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Sicarus Incarnon Genesis is an item that is used to add Incarnon upgrades to the Sicarus Sicarus or SicarusPrime Sicarus Prime.

Acquisition[]

Incarnon Genesis[]

Evolutions[]

  • Installing the Sicarus Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 100 NacreousPebble Nacreous Pebble, and 150 Aggristone Aggristone.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Bullets ricochet.
    • Shots ricochet to 1 nearby enemy within 5 meters of the main target and any subsequent targets struck by punch through.
    • Ricochets can hit weakpoints, but not reliably.
  • Base damage, base Critical Chance, and base Critical Multiplier are increased. Sicarus Sicarus also gains increased base Status Chance.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticle by achieving weakpoint hits and then pressing the Alternate Fire button. 12 weakpoints (or 4 bursts) will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than actual weakpoints.
    • Weakpoints on corpses or Invulnerable targets do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Sicarus's Incarnon Form uses a separate "magazine" with each charge producing 10 rounds to a maximum of 120. Once all ammunition is expended, the Sicarus reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Swapping to and from Incarnon Form will fully reload the normal form's magazine.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Feigned Retreat:
    • Increase Base Damage by +50 (Sicarus) / +40 (Prime)
    • +40% Damage to enemies below half Health
      • Bonus damage is additive with mods such as Mod TT 20px Hornet Strike, but does not take into account the Base Damage increase from this perk.
  • Perk 2: King's Gambit:
    • Increase Base Damage by +50 (Sicarus) / +40 (Prime)
    • x0 Critical Chance on Bodyshots, +150% Critical Chance on Weakpoint Hits
      • Bodyshot modifier is multiplicative with all sources of Critical Chance, effectively making non-headshot critical hits impossible.
      • Weakpoint modifier is additive with mods such as Mod TT 20px Pistol Gambit
  • The increased Base Damage from these perks are not taken into account for the damage bonus of Mod TT 20px Galvanized Shot.

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Void's Guidance:
  • Perk 2: Rapid Reinforcement:
  • Perk 3: Extended Volley:

Evolution IV[]

  • Unlock Challenge: Get 40 weakpoint hits with this weapon in Incarnon form in a single mission.
  • Perk 1: Commodore's Fortune:
  • Perk 2: Survivor's Edge:
  • Perk 3: Wiseman's Regard:

Notes[]

Patch History[]

Hotfix 37.0.7 (2024-10-16)

  • Fixed an incorrect HUD buff icon popping up when using the Sicarus Prime Incarnon.

Hotfix 37.0.4 (2024-10-10)

  • Updated the following Incarnon Evolution descriptions to specify “Weakpoint Hits” instead of “Headshots”:
    • “X% Critical Chance on Weakpoint Hits”
    • “Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.”
    • “On Consecutive Weakpoint Hits.”
  • Fixed Sicarus Prime’s Incarnon form Damage Multiplier being unintentionally high.
    • The multiplier was stacking based on the amount of charges left in the gauge, which on an unmodded Sicarus Prime could reach up to 90x the damage it should be dealing. So we’ve fixed this unintended interaction.
    • We still want the Sicarus Incarnon to feel impactful so we’ve made made the following buffs in light of the above fix:
      • Base Sicarus Incarnon:
        • Increased Feigned Retreat and King’s Gambit base Damage from +35 to +50.
        • Increased Commodore's Fortune’s base Critical Chance from +14% to +18%.
        • Increased Survivor's Edge Base Critical Chance and Status Chance from +9% to +12%.
      • Sicarus Prime Incarnon:
        • Increased Feigned Retreat and King’s Gambit Base Damage from +35 to +40.
        • Increased Extended Volley’s Base Magazine Capacity from +9 to +12.
      • Base & Prime:
        • Increased Incarnon Charges from 90 to 120.
        • Tweaked the recoil in Incarnon Form to make it less intense.
  • Fixed Sicarus’ Incarnon Evolution II “Feigned Retreat” Perk base damage buff (+35) not working.
  • Fixed “Sicarus Variant” (not a real thing) being listed in the Sicarus Incarnon tooltip in the Circuit reward path UI.
  • Fixed swapping Perks in the Incarnon Evolution UI for the Sicarus not updating correctly in the stats UI.

Update 37.0 (2024-10-02)

  • Introduced.


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