Ice in motion can crush mountains, this frozen hammer is no different.

The Sibear is a large hammer featuring a head composed entirely of Cryotic that deals Cold b.png Cold damage on attacks. Performing a heavy attack increases its Status Chance considerably, making it ideal for inflicting status effects on enemies.

Manufacturing Requirements
Credits64.png
30,000
PaladinMace.png
1
Cryotic.png
30,000
AlloyPlate64.png
50,000
Time: 12 hrs
Rush: Platinum64.png 25
MarketIcon.png Market Price: Platinum64.png 165 Blueprint2.svg Blueprints Price:Credits64.png15,000

Characteristics[edit | edit source]

This weapon deals primarily Cold b.png Cold damage.

Advantages:

Disadvantages:

Notes[edit | edit source]

  • On a heavy attack, and for any following attacks made within 4 seconds of the heavy attack, the Sibear's modded status chance will be additively increased by 50%. Unmodded, this bonus will result in an 80% status chance for 4 seconds.
  • The Sibear is currently the most expensive item in-game in regards to Cryotic requirements for construction, needing 30,000 Cryotic to build.
    • It is also the second most expensive item for Alloy Plates, requiring 50,000.
  • Slam attacks release a small ice spike from the ground.

Trivia[edit | edit source]

  • Sibear is most likely a corruption of Siberia, a region in Russia known for its low temperatures and bears.
  • Sibear was the first melee weapon to deal pure Cold b.png Cold damage.
  • It is also the first hammer whose components derive from another hammer to build.
  • The ice spikes on the Sibear's head will temporarily grow when performing a charge attack or a jump attack from a significant height.

Bugs[edit | edit source]

  • Adding a combined element (that leaves the innate cold damage) may remove the shimmering cold effect on the coils, despite there being Cold b.png Cold damage on the weapon. This bug is inconsistent and may not appear for some people. Video Proof

Media[edit | edit source]

Sibear Skins

Patch History[edit | edit source]

Update 26.0 Actual patch notes made a mistake on new damage number.

  • Damage increased from 130 Cold to 270 (70 Impact, 20 Puncture, 50 Slash, and 130 Cold).
  • Range increased from 1 to 2.6.
  • Status Chance increased from 10% to 30%.
  • Slam Attack increased from 260 to 810.
  • Slide Attack increased from 260 to 540.
  • Parry Angle set to 50.
  • Follow Through increased from 0.2 to 0.4.

Hotfix 22.17.1

  • Fixed the Sibear being granted stacking bonuses from charge attacks and those bonuses being persistent when using a Skin.

Hotfix 21.0.7

  • Fixed the Palatine Hammer Skin not applying correctly to the Sibear.

Hotfix 19.11.5

  • Fixed a script error caused by the Sibear.

Hotfix 19.9.2

  • Fixed a script error when using the Sibear.

Hotfix 18.8.1

  • Fixed the Sibear not applying color customizations properly.

Update 18.8

  • Introduced

Last updated: Update 26.0

Community content is available under CC-BY-SA unless otherwise noted.