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The Shell Compression mod increases maximum ammo of a shotgun by 15% per rank for a maximum of 90% at rank 5.

Stats[]

Normal
Rank Effect Cost
0 +15% 2
1 +30% 3
2 +45% 4
3 +60% 5
4 +75% 6
5 +90% 7


Flawed
Rank Effect Cost
0 +3% 2
1 +6% 3
2 +9% 4
3 +12% 5

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Arid Heavy Gunner 3% 11.06% 0.3318% 301 1 0.003318
Commander 3% 22.56% 0.6768% 148 1 0.006768
Corrupted Warden 3% 11.06% 0.3318% 301 1 0.003318
Frontier Heavy Gunner 3% 11.06% 0.3318% 301 1 0.003318
Grineer Warden 3% 11.06% 0.3318% 301 1 0.003318
Heavy Gunner 3% 11.06% 0.3318% 301 1 0.003318
Jackal 100% 7.37% 7.37% 14 1 0.0737
Narmer Heavy Gunner 3% 11.06% 0.3318% 301 1 0.003318

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • For any non-integer maximum ammo capacity values the capacity is rounded down to the nearest whole number. For example, a Corinth Corinth modded with a max rank Shell Compression will have a calculated maximum ammo capacity of 132 × (1 + 90%) = 250.8, which will round down to 250.8.

Gallery[]

Patch History[]

Hotfix 33.0.1 (2023-04-27)

  • Fixed the Shell Compression Mod having an unintentionally high drop rate in The Circuit tiers.

Update 26.0 (2019-10-31)

  • Shell Compression increased to +90% Ammo.
  • Is now an Exilus Weapon mod.

Vanilla (2012-10-25)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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