Shotgun Ammo Mutation is a shotgun mod that converts any unused Secondary Ammo into Primary Ammo. The affected shotgun will only convert ammo while equipped, and will not convert any ammo type used by holstered secondary weapons until their own ammo is full.
Converted ammo is denoted by a symbol. The final amount of ammo restored is rounded to the nearest integer.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | 8% | 2 |
1 | 16% | 3 |
2 | 25% | 4 |
3 | 33% | 5 |
4 | 42% | 6 |
5 | 50% | 7 |
Acquisition[]
- This mod was originally awarded to players who participated in Operation Sling-Stone.
- This mod is now available from Survival, Excavation, and Spy missions.
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Excavation | Tier 3 Excavation | C | 3.76% | 1 | 0.0376 | |
Excavation | Tier 2 Excavation | C | 3.76% | 1 | 0.0376 | |
Excavation | Tier 1 Excavation | C | 3.76% | 1 | 0.0376 | |
Spy | Tier 3 Spy | C | 7.04% | 1 | 0.0704 | |
Spy | Kuva Fortress Spy | B | 10% | 1 | 0.1 | |
Survival | Tier 1 Survival | C | 3.76% | 1 | 0.0376 | |
Survival | Kuva Fortress Survival | C | 4% | 1 | 0.04 | |
Survival | Tier 3 Survival | C | 3.76% | 1 | 0.0376 | |
Survival | Tier 2 Survival | C | 3.76% | 1 | 0.0376 | |
The Circuit | Tier 4 The Circuit (Normal) | A | 1.49% | 1 | 0.0149 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 6 The Circuit (Normal) | A | 1.03% | 1 | 0.0103 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Tips[]
- Good for weapons with poor ammo economy, such as the
Boar or
Kohm.
- Functions well with Sentinel's
Vacuum or
Chesa Kubrow's
Retrieve, which automatically collect unused ammo as needed.
Gallery[]
Pre-Update 14.5 (2014-08-28) Appearance
Patch History[]
Update 32.0 (2022-09-07)
- Shotgun Ammo Mutation: Now converts Secondary ammo pickups to 50% of Ammo Pick Up.
Update 26.0 (2019-10-31)
- Now an Exilus Weapon mod.
- Mod capacity drain from 9 to 7.
Update 15.0 (2014-10-24)
- Players can now upgrade Rifle, Arrow, Shotgun and Sniper Ammo Mutation Mods from max Rank 3 to max Rank 5 with increased effectiveness.
Update 9.3 (2013-07-26)
- New Ammo Mutator mods: converts unused ammo to select ammo type (Pistol, Shotgun, Rifle, Sniper, Bow).
Ammo Mods | |
---|---|
Sentinels | ![]() |
Reserve Ammo | ![]() ![]() ![]() |
Magazine Capacity | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ammo Mutation | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ammo Pickup | ![]() ![]() ![]() ![]() ![]() |
Ammo Efficiency | ![]() ![]() |
Ammo Refund | ![]() ![]() |
PvP | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)