reduced the damage and removed the forced stagger of the Sigma & Octantis shield throw.
 
*Reduced the damage and removed the forced stagger of the Sigma & Octantis shield throw.
   
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{{ver|22.1.2}}
 
{{ver|22.1.2}}
*Introduced
+
*Introduced.
  +
}}
}}<div align="right">''Last updated:{{ver|22.20.9.2}}''</div>
 
  +
{{Ver/Lu|26}}
 
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__
 
[[de:Sigma & Octantis]]
 
[[de:Sigma & Octantis]]
  +
[[es:Sigma & Octantis]]
  +
[[fr:Sigma & Octantis]]
 
[[Category:Sword and Shield]]
 
[[Category:Sword and Shield]]
 
[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]

Revision as of 20:20, 11 June 2020

Deadly slashes from the Sigma sword are matched only by the force of the Octantis shield when thrown from the air.

The Sigma & Octantis is a sword and shield combo, available through the Daily Tribute system. This weapon features a special shield throw attack, staggering enemies and opening them to finisher attacks for a brief period.

This weapon cannot be sold.

Acquisition

Sigma & Octantis is exclusive to the Daily Tribute system. It will become available every 200 days, beginning at day 300, until chosen as the Milestone reward. It comes with a free weapon slot and pre-installed Orokin Catalyst.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
Morphics
4
Circuits
450
PolymerBundle
500
Salvage
2,750
Time: 1 Day(s)
N/A
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:ReputationLarge100,000

Additional blueprints can be bought from Cephalon Simaris for ReputationLarge 100,000.

Characteristics

This weapon primarily deals Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against health.
  • Highest critical chance of all sword & shields.
  • Above average critical multiplier.
  • Good status chance.
  • Fastest attack speed of all sword & shields.
  • Blocking attacks stores a charge that increases critical and status chance additively by 15% to the next attack. Up to 4 charges can be stacked before being consumed.
  • Aerial attacks throw the shield, staggering enemies hit and opening them up to finishers.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.

Notes

  • The throw attack is done by simply tapping the melee button while in mid-air; holding down the button is not necessary, which makes it very fluid.
    • The shield can be thrown up to 25 meters away, which is not affected by range mods. The distance is, however, affected by the shield's flight speed and thus can be modified using mods that change projectile flight speed such as Mod TT 20px Jet Stream.
    • Holding the melee button will however make it easier to perform the finisher (if the melee button has been held down after performing an attack and an enemy is in a state where a finisher can be performed [unaware, staggered, or asleep] then the finisher will automatically occur when you enter within appropriate range of the enemy).
  • The thrown shield has a slight homing effect, similar to thrown Glaives, though it is still capable of missing.
  • The throw attack can be done in any direction (dictated by your aim), and therefore the usual downward melee slam attack is done by looking straight down.
  • Throw attack's finisher window can be overwritten by almost all other animations or stuns (such as a Heavy Gunner's ground slam animation, or elemental proc stuns like Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist.).
  • The throw attack statistics aren't affected by combo multiplier or combo multiplier mods.

Tips

  • Equipping Mod TT 20px Final Harbinger, Mod TT 20px Blood Rush and Gladiator Mods allows users to quickly boost the Sigma & Octantis's critical chance.
  • The throw attack's stun can sometimes stagger enemies out of range of melee attacks, making it difficult to perform the finisher before the stagger wears off.
  • Throw attack seems to home in on the closest enemy rather than the enemy being aimed at, making precise targeting difficult.

Trivia

  • Sigma & Octantis likely refers to the southern star σ Octantis (Sigma Octantis) whose position near the southern celestial pole makes it the southern hemisphere's pole star.

Media

Sigma & Octantis Skins

Edit

Patch History

Update 28.0 (2020-06-11)

  • Added login milestone reward blueprints to Simaris' Offerings.
    • Blueprints for each only appear in his Offerings if they have already been previously selected as login rewards.

Update 27.1 (2020-02-04)

  • Fixed Follow-Through stat changing when the Sigma & Octantis are equipped with a Stance Mod.

Update 26.0 (2019-10-31)

  • Damage increased from 60 to 174.
  • Range increased from 1 to 2.5.
  • Slam Attack increased from 120 to 522.
  • Slide Attack increased from 129 to 174.
  • Parry Angle set to 70.

Update 24.4 (2019-03-08)

  • Sigma & Octantis and Cobra & Crane Shield throw animations have been shortened and speed increased.

Update 22.20 (2018-05-17)

  • Fixed the Sigma and Octantis scaling right down to 0.

Hotfix 22.8.3 (2018-01-11)

  • Fixed not being able to Melee again upon throwing the Sigma & Octanis shield while using Exalted Blade on Excalibur, until you deactivate and reactivate the power.
  • Fixed the Sigma & Octantis not having any Elemental FX or Energy trails.

Hotfix 22.2.4 (2017-11-06)

Conclave
  • Reduced the damage and removed the forced stagger of the Sigma & Octantis shield throw.

Hotfix 22.2.2 (2017-11-02)

  • Fixed the Sigma and Octantis not shrinking when in your Orbiter.

Hotfix 22.2.1 (2017-11-01)

  • Fixed Clients not being able to throw the Sigma & Octantis if a Stance Mod is equipped.

Hotfix 22.1.2 (2017-10-30)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)