Sicarus Incarnon Genesis is an item that is used to add Incarnon upgrades to the Sicarus or Sicarus Prime.
Acquisition[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Sicarus Incarnon Genesis from The Circuit's Steel Path to place on their Sicarus with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
- Purchased from Cavalero for 120, complete with the resources used in its installation. This purchase can only be made once.
Incarnon Genesis[]
Evolutions[]
- Installing the Sicarus Incarnon Genesis requires 20 Pathos Clamps, 100 Nacreous Pebble, and 150 Aggristone.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Bullets ricochet.
- Shots ricochet to 1 nearby enemy within 5 meters of the main target and any subsequent targets struck by punch through.
- Ricochets can hit weakpoints, but not reliably.
- Base damage, base Critical Chance, and base Critical Multiplier are increased. Sicarus also gains increased base Status Chance.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticle by achieving weakpoint hits and then pressing the Alternate Fire button. 12 weakpoints (or 4 bursts) will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by Sonar or Detect Vulnerability in places other than actual weakpoints.
- Weakpoints on corpses or Invulnerable targets do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Sicarus's Incarnon Form uses a separate "magazine" with each charge producing 10 rounds to a maximum of 120. Once all ammunition is expended, the Sicarus reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Feigned Retreat:
- Increase Base Damage by +50 (Sicarus) / +40 (Prime)
- +40% Damage to enemies below half Health
- Bonus damage is additive with mods such as Hornet Strike, but does not take into account the Base Damage increase from this perk.
- Perk 2: King's Gambit:
- Increase Base Damage by +50 (Sicarus) / +40 (Prime)
- x0 Critical Chance on Bodyshots, +150% Critical Chance on Weakpoint Hits
- Bodyshot modifier is multiplicative with all sources of Critical Chance, effectively making non-headshot critical hits impossible.
- Citrine's Crystallize is an exception to this.
- Weakpoint modifier is additive with mods such as Pistol Gambit
- Bodyshot modifier is multiplicative with all sources of Critical Chance, effectively making non-headshot critical hits impossible.
- The increased Base Damage from these perks are not taken into account for the damage bonus of Galvanized Shot.
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Void's Guidance:
- Perk 2: Rapid Reinforcement:
- +50% Reload Speed
- Perk 3: Extended Volley:
- Increase Base Magazine Capacity by +9 (Sicarus) / +12 (Prime)
Evolution IV[]
- Unlock Challenge: Get 40 weakpoint hits with this weapon in Incarnon form in a single mission.
- Perk 1: Commodore's Fortune:
- Increase Base Critical Chance by +18% (Sicarus) / 14% (Prime)
- Perk 2: Survivor's Edge:
- Increase Base Critical Chance by 12% (Sicarus) / +9% (Prime)
- Increase Base Status Chance to 12% (Sicarus) / +9% (Prime)
- Perk 3: Wiseman's Regard:
- Increase Base Status Chance by 30% of current Critical Chance, up to 40%
- Maximum Base Status Chance increase is gained at 134% Critical Chance, achievable with +734% (Sicarus) / +434% (Prime) modded Critical Chance, or +567% (Sicarus) / +345% (Prime) in Incarnon Form.
- Incarnon Form Status Chance is displayed in the Arsenal screen as if using the normal form's Critical Chance, but will properly use its' own Critical chance while in-mission.
- In addition to regular Critical Chance mods, it is also affected by both parts of Galvanized Crosshairs while aiming, Secondary Outburst, Cascadia Overcharge, Arcane Avenger, Yareli's Passive, Zephyr's Passive, Covenant's baseline Critical Chance bonus but not the 4x multiplier on headshots, and Cat's Eye.
- Not affected by the King's Gambit Evolution II perk, Cascadia Accuracy, Crystallize, or Shadow Haze.
- Increase Base Status Chance by 30% of current Critical Chance, up to 40%
Notes[]
Patch History[]
Hotfix 37.0.7 (2024-10-16)
- Fixed an incorrect HUD buff icon popping up when using the Sicarus Prime Incarnon.
Hotfix 37.0.4 (2024-10-10)
- Updated the following Incarnon Evolution descriptions to specify “Weakpoint Hits” instead of “Headshots”:
- “X% Critical Chance on Weakpoint Hits”
- “Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.”
- “On Consecutive Weakpoint Hits.”
- Fixed Sicarus Prime’s Incarnon form Damage Multiplier being unintentionally high.
- The multiplier was stacking based on the amount of charges left in the gauge, which on an unmodded Sicarus Prime could reach up to 90x the damage it should be dealing. So we’ve fixed this unintended interaction.
- We still want the Sicarus Incarnon to feel impactful so we’ve made made the following buffs in light of the above fix:
- Base Sicarus Incarnon:
- Increased Feigned Retreat and King’s Gambit base Damage from +35 to +50.
- Increased Commodore's Fortune’s base Critical Chance from +14% to +18%.
- Increased Survivor's Edge Base Critical Chance and Status Chance from +9% to +12%.
- Sicarus Prime Incarnon:
- Increased Feigned Retreat and King’s Gambit Base Damage from +35 to +40.
- Increased Extended Volley’s Base Magazine Capacity from +9 to +12.
- Base & Prime:
- Increased Incarnon Charges from 90 to 120.
- Tweaked the recoil in Incarnon Form to make it less intense.
- Base Sicarus Incarnon:
- Fixed Sicarus’ Incarnon Evolution II “Feigned Retreat” Perk base damage buff (+35) not working.
- Fixed “Sicarus Variant” (not a real thing) being listed in the Sicarus Incarnon tooltip in the Circuit reward path UI.
- Fixed swapping Perks in the Incarnon Evolution UI for the Sicarus not updating correctly in the stats UI.
Update 37.0 (2024-10-02)
- Introduced.
Incarnon | ||
---|---|---|
Zariman | Felarx • Innodem • Laetum • Phenmor • Praedos | |
Sanctum Anatomica | Onos • Ruvox | |
The Circuit (Incarnon Genesis) |
Week 1 | Braton • Lato • Skana • Paris • Kunai |
Week 2 | Boar • Gammacor • Angstrum • Gorgon • Anku | |
Week 3 | Bo • Latron • Furis • Furax • Strun | |
Week 4 | Lex • Magistar • Boltor • Bronco • Ceramic Dagger | |
Week 5 | Torid • Dual Toxocyst • Dual Ichor • Miter • Atomos | |
Week 6 | Ack & Brunt • Soma • Vasto • Nami Solo • Burston | |
Week 7 | Zylok • Sibear • Dread • Despair • Hate | |
Week 8 | Dera • Sybaris • Cestra • Sicarus • Okina |