Shock Trooper is a Warframe Augment Mod for Volt that allows Shock to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional Electricity damage to all attacks.
Stats[]
Rank | Electricity Damage | Duration | Range | Cost |
---|---|---|---|---|
0 | 50% | 28s | 15m | 6 |
1 | 65% | 32s | 15m | 7 |
2 | 80% | 36s | 15m | 8 |
3 | 100% | 40s | 15m | 9 |
Acquisition[]
- This mod can be acquired by attaining the rank of Maxim under the Arbiters of Hexis, or the rank of Exalted under the Red Veil, and spending 25,000 to purchase.
Notes[]
- Damage bonus is affected by Ability Strength.
- Duration is affected by Ability Duration.
- Range is affected by Ability Range.
- Adds Electricity damage to weapon attacks.
- Unlike Toxic Lash, the added element damage behaves like an additional mod, as if it is slotted into an 11th slot on the weapon.
- Does not increase the damage of most abilities, including exalted weapons.
- Additive with other element mods.
- If shock damage mod is already present on the weapon, the buff will add onto wherever that mod is used for.
- Combines with any free elements on the weapon. For example, if Heat damage is present on the weapon and not already combined with Toxin or Cold damage, Shock Trooper's bonus will combine with it to make Radiation damage.
- With Hellfire, the damage will be +190% Radiation.
- With Hellfire and Cryo Rounds, the damage will be +180% Blast and +100% Electricity.
- With Hellfire and Stormbringer, the damage will be +280% Radiation.
- With Hellfire and Stormbringer and Cryo Rounds, the damage will be +280% Radiation and +90% Cold.
- Combines with modded secondary elements containing electric, such as Radiation.
- Much like adding a shock damage mod onto the weapon, the buff will not add onto any weapons innate Radiation, Corrosive, or Magnetic damage unless it is combined with corresponding element mod.
- For more information on how this augment works, see Buff & Debuff page.
- Multiple Shock Troopers do not stack; the buff with the highest Ability Strength will take effect.
- However if a weaker buff with more Ability Duration is cast, it will take effect after the stronger buff expires.
- Electric damage from weapons buffed by Shock Trooper do not activate the passive from Archon Stretch.
- Does not apply to Archguns.
Maximization[]
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Patch History[]
Hotfix 25.6.3 (2019-08-14)
- Fixed HUD buff indicator discrepancies between Host/Client when receiving a damage buff from Augments like Shock Trooper.
Update 25.6 (2019-08-08)
- Shock Trooper - Shock Augment - Volt
- Holding the casting button will send out a wave (much like similar, expanding Warframe Abilities) giving the elemental buff to every player it touches, including the caster
Update 15.0 (2014-10-24)
- Introduced.