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<!-- Don't even try to put Palpatine-related info/memes on this page. This wiki is for Warframe, not Star Wars. --> |
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{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}} |
{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}} |
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{{WeaponInfoboxAutomatic |
{{WeaponInfoboxAutomatic |
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− | <!-- |
+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
|name = |
|name = |
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− | |||
<!-- |
<!-- |
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---!!!!!---INSTRUCTIONS---!!!!!--- |
---!!!!!---INSTRUCTIONS---!!!!!--- |
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|combo min = |
|combo min = |
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|finisher damage = |
|finisher damage = |
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⚫ | |||
|disposition = |
|disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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+ | |block angle = |
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+ | |follow through = |
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<!--Normal Attacks--> |
<!--Normal Attacks--> |
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|charged throw charge time = |
|charged throw charge time = |
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− | <!-- |
+ | <!--Slam Melee Attacks--> |
|slam attack = |
|slam attack = |
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⚫ | |||
|slam radius = |
|slam radius = |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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|slide attack = |
|slide attack = |
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− | | |
+ | |wall attack = |
<!--Miscellaneous--> |
<!--Miscellaneous--> |
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|augments = |
|augments = |
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|polarities = |
|polarities = |
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+ | |exilus polarity = |
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|stance polarity = |
|stance polarity = |
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|users = |
|users = |
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You have gone above and beyond. The Grineer are on the defense. Their supply of void keys is dwindling. |
You have gone above and beyond. The Grineer are on the defense. Their supply of void keys is dwindling. |
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To recognize your sacrifice I am giving you this weapon. Use it to defend the balance.|The Lotus}} |
To recognize your sacrifice I am giving you this weapon. Use it to defend the balance.|The Lotus}} |
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− | The '''Sheev''' is a |
+ | The '''Sheev''' is a razor-like dagger of [[Grineer]] design that serves as a backup in the event that a Grineer is [[Disarm|disarmed]] by any means. It offers high {{Icon|Proc|Slash|text}} damage and status, and the tip of the blade glows with charged plasma that allows {{Icon|Proc|Heat|text}} procs on [[Slam Attack]]s, but has the slowest [[attack speed]] of any dagger. |
+ | |||
− | {{BuildRequire |
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+ | {{BuildAutomatic|type=Weapon}} |
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− | |buildcredits=20,000 |
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+ | |||
− | |build1= [[File:GenericWeaponBlade.png|50px|Blade]] |
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⚫ | |||
− | |build1amount=1 |
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+ | This weapon was awarded from the [[Operation: Gate Crash]] [[event]] for completing the event node 15 times, complete with a free weapon slot and a pre-installed [[Orokin Catalyst]]. |
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− | |build2= [[File:GenericComponentPlug.png|50px|Heatsink]] |
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+ | |||
− | |build2amount=1 |
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+ | The blueprint and parts were formerly a reward from the [[Sortie/ArchivedRewards|Fifth Season]] of [[Sortie]]s; they can now be found as an [[Invasion]] reward. All components can be [[Trade System|traded]]. |
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− | |build3= [[File:GenericWeaponHilt.png|50px|Hilt]] |
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− | |build3amount=1 |
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− | |build4= |
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− | |build4amount= |
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− | |buildtime=12 |
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− | |buildrush=35 |
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− | }} |
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==Characteristics== |
==Characteristics== |
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'''Advantages:''' |
'''Advantages:''' |
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+ | *Second highest base damage of all single daggers, behind {{Weapon|Karyst}}. |
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− | *Large jump attack radius. |
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− | * |
+ | *High {{Icon|Proc|Slash|text}} damage – effective against [[health]]. |
− | * |
+ | *Very high [[status chance]]. |
⚫ | |||
⚫ | |||
+ | *Above average [[critical multiplier]]. |
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⚫ | |||
+ | *Slam attack inflicts guaranteed {{Icon|Proc|Heat|text}} proc. |
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− | *Can use the dagger-exclusive |
+ | *Can use the dagger-exclusive {{M|Covert Lethality}} mod. |
− | *Fast finisher animation speed, especially with [[Fury]] equipped. |
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⚫ | |||
⚫ | |||
'''Disadvantages:''' |
'''Disadvantages:''' |
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+ | *Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Puncture|text}} damage – less effective against [[shield]]s and [[armor]]. |
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− | *Very short reach. |
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+ | *Lowest [[attack speed]] of all daggers, and tied with the {{Weapon|Plasma Sword}} for the slowest attack speed of all melee weapons. |
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− | *Damage over time effect of the fire proc deals very low damage. |
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⚫ | |||
− | |||
⚫ | |||
− | *Completing [[Operation Gate Crash]] event node five times on each planet, for a total of 15 times. |
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− | *Components and blueprint were rewarded from [[Sortie]] Season Five. |
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− | *Components and blueprint were added as a possible Grineer [[Invasion]] reward in {{ver|19.6.3|fix}}. |
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{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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==Notes== |
==Notes== |
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⚫ | |||
− | *While its attack speed is low, it attacks several times per swing, which makes its actual attack rate higher than listed especially with a fast stance. |
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⚫ | *When equipped without a [[Stance]] mod, the Sheev adds a 4th lunging stab on its normal attack combo that propels the Warframe a good distance forward, which is useful for catching up to moving enemies. It also has a 100% chance of inflicting {{Icon|Proc|Slash|Text}} bleed proc. This effect is lost if one uses the {{M|Pointed Wind}} stance, which replaces the lunge with a sweeping slash. |
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⚫ | *The '''Sheev''' is a unique dagger originally featured as a reward in the [[Operation Gate Crash]] event and later as a buildable sortie reward. Players had to finish the Gate Crash node five times on each planet, for a total of 15 times or collect all parts from the sortie reward pool to obtain it. |
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⚫ | |||
− | **However, this does not apply when obtained from [[Trade System|trading]] or sortie. |
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− | *This weapon was rewarded in [[Operation Gate Crash]] when the player earned 15 points in total. |
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⚫ | |||
⚫ | *When equipped without a [[Stance]] mod, the Sheev adds a 4th lunging stab on its normal attack combo that propels the Warframe a good distance forward, which is useful for catching up to moving enemies. It also has a 100% chance of inflicting {{Icon|Proc|Slash|Text}} bleed proc. This effect is lost if one uses the |
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**If the lunge lands behind an unalerted enemy, a stealth attack will be performed instead. |
**If the lunge lands behind an unalerted enemy, a stealth attack will be performed instead. |
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− | |||
==Tips== |
==Tips== |
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− | *This weapon's high status chance make it ideal for status builds using mods like |
+ | *This weapon's high status chance make it ideal for status builds using mods like {{M|Virulent Scourge}} and {{M|Volcanic Edge}}. |
− | *Though finisher attacks are quite slow, they deal damage in a small area in front you, dealing finisher damage to nearby enemies. |
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==Trivia== |
==Trivia== |
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<!-- That warning above goes double here. No Sheevposting. --> |
<!-- That warning above goes double here. No Sheevposting. --> |
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⚫ | *The '''Sheev''' is a unique dagger originally featured as a reward in the [[Operation Gate Crash]] event and later as a buildable sortie reward. Players had to finish the Gate Crash node five times on each planet, for a total of 15 times or collect all parts from the sortie reward pool to obtain it. |
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⚫ | |||
*The weapon's name is likely derived from ''[[wikipedia:shiv (weapon)|shiv]]'', a slang term referring to improvised blade weapons, most commonly used as knives or daggers. |
*The weapon's name is likely derived from ''[[wikipedia:shiv (weapon)|shiv]]'', a slang term referring to improvised blade weapons, most commonly used as knives or daggers. |
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**Interestingly, the Sheev's blade shape is based on some combat knife designs, justifying its Codex entry's description. |
**Interestingly, the Sheev's blade shape is based on some combat knife designs, justifying its Codex entry's description. |
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− | *While the Sheev shares the same |
+ | *While the Sheev shares the same slam attack properties as the {{Weapon|Heat Dagger}}, the former does not have the latter's circle of flame visual effect. |
*The glowing "plasma" at the end of the weapon pulses. This 'plasma' appears similar to the 'plasma' at the edges of Grineer cleavers and machetes. |
*The glowing "plasma" at the end of the weapon pulses. This 'plasma' appears similar to the 'plasma' at the edges of Grineer cleavers and machetes. |
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*Concept art for this weapon was first featured in [[Livestream 15]]. |
*Concept art for this weapon was first featured in [[Livestream 15]]. |
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− | *Although the description claims it is effective against flesh and armor, it has little |
+ | *Although the description claims it is effective against flesh and armor, it has little {{Icon|Proc|Puncture|text}} damage, making the dagger a poor choice to use against armored enemies. |
+ | *Despite being acquired from Invasions, the Sheev is the only weapon that does not share a Vandal or Wraith variation, unlike the rest of the weapons that are obtained in the same way. |
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==Media== |
==Media== |
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Livestream15 13.jpg|Early concept art of the Sheev shown during Livestream 15. |
Livestream15 13.jpg|Early concept art of the Sheev shown during Livestream 15. |
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</gallery> |
</gallery> |
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− | |||
<gallery widths="300" position="center" spacing="small" hideaddbutton="true"> |
<gallery widths="300" position="center" spacing="small" hideaddbutton="true"> |
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SHEEV BUILD - Knife in the face! warframe |
SHEEV BUILD - Knife in the face! warframe |
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</gallery> |
</gallery> |
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+ | |||
+ | {{SkinGallery}} |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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− | {{ver| |
+ | {{ver|26}} |
+ | *Mastery Rank increased from 0 to 5. |
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+ | *Damage increased from 45 to 270. |
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+ | *Range increased from 1 to 1.7. |
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+ | *Critical Chance increased from 5% to 13%. |
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+ | *Critical Damage increased from 2x to 2.1x. |
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+ | *Slam Attack increased from 90 to 540. |
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+ | *Slide Attack increased from 96 to 540. |
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+ | *Parry Angle set to 45. |
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+ | *Follow Through increased from 0.3 to 0.9. |
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+ | |||
+ | {{ver|19.6.3}} |
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*Sheev components now are a Grineer Invasion offering! |
*Sheev components now are a Grineer Invasion offering! |
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+ | {{ver|14.8.1}} |
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+ | *Fixed issues with elemental visual effects on the Sheev. |
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+ | |||
+ | {{ver|14.7.3}} |
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+ | *Increased attack speed of Sheev. To be continued, looks to have just been slide speed. |
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+ | |||
+ | {{ver|14.7}} |
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+ | *Introduced via Operation Gate Crash (reward). |
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}} |
}} |
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+ | {{Ver/Lu|26}} |
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− | ==See |
+ | ==See Also== |
− | * |
+ | *{{Weapon|Heat Dagger}}, a very similar weapon. |
− | ==References== |
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− | {{Reflist}} |
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⚫ | |||
{{WeaponNav}} |
{{WeaponNav}} |
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⚫ | |||
[[de:Sheev]] |
[[de:Sheev]] |
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+ | [[es:Sheev]] |
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[[fr:Sheev]] |
[[fr:Sheev]] |
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[[Category:Weapons]] |
[[Category:Weapons]] |
Revision as of 00:14, 28 December 2019
The Sheev is a razor-like dagger of Grineer design that serves as a backup in the event that a Grineer is disarmed by any means. It offers high Script error: The function "Proc" does not exist. damage and status, and the tip of the blade glows with charged plasma that allows Script error: The function "Proc" does not exist. procs on Slam Attacks, but has the slowest attack speed of any dagger.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
1 |
1 |
1 |
Time: 12 Hour(s) | |
Rush: 35 | |||||
Market Price: N/A | Blueprints Price:N/A |
Acquisition
This weapon was awarded from the Operation: Gate Crash event for completing the event node 15 times, complete with a free weapon slot and a pre-installed Orokin Catalyst.
The blueprint and parts were formerly a reward from the Fifth Season of Sorties; they can now be found as an Invasion reward. All components can be traded.
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage
Advantages:
- Second highest base damage of all single daggers, behind Karyst.
- High Script error: The function "Proc" does not exist. damage – effective against health.
- Very high status chance.
- Decent critical chance.
- Above average critical multiplier.
- Slam attack inflicts guaranteed Script error: The function "Proc" does not exist. proc.
- Can use the dagger-exclusive Covert Lethality mod.
- Stance slot has Script error: The function "Pol" does not exist. polarity, matching Pointed Wind and Stinging Thorn stances.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
- Lowest attack speed of all daggers, and tied with the Plasma Sword for the slowest attack speed of all melee weapons.
Notes
- The Sheev will inflict Script error: The function "Proc" does not exist. proc on surrounding enemies on its slam attack. This proc does not change even if additional elemental mods are equipped on the weapon.
- When equipped without a Stance mod, the Sheev adds a 4th lunging stab on its normal attack combo that propels the Warframe a good distance forward, which is useful for catching up to moving enemies. It also has a 100% chance of inflicting Script error: The function "Proc" does not exist. bleed proc. This effect is lost if one uses the Pointed Wind stance, which replaces the lunge with a sweeping slash.
- If the lunge lands behind an unalerted enemy, a stealth attack will be performed instead.
Tips
- This weapon's high status chance make it ideal for status builds using mods like Virulent Scourge and Volcanic Edge.
Trivia
- The Sheev is a unique dagger originally featured as a reward in the Operation Gate Crash event and later as a buildable sortie reward. Players had to finish the Gate Crash node five times on each planet, for a total of 15 times or collect all parts from the sortie reward pool to obtain it.
- Like all event reward weapons, the Sheev came with its own weapon slot and pre-installed with an Orokin Catalyst.
- The weapon's name is likely derived from shiv, a slang term referring to improvised blade weapons, most commonly used as knives or daggers.
- Interestingly, the Sheev's blade shape is based on some combat knife designs, justifying its Codex entry's description.
- While the Sheev shares the same slam attack properties as the Heat Dagger, the former does not have the latter's circle of flame visual effect.
- The glowing "plasma" at the end of the weapon pulses. This 'plasma' appears similar to the 'plasma' at the edges of Grineer cleavers and machetes.
- Concept art for this weapon was first featured in Livestream 15.
- Although the description claims it is effective against flesh and armor, it has little Script error: The function "Proc" does not exist. damage, making the dagger a poor choice to use against armored enemies.
- Despite being acquired from Invasions, the Sheev is the only weapon that does not share a Vandal or Wraith variation, unlike the rest of the weapons that are obtained in the same way.
Media
Sheev Skins
Patch History
Update 26.0 (2019-10-31)
- Mastery Rank increased from 0 to 5.
- Damage increased from 45 to 270.
- Range increased from 1 to 1.7.
- Critical Chance increased from 5% to 13%.
- Critical Damage increased from 2x to 2.1x.
- Slam Attack increased from 90 to 540.
- Slide Attack increased from 96 to 540.
- Parry Angle set to 45.
- Follow Through increased from 0.3 to 0.9.
Hotfix 19.6.3 (2017-01-17)
- Sheev components now are a Grineer Invasion offering!
Hotfix 14.8.1 (2014-09-25)
- Fixed issues with elemental visual effects on the Sheev.
Hotfix 14.7.3 (2014-09-19)
- Increased attack speed of Sheev. To be continued, looks to have just been slide speed.
Update 14.7 (2014-09-17)
- Introduced via Operation Gate Crash (reward).
Last updated: Update 26.0 (2019-10-31)
See Also
- Heat Dagger, a very similar weapon.