WARFRAME Wiki

Attention to anonymous and newly-registered users: Commenting has been suspended on all FANDOM Wikis for the foreseeable future. If you wish to make comments on articles please make an account and wait the 4-day autoconfirm period. We apologize for the inconvenience.
FINNER (talk), 17:08, 4 May 2022 (UTC)

READ MORE

WARFRAME Wiki
Advertisement
WARFRAME Wiki

A broad, double-crowned cabochon prism for maximum spread. Semi-auto. Short range. Wide angle.
—In-game Description

The Shwaak Prism is an Amp component, available as a single-use blueprint from Quills. It alters the Operator's Void Beam entirely into a semi-auto shotgun 'slug' projectile that hits all enemies in its path, similar to an ArcaPlasmor.png Arca Plasmor blast.

The blueprint is sold by the Quills for ReputationBlackx64.png 1,500 standing and requires a rank of Observer to purchase. It is also a possible rank-up reward for advancing to Observer with The Quills.

Manufacturing Requirements
Credits64.png
5,000
Iradite.png
60
NorgBrain.png
2
EsherDevar.png
15
MarquiseVeridos.png
10
Time: 1 hrs
Rush: Platinum64.png 10
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: ReputationBlackx64.png 1,500

Characteristics[]

This weapon deals exclusively DmgVoidSmall64.png Void damage.

Advantages:

  • High base damage.
  • High status chance.
  • Shots have a guaranteed DmgImpactSmall64.png Impact proc.
  • Projectiles have a thickness of 3 meters.
  • Innate infinite Punch Through against bodies.
    • Can hit Teralyst, Gantulyst, and Hydrolyst multiple times with one shot, although hits after the first will have halved base damage and critical multiplier. This damage reduction does not apply when piercing through multiple normal enemies.
  • High energy efficiency.
  • Slow energy consumption, consumes 13.3 energy/second at base fire rate.
  • Does not use ammo pickups; energy regenerates over time.
    • Has a 2-second delay after the weapon stops firing before regenerating energy.
      • Regenerates 30 energy per second; takes 3.33 seconds to regenerate a fully depleted energy meter.
      • Can regenerate 7.5 energy between each shot if built with Plaga Brace.

Disadvantages:

  • Linear damage falloff from 100% to 46% from 16m to 25m target distance.
  • Projectiles have travel time.
  • Low critical chance and damage multiplier.
  • Limited range of 32.5 meters.
  • Innate Punch Through does not apply to surfaces.
  • Has a 0.75 second delay of re-entering Void Mode after firing is stopped.

Tips[]

  • Shots fired by the ​Shwaak Prism travel a set distance piercing through all enemies in the path. This is useful in Teralyst fights as a well-aimed shot can both deal damage to the Teralyst multiple times and eliminate Vomvalysts.
  • Shots fired by the ​Shwaak Prism do not pierce through environment and obstacles, such as rocks.
  • Each shot of Shwaak Prism has a guaranteed chance of dealing DmgImpactSmall64.png Impact proc.
    • This makes the prism synergize really well with VirtuosFury64x.png Virtuos Fury, as each of these Impacts has a chance of activating the arcane, on top of the Amp's initial status chance.

Patch History[]

Update 30.9 (2021-11-11)

Amp Recipe Reductions

This change is two fold: reduced crafting costs for Amp parts, and reduced Standing cost for purchasing parts. Our goal here is to make constructing an Amp more accessible to players by reducing resource demands. This is rooted firmly in the role upgrading your Amp plays in performing well in main quests like The Sacrifice as well as engaging in Focus Tree related content. Here are the changes below:

  • Shwaak
    • Standing cost reduced from 5,000 to 1,500
    • Iradite cost reduced from 80 to 40
    • Norg Brain cost reduced from 3 to 2
    • Esher Devar cost reduced from 30 to 15
    • Marquise Veridos cost reduced from 20 to 10

Hotfix 25.7.3 (2019-09-03)

  • Fixed certain Amps no longer applying multiple instances of damage to Eidolons. This resulted in the Shwaak Prism feeling like it lacked punchthrough, when in fact it was the Eidolon who was not registering hits.

Update 24.0 (2018-11-08)
The previous Mainline update of Chimera 23.10.0 included a sneaky bug that removed falloff damage from the Arca Plasmor and the Shwaak Prism. The Arsenal continued to state the always present falloff (10.0 - 20.0) but it wasn’t truly applying. We have fixed this bug, which resulted in adding falloff damage back to the Arca Plasmor and Shwaak Prism, and thus returned it to its original falloff state prior to Update 23.10.0.

Update 22.0 (2017-10-12)

  • Introduced.
Advertisement