The Sicarus Prime is the Primed variant of the Sicarus burst-fire pistol that sacrifices a small amount of its Impact damage to triple Puncture and Slash damage, and also sports higher accuracy, faster fire rate, higher critical and status chance, and a larger magazine compared to its predecessor. It was released alongside Ember Prime and Glaive Prime.
This weapon can be sold for 5,000.
Characteristics[]
- This weapon deals primarily Impact damage.
- Innate polarity.
Advantages over other Secondary weapons (excluding modular weapons):
- Very little recoil for a burst weapon.
- High accuracy.
- Normal Attack (wiki attack index 1)
- High crit chance (25.00%)
- Above average magazine (24)
- Above average ammo max (210)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Punishes missed shots due to burst-fire. Third shot may miss targets without proper leading.
- Linearly less efficient - sometimes a target may only die with four bullets, which requires an entire second burst to be fired.
- Normal Attack (wiki attack index 1)
- Low reload speed (2.00 s)
- Below average disposition (●●●●○ (1.15x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Sicarus Prime (Normal Attack), compared to Sicarus (Normal Attack):
- Higher base damage per projectile (50.00 vs. 30.00)
- Higher total damage (50 vs. 30)
- Higher base critical chance (25.00% vs. 16.00%)
- Higher base status chance (20.00% vs. 6.00%)
- Higher average damage per tap (187.5 vs. 104.4)
- Higher burst DPS (312.5 vs. 121.8)
- Higher sustained DPS (382.65 vs. 163.12)
- Higher fire rate (5.00 attacks/sec vs. 3.50 attacks/sec)
- Larger magazine (24 vs. 15)
- More accurate (Very High vs. Very High)
- Tighter maximum spread (8.00° vs. 10.00°)
- Higher Mastery Rank required (14 vs. 3)
- Higher disposition (●●●●○ (1.15x) vs. ●●●○○ (1.10x))
Acquisition[]
Barrel | Blueprint | Receiver |
---|---|---|
Meso F2 Common (V) Neo F1 Common (V) Neo G6 Common (V) |
Axi E1 Common (V) Meso B10 Uncommon (V) Neo F1 Common (V) |
Axi S2 Rare (V) Meso S14 Rare (V) Neo S5 Rare (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
Orokin Cell 10 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Vaultings[]
- On September 29, 2015 it was announced that the Sicarus Prime would enter the Prime Vault and be retired from the reward tables. Any preexisting components or fully-built weapons will remain as is.
- Sicarus Prime was available from December 6, 2016 to January 3, 2017 as part of the Fire and Ice Prime Vault.
- Sicarus Prime, along with Ember Prime, Glaive Prime, Frost Prime, Latron Prime, Reaper Prime, Loki Prime, Bo Prime, and Wyrm Prime were unvaulted from February 6, 2018 to April 10, 2018.
- Sicarus Prime, along with Ember Prime, Glaive Prime, Frost Prime, Latron Prime, and Reaper Prime, were unvaulted from January 29, 2019 to March 26, 2019.
- The same lineup was unvaulted from September 29, 2020 to December 15, 2020.
- Sicarus Prime, along with Ember Prime, Glaive Prime, Rhino Prime, Boltor Prime, and Ankyros Prime, were unvaulted from July 20, 2024 to October 24, 2024.
Notes[]
- Due to its high accuracy, when combined with the Steady Hands mod this weapon becomes powerful at long range.
- The lower Impact damage of Sicarus Prime makes individual shots mildly less effective against shields, but the improved fire rate and magazine size still make it a superior choice to the classic Sicarus.
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Sicarus Incarnon Genesis from The Circuit's Steel Path to place on their Sicarus with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Sicarus Incarnon Genesis requires 20 Pathos Clamps, 100 Nacreous Pebble, and 150 Aggristone.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Bullets ricochet.
- Shots now ricochet to 1 nearby enemy within ? meters of the main target and any subsequent targets struck by punch through. Damage, Critical Chance, and Critical Multiplier are increased.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticle by achieving headshots and then pressing the Alternate Fire button. 9 headshots (or 3 bursts) will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar or Detect Vulnerability in places other than heads will have no effect either.
- Headshots on corpses do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Sicarus's Incarnon Form uses a separate "magazine" with each charge producing 10 rounds to a maximum of 90. Once all ammunition is expended, the Sicarus reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Feigned Retreat:
- Increase Base Damage by +35
- +40% Damage to enemies below half Health
- Perk 2: Paragon Essence:
- Increase Base Damage by +35
- x0 Critical Chance on Bodyshots, +150% Critical Chance on Headshots
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Void's Guidance:
- Perk 2: Rapid Reinforcement:
- +50% Reload Speed
- Perk 3: Extended Volley:
- Increase Base Magazine Capacity by +9
Evolution IV[]
- Unlock Challenge: Get 40 headshots with this weapon in Incarnon form in a single mission.
- Perk 1: Commodore's Fortune:
- Increase Base Critical Chance by +14%
- Perk 2: Survivor's Edge:
- Increase Base Critical Chance by +9%
- Increase Base Status Chance to +9%
- Perk 3: Wiseman's Regard:
- Increase Base Status Chance by 30% of current Critical Chance, up to 40%
Trivia[]
- The Sicarus Prime was first shown to the public in Devstream 18, where it was featured in promotional artwork of the then-upcoming Ember Prime.
- Said artwork also had Ember Prime wielding both the Sicarus Prime and the Glaive Prime simultaneously, which wasn't possible in Update 11.0 (2013-11-20) or prior to it, but would be made possible (with any combination of Single Sidearm and Glaive) in Update 21.0 (2017-06-29), over 3 years after said image was first revealed.
- Compared to the normal Sicarus, the Sicarus Prime emits a high-pitched "whirr" at the end of a burst, suggesting that its projectiles are energy-based.
- Further supporting this is its reload animation, where the top part of the gun opens up and ejects a glowing capsule, and a new capsule is inserted in its place.
- When it was first released the Sicarus Prime held 20 rounds in its magazine, making its last burst only fire 2 shots. Update 15.16 (2015-02-25) would increase its magazine size to 21 rounds and Update 19.4.2 (2016-12-20) would, along with additional buffs, further increase it to 24 rounds.
Media[]
Patch History[]
Update 29.5 (2020-11-19)
- Fixed the Oscira Pistol Skin not properly applying to the Sicarus Prime.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 4 to 14.
Update 21.0 (2017-06-29)
- Increased damage from 40 to 50.
- Increased Crit Chance from 20% to 25%.
- Increased Status Chance from 10% to 20%.
- Increased Mastery Rank requirement from 2 to
74 (developers made mistake in actual patch notes).
Update 19.4.2 (2016-12-20)
- Buffed base damage from 30 to 40.
- Increased Crit chance from 10% to 20% and Crit multiplier 1.5 to 2.
- Increased Clip Size from 21 to 24.
Update: The Index Preview (2016-10-20)
- Increased damage of Sicarus series in Conclave.
Hotfix: Specters of the Rail 0.2 (2016-07-08)
- Received the PBR treatment!
Update 16.5 (2015-05-12)
- Sicarus series damage increased in PvP.
Hotfix 16.3.5 (2015-04-17)
- Increased the damage of Sicarus weapons in PvP.
Update 15.16 (2015-02-25)
- Increased ammo capacity for Sicarus Prime to be a proper multiple of 3 (from 20 to 21).
Update 11.5 (2013-12-19)
- You can now search Orokin Derelict Defenses for the Sicarus Prime Blueprint.
Update 11.0 (2013-11-20)
- Introduced via Ember Prime Access.
See also[]
- Sicarus, the original version of this sidearm.