WARFRAME Wiki
WARFRAME Wiki
No edit summary
(Undo revision 2045768 by 84.60.109.240 (talk))
(3 intermediate revisions by 3 users not shown)
Line 3: Line 3:
 
{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
 
{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
+
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
|name = <!--
+
|name =
  +
<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
Line 11: Line 12:
 
-->
 
-->
 
<!--Statistics-->
 
<!--Statistics-->
  +
|image =
|mastery level = 5
+
|mastery level =
|trigger = <!--Utility-->
 
  +
|slot =
|melee range = 1.7
 
  +
|type =
|block angle = 45°
 
  +
|trigger =
|follow through = 0.9
 
  +
|disposition = <!--Normal Attacks-->
 
 
<!--Utility-->
|normal impact = 13.5
 
  +
|ammo type =
|normal puncture = 13.5
 
|normal slash = 243
+
|flight speed =
 
|range =
|normal damage = 270
 
  +
|noise level =
|normal critical chance = 13
 
  +
|fire rate =
|normal critical damage = 2.1
 
  +
|spool =
|normal ammo cost = <!--Charge Attacks-->
 
  +
|accuracy =
|charge ammo cost = <!--Area Attacks-->
 
  +
|magazine =
|area ammo cost = <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
  +
|max ammo =
|secondaryarea falloff = <!--Secondary Attacks-->
 
  +
|reload =
|secondary ammo cost = <!--Throw Attacks (for Glaives)-->
 
  +
|zoom =
|throw charge time = <!--Charged Throw Attacks (for Glaives)-->
 
  +
|combo reset =
|charged throw charge time = <!--Other Melee Attacks-->
 
  +
|combo min =
|slide attack = <!--Miscellaneous-->
 
|channel damage =
+
|finisher damage =
  +
|disposition =
|block resist =
 
|charge element =
+
|melee range =
  +
|combo duration =
|charge status chance =
 
|area element =
+
|block angle =
 
|follow through =
  +
 
<!--Normal Attacks-->
 
|normal impact =
 
|normal puncture =
  +
|normal slash =
  +
|normal element =
 
|normal damage =
  +
|normal pellet count =
  +
|normal burst count =
 
|normal critical chance =
 
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
  +
 
<!--Charge Attacks-->
  +
|charge impact =
  +
|charge puncture =
  +
|charge slash =
  +
|charge element =
  +
|charge damage =
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
 
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
 
|charge ammo cost =
  +
  +
<!--Area Attacks-->
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
  +
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
 
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
 
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
 
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
 
|charged throw charge time =
  +
  +
<!--Slam Melee Attacks-->
  +
|slam attack =
  +
|slam radial damage =
  +
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
  +
|slide attack =
  +
|wall attack =
  +
 
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|exilus polarity =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|Built for close combat, the Sheev's plasma blade slices through flesh and armor with equal ease.}}
 
{{Codex|Built for close combat, the Sheev's plasma blade slices through flesh and armor with equal ease.}}
Line 54: Line 192:
   
 
'''Advantages:'''
 
'''Advantages:'''
  +
*Second highest base damage of all single daggers, behind {{Weapon|Karyst}}.
 
*High {{Icon|Proc|Slash|text}} damage &ndash; effective against [[health]].
 
*High {{Icon|Proc|Slash|text}} damage &ndash; effective against [[health]].
 
*Very high [[status chance]].
 
*Very high [[status chance]].

Revision as of 00:14, 28 December 2019


Built for close combat, the Sheev's plasma blade slices through flesh and armor with equal ease.

Tenno, You have gone above and beyond. The Grineer are on the defense. Their supply of void keys is dwindling.

To recognize your sacrifice I am giving you this weapon. Use it to defend the balance.
—The Lotus

The Sheev is a razor-like dagger of Grineer design that serves as a backup in the event that a Grineer is disarmed by any means. It offers high Script error: The function "Proc" does not exist. damage and status, and the tip of the blade glows with charged plasma that allows Script error: The function "Proc" does not exist. procs on Slam Attacks, but has the slowest attack speed of any dagger.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Blade
1
Link
1
GenericWeaponHilt
1
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Acquisition

This weapon was awarded from the Operation: Gate Crash event for completing the event node 15 times, complete with a free weapon slot and a pre-installed Orokin Catalyst.

The blueprint and parts were formerly a reward from the Fifth Season of Sorties; they can now be found as an Invasion reward. All components can be traded.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage

Advantages:

  • Second highest base damage of all single daggers, behind Karyst Karyst.
  • High Script error: The function "Proc" does not exist. damage – effective against health.
  • Very high status chance.
  • Decent critical chance.
  • Above average critical multiplier.
  • Slam attack inflicts guaranteed Script error: The function "Proc" does not exist. proc.
  • Can use the dagger-exclusive Mod TT 20px Covert Lethality mod.
  • Stance slot has Script error: The function "Pol" does not exist. polarity, matching Mod TT 20px Pointed Wind and Mod TT 20px Stinging Thorn stances.
  • Innate Script error: The function "Pol" does not exist. polarity.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
  • Lowest attack speed of all daggers, and tied with the PlasmaSword Plasma Sword for the slowest attack speed of all melee weapons. 
Lotusiconsmall
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.

Notes

  • The Sheev will inflict Script error: The function "Proc" does not exist. proc on surrounding enemies on its slam attack. This proc does not change even if additional elemental mods are equipped on the weapon.
  • When equipped without a Stance mod, the Sheev adds a 4th lunging stab on its normal attack combo that propels the Warframe a good distance forward, which is useful for catching up to moving enemies. It also has a 100% chance of inflicting Script error: The function "Proc" does not exist. bleed proc. This effect is lost if one uses the Mod TT 20px Pointed Wind stance, which replaces the lunge with a sweeping slash.
    • If the lunge lands behind an unalerted enemy, a stealth attack will be performed instead.

Tips

Trivia

  • The Sheev is a unique dagger originally featured as a reward in the Operation Gate Crash event and later as a buildable sortie reward. Players had to finish the Gate Crash node five times on each planet, for a total of 15 times or collect all parts from the sortie reward pool to obtain it.
    • Like all event reward weapons, the Sheev came with its own weapon slot and pre-installed with an Orokin Catalyst.
  • The weapon's name is likely derived from shiv, a slang term referring to improvised blade weapons, most commonly used as knives or daggers.
    • Interestingly, the Sheev's blade shape is based on some combat knife designs, justifying its Codex entry's description.
  • While the Sheev shares the same slam attack properties as the HeatDagger Heat Dagger, the former does not have the latter's circle of flame visual effect.
  • The glowing "plasma" at the end of the weapon pulses. This 'plasma' appears similar to the 'plasma' at the edges of Grineer cleavers and machetes.
  • Concept art for this weapon was first featured in Livestream 15.
  • Although the description claims it is effective against flesh and armor, it has little Script error: The function "Proc" does not exist. damage, making the dagger a poor choice to use against armored enemies.
  • Despite being acquired from Invasions, the Sheev is the only weapon that does not share a Vandal or Wraith variation, unlike the rest of the weapons that are obtained in the same way.

Media

Sheev Skins

Edit

Patch History

Update 26.0 (2019-10-31)

  • Mastery Rank increased from 0 to 5.
  • Damage increased from 45 to 270.
  • Range increased from 1 to 1.7.
  • Critical Chance increased from 5% to 13%.
  • Critical Damage increased from 2x to 2.1x.
  • Slam Attack increased from 90 to 540.
  • Slide Attack increased from 96 to 540.
  • Parry Angle set to 45.
  • Follow Through increased from 0.3 to 0.9.

Hotfix 19.6.3 (2017-01-17)

  • Sheev components now are a Grineer Invasion offering!

Hotfix 14.8.1 (2014-09-25)

  • Fixed issues with elemental visual effects on the Sheev.

Hotfix 14.7.3 (2014-09-19)

  • Increased attack speed of Sheev. To be continued, looks to have just been slide speed.

Update 14.7 (2014-09-17)

  • Introduced via Operation Gate Crash (reward).

Last updated: Update 26.0 (2019-10-31)

See Also