The Sibear is a large hammer featuring a head composed entirely of Cryotic that deals Cold damage on attacks. Performing a heavy attack increases its Status Chance considerably, making it ideal for inflicting status effects on enemies.
Characteristics[edit | edit source]
This weapon deals primarily Cold damage.
- Innate Cold damage – effective against Shielded, Alloy Armor, and Infested Sinew.
- High Impact damage – effective against shields.
- Good critical chance.
- High status chance.
- Attacks have a chance to inflict an area of effect Cold proc.
- Heavy Attacks grant a +50% status chance bonus to all attacks with the Sibear for 4 seconds.
- Stance has a polarity, matches Crushing Ruin.
- Innate polarity.
- Innate Cold damage – less effective against Infested Flesh and Fossilized.
- Low Puncture damage – less effective against armor.
Acquisition[edit | edit source]
The Sibear's blueprint can be purchased from the Market.
|Time: 12 hrs|
|Market Price: 165||Blueprints Price:15,000|
Notes[edit | edit source]
- On a heavy attack, and for any following attacks made within 4 seconds of the heavy attack, the Sibear's modded status chance will be additively increased by 50%. Unmodded, this bonus will result in an 80% status chance for 4 seconds.
- The Sibear is currently the most expensive item in-game in regards to Cryotic requirements for construction, needing 30,000 Cryotic to build.
- It is also the second most expensive item for Alloy Plates, requiring 50,000.
- Slam attacks release a small ice spike from the ground.
Tips[edit | edit source]
Weapon Loadouts[edit source]
- See Category:Sibear Build to see how players mod this weapon.
- See Category:Sibear Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
Trivia[edit | edit source]
- Sibear is most likely a corruption of Siberia, a region in Russia known for its low temperatures, si and bears.
- Sibear was the first melee weapon to deal pure Cold damage.
- It is also the first hammer whose components derive from another hammer to build.
- The ice spikes on the Sibear's head will temporarily grow when performing a charge attack or a jump attack from a significant height.
Bugs[edit | edit source]
- Adding a combined element (that leaves the innate cold damage) may remove the shimmering cold effect on the coils, despite there being Cold damage on the weapon. This bug is inconsistent and may not appear for some people. Video Proof
Media[edit | edit source]
Patch History[edit | edit source]
Last updated: Update 26.0