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|finisher damage = |
|finisher damage = |
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|channel damage = |
|channel damage = |
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+ | |block resist = |
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|disposition = |
|disposition = |
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|normal burst count = |
|normal burst count = |
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|normal critical chance = |
|normal critical chance = |
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− | |normal critical |
+ | |normal critical damage = |
|normal status chance = |
|normal status chance = |
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|normal punchthrough = |
|normal punchthrough = |
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|charge burst count = |
|charge burst count = |
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|charge critical chance = |
|charge critical chance = |
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− | |charge critical |
+ | |charge critical damage = |
|charge status chance = |
|charge status chance = |
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|charge punchthrough = |
|charge punchthrough = |
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|area pellet count = |
|area pellet count = |
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|area critical chance = |
|area critical chance = |
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− | |area critical |
+ | |area critical damage = |
|area status chance = |
|area status chance = |
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|area radius = |
|area radius = |
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|secondaryarea pellet count = |
|secondaryarea pellet count = |
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|secondaryarea critical chance = |
|secondaryarea critical chance = |
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− | |secondaryarea critical |
+ | |secondaryarea critical damage = |
|secondaryarea status chance = |
|secondaryarea status chance = |
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|secondaryarea radius = |
|secondaryarea radius = |
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|secondary burst count = |
|secondary burst count = |
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|secondary critical chance = |
|secondary critical chance = |
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− | |secondary critical |
+ | |secondary critical damage = |
|secondary status chance = |
|secondary status chance = |
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|secondary punchthrough = |
|secondary punchthrough = |
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|throw damage = |
|throw damage = |
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|throw critical chance = |
|throw critical chance = |
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− | |throw critical |
+ | |throw critical damage = |
|throw status chance = |
|throw status chance = |
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|throw punchthrough = |
|throw punchthrough = |
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|charged throw damage = |
|charged throw damage = |
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|charged throw critical chance = |
|charged throw critical chance = |
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− | |charged throw critical |
+ | |charged throw critical damage = |
|charged throw status chance = |
|charged throw status chance = |
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|charged throw punchthrough = |
|charged throw punchthrough = |
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}} |
}} |
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{{Codex|With these blazing fast nunchaku, the enemy will never know what hit them.}} |
{{Codex|With these blazing fast nunchaku, the enemy will never know what hit them.}} |
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− | The '''Shaku''' are a set of {{Icon|Proc|Impact|Text}}-based [[Tenno]] [[:Category:Nunchaku|Nunchaku]], featuring a fast attack rate. |
+ | The '''Shaku''' are a set of {{Icon|Proc|Impact|Text}}-based [[Tenno]] [[:Category:Nunchaku|Nunchaku]], featuring a fast attack rate. The Shaku are considered an alternative to the {{Weapon|Ninkondi}} rather than a direct upgrade, despite using the Ninkondi as a component. |
+ | {{BuildAutomatic|type=Weapon}} |
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− | {{BuildRequire |
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− | |buildcredits = 20,000 |
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− | |build1 = [[File:Nunchaku.png|x32px|link=Ninkondi]] |
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− | |build1amount = 1 |
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− | |build2 = Forma |
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− | |build2amount = 1 |
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− | |build3 = Plastids |
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− | |build3amount = 1,100 |
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− | |build4 = Morphics |
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− | |build4amount = 10 |
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− | |buildtime = 12 |
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− | |buildrush = 35 |
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− | |blueprint = 15,000 |
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− | |market = 180 |
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− | |lab = Tenno |
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− | |researchcredits = 5,000 |
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− | |research1 = Neurodes |
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− | |research1amount = 10 |
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− | |research2 = Ferrite |
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− | |research2amount = 17,500 |
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− | |research3 = Plastids |
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− | |research3amount = 5,000 |
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− | |research4 = Polymer Bundle |
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− | |research4amount = 11,000 |
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− | |researchtime = 48 |
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− | |affinityamount = 3,000 |
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− | |prereq = [[Nami Skyla]] |
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− | }} |
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==Characteristics== |
==Characteristics== |
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'''Advantages:''' |
'''Advantages:''' |
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− | *Pure {{Icon|Proc|Impact|Text}} damage –effective against [[shields]]. |
+ | *Pure {{Icon|Proc|Impact|Text}} damage – effective against [[shields]]. |
+ | *Good [[critical chance]]. |
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− | *High attack speed. |
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− | * |
+ | *Very high [[status chance]]. |
+ | *Can reach 100% status chance with {{M|Volcanic Edge}}, {{M|Vicious Frost}}, {{M|Voltaic Strike}}, and {{M|Virulent Scourge}}. |
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⚫ | |||
+ | *Fastest [[attack speed]] of all nunchaku. |
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⚫ | |||
'''Disadvantages''' |
'''Disadvantages''' |
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− | *No {{Icon|Proc| |
+ | *No {{Icon|Proc|Puncture|Text}} or {{Icon|Proc|Slash|Text}} damage – less effective against [[armor]] and [[health]]. |
+ | |||
− | **{{Icon|Proc|Impact|Text}} suffers a 25% damage reduction against [[Flesh]] and [[Cloned Flesh]]. |
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+ | {{WeaponComparison|Ninkondi}} |
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− | *Short range. |
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− | *Low Critical Chance. |
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==Tips== |
==Tips== |
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− | *As the Shaku only has {{Icon|Proc|Impact|Text}} as its native damage type, it benefits greatly from mods that increase {{Icon|Proc|Impact|Text}} damage, namely |
+ | *As the Shaku only has {{Icon|Proc|Impact|Text}} as its native damage type, it benefits greatly from mods that increase {{Icon|Proc|Impact|Text}} damage, namely {{M|Heavy Trauma}} and {{M|Collision Force}}. |
==Trivia== |
==Trivia== |
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*Between {{ver|18}} and {{ver|18.0.6.1|fix}}, the Shaku was unintentionally leaked through the Tenno Research Lab before being retrieved. |
*Between {{ver|18}} and {{ver|18.0.6.1|fix}}, the Shaku was unintentionally leaked through the Tenno Research Lab before being retrieved. |
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− | *The Shaku is the second weapon in game after the |
+ | *The Shaku is the second weapon in game after the {{Weapon|Sonicor}} to possess only a single physical damage type as its innate damage type. |
− | *A ''shaku'' (尺) is a Japanese unit of measurement originally referring to the length of the forearm, which in modern usage is commonly standardized as being 30.3 cm long, and is the traditional length with which the branches of a nunchaku are made. |
+ | *A ''shaku'' (尺) is a Japanese unit of measurement originally referring to the length of the forearm, which in modern usage is commonly standardized as being 30.3 cm long, and is the traditional length with which the branches of a nunchaku are made. |
− | **The term is also used to refer to a ritual baton used by Shinto priests, and is so named due to its length. |
+ | **The term is also used to refer to a ritual baton used by Shinto priests, and is so named due to its length. |
==Media== |
==Media== |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|26}} |
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− | {{PatchHistoryNeeded}} |
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+ | *Mastery Rank increased from 0 to 10. |
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+ | *Damage increased from 55 to 180. |
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+ | *Status Chance increased from 25% to 34%. |
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+ | *Critical Chance increased from 7.5% to 18%. |
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+ | *Slam Attack increased from 110 to 360. |
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+ | *Slide Attack increased from 118 to 360. |
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+ | *Parry Angle set to 55. |
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+ | {{ver|18.1}} |
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+ | *Introduced. |
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}} |
}} |
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+ | {{Ver/Lu|26}} |
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+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
{{WeaponNav}} |
{{WeaponNav}} |
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__NOTOC__ |
__NOTOC__ |
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+ | [[es:Shaku]] |
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+ | [[fr:Shaku]] |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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[[Category:Melee Weapons]] |
[[Category:Melee Weapons]] |
Revision as of 03:50, 1 December 2019
The Shaku are a set of Script error: The function "Proc" does not exist.-based Tenno Nunchaku, featuring a fast attack rate. The Shaku are considered an alternative to the Ninkondi rather than a direct upgrade, despite using the Ninkondi as a component.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
1 |
1 |
1,100 |
10 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 180 | Blueprints Price:15,000 | ||||
Tenno Lab Research3,000 | |||||
5,000 |
10 |
17,500 |
5,000 |
11,000 |
Time: 2 Day(s) |
Prereq: Nami Skyla | |||||
x1 x3 x10 x30 x100 |
Characteristics
This weapon deals Script error: The function "Proc" does not exist. damage.
Advantages:
- Pure Script error: The function "Proc" does not exist. damage – effective against shields.
- Good critical chance.
- Very high status chance.
- Can reach 100% status chance with Volcanic Edge, Vicious Frost, Voltaic Strike, and Virulent Scourge.
- Fastest attack speed of all nunchaku.
- Stance has a Script error: The function "Pol" does not exist. polarity, matches Atlantis Vulcan.
Disadvantages
- No Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage – less effective against armor and health.
Comparisons:
- Shaku (Normal Attack), compared to Ninkondi (Normal Attack):
- Lower base damage (180.00 vs. 190.00)
- Higher Impact damage ( 180 vs. 90)
- Lower Electricity damage ( 0 vs. 100)
- Lower total damage (180 vs. 190)
- Higher base critical chance (18.00% vs. 10.00%)
- Lower base status chance (34.00% vs. 35.00%)
- Shorter Range (2.21 m vs. 2.31 m)
- Higher attack speed (1.17x animation speed vs. 1.00x animation speed)
- Higher Mastery Rank required (10 vs. 8)
- Lower disposition (●●●●● (1.35x) vs. ●●●●● (1.41x))
- Lower base damage (180.00 vs. 190.00)
Tips
- As the Shaku only has Script error: The function "Proc" does not exist. as its native damage type, it benefits greatly from mods that increase Script error: The function "Proc" does not exist. damage, namely Heavy Trauma and Collision Force.
Trivia
- Between Update 18.0 (2015-12-03) and Hotfix 18.0.6.1 (2015-12-09), the Shaku was unintentionally leaked through the Tenno Research Lab before being retrieved.
- The Shaku is the second weapon in game after the Sonicor to possess only a single physical damage type as its innate damage type.
- A shaku (尺) is a Japanese unit of measurement originally referring to the length of the forearm, which in modern usage is commonly standardized as being 30.3 cm long, and is the traditional length with which the branches of a nunchaku are made.
- The term is also used to refer to a ritual baton used by Shinto priests, and is so named due to its length.
Media
Patch History
Update 26.0 (2019-10-31)
- Mastery Rank increased from 0 to 10.
- Damage increased from 55 to 180.
- Status Chance increased from 25% to 34%.
- Critical Chance increased from 7.5% to 18%.
- Slam Attack increased from 110 to 360.
- Slide Attack increased from 118 to 360.
- Parry Angle set to 55.
Update 18.1 (2015-12-16)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also
- Ninkondi, another set of Tenno Nunchaku.