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Deadly slashes from the Sigma sword are matched only by the force of the Octantis shield when thrown from the air.

The Sigma & Octantis is a sword and shield combo, available through the Daily Tribute system. This weapon features a special shield throw attack, staggering enemies and opening them to finisher attacks for a brief period.

This weapon cannot be sold.

Characteristics[]

  • This weapon primarily deals DmgSlashSmall64 Slash damage.
  • Stance slot has Madurai Pol polarity, matching Mod TT 20px Eleventh Storm, Mod TT 20px Final Harbinger and Mod TT 20px Last Herald stance.
  • Blocking attacks stores a charge that increases critical and status chance additively by 15% to the next attack. Up to 4 charges can be stacked before being consumed.
  • Aerial attacks throw the shield, staggering enemies hit and opening them up to finishers.

Advantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • High crit chance (28.00%)
    • Above average attack speed (1.08x animation speed)
    • Above average crit multiplier (2.20x)

Disadvantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Below average total damage (174)
    • Low status chance (16.00%)
    • Below average disposition (●●●○○ (1.05x))

Acquisition[]

Sigma & Octantis is exclusive to the Daily Tribute system. It will become available every 200 days, beginning at day 300, until chosen as the Milestone reward. It comes with a free weapon slot and pre-installed Orokin Catalyst.

Additional blueprints can be bought from Cephalon Simaris for ReputationLarge 100,000.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
Morphics
4
Circuits
450
PolymerBundle
500
Salvage
2,750
Time: 1 Day(s)
N/A
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:ReputationLarge100,000

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Aerial
(While In Air)
Sigma & Octantis Air (unofficial)
Default Default
Ranged Default 100% DmgImpactSmall64Finisher b
N / A N / A Sigma&OctantisComboAir

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes[]

  • The throw attack is done by simply tapping the melee button while in mid-air; holding down the button is not necessary, which makes it very fluid.
    • The shield can be thrown up to 25 meters away, which is not affected by range mods. The distance is, however, affected by the shield's flight speed and thus can be modified using mods that change projectile flight speed such as Mod TT 20px Jet Stream.
    • Holding the melee button will however make it easier to perform the finisher (if the melee button has been held down after performing an attack and an enemy is in a state where a finisher can be performed [unaware, staggered, or asleep] then the finisher will automatically occur when you enter within the appropriate range of the enemy).
    • Pressing the Heavy Attack button will create an explosion and cause the Shield to return to the user. This explosion has a base damage of 50 DmgBlastSmall64 Blast and a 4m radius.
  • The thrown shield has a slight homing effect, similar to thrown Glaives, though it is still capable of missing.
  • The throw attack can be done in any direction (dictated by your aim), and therefore the usual downward melee slam attack is done by looking straight down.
    • The shield can, however, still be thrown straight down by holding Downarrow + E  while looking down. This is due to the newer melee system allowing the user to force an aerial combo instead of performing a ground slam by using this technique, rather than a characteristic of this weapon in specific.
  • Throw attack's finisher window can be overwritten by almost all other animations or stuns (such as a Heavy Gunner's ground slam animation, or elemental proc stuns like DmgElectricitySmall64 Electricity or DmgImpactSmall64 Impact).
  • The throw attack statistics aren't affected by combo multiplier or combo multiplier mods.

Tips[]

  • Equipping Mod TT 20px Final Harbinger, Mod TT 20px Blood Rush and Gladiator Mods allows users to quickly boost the Sigma & Octantis's critical chance.
  • The throw attack's stun can sometimes stagger enemies out of range of melee attacks, making it difficult to perform the finisher before the stagger wears off.
  • Throw attack seems to home in on the closest enemy rather than the enemy being aimed at, making precise targeting difficult.

Trivia[]

  • Sigma & Octantis likely refers to the southern star σ Octantis (Sigma Octantis) whose position near the southern celestial pole makes it the southern hemisphere's pole star.

Media[]

Sigma & Octantis Skins

Edit

Patch History[]

Hotfix 30.1.1 (2021-05-05)

  • Fixed Sigma & Octantis initial combo not working correctly on all Stances.

Hotfix 30.0.6 (2021-04-20)

  • Fixed causing self damage when using the Sigma & Octantis Heavy Attack while airborne.

Hotfix 29.5.4 (2020-11-25)

  • Fixed Melee Heavy Attacks not functioning for Sigma and Octantis.

Update 28.0 (2020-06-11)

  • Added login milestone reward blueprints to Simaris' Offerings.
    • Blueprints for each only appear in his Offerings if they have already been previously selected as login rewards.

Update 27.1 (2020-02-04)

  • Fixed Follow-Through stat changing when the Sigma & Octantis are equipped with a Stance Mod.

Update 26.0 (2019-10-31)

  • Damage increased from 60 to 174.
  • Range increased from 1 to 2.5.
  • Slam Attack increased from 120 to 522.
  • Slide Attack increased from 129 to 174.
  • Parry Angle set to 70.

Update 24.4 (2019-03-08)

  • Sigma & Octantis and Cobra & Crane Shield throw animations have been shortened and speed increased.

Update 22.20 (2018-05-17)

  • Fixed the Sigma and Octantis scaling right down to 0.

Hotfix 22.8.3 (2018-01-11)

  • Fixed not being able to Melee again upon throwing the Sigma & Octanis shield while using Exalted Blade on Excalibur, until you deactivate and reactivate the power.
  • Fixed the Sigma & Octantis not having any Elemental FX or Energy trails.

Hotfix 22.2.4 (2017-11-06)

Conclave
  • Reduced the damage and removed the forced stagger of the Sigma & Octantis shield throw.

Hotfix 22.2.2 (2017-11-02)

  • Fixed the Sigma and Octantis not shrinking when in your Orbiter.

Hotfix 22.2.1 (2017-11-01)

  • Fixed Clients not being able to throw the Sigma & Octantis if a Stance Mod is equipped.

Hotfix 22.1.2 (2017-10-30)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

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