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Shock Launches a shocking projectile. It stuns and deals high damage to a single target and chains damage to nearby enemies. Introduced in Update 5.3 (2013-01-10) |
Strength:75 / 100 / 125 / 200 ( Electricity damage) | |
Duration:N/A | |||
Range:15 m (chain link range) | |||
Misc:
∞ (cast range) | |||
Subsumable to Helminth |
Info
- Volt expends 15 energy to release an arc discharge toward the aiming reticle over infinite range, chaining electricity to enemies within 15 meters of each point of contact. The arc can chain a maximum of 2 / 3 / 4 / 5 times and inflicts 75 / 100 / 125 / 200 Electricity damage with a guaranteed Status Effect.
- Shock chain requires Line of Sight and does not bypass the environment.
- Can be used while performing many actions without interrupting them, including reloading.
- Ability Synergy:
- Casting Shock through an Electric Shield will electrify it, inflicting 100% of Shock's damage to enemies that pass through it (e.g., Electric Shield will deal 260 damage if Shock's modified damage is 260).
- The bonus damage from Volt's passive will also be stacked onto the damage from Shock (e.g., Electric Shield will deal 760 damage if Shock's modified damage is 260 and the Passive bonus is 500 at the time Shock is cast).
- Casting Shock against a target under Discharge's effect will result in an overcharge, creating an area of effect burst emitted from the target.
- Casting Shock through an Electric Shield will electrify it, inflicting 100% of Shock's damage to enemies that pass through it (e.g., Electric Shield will deal 260 damage if Shock's modified damage is 260).
- Subsuming Volt to the Helminth will offer Shock and its augments to be used by other Warframes.
Augment
- Main article: Shock Trooper
Shock Trooper is a Warframe Augment Mod for Volt that allows Shock to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional Electricity damage to all attacks.
Shock TrooperTips & Tricks
- New players may find Shock more useful, due to it's moderate range and chaining effect. This makes it useful in clearing out lower-priority groups quickly.
- Shock stuns all affected enemies. This is also useful against heavy units, as most enemies will have their weak points (E.g. Moa Backpacks or Heavy Gunner Heads) exposed during it's stun.
- Since Shock can be used during reloading, it can be used as a mild crowd control when reloading weapons with longer reloads such as the Strun.
- Firing Shock directly at enemies may or may not be useful due to its targeting mechanics. Try instead to fire shock at the surfaces near the enemies (the ground, walls, ceiling, etc).
- Firing Shock at the wall behind a corner will chain damage to nearby enemies around said corner. This can be used to scout for enemies not in your line of sight.
- Deals 50% more damage to machinery and robotics.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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