(The spelling mistake was patched) Tags: Visual edit apiedit |
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{{Top|Enemy|Tenno|Tenno|Weapon|Weapons|Weapons}} |
{{Top|Enemy|Tenno|Tenno|Weapon|Weapons|Weapons}} |
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+ | {{WeaponInfoboxAutomatic |
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− | {{WeaponInfoboxU11 |
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+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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− | | name = {{PAGENAME}} |
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+ | |name = |
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− | | image = TnoNunchaku.png |
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− | | mastery level = 0 |
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− | | slot = Melee |
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− | | type = Nunchaku |
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+ | <!-- |
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− | | physical damage = 55.0 |
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+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
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− | | impact damage = 55.0 |
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+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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− | | puncture damage = |
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− | | slash damage = |
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− | | elemental damage type = |
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− | | elemental damage = |
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− | | crit chance = 7.5 |
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− | | crit damage = 2.0 |
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− | | attack rate = 1.17 |
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− | | stat proc = 25.0 |
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+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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− | | charge physical damage = |
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+ | --> |
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− | | charge impact damage = |
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+ | <!--Statistics--> |
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− | | charge puncture damage = |
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+ | |image = |
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− | | charge slash damage = |
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+ | |mastery level = |
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− | | charge elemental damage type = |
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+ | |slot = |
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− | | charge elemental damage = |
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+ | |type = |
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− | | charge speed = |
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+ | |trigger = |
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− | | charge cleave = |
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− | | charge crit chance = |
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− | | charge crit damage = |
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− | | charge stat proc = |
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+ | <!--Utility--> |
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− | | slam physical damage = 55.0 |
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+ | |ammo type = |
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− | | slam impact damage = |
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+ | |flight speed = |
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− | | slam puncture damage = |
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+ | |range = |
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− | | slam slash damage = |
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+ | |noise level = |
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− | | slam elemental damage type = |
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+ | |fire rate = |
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− | | slam elemental damage = |
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+ | |spool = |
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− | | slam radius = |
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+ | |accuracy = |
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+ | |magazine = |
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+ | |max ammo = |
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+ | |reload = |
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+ | |zoom = |
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+ | |combo reset = |
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+ | |combo min = |
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+ | |finisher damage = |
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+ | |disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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+ | |block angle = |
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+ | |follow through = |
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+ | <!--Normal Attacks--> |
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− | | slide physical damage = 118.0 |
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− | | |
+ | |normal impact = |
− | | |
+ | |normal puncture = |
− | | |
+ | |normal slash = |
+ | |normal element = |
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− | | slide elemental damage type = |
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− | | |
+ | |normal damage = |
+ | |normal pellet count = |
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− | | slide crit chance = |
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+ | |normal burst count = |
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− | | slide crit damage = |
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+ | |normal critical chance = |
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+ | |normal critical damage = |
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+ | |normal status chance = |
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+ | |normal punchthrough = |
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+ | |normal radius = |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | <!--Charge Attacks--> |
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− | | wall physical damage = 220.0 |
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− | | |
+ | |charge impact = |
− | | |
+ | |charge puncture = |
− | | |
+ | |charge slash = |
+ | |charge element = |
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− | | wall elemental damage type = |
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− | | |
+ | |charge damage = |
+ | |charge time = |
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− | | wall crit chance = |
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+ | |charge pellet count = |
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− | | wall crit damage = |
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+ | |charge burst count = |
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+ | |charge critical chance = |
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+ | |charge critical damage = |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | <!--Area Attacks--> |
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− | | finisher damage = |
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+ | |area impact = |
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− | | max targets = |
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+ | |area puncture = |
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− | | cleave radius = |
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+ | |area slash = |
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− | | conclave = |
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+ | |area element = |
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− | | polarities = |
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+ | |area damage = |
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− | | stance = |
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+ | |area pellet count = |
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− | | stancemod = [[Atlantis Vulcan]] |
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+ | |area critical chance = |
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− | | introduced = {{ver|18.1}} |
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+ | |area critical damage = |
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− | | notes = |
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+ | |area status chance = |
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+ | |area radius = |
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+ | |area duration = |
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+ | |area falloff = |
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+ | |area ammo cost = |
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+ | |||
+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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+ | |secondaryarea impact = |
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+ | |secondaryarea puncture = |
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+ | |secondaryarea slash = |
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+ | |secondaryarea element = |
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+ | |secondaryarea damage = |
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+ | |secondaryarea pellet count = |
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+ | |secondaryarea critical chance = |
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+ | |secondaryarea critical damage = |
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+ | |secondaryarea status chance = |
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+ | |secondaryarea radius = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | |||
+ | <!--Secondary Attacks--> |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Slam Melee Attacks--> |
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+ | |slam attack = |
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+ | |slam radial damage = |
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+ | |slam radius = |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slide attack = |
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+ | |wall attack = |
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+ | |||
+ | <!--Miscellaneous--> |
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+ | |syndicate effect = |
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+ | |augments = |
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+ | |polarities = |
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+ | |exilus polarity = |
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+ | |stance polarity = |
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+ | |users = |
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+ | |introduced = |
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}} |
}} |
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{{Codex|With these blazing fast nunchaku, the enemy will never know what hit them.}} |
{{Codex|With these blazing fast nunchaku, the enemy will never know what hit them.}} |
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− | The ''' |
+ | The '''Shaku''' are a set of {{Icon|Proc|Impact|Text}}-based [[Tenno]] [[:Category:Nunchaku|Nunchaku]], featuring a fast attack rate. The Shaku are considered an alternative to the {{Weapon|Ninkondi}} rather than a direct upgrade, despite using the Ninkondi as a component. |
+ | {{BuildAutomatic|type=Weapon}} |
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− | {{BuildRequire |
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− | |buildcredits=20,000 |
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− | |build1=[[File:Nunchaku.png|x32px|link=Ninkondi]] |
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− | |build1amount=1 |
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− | |build2=Forma |
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− | |build2amount=1 |
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− | |build3=Plastids |
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− | |build3amount=1,100 |
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− | |build4=Morphics |
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− | |build4amount=10 |
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− | |buildtime=12 |
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− | |buildrush=35 |
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− | |blueprint=15,000 |
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− | |market = 180 |
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− | |lab=Tenno |
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− | |researchcredits=5,000 |
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− | |research1=Neurodes |
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− | |research1amount=10 |
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− | |research2=Ferrite |
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− | |research2amount=17,500 |
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− | |research3=Plastids |
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− | |research3amount=5,000 |
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− | |research4=Polymer Bundle |
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− | |research4amount=11,000 |
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− | |researchtime=48 |
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− | |prereq=[[Nami Skyla]] |
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− | }} |
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==Characteristics== |
==Characteristics== |
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'''Advantages:''' |
'''Advantages:''' |
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− | *Pure {{Icon|Proc|Impact|Text}} damage –effective against [[shields]]. |
+ | *Pure {{Icon|Proc|Impact|Text}} damage – effective against [[shields]]. |
+ | *Good [[critical chance]]. |
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− | *High attack speed. |
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− | * |
+ | *Very high [[status chance]]. |
+ | *Fastest [[attack speed]] of all nunchaku. |
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+ | *Stance has a {{Icon|Pol|D}} polarity, matches {{M|Atlantis Vulcan}}. |
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'''Disadvantages''' |
'''Disadvantages''' |
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− | *No {{Icon|Proc| |
+ | *No {{Icon|Proc|Puncture|Text}} or {{Icon|Proc|Slash|Text}} damage – less effective against [[armor]] and [[health]]. |
+ | |||
− | **{{Icon|Proc|Impact|Text}} suffers a 25% damage reduction against [[Flesh]] and [[Cloned Flesh]]. |
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+ | {{WeaponComparison|Ninkondi}} |
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− | *Short range. |
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− | *Low Critical Chance. |
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==Tips== |
==Tips== |
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− | *As the Shaku only has {{Icon|Proc|Impact|Text}} as its native damage type, it benefits greatly from mods that increase {{Icon|Proc|Impact|Text}} damage, namely |
+ | *As the Shaku only has {{Icon|Proc|Impact|Text}} as its native damage type, it benefits greatly from mods that increase {{Icon|Proc|Impact|Text}} damage, namely {{M|Heavy Trauma}} and {{M|Collision Force}}. |
==Trivia== |
==Trivia== |
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*Between {{ver|18}} and {{ver|18.0.6.1|fix}}, the Shaku was unintentionally leaked through the Tenno Research Lab before being retrieved. |
*Between {{ver|18}} and {{ver|18.0.6.1|fix}}, the Shaku was unintentionally leaked through the Tenno Research Lab before being retrieved. |
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− | *The Shaku is the second weapon in game after the |
+ | *The Shaku is the second weapon in game after the {{Weapon|Sonicor}} to possess only a single physical damage type as its innate damage type. |
− | *A ''shaku'' (尺) is a Japanese unit of measurement originally referring to the length of the forearm, which in modern usage is commonly standardized as being 30.3 |
+ | *A ''shaku'' (尺) is a Japanese unit of measurement originally referring to the length of the forearm, which in modern usage is commonly standardized as being 30.3 cm long, and is the traditional length with which the branches of a nunchaku are made. |
− | **The term is also used to refer to a ritual baton used by Shinto priests, and is so named due to its length. |
+ | **The term is also used to refer to a ritual baton used by Shinto priests, and is so named due to its length. |
− | |||
− | ==Bugs== |
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− | *The description incorrectly spells 'nunchacku' instead of 'nunchaku'. |
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==Media== |
==Media== |
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− | <gallery type="slideshow" position="center" widths=600> |
+ | <gallery type="slideshow" position="center" widths="600"> |
− | ShakuCodex.png| |
+ | ShakuCodex.png|Shaku in Codex. |
</gallery> |
</gallery> |
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Warframe Shaku - Mogamu |
Warframe Shaku - Mogamu |
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</gallery> |
</gallery> |
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+ | |||
+ | ==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{ver|26}} |
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+ | *Mastery Rank increased from 0 to 10. |
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+ | *Damage increased from 55 to 180. |
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+ | *Status Chance increased from 25% to 34%. |
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+ | *Critical Chance increased from 7.5% to 18%. |
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+ | *Slam Attack increased from 110 to 360. |
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+ | *Slide Attack increased from 118 to 360. |
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+ | *Parry Angle set to 55. |
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+ | |||
+ | {{ver|18.1}} |
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+ | *Introduced. |
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+ | }} |
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+ | {{Ver/Lu|26}} |
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==See Also== |
==See Also== |
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− | * |
+ | *{{Weapon|Ninkondi}}, another set of Tenno Nunchaku. |
+ | |||
{{WeaponNav}} |
{{WeaponNav}} |
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__NOTOC__ |
__NOTOC__ |
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+ | [[es:Shaku]] |
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+ | [[fr:Shaku]] |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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[[Category:Melee Weapons]] |
[[Category:Melee Weapons]] |
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[[Category:Warframe China Timed Exclusive]] |
[[Category:Warframe China Timed Exclusive]] |
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[[Category:Update 18]] |
[[Category:Update 18]] |
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+ | [[Category:Impact Damage Weapons]] |
Revision as of 22:10, 23 April 2020
The Shaku are a set of Script error: The function "Proc" does not exist.-based Tenno Nunchaku, featuring a fast attack rate. The Shaku are considered an alternative to the Ninkondi rather than a direct upgrade, despite using the Ninkondi as a component.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
1 |
1 |
1,100 |
10 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 180 | Blueprints Price:15,000 | ||||
Tenno Lab Research3,000 | |||||
5,000 |
10 |
17,500 |
5,000 |
11,000 |
Time: 2 Day(s) |
Prereq: Nami Skyla | |||||
x1 x3 x10 x30 x100 |
Characteristics
This weapon deals Script error: The function "Proc" does not exist. damage.
Advantages:
- Pure Script error: The function "Proc" does not exist. damage – effective against shields.
- Good critical chance.
- Very high status chance.
- Fastest attack speed of all nunchaku.
- Stance has a Script error: The function "Pol" does not exist. polarity, matches Atlantis Vulcan.
Disadvantages
- No Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage – less effective against armor and health.
Comparisons:
- Shaku (Normal Attack), compared to Ninkondi (Normal Attack):
- Lower base damage (180.00 vs. 190.00)
- Higher Impact damage ( 180 vs. 90)
- Lower Electricity damage ( 0 vs. 100)
- Lower total damage (180 vs. 190)
- Higher base critical chance (18.00% vs. 10.00%)
- Lower base status chance (34.00% vs. 35.00%)
- Shorter Range (2.21 m vs. 2.31 m)
- Higher attack speed (1.17x animation speed vs. 1.00x animation speed)
- Higher Mastery Rank required (10 vs. 8)
- Lower disposition (●●●●● (1.35x) vs. ●●●●● (1.41x))
- Lower base damage (180.00 vs. 190.00)
Tips
- As the Shaku only has Script error: The function "Proc" does not exist. as its native damage type, it benefits greatly from mods that increase Script error: The function "Proc" does not exist. damage, namely Heavy Trauma and Collision Force.
Trivia
- Between Update 18.0 (2015-12-03) and Hotfix 18.0.6.1 (2015-12-09), the Shaku was unintentionally leaked through the Tenno Research Lab before being retrieved.
- The Shaku is the second weapon in game after the Sonicor to possess only a single physical damage type as its innate damage type.
- A shaku (尺) is a Japanese unit of measurement originally referring to the length of the forearm, which in modern usage is commonly standardized as being 30.3 cm long, and is the traditional length with which the branches of a nunchaku are made.
- The term is also used to refer to a ritual baton used by Shinto priests, and is so named due to its length.
Media
Patch History
Update 26.0 (2019-10-31)
- Mastery Rank increased from 0 to 10.
- Damage increased from 55 to 180.
- Status Chance increased from 25% to 34%.
- Critical Chance increased from 7.5% to 18%.
- Slam Attack increased from 110 to 360.
- Slide Attack increased from 118 to 360.
- Parry Angle set to 55.
Update 18.1 (2015-12-16)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also
- Ninkondi, another set of Tenno Nunchaku.