WARFRAME Wiki
WARFRAME Wiki
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|normal slash =
 
|normal slash =
 
|normal element =
 
|normal element =
|normal damage = {{Icon|Proc|Void}} 7,500.0
+
|normal damage = {{Icon|Proc|Void}} 3,000.0 (projectile) + 4,500.0 (explosion)
 
|normal pellet count =
 
|normal pellet count =
 
|normal burst count =
 
|normal burst count =
|normal critical chance =(10+10)
+
|normal critical chance =(10 → 20)
|normal critical damage = (1.5+0.5)
+
|normal critical damage = (1.5 → 2.0)
|normal status chance = (10+10)
+
|normal status chance = (10 → 20)
 
|normal punchthrough =
 
|normal punchthrough =
 
|normal radius =
 
|normal radius =
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The '''{{PAGENAME}}''' is a scaffold used in [[Amp]] construction, that allows the weapon to perform an alternate secondary fire function (default {{Key|Mouse 3}}). When fired, it will shoot a single, short range projectile that explodes after a short delay or when colliding with a surface. This projectile does not explode upon hitting enemies.
 
The '''{{PAGENAME}}''' is a scaffold used in [[Amp]] construction, that allows the weapon to perform an alternate secondary fire function (default {{Key|Mouse 3}}). When fired, it will shoot a single, short range projectile that explodes after a short delay or when colliding with a surface. This projectile does not explode upon hitting enemies.
   
The blueprint is sold by the Quills for {{sc|5,000}} at '''Observer''' rank or higher. It is also a possible rank-up reward upon advancing to Observer rank with the Quills.
+
The blueprint is sold by [[Quills|the Quills]] for {{sc|5,000}} at '''Observer''' rank or higher. It is also a possible rank-up reward upon advancing to Observer rank with the Quills.
   
 
{{BuildRequire
 
{{BuildRequire
|buildcredits= 5,000
+
|buildcredits = 5,000
|build1= Grokdrul
+
|build1 = Grokdrul
|build1amount=80
+
|build1amount = 80
|build2= Cetus Wisp
+
|build2 = Cetus Wisp
|build2amount=15
+
|build2amount = 15
|build3= Coprite Alloy
+
|build3 = Coprite Alloy
|build3amount=85
+
|build3amount = 85
|build4= Norg Brain
+
|build4 = Norg Brain
|build4amount=5
+
|build4amount = 3
|buildtime=1
+
|buildtime = 1
|buildrush=10
+
|buildrush = 10
|blueprint=5,000
+
|blueprint = 5,000
|blueprintunit=standing
+
|blueprintunit = standing
 
}}
 
}}
During the charge, energy regenerates normally.
 
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages:'''
 
'''Advantages:'''
* Very high damage.
+
*Very high base damage.
 
**Innate {{Icon|Proc|Void|text}} damage – effective against [[Sentient]]-type enemies.
** Explodes in a wide 7-8 meter radius allowing it to hit the [[Teralyst]], [[Gantulyst]] and [[Hydrolyst]] multiple times.
 
 
***Can reset any damage adaptation built up by [[Battalyst]]s, [[Conculyst]]s and [[Shadow Stalker]].
* Guaranteed {{Icon|Proc|Impact|Text}} proc, coupled with above average status chance.
 
 
***Can damage [[Teralyst]], [[Gantulyst]] and [[Hydrolyst]]'s impervious shields.
* Above average critical chance and multiplier.
 
 
***Can destroy the otherwise impervious [[Vomvalyst]]'s spectral form.
* Moderate energy economy.
 
  +
**Can change [[Profit-Taker Orb]]'s shield weakness.
* Deals {{Icon|Proc|Void|text}} damage, which is effective against [[Sentient]]-type enemies.
 
  +
*Shots have an explosion radius of 7-8 meters.
** Can reset any damage adaptation built up by [[Battalyst]]s, [[Conculyst]]s and [[Shadow Stalker]].
 
  +
*High [[critical chance]] and [[status chance]].
** Can damage [[Teralyst]], [[Gantulyst]] and [[Hydrolyst]]'s impervious shields.
 
  +
*Shots have a guaranteed {{Icon|Proc|Impact|Text}} proc.
** Can destroy the otherwise impervious [[Vomvalyst]]'s spectral form.
 
 
*Good energy economy.
* Uses Amp Energy which automatically recharges, essentially giving it infinite ammo.
 
  +
*Slow energy consumption, consumes 13.3 energy/second at base fire rate.
  +
*Does not use ammo pickups; energy regenerates over time.
  +
**Has a 2 second delay after the weapon stops firing before regenerating energy.
  +
***Regenerates 30 energy per second; takes 3.33 seconds to regenerate a fully depleted energy meter.
  +
***Can regenerate 7.5 energy between each shot if built with [[Plaga Brace]].
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
  +
*Innate {{Icon|Proc|Void|text}} damage – less effective against [[Damage/Cloned Flesh|Cloned Flesh]] and [[Damage/Fossilized|Fossilized]].
* Very short range of 10m, high chance of self damage.
 
  +
*Projectiles have travel time.
* Medium self-damage, around ~25 health per shot.
 
 
*Very short range of 10 meters.
 
  +
*Explosion inflicts [[Stagger|self-stagger]].
  +
*Explosion has linear damage falloff from 100% to 60% from central impact.
  +
*Has a 0.75 second delay of re-entering Void Mode after firing is stopped.
   
 
==Notes==
 
==Notes==
*Shraksun's initial range (10 meter), combined with explosion range (7-8m), makes the scaffold's maximum range ~17-18m
+
*Shraksun's initial range (10 meter), combined with explosion range (7-8m), makes the scaffold's maximum range 17-18m
 
*The Shraksun has two components: An initial piercing shot dealing 3,000 damage and an explosion dealing 4,500 damage. It is possible to hit the same enemy with both components.
 
*The Shraksun has two components: An initial piercing shot dealing 3,000 damage and an explosion dealing 4,500 damage. It is possible to hit the same enemy with both components.
  +
** The piercing shot and the explosion will crit separately, which makes the Shraksun Scaffold's damage per shot more consistent with respect to its damage per second.
 
*The Shraksun's projectiles do not pierce through environment and obstacles, such as rocks.
 
*The Shraksun's projectiles do not pierce through environment and obstacles, such as rocks.
 
*Much like the [[Shwaak Prism]], it has a guaranteed chance of dealing {{Icon|Proc|Impact|Text}} proc.
 
*Much like the [[Shwaak Prism]], it has a guaranteed chance of dealing {{Icon|Proc|Impact|Text}} proc.
** This makes the scaffold synergize really well with {{Arcane|Virtuos Fury}}, as each of these Impacts has a chance of activating the arcane.
+
**This makes the scaffold synergize really well with {{Arcane|Virtuos Fury}}, as each of these Impacts has a chance of activating the arcane.
   
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|27.2.2}}<br/>
  +
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:
  +
*Shraksun Scaffold: 40%
  +
  +
{{ver|27.2}}
  +
;Self Damage Changes:
  +
We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.
  +
  +
The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.
  +
  +
With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.
  +
  +
In the original Dev Workshop, we said:<br />
  +
''As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.''
  +
  +
This is no longer accurate after continued testing. What we are doing now is:
  +
  +
No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.
  +
  +
''Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.''
  +
  +
{{ver|22.0.9}}
  +
*Increased the damage of all Amp Prisms and Scaffolds.
  +
*Fixed amps built using Shwaak Prism and Shraksun Scaffold not passing through Volt’s Electric Shield.
  +
  +
{{ver|Plains of Eidolon}}
  +
*Introduced.
  +
}}
  +
{{ver/Lu|23.4.1}}
 
{{AmpNav}}
 
{{AmpNav}}
  +
[[es:Estructura Shraksun]]
 
__NOTOC__
 
__NOTOC__
 
[[Category:Update 22]]
 
[[Category:Update 22]]
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[[Category:Syndicate Offerings]]
 
[[Category:Syndicate Offerings]]
 
[[Category:Sentient]]
 
[[Category:Sentient]]
  +
[[Category:Amp]]
  +
[[Category:Self Damage Weapons]]
  +
[[Category:Self Interrupt Weapons]]

Revision as of 23:26, 8 March 2020

Heavyweight, shock absorbing scaffold capable of short-range, wide-angle flak blast.
—In-game Description

The Shraksun Scaffold is a scaffold used in Amp construction, that allows the weapon to perform an alternate secondary fire function (default Mouse 3 ). When fired, it will shoot a single, short range projectile that explodes after a short delay or when colliding with a surface. This projectile does not explode upon hitting enemies.

The blueprint is sold by the Quills for ReputationLarge 5,000 at Observer rank or higher. It is also a possible rank-up reward upon advancing to Observer rank with the Quills.

Manufacturing Requirements
Credits64
5,000
Grokdrul
80
CetusWisp
15
CopriteAlloy
85
NorgBrain
3
Time: 1 hrs
Rush: Platinum64 10
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: "standing" wasn't found in Module:Resources/data 5,000

Characteristics

This weapon deals exclusively Script error: The function "Proc" does not exist. damage.

Advantages:

  • Very high base damage.
  • Shots have an explosion radius of 7-8 meters.
  • High critical chance and status chance.
  • Shots have a guaranteed Script error: The function "Proc" does not exist. proc.
  • Good energy economy.
  • Slow energy consumption, consumes 13.3 energy/second at base fire rate.
  • Does not use ammo pickups; energy regenerates over time.
    • Has a 2 second delay after the weapon stops firing before regenerating energy.
      • Regenerates 30 energy per second; takes 3.33 seconds to regenerate a fully depleted energy meter.
      • Can regenerate 7.5 energy between each shot if built with Plaga Brace.

Disadvantages:

  • Innate Script error: The function "Proc" does not exist. damage – less effective against Cloned Flesh and Fossilized.
  • Projectiles have travel time.
  • Very short range of 10 meters.
  • Explosion inflicts self-stagger.
  • Explosion has linear damage falloff from 100% to 60% from central impact.
  • Has a 0.75 second delay of re-entering Void Mode after firing is stopped.

Notes

  • Shraksun's initial range (10 meter), combined with explosion range (7-8m), makes the scaffold's maximum range 17-18m
  • The Shraksun has two components: An initial piercing shot dealing 3,000 damage and an explosion dealing 4,500 damage. It is possible to hit the same enemy with both components.
    • The piercing shot and the explosion will crit separately, which makes the Shraksun Scaffold's damage per shot more consistent with respect to its damage per second.
  • The Shraksun's projectiles do not pierce through environment and obstacles, such as rocks.
  • Much like the Shwaak Prism, it has a guaranteed chance of dealing Script error: The function "Proc" does not exist. proc.
    • This makes the scaffold synergize really well with VirtuosFury Virtuos Fury, as each of these Impacts has a chance of activating the arcane.

Patch History

Hotfix 27.2.2 (2020-03-06)
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Shraksun Scaffold: 40%

Update 27.2 (2020-03-05)

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Hotfix 22.0.9 (2017-10-23)

  • Increased the damage of all Amp Prisms and Scaffolds.
  • Fixed amps built using Shwaak Prism and Shraksun Scaffold not passing through Volt’s Electric Shield.

Update 22.0 (2017-10-12)

  • Introduced.

Last updated: Hotfix 23.4.1 (2018-08-16)