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Shields absorb every Damage but DmgToxinSmall64 Toxin.

Shields regenerate automatically. They can also be replenished with Abilities and items like Health Orbs. Stack Shields to create Overshields, which offer additional protection.


> When Shields break, become invulnerable for |AMOUNT| seconds. Increase Max Shields to increase the invulnerability duration.

> Shield Recharge Delay: |AMOUNT| seconds

> Shield Recharge: |AMOUNT|% per second
—In-game Description

Shields are invisible barriers that absorb incoming damage and protects the player from taking Health damage against enemy attacks. Unlike health, shields regenerate after a few seconds of not taking damage, making them a naturally replenishing defense.

All Warframes, except InarosIcon272 Inaros, KullervoIcon272 Kullervo, and NidusIcon272 Nidus, possess shields, whose values can be seen in the upper right of the player's UI as a blue number, with each Warframe possessing different amounts of maximum shields. Corpus units also make extensive use of shielding, along with certain bosses. When a player's shields are depleted, the player's HUD will briefly flash with blue and red lines, and the player will be surrounded by a red aura. A pulsing blue outline will envelop the player once shields begin to recharge.


Effects[]

Shields recharge after a couple seconds when not being damaged. In addition, when shields are fully depleted, the user experiences a brief period of invulnerability known as shield gating.

While player's Tenno Shield enjoy a 50% Damage Reduction, shields receive no damage mitigation from armor and are overall less effective at absorbing damage as a result, especially for well-armored Warframes. On the other hand, their regeneration makes them more useful for frames with high potential maximum shields but below-average potential maximum health such as HildrynIcon272 Hildryn.

DmgMagneticSmall64 Magnetic Status Effect increases damage dealt towards shields, as well as preventing shield regeneration for its duration. DmgToxinSmall64 Toxin damage completely ignores normal shields, dealing damage directly to the health points underneath.

Increasing Maximum Shields[]

A Warframe's maximum shield value increases after every few ranks until rank 30 is reached (see Warframes#Leveling Up for more details). Beyond this, shields can only be enhanced by installing mods like Mod TT 20px Redirection or Mod TT 20px Vigor, or both if larger shield amounts are desired. A similar mod exists for Sentinels to increase their maximum shields: Mod TT 20px Calculated Redirection. Kubrows can instead be equipped with Mod TT 20px Link Redirection, which increases their shields by a value based on the Warframe's maximum shields.

Shields work broadly similar to additive damage mods for weapons (e.g. Mod TT 20px Serration) where effects like ChromaIcon272 Chroma's ElementalWard130xWhite Elemental Ward (electricity) simply add their %-value to the combined multiplier bonus that already exists:

Where the Relative Mod Bonus and Relative Ability Bonus is the sum of all the applicable bonuses from mods and Warframe abilities respectively.

Using HildrynIcon272 Hildryn as an example who's equipped with Mod TT 20px Redirection, Mod TT 20px Primed Vigor, and has an unmodded, max rank DmgElectricitySmall64 Electricity ElementalWard130xWhite Elemental Ward active:

Missions may randomly have the cryogenic leakage hazard present, which reduces the maximum shield capacity of all Warframes by half. Mod TT 20px Warm Coat can be equipped in anticipation of this random possibility in order to reduce the loss of shields, but it is not recommended due to its niche use.

Mods[]

Abilities[]

ElementalWardModx256 ElementalWard130xWhite
2
EnergyOrb50
Elemental Ward

Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.


Introduced in Update 16.0 (2015-03-19)

Strength: 25 / 50 / 75 / 100 (DmgFireSmall64 Heat damage per second)
15 / 20 / 30 / 55 % (health bonus)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (DmgFireSmall64 Heat status chance)
5 m (burn radius)

Strength: 2.5 / 3 / 5 / 10 x (damage reflection multiplier)
10 / 15 / 20 / 30 % (shield bonus)
10 / 15 / 20 / 25 % (DmgElectricitySmall64 Electricity status chance)
50 / 60 / 100 / 200 (minimum DmgElectricitySmall64 Electricity damage)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Strength: 25 / 35 / 40 / 50 % (DmgToxinSmall64 Toxin damage chance per second)
15 / 25 / 30 / 35 % (holster damage)
Duration: 10 / 15 / 20 / 25 s
? / ? / 3 / 3 s (holster damage duration)
15 / 25 / 30 / 35 % (reload speed bonus)
Range: 6 / 8 / 10 / 12 m (aura range)
Misc:5 m (poison radius)
5 % (enemy health to DmgToxinSmall64 Toxin damage)
100 % (DmgToxinSmall64 Toxin status chance)

Strength: 1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 70 / 90 / 145 % (armor bonus)
10 / 15 / 20 / 25 % (DmgColdSmall64 Cold status chance)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)

Subsumable to Helminth
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MetamorphosisModx256 Metamorphosis130xWhite
1
EnergyOrb25
Metamorphosis

Switch forms, temporarily gaining bonus shields and armor in Night-Form, or bonus damage and speed in Day-Form.


Introduced in Update 17.0 (2015-07-31)

Strength: 100 / 150 / 200 / 250 (armor bonus)
50 / 75 / 100 / 150 (shield bonus)
Duration: 10 / 15 / 20 / 25 s
Range: N/A

Strength: 10% / 15% / 20% / 25% (damage bonus)
5% / 10% / 12% / 15% (speed bonus)
Duration: 10 / 15 / 20 / 25 s
Range: N/A

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HavenModx256 Haven130xWhite
3
IconShield250
+5/s/ally
+25/s/enemy
Haven

Create a shield aura around allies. Enemies that approach shielded allies will take damage.


Introduced in Update 24.4 (2019-03-08)

AbilityStrengthBuff Strength:150 / 250 / 300 / 500 (ally shield capacity bonus)
100 / 125 / 150 / 200 (DmgRadiationSmall64 Radiation damage per second)
AbilityDurationBuff Duration:50% / 60% / 70% / 80% (shield recharge rate)
AbilityRangeBuff Range:8 / 10 / 12 / 15 m (link radius)

Misc: 100% (extra damage per second with Overshield)
3.5 seconds of shield gating for allies

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Regaining Shields[]

Passive Restoration[]

Shields naturally recharge, but there is a recharge delay imposed whenever struck. Partial Tenno shields regenerate after 1 second of not taking damage, while fully depleted Tenno shields require 4 seconds of not taking damage before regenerating, and enemy shields take 3 seconds regardless of depleted amount. Restoring some shields after fully depleting them or during the 4-second shield recharge delay (e.g. with Augur Mods set bonus) will not lower the recharge delay. In addition, damage from Status Effects like DmgSlashSmall64 Slash or DmgFireSmall64 Heat do not reset the delay timer.

The delay timer is only reduced by Mod TT 20px Fast Deflection, Mod TT 20px Vigilante Vigor, GaussIcon272 Gauss's Passive, JadeIcon272 Jade's SymphonyofMercy130xWhite Symphony of Mercy, allied Guardian Eximus, the FocusLensVazarin b Vazarin ability FocusGuardianBreak Guardian Break, and the Mod TT 20px Quick Charge mod. Recharge Delay reduction is capped at 80%, and when shieldgate kicks in the delay reduction can not be lower than the shieldgate duration. The delay is only increased by Mod TT 20px Vital Systems Bypass. Both Mod TT 20px Quick Charge and Mod TT 20px Vital Systems Bypass can only be used in Conclave matches.

Shields recharge at 15 units per second, plus 5% of the Warframe's maximum shields:

To calculate the time needed for depleted shields to regenerate to max shields:

This delayed full-recharge penalty is also less noticeable with higher shielding. Despite taking longer to fully recharge shields at higher values, the relative increase in recharge time begins to taper off after around 900 maximum shield capacity, where it takes 15 seconds to fully recharge. After this point, additional shield capacity will cause a less noticeable increase in the time it takes to fully recharge shields compared to lower values. Even with over 10,000 maximum shields, it will never take more than 20 seconds to fully restore shields.

Mods[]

Abilities[]

Edit

Gauss's Passive

Passively gains bonus shield recharge rate and shield recharge delay reduction for every point of battery stored in his gauge, up to a maximum of 120% for recharge rate and 80% for recharge delay when the battery is full.

HavenModx256 Haven130xWhite
3
IconShield250
+5/s/ally
+25/s/enemy
Haven

Create a shield aura around allies. Enemies that approach shielded allies will take damage.


Introduced in Update 24.4 (2019-03-08)

AbilityStrengthBuff Strength:150 / 250 / 300 / 500 (ally shield capacity bonus)
100 / 125 / 150 / 200 (DmgRadiationSmall64 Radiation damage per second)
AbilityDurationBuff Duration:50% / 60% / 70% / 80% (shield recharge rate)
AbilityRangeBuff Range:8 / 10 / 12 / 15 m (link radius)

Misc: 100% (extra damage per second with Overshield)
3.5 seconds of shield gating for allies

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SymphonyofMercyModx256 SymphonyofMercy130xWhite
2
EnergyOrb50
Symphony of Mercy

Cycle through three songs that strengthen allies. Power of The Seven increases Ability Strength. Deathbringer increases Weapon Damage. Spirit of Resilience increases Shield Effectiveness. Extend the duration of each song by killing enemies surrounded by Judgments.


Introduced in Update 36.0 (2024-06-18)

AbilityStrengthBuff Strength:10 / 15 / 20 / 25 % Power of The Seven AbilityStrengthBuff Ability Strength bonus
40 / 60 / 80 / 100 % Deathbringer weapon damage bonus
1 / 6 / 8 / 10 % Spirit of Resilience Shields recharge per second
-10% Spirit of Resilience shield recharge delay reduction
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s
AbilityRangeBuff Range:N/A

Misc: 10m (pushback range)
5m (RollingDroneAvatar Stagger range)
1 s invulnerable during cast
50 m Affinity Range auras
150% Power of The Seven AbilityStrengthBuff Ability Strength cap
-80% Spirit of Resilience recharge delay cap
2 s Judgments extra aura duration on kill

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Active Restoration[]

Main article: Category:Shield Restoration

In the event of persistent enemy fire, a Warframe's shields may be hit too frequently for the natural regeneration to activate. In such cases, shields can be restored via several alternative methods as listed below:

Items[]

Abilities[]

LethalProgenyModx256 LethalProgeny130xWhite
3
EnergyOrb50
Lethal Progeny

Call on Caliban's Sentient aspect to produce up three Conculyst comrades to fight by his side, and repair his shields.


Introduced in Update 31.0 (2021-12-15)

AbilityStrengthBuff Strength:Caliban's Rank x Str (Conculyst rank)
+ 10 / 15 / 20 / 25 SP/s (shields per second)
1 / 1.5 / 2 / 2.5 x (damage multiplier)
1 / 1.33 / 1.66 / 2 x (health multiplier)
AbilityDurationBuff Duration:10 / 15 / 20 / 25 s
AbilityRangeBuff Range:N/A

Misc: 5 m (deploy range)
25 m (shield repair range)
10 m (teleport radius)
40 m (teleport range)
3 (max progeny active)

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MendMaimModx256 MendMaim130xWhite
4
EnergyOrb50
+3.5/s
Mend & Maim

In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force.


Introduced in Update 17.0 (2015-07-31)

Strength: 10 / 15 / 20 / 25 (shields per kill)
Duration: N/A
Range: 10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (hitpoint conversion)

Strength: 75 / 100 / 125 / 150 (aura DmgSlashSmall64 Slash damage)
Duration: N/A
Range: 10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (damage conversion)

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CondemnModx256 Condemn130xWhite
1
EnergyOrb25
Condemn

Cast a wave of energy that chains them where they stand. Each enemy held reinforces Harrow’s shields.


Introduced in Update 21.0 (2017-06-29)

AbilityStrengthBuff Strength:100 / 110 / 125 / 150 (shields per enemy)
AbilityDurationBuff Duration:3 / 4 / 5 / 6 s
AbilityRangeBuff Range:15 / 16 / 18 / 20 m (range)
2.5 m (range increase)
Subsumable to Helminth
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PillageModx256 Pillage130xWhite
2
IconShield150
Pillage

Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields.


Introduced in Update 24.4 (2019-03-08)

AbilityStrengthBuff Strength:10% / 15% / 20% / 25% (shield/armor drain per enemy)
AbilityDurationBuff Duration:2 s (expansion duration)
AbilityRangeBuff Range:5 m / 6 m / 7 m / 8 m (pulse initial radius)

Misc: ? / ? / 6 / 20 m/s (expansion distance per sec)
100% (status cleanse on cast)

Subsumable to Helminth
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PolarizeModx256 Polarize130xWhite
3
EnergyOrb75
Polarize

Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting bleed status.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:250 / 300 / 350 / 400 (DmgTrueSmall64 True damage and shield restoration)
1x / 1.5x / 2x / 2.5x (explosion damage multiplier as DmgMagneticSmall64 Magnetic damage)
50 (Shard DmgPunctureSmall64 Puncture and DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:5 s (pulse travel time)
AbilityRangeBuff Range:8 m (initial pulse radius)

Misc: 5.9 m/s (pulse travel speed)
3 m (Shard pickup radius)
1 m (Shard damage radius)

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CrushModx256 Crush130xWhite
4
EnergyOrb100
Crush

Magnetize the bones of nearby enemies, causing them to collapse upon themselves.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:800 / 1000 / 1250 / 1500 DmgMagneticSmall64 Magnetic (base damage)
800 / 1000 / 1250 / 1500 DmgMagneticSmall64 Magnetic (extra damage to targeted Magnetize130xWhite Magnetize)
10 / 15 / 20 / 25 (shields per hit)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:18 m

Misc: 30 / 45 / 60 / 75 (shields per hit cap)

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GrenadeFanModx256 GrenadeFan130xWhite
1
EnergyOrb25
Grenade Fan

Throw out 3 grenades in an arc.

(TAP) SHRAPNEL VORTEX Creates a slashing, staggering swirl of shrapnel.

(HOLD) SHIELD SATELLITES Protea reconfigures 3 Grenades to work as overcharging shield generators, protecting her, her allies and companions. When Shields break a Satellite is destroyed to extend the period of invulnerability.


Introduced in Update 28.0 (2020-06-11)

AbilityStrengthBuff Strength:200 / 250 / 350 / 500 (DmgSlashSmall64 Slash damage per second)
200 / 300 / 400 / 500 (shield restore on attach)
25 / 30 / 40 / 50 (shield points per second)
AbilityDurationBuff Duration:13 s
AbilityRangeBuff Range:2 / 3 / 4 / 5 m (vortex and pickup radii)

Misc:

1 m (initial jump height)
3 (shrapnel grenades per throw)
-45° / 0° / +45° (shrapnel grenade spread)
33 % (DmgSlashSmall64 Slash status chance)
100 % (stagger chance)
4 (shield grenades per throw)
-45° / -25° / +25° / +45° (shield grenade spread)
1 (limit of allies per satellite)
2x s (minimum shield gate extension)
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DanseMacabreModx256 DanseMacabre130xWhite
4
EnergyOrb25
+20-40/s
Danse Macabre

Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups.


Introduced in Update 23.5 (2018-08-24)

AbilityStrengthBuff Strength:500 / 750 / 1,000 / 1,250 (damage / s)
1,000 / 1,500 / 2,000 / 2,500 (boosted damage / s)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:0.03 / 0.05 / 0.08 / 0.1 m (beam radius)
0.05 / 0.1 / 0.15 / 0.2 m (boosted beam radius)

Misc: 9 (number of beams)
100 m (sweep area)
1 rev/sec (rotation speed)
20% (status chance)
40% (boosted status chance)
50 (overshield points per pickup)
23.33% stored damage decay/sec

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RallyPointModx256 RallyPoint130xWhite
3
EnergyOrb75
Rally Point

Draw enemy attention to Styanax. His resolve uplifts nearby allies, regenerating the squad’s energy over time. Styanax and his allies also regenerate shields for every kill assist they contribute.


Introduced in Update 32.0 (2022-09-07)

AbilityStrengthBuff Strength:20 / 30 / 40 / 50 SP (shields per kill)
3 EP/s (energy regen)
AbilityDurationBuff Duration:30 s
AbilityRangeBuff Range:30 m

Misc: Threat level priority

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BlessingModx256 Blessing130xWhite
4
EnergyOrb100
Blessing

Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity.


Introduced in Update 4 (2012-11-02)

AbilityStrengthBuff Strength:40% / 50% / 75% / 80% (shield/health restoration)
25% / 30% / 40% / 50% (damage reduction)
AbilityDurationBuff Duration:3 / 5 / 7 / 10 s (buff duration)
AbilityRangeBuff Range:N/A

Misc: 50 m (affinity range)
75% (damage reduction cap)

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RebuildShields130xWhite RebuildShields130xWhite
N/A
EnergyOrb50
Rebuild Shields

Instantly restore your shields.


Introduced in Update 29.0 (2020-08-25)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 25 / 50 / 75 / 100 % (shields restored)
12 s (cooldown)

Subsumable to Helminth
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Mods[]

Companions[]

Arcanes[]

Other[]

  • RaktaDarkDagger Rakta Dark Dagger's effect.
  • Allied Shield Ospreys will increase players maximum shield capacity by 100, plus 35% of base shields.
    • Additional Ospreys will give an additional +35% bonus, but not the +100 bonus.
  • The Sequence Syndicate Effect from The Perrin Sequence restores 25% of the players max shields upon activation and increases the base shields by 50% for 30 seconds.

Overshield[]

Overshields

The shield counter changes from blue to purple while possessing overshields.

Overshields are extra shield points on top of the normal maximum shielding, which are acquired through the use of active shield restoration items or abilities that would restore shields beyond the maximum shield capacity. Allied NPCs, such as Rescue targets or Defense Objects, are incapable of gaining overshields.

Unlike normal shields, overshields do not regenerate and instead stack on top of normal shielding. Overshields have a maximum value of 1,200 for Warframes and 600 for Companions. This value cannot be increased except for the following:

Overshields can be obtained from:

Some Incarnon weapon evolutions can grant Overshields, or provide conditional weapon buffs when Overshields are present:

Shield Gating[]

Shield Gating is an effect that occurs when shields are fully depleted, which prevents any excess damage leaking into the health pool.

Warframes, Companions, Archwings, Necramechs, and Railjacks gain Invulnerability when their shields are fully depleted. Invulnerability duration can be approximated with the following:

Shield vs shield gating

Graph of maximum shield vs the shield gating invulnerability in seconds

Invulnerability duration will scale based on the maximum shields replenished since the last shield gate occurred. Re-triggering shield gate during the invulnerability period from a previous shield gate will use the new shield gate's invulnerability duration, even if the previous shield gate's invulnerability duration would last longer.

  • Invulnerability period scales from 0.33 seconds minimum to a maximum of 2.5 seconds at 1,150 shields.
    • Overshields do not affect the invulnerability period.
  • The invulnerability duration of HildrynIcon272 Hildryn and allies protected by her Haven130xWhite Haven instead last for 3.5 seconds.
  • ProteaIcon272 Protea's GrenadeFan130xWhite Grenade Fan doubles minimum shield gating duration, lasting anywhere between 0.66 - 5 seconds.
  • Mod TT 20px Catalyzing Shields sets the maximum invulnerability window to 1.33 seconds upon fully recovering shields, at the cost of reducing maximum shields by 80%.
  • Equipping the Decaying Dragon Key caps the invulnerability window to 0.33 seconds regardless of maximum shield value.

Enemies have a shield gate that lasts 0.1 seconds, during which only 5% of the damage dealt will damage their health. However, targeting weakspots will completely bypass their shield gate.

Shield Reduction[]

DecayingDragonKeySymbol

Equipping a Decaying Dragon Key reduces shields by 75%. During missions, this is indicated by a symbol to the left of the shield/health bar (shown on the right).

In addition, the Cryogenic Leakage environment hazard reduces shields by 50%.

Enemy Shield Scaling[]

This section is transcluded from Enemy Level Scaling § Shields. To change it, please edit the transcluded page.

For shields, the ranges of level differences at which scaling transitions is between 70 & 80.

Corpus[]

The formula by which Corpus shields scale is as follows:

When Current Level - Base Level < 70
When Current Level - Base Level > 80

Corrupted[]

The formula by which Corrupted shields scale is as follows:

When Current Level - Base Level < 70
When Current Level - Base Level > 80


Eximus[]

Eximus shield scaling is the same across all factions

The formula by which eximus shield scales is as follows:

When Current Level - Base Level < 70
When Current Level - Base Level > 80

In addition, the base shield is also increased between certain breakpoints:

  • Between level differences 0 inclusive and 15 inclusive, base shields stays the same as listed in the Codex.
  • Between level differences 15 exclusive and 25 inclusive, base shields is linearly increased from +0% to +25% (e.g. for each level, enemy gains 2.5% base shields).
  • Between level differences 25 exclusive and 35 inclusive, base shields is linearly increased from +25% to +150% (e.g. for each level, enemy gains 12.5% base shields).
  • Between level differences 35 exclusive and 50 inclusive, base shields is linearly increased from +150% to +350% (e.g. for each level, enemy gains 13.33% base shields).
  • Between level differences 50 exclusive and 100 inclusive, base shields is linearly increased from +350% to +500% (e.g. for each level, enemy gains 3% base shields).
  • Above level difference of 100, base shields will stay +500% (6x) of its Codex value.
Where the Shield Multiplier is the value that multiplies an enemy's base shields to its current shields.
ShieldScaling

Current shield scaling at Base Level = 1.

Removing Enemy Shields[]

All shield strip effects removes a percentage of the current maximum value, as such it has diminishing returns on subsequent casts against the same enemies. For example, with an ability that removes 50% shields, the first cast will bring shields down from 100% to 50%, and the second cast will bring the 50% down to 25%.

Enemy shields can still regenerate with natural shield regeneration (such as Armis Ulta, Kuva Lich, or Sisters of Parvos) or while affected by regeneration buffs (such as Shield Ospreys).

Magnetic Status Procs[]

Main article: Magnetic Damage

DmgMagneticSmall64 Magnetic status effects amplifies damage dealt to shields by 100% for 6 seconds. This stacks up to 10 times, with each subsequent proc increasing damage by 25% for a total of 325%.

Mods[]

ShieldDisruptionMod
Main article: Shield Disruption
Mod TT 20px Shield Disruption is an Aura mod that decreases shields by 18%, up to 72% when paired with a full squad. Hard caps at 80% with Mod TT 20px Coaction Drift.

Abilities[]

This section is transcluded from Fusion Strike . To change it, please edit the transcluded page.
FusionStrikeModx256 FusionStrike130xWhite
4
EnergyOrb100
Fusion Strike

Converge three streams of raw energy upon a single point, causing a massive reactive blast. The fallout from the blast will strip the armor and shields from all enemies that touch it.


Introduced in Update 31.0 (2021-12-15)

AbilityStrengthBuff Strength:2,500 / 3,000 / 4,000 / 5,000 (DmgBlastSmall64 Blast damage per stream)
2,500 / 3,000 / 4,000 / 5,000 (explosion DmgBlastSmall64 Blast damage)
20 / 25 / 35 / 50 % (armor and shield strip)
AbilityDurationBuff Duration:6 / 9 / 12 / 15 s (fallout duration)
AbilityRangeBuff Range:15 / 20 / 25 / 30 m (stream range)
5 / 6 / 8 / 10 m (explosion and fallout radius)

Misc: 3 (number of streams)
100 % (strip cap)

Expand/Collapse
This ability converges three beams that implodes, leaving a field that permanently strips the target's current shields by AbilityStrengthBuff50%. At 200% AbilityStrengthBuff Ability Strength, Fusion Strike can remove all shields.

This section is transcluded from Rakhali's Cavalry . To change it, please edit the transcluded page.
RakhalisCavalry RakhalisCavalry130xWhite
4
EnergyOrb100
Rakhali's Cavalry

Phantom Kaithes charge forth, inflicting Viral Damage upon all in their path. Their attack strips the defenses of Doomed enemies.


Introduced in Update 34.0 (2023-10-18)

AbilityStrengthBuff Strength:15,000 / 20,000 / 25,000 / 30,000 DmgViralSmall64 Viral damage per interval per Kaithe
20 / 25 / 30 / 35 % Doom defense reduction per interval per Kaithe
AbilityDurationBuff Duration:2 / 2 / 3 / 3 s charge duration
AbilityRangeBuff Range:N/A

Misc: 5 number of Kaithes
5 m summon radius
1.5 s invulnerable time
RollingDroneAvatar Stagger on contact
0.15 s damage interval

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This ability sends forth five spectral horses that charge forward; enemies affected by Doom130xWhite Doom are permanently stripped of their shields by AbilityStrengthBuff35% per hit. At 286% AbilityStrengthBuff Ability Strength, a single hit of Rakhali's Calvary can remove all shields; however because the ability strikes multiple times, far less Strength is needed, with 145% removing all shields from just two hits.

This section is transcluded from Pillage . To change it, please edit the transcluded page.
PillageModx256 Pillage130xWhite
2
IconShield150
Pillage

Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields.


Introduced in Update 24.4 (2019-03-08)

AbilityStrengthBuff Strength:10% / 15% / 20% / 25% (shield/armor drain per enemy)
AbilityDurationBuff Duration:2 s (expansion duration)
AbilityRangeBuff Range:5 m / 6 m / 7 m / 8 m (pulse initial radius)

Misc: ? / ? / 6 / 20 m/s (expansion distance per sec)
100% (status cleanse on cast)

Subsumable to Helminth
Expand/Collapse
This ability releases a pulse that permanently removes shields by AbilityStrengthBuff25% to all enemies hit by the pulse.

OphanimEyesModx256 OphanimEyes130xWhite
3
EnergyOrb50
Ophanim Eyes

Jade summons an accusatory gaze that slows nearby enemies and dissolves their Shields and Armor. When the gaze falls upon allies, they can be revived from a distance.


Introduced in Update 36.0 (2024-06-18)

AbilityStrengthBuff Strength:20 / 30 / 40 / 50 DmgFireSmall64 Heat damage per second
4 / 6 / 8 / 10 % armor and shield strip per second
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s
AbilityRangeBuff Range:20 m

Misc: 70° cone angle
6 / 9 / 12 / 15 % slow per second
90% slow cap
DmgFireSmall64 Heat status after defense strip
Ally bleedout revival at range

Subsumable to Helminth
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This ability releases a frontal conical gaze that permanently removes AbilityStrengthBuff10% shields per second.

This section is transcluded from Polarize . To change it, please edit the transcluded page.
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Polarize

Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting bleed status.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:250 / 300 / 350 / 400 (DmgTrueSmall64 True damage and shield restoration)
1x / 1.5x / 2x / 2.5x (explosion damage multiplier as DmgMagneticSmall64 Magnetic damage)
50 (Shard DmgPunctureSmall64 Puncture and DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:5 s (pulse travel time)
AbilityRangeBuff Range:8 m (initial pulse radius)

Misc: 5.9 m/s (pulse travel speed)
3 m (Shard pickup radius)
1 m (Shard damage radius)

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This section is transcluded from Psychic Bolts . To change it, please edit the transcluded page.
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Psychic Bolts

Nyx launches a cluster of force bolts at enemies, using telekinesis to adjust flight paths and seek nearby targets. Hits strip some enemy defenses.


Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:20 / 40 / 60 / 80 % (defense reduction)
5 / 10 / 15 / 20 % (Infested speed penalty)
AbilityDurationBuff Duration:5 / 7 / 9 / 11 s
AbilityRangeBuff Range:N/A

Misc: 3 / 4 / 5 / 6 (number of bolts)
60 m (targeting range)
100 % (aura nullification)
100 % (defense reduction cap)

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This ability releases 6 telekinetic bolts that temporarily removes shields by AbilityStrengthBuff80% from up to 6 enemies in a single cast. At 125% AbilityStrengthBuff Ability Strength, Psychic Bolts can remove all shields.

Psychic Bolts will be active for its duration until all affected enemies die. It can be recasted at any time but doing so will cancel debuff on currently affected enemies.

This section is transcluded from Tharros Strike . To change it, please edit the transcluded page.
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Tharros Strike

Summon Tharros, the shield of Styanax. Swing Tharros to repel enemies and reduce their shields and armor. Styanax regenerates health for every enemy struck.


Introduced in Update 32.0 (2022-09-07)

AbilityStrengthBuff Strength:250 / 500 / 750 / 1,000 (DmgImpactSmall64 Impact damage on swing)
50 / 65 / 80 / 100 HP (health restore per enemy hit)
50 % (defense reduction)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:9 m

Misc: 9 (number of shields)
135° (horizontal spread angle)
160° (vertical spread angle)
2.5 m (pushback radius)
5 m (pushback distance)
2 s (stun on hit)
Melee finisher prompt

Subsumable to Helminth
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This ability hurls shields in a cone in front of Styanax that permanently strips the target's shields by AbilityStrengthBuff50%. At 200% AbilityStrengthBuff Ability Strength, Tharros Strike can remove all shields.

This section is transcluded from The Lost . To change it, please edit the transcluded page.
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The Lost

Cycle through and cast one of the three abilities originating from the Warframes that make up Xaku: Accuse, Gaze, and Deny.


Introduced in Update 29.0 (2020-08-25)

Strength: 5 / 6 / 7 / 8 (max targets)
Duration: 4 / 8 / 12 / 16 s
Range: 5 / 7 / 9 / 11 m
Misc:∞ (cast range)

Strength: 20 / 30 / 40 / 50 % (defense reduction)
Duration: 5 / 8 / 11 / 14 s
Range: 10 / 15 / 20 / 25 m (cast range)
6 / 8 / 10 / 12 m (aura radius)
Misc:?° (cone angle)
2 (max targets)
100 % (reduction cap)

Strength: 1,000 / 2,000 / 3,000 / 4,000 (DmgVoidSmall64 Void damage)
Duration: 5 / 8 / 11 / 14 s
Range: 25 / 30 / 35 / 40 m
Misc:? m (beam radius)
100 % (Sentient resistance reset on hit)