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'''Shock Trooper''' is a [[Warframe Augment Mod]] for {{WF|Volt}} that allows {{A|Shock}} to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional {{Icon|Proc|Electricity|Text}} damage to all attacks. |
'''Shock Trooper''' is a [[Warframe Augment Mod]] for {{WF|Volt}} that allows {{A|Shock}} to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional {{Icon|Proc|Electricity|Text}} damage to all attacks. |
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| 3 || 100% || 40s || 15m || 9 |
| 3 || 100% || 40s || 15m || 9 |
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*Duration is affected by [[Ability Duration]]. |
*Duration is affected by [[Ability Duration]]. |
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*Range is affected by [[Ability Range]]. |
*Range is affected by [[Ability Range]]. |
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− | *For more information on how this augment works, see [[Buff & Debuff#Elemental damage bonus|Buff & Debuff]] page. |
+ | *For more information on how this augment works, see [[Buff & Debuff#Elemental damage bonus|Buff & Debuff]] page. |
+ | *Multiple '''Shock Trooper''' do not stack. |
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+ | **A stronger '''Shock Trooper '''will overwrite a weaker one. |
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+ | **However if a weaker is cast, so that it last longer than a stronger (i.e., it is cast right before the stronger ran out or has higher duration due to increased Ability Duration) it will boost the damage after the stronger ran out. |
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==Maximization== |
==Maximization== |
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{{WFmax|main|volt1_aug}} |
{{WFmax|main|volt1_aug}} |
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*Introduced. |
*Introduced. |
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__NOTOC__ |
__NOTOC__ |
Revision as of 11:02, 8 June 2020
Shock Trooper is a Warframe Augment Mod for Volt that allows Shock to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional Script error: The function "Proc" does not exist. damage to all attacks.
Stats
Rank | Script error: The function "Proc" does not exist. Damage | Duration | Range | Cost |
---|---|---|---|---|
0 | 50% | 28s | 15m | 6 |
1 | 65% | 32s | 15m | 7 |
2 | 80% | 36s | 15m | 8 |
3 | 100% | 40s | 15m | 9 |
Acquisition
- This mod can be acquired by attaining the rank of Maxim under the Arbiters of Hexis, or the rank of Exalted under the Red Veil, and spending 25,000 to purchase.
Notes
- Damage bonus is affected by Ability Strength.
- Duration is affected by Ability Duration.
- Range is affected by Ability Range.
- For more information on how this augment works, see Buff & Debuff page.
- Multiple Shock Trooper do not stack.
- A stronger Shock Trooper will overwrite a weaker one.
- However if a weaker is cast, so that it last longer than a stronger (i.e., it is cast right before the stronger ran out or has higher duration due to increased Ability Duration) it will boost the damage after the stronger ran out.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded
Patch History
Hotfix 25.6.3 (2019-08-14)
- Fixed HUD buff indicator discrepancies between Host/Client when receiving a damage buff from Augments like Shock Trooper.
Update 25.6 (2019-08-08)
- Shock Trooper - Shock Augment - Volt
- Holding the casting button will send out a wave (much like similar, expanding Warframe Abilities) giving the elemental buff to every player it touches, including the caster
Update 15.0 (2014-10-24)
- Introduced.