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Shield Disruption is an aura mod that reduces the shield capacity of all enemies.

Stats[]

Rank Effect Cost *
0 -3% -2
1 -6% -3
2 -9% -4
3 -12% -5
4 -15% -6
5 -18% -7

* Aura mods increase the amount of Mod Capacity

Acquisition[]

Notes[]

Tips[]

  • This is most effective against the Corpus due to their heavy use of shields. It is somewhat effective against the Corrupted, albeit to a lesser extent due to that only some of the enemies using shields.
  • As only a select few bosses use shields, this mod has only a very minor effect against the Grineer.
    • Similarly, as Mutalist Alad V is the only Infested unit to use shields, this mod has no effect against the Infested in most situations.

Trivia[]

Gallery[]

Patch History[]

Update 27.2 (2020-03-05)

Faction Aura Changes

We are rebalancing the faction Auras to not completely bypass our rebalancing effort. More importantly though, with the complete rescale these Auras (mostly Corrosive Projection) will not be as necessary as they were.

Corrosive Projection, Shield Disruption and Infested Impedance new Rank values are:

  • Unranked: -3%
  • Rank 1: -6%
  • Rank 2: -9%
  • Rank 3: -12%
  • Rank 4: -15%
  • Rank 5: -18%

Why: We think being consistent is key. Passively removing 100% of an enemy's defenses is not an interesting choice, and we were completely inconsistent in this regard with Auras (i.e the efficacy of 4x Corrosive Projections vs 4x Shield Disruptions).

Update 25.1 (2019-06-05)

  • Fixed enemies spawning being uneffected by Shield Disruption Aura worn by players in the Rift at the time.

Update 9.0 (2013-07-13)

Update 8.0 (2013-05-23)

  • Introduced as part of the Artifact Defense Event.
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