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The Sicarus fires 3-round bursts, which provides a balance between the lethality of auto-pistols and the accuracy of semi-automatic pistols.

The Sicarus is a burst-fire pistol that shoots tight 3-round bursts.

It can be sold for Credits64 5,000.

Characteristics[]

  • This weapon deals primarily DmgImpactSmall64 Impact damage.
  • Innate Madurai Pol polarity.

Advantages over other Secondary weapons (excluding modular weapons):

  • Good accuracy.
  • Normal Attack (wiki attack index 1)
    • Above average ammo max (210)

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Small magazine; being a 3-round burst weapon carrying 15 bullets it only has 5 bursts per magazine.
  • Linearly less efficient – sometimes a target may only die with four bullets, which requires an entire second burst to be fired.
  • Normal Attack (wiki attack index 1)
    • Low reload speed (2.00 s)
    • Low total damage (30)
    • Below average fire rate (3.500 attacks/sec)
    • Very low status chance (6.00%)
    • Low disposition (●●●○○ (1.10x))

Comparisons:

Acquisition[]

A built Sicarus can be bought from the Market for Credits64 20,000.

Tips[]

  • The Sicarus excels in medium range fights.
  • Precise timing is required to fire at its labeled fire rate, practice lining up shots and timing the next shot to find out the ideal speed at which to press the fire button. A faster fire rate will require slightly faster timing.
  • Like the Kraken Kraken, there is a slight delay after firing where reloading will not function, and requires a double click or a pause then click for it to actually reload. This can be frustrating.
  • As this is a burst fire weapon, move the mouse down after firing shots to counter recoil.

Trivia[]

  • Prior to Update 9.0 (2013-07-13), Shield Lancers used the Sicarus instead of the Viper Viper.
  • The Sicarus' name is probably derived from sicarius, the Latin word for "assassin" or "dagger-wielder".

Media[]

Patch History[]

Update 22.12 (2018-02-09)

  • Status chance increased from 5% to 6%.
  • Critical chance increased from 15% to 16%.
  • Recoil decreased while aiming.
  • Damage decreased from 40 to 30.

Update 21.0 (2017-06-29)

  • Increased damage from 30 to 40.
  • Increased Crit Chance from 10% to 15%.
  • Increased Status Chance from 2% to 5%.
  • Increased Mastery Rank requirement from 1 to 3.

Update 7.11 (2013-05-17)

  • Removed Platinum price.

Update 7.x Weapon Balance (2013-03-22)

  • Slight tweaks to base fire rate and/or recoil following the queued firing issue being fixed
  • Increased damage from 24 to 26.
  • Increased Crit Chance from 5% to 10%.

Vanilla (2012-10-25)

  • Item introduced with game release.

See also[]

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