The Sigma & Octantis is a sword and shield combo, available through the Daily Tribute system. This weapon features a special shield throw attack, staggering enemies and opening them to finisher attacks for a brief period.
This weapon cannot be sold.
Characteristics[]
- This weapon primarily deals Slash damage.
- Stance slot has polarity, matching Eleventh Storm, Final Harbinger and Last Herald stance.
- Blocking attacks stores a charge that increases critical and status chance additively by 15% to the next attack. Up to 4 charges can be stacked before being consumed.
- Aerial attacks throw the shield, staggering enemies hit and opening them up to finishers.
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- High crit chance (28.00%)
- Above average attack speed (1.08x animation speed)
- Above average crit multiplier (2.20x)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Below average total damage (174)
- Low status chance (16.00%)
- Below average disposition (●●●○○ (1.05x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition[]
Sigma & Octantis is exclusive to the Daily Tribute system. It will become available every 200 days, beginning at day 300, until chosen as the Milestone reward. It comes with a free weapon slot and pre-installed Orokin Catalyst.
Additional blueprints can be bought from Cephalon Simaris for 100,000.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
Morphics 4 |
Circuits 450 |
Polymer Bundle 500 |
Salvage 2,750 |
Time: 1 Day(s) |
N/A | |||||
Market Price: N/A | Blueprints Price:100,000 |
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial (While In Air) |
Sigma & Octantis Air (unofficial) | N / A | N / A | ||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct and Radial Slam Attack • Ranged Attack • "Thrust" Attack
|
Notes[]
- The throw attack is done by simply tapping the melee button while in mid-air; holding down the button is not necessary, which makes it very fluid.
- The shield can be thrown up to 25 meters away, which is not affected by range mods. The distance is, however, affected by the shield's flight speed and thus can be modified using mods that change projectile flight speed such as Jet Stream.
- Holding the melee button will however make it easier to perform the finisher (if the melee button has been held down after performing an attack and an enemy is in a state where a finisher can be performed [unaware, staggered, or asleep] then the finisher will automatically occur when you enter within the appropriate range of the enemy).
- Pressing the Heavy Attack button will create an explosion and cause the Shield to return to the user. This explosion has a base damage of 50 Blast and a 4m radius.
- The thrown shield has a slight homing effect, similar to thrown Glaives, though it is still capable of missing.
- The throw attack can be done in any direction (dictated by your aim), and therefore the usual downward melee slam attack is done by looking straight down.
- The shield can, however, still be thrown straight down by holding + E while looking down. This is due to the newer melee system allowing the user to force an aerial combo instead of performing a ground slam by using this technique, rather than a characteristic of this weapon in specific.
- Throw attack's finisher window can be overwritten by almost all other animations or stuns (such as a Heavy Gunner's ground slam animation, or elemental proc stuns like Electricity or Impact).
- The throw attack statistics aren't affected by combo multiplier or combo multiplier mods.
Tips[]
- Equipping Final Harbinger, Blood Rush and Gladiator Mods allows users to quickly boost the Sigma & Octantis's critical chance.
- The throw attack's stun can sometimes stagger enemies out of range of melee attacks, making it difficult to perform the finisher before the stagger wears off.
- Throw attack seems to home in on the closest enemy rather than the enemy being aimed at, making precise targeting difficult.
Trivia[]
- Sigma & Octantis likely refers to the southern star σ Octantis (Sigma Octantis) whose position near the southern celestial pole makes it the southern hemisphere's pole star.
Media[]
Sigma & Octantis Skins
Patch History[]
Update 35.5 (2024-03-27)
- Fixed Sigma & Octantis not being able to activate Tennokai (combo counter was still being consumed).
Hotfix 30.1.1 (2021-05-05)
- Fixed Sigma & Octantis initial combo not working correctly on all Stances.
Hotfix 30.0.6 (2021-04-20)
- Fixed causing self damage when using the Sigma & Octantis Heavy Attack while airborne.
Hotfix 29.5.4 (2020-11-25)
- Fixed Melee Heavy Attacks not functioning for Sigma and Octantis.
Update 28.0 (2020-06-11)
- Added login milestone reward blueprints to Simaris' Offerings.
- Blueprints for each only appear in his Offerings if they have already been previously selected as login rewards.
Update 27.1 (2020-02-04)
- Fixed Follow-Through stat changing when the Sigma & Octantis are equipped with a Stance Mod.
Update 26.0 (2019-10-31)
- Damage increased from 60 to 174.
- Range increased from 1 to 2.5.
- Slam Attack increased from 120 to 522.
- Slide Attack increased from 129 to 174.
- Parry Angle set to 70.
Update 24.4 (2019-03-08)
- Sigma & Octantis and Cobra & Crane Shield throw animations have been shortened and speed increased.
Update 22.20 (2018-05-17)
- Fixed the Sigma and Octantis scaling right down to 0.
Hotfix 22.8.3 (2018-01-11)
- Fixed not being able to Melee again upon throwing the Sigma & Octanis shield while using Exalted Blade on Excalibur, until you deactivate and reactivate the power.
- Fixed the Sigma & Octantis not having any Elemental FX or Energy trails.
Hotfix 22.2.4 (2017-11-06)
- Conclave
- Reduced the damage and removed the forced stagger of the Sigma & Octantis shield throw.
Hotfix 22.2.2 (2017-11-02)
- Fixed the Sigma and Octantis not shrinking when in your Orbiter.
Hotfix 22.2.1 (2017-11-01)
- Fixed Clients not being able to throw the Sigma & Octantis if a Stance Mod is equipped.
Hotfix 22.1.2 (2017-10-30)
- Introduced.
Last updated: Update 26.0 (2019-10-31)