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Shock Launches a shocking projectile. It stuns and deals high damage to a single target and chains damage to nearby enemies. Introduced in Update 5.3 (2013-01-10) |
Strength:75 / 100 / 125 / 200 ( Electricity damage) | |
Duration:N/A | |||
Range:15 m (chain link range) | |||
Misc:
∞ (cast range) | |||
Subsumable to Helminth |
Info
- Volt releases an arc discharge toward the targeted enemy or location on the aiming reticle over unrestricted range, chaining electricity to enemies within 15 meters of each point of contact. The arc can chain a maximum of 2 / 3 / 4 / 5 times and inflicts 75 / 100 / 125 / 200 Electricity damage with a 100% status chance to each enemy.
- Chain link range is affected by Ability Range.
- Damage is affected by Ability Strength.
- Electricity damage is effective against Machinery and Robotics but less effective against Alloy Armor.
- Electricity status effect chains 50% of Shock's base damage to surrounding enemies in a small area of effect. Shocked enemies will also be briefly stunned.
- Cast range and status chance are not affected by mods.
- Shock's first point of contact can either be a surface or an enemy:
- By aiming the arc at a surface within the vicinity of nearby enemies, Shock can be used to damage enemies without directly aiming at them.
- By aiming the arc directly at an enemy, Shock will have the potential to damage and stun a maximum of 3 / 4 / 5 / 6 enemies per cast.
- Shock can only chain to enemies within the arc's line of sight (e.g., Shock will not phase through obstacles in the environment to reach enemies within range).
- Can be used while performing many actions without interrupting them, including reloading.
- Ability Synergy:
- Casting Shock through an Electric Shield will electrify it, inflicting 100% of Shock's damage to enemies that pass through it (e.g., Electric Shield will deal 260 damage if Shock's modified damage is 260).
- The bonus damage from Volt's passive will also be stacked onto the damage from Shock (e.g., Electric Shield will deal 760 damage if Shock's modified damage is 260 and the Passive bonus is 500 at the time Shock is cast).
- Casting Shock against a target under Discharge's effect will result in an overcharge, creating an area of effect burst emitted from the target.
- Casting Shock through an Electric Shield will electrify it, inflicting 100% of Shock's damage to enemies that pass through it (e.g., Electric Shield will deal 260 damage if Shock's modified damage is 260).
- Subsuming Volt to the Helminth will offer Shock and its augments to be used by other Warframes.
Augment
- Main article: Shock Trooper
Shock Trooper is a Warframe Augment Mod for Volt that allows Shock to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional Electricity damage to all attacks.
Shock TrooperTips & Tricks
- Shock stuns all affected enemies. This is especially useful against heavy units.
- Firing Shock directly at enemies may or may not be useful due to its targeting mechanics. Try instead to fire shock at the surfaces near the enemies (the ground, walls, ceiling, etc).
- Firing Shock at the wall behind a corner will chain damage to nearby enemies around said corner. This can be used to scout for enemies not in your line of sight.
- Deals 50% more damage to machinery and robotics.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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