The Shwaak Prism (or community-denoted as "2xx") is an Amp component, available as a single-use blueprint from Quills. It alters the Operator's Void Beam entirely into a semi-auto shotgun 'slug' projectile that hits all enemies in its path, similar to an Arca Plasmor blast.
The blueprint is sold by the Quills for 1,500 standing and requires a rank of Observer to purchase. It is also a possible rank-up reward for advancing to Observer with The Quills.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
5,000 |
60 |
2 |
15 |
10 |
Time: 1 hrs |
Rush: 10 | |||||
Market Price: N/A | Blueprints Price: 1,500 |
Characteristics[]
This weapon deals exclusively Void damage.
Advantages:
- High base damage.
- Innate Void damage – effective against Sentient-type enemies.
- Can reset any damage adaptation built up by Battalysts, Conculysts and Shadow Stalker.
- Can damage Teralyst, Gantulyst and Hydrolyst's impervious shields.
- Can destroy the otherwise impervious Vomvalyst's spectral form.
- Can change Profit-Taker Orb's shield weakness.
- Innate Void damage – effective against Sentient-type enemies.
- High status chance.
- Shots have a guaranteed Impact proc.
- Projectiles have a thickness of 3 meters.
- Innate infinite Punch Through against bodies.
- Can hit Teralyst, Gantulyst, and Hydrolyst multiple times with one shot, although hits after the first will have halved base damage and critical multiplier. This damage reduction does not apply when piercing through multiple normal enemies.
- High energy efficiency.
- Slow energy consumption, consumes 13.3 energy/second at base fire rate.
- Does not use ammo pickups; energy regenerates over time.
- Has a 2-second delay after the weapon stops firing before regenerating energy.
- Regenerates 30 energy per second; takes 3.33 seconds to regenerate a fully depleted energy meter.
- Can regenerate 7.5 energy between each shot if built with Plaga Brace.
- Has a 2-second delay after the weapon stops firing before regenerating energy.
Disadvantages:
- Linear damage falloff from 100% to 46% from 16m to 25m target distance.
- Projectiles have travel time.
- Low critical chance and damage multiplier.
- Limited range of 32.5 meters.
- Innate Punch Through does not apply to surfaces.
- Has a 0.75 second delay of re-entering Void Mode after firing is stopped.
Tips[]
- Shots fired by the Shwaak Prism travel a set distance piercing through all enemies in the path. This is useful in Teralyst fights as a well-aimed shot can both deal damage to the Teralyst multiple times and eliminate Vomvalysts.
- Shots fired by the Shwaak Prism do not pierce through environment and obstacles, such as rocks.
- Each shot of Shwaak Prism has a guaranteed chance of dealing Impact proc.
- This makes the prism synergize really well with Virtuos Fury, as each of these Impacts has a chance of activating the arcane, on top of the Amp's initial status chance.
Patch History[]
Update 30.9 (2021-11-11)
- Amp Recipe Reductions
This change is two fold: reduced crafting costs for Amp parts, and reduced Standing cost for purchasing parts. Our goal here is to make constructing an Amp more accessible to players by reducing resource demands. This is rooted firmly in the role upgrading your Amp plays in performing well in main quests like The Sacrifice as well as engaging in Focus Tree related content. Here are the changes below:
- Shwaak
- Standing cost reduced from 5,000 to 1,500
- Iradite cost reduced from 80 to 40
- Norg Brain cost reduced from 3 to 2
- Esher Devar cost reduced from 30 to 15
- Marquise Veridos cost reduced from 20 to 10
Hotfix 25.7.3 (2019-09-03)
- Fixed certain Amps no longer applying multiple instances of damage to Eidolons. This resulted in the Shwaak Prism feeling like it lacked punchthrough, when in fact it was the Eidolon who was not registering hits.
Update 24.0 (2018-11-08)
The previous Mainline update of Chimera 23.10.0 included a sneaky bug that removed falloff damage from the Arca Plasmor and the Shwaak Prism. The Arsenal continued to state the always present falloff (10.0 - 20.0) but it wasn’t truly applying. We have fixed this bug, which resulted in adding falloff damage back to the Arca Plasmor and Shwaak Prism, and thus returned it to its original falloff state prior to Update 23.10.0.
Update 22.0 (2017-10-12)
- Introduced.
Amp Components | |
---|---|
Prisms (Xxx) | Raplak • Shwaak • Granmu • Rahn • Cantic • Lega • Klamora |
Scaffolds (xXx) | Pencha • Shraksun • Klebrik • Phahd • Exard • Dissic • Propa |
Braces (xxX) | Clapkra • Juttni • Lohrin • Anspatha • Suo • Plaga • Certus |
Amps | |
Premade | Mote Amp • Sirocco |