Shadow Haze is a Warframe Augment Mod for Sevagoth that increases the Critical Chance from any source against enemies affected by Reap or Death's Harvest. When affected enemies die, a new Reap Shadow spawns from their corpse and seeks other enemies, up to a maximum of 3 active Shadows at all mod ranks.
Stats[]
Rank | Critical Chance | Cost |
---|---|---|
0 | 35% | 6 |
1 | 40% | 7 |
2 | 45% | 8 |
3 | 50% | 9 |
Acquisition[]
- This mod can be acquired by attaining the rank of Partner under The Perrin Sequence, or the rank of Genius under Cephalon Suda, and spending 25,000 to purchase.
Notes[]
- Shadow Haze can only be equipped on Sevagoth himself, but grants its effects to Sevagoth's Shadow via its Death's Harvest ability.
- Death's Harvest does not increase critical chance but killing enemies affected by it spawns additional shadows that apply the critical chance bonus.
- Critical chance bonus is affected by Ability Strength.
- Critical chance bonus is applied additively after mods, the same way as Arcane Avenger and Covenant.
- For example, a Baza Prime with a rank 5 Point Strike affected by Reap with a rank 5 Intensify will have 28% × (1 + 150%) + (50% × (1 + 30%)) = 135% critical chance.
- The bonus does not apply to radial attacks on weapons such as Ogris.
- The bonus will apply to Amps.
- Number of Shadows is not affected by Mods.
- Spawned Shadows take flight toward the direction their enemy host was facing and travel at the regular flight speed of Reap's tap-cast. They can traverse across high and low terrain elevations as invulnerable flying entities.
- Auto-seek enemies yet unaffected by Reap or Death's Harvest, within a ? meters detection range around each Shadow.
- Considered new instances of Reap that inherit Sevagoth's modded values on Ability Strength, Ability Range, and Ability Duration.
- Cannot be controlled via Sevagoth player's aiming down sights.
- New Shadows cannot spawn from killing affected enemies when at max number of active Shadows.
- Tracked on the minimap as blue allied dots.
Tips[]
Patch History[]
Hotfix 36.0.3 (2024-06-20)
- Fixed Sevagoth’s “Shadow Haze” Critical Chance not scaling with Ability Strength.
- For players that weren’t building around Ability Strength, this made it appear as if even its base 50% Critical Chance wasn’t applying. Now that scaling has been fixed, you can mod to increase that Crit Chance beyond 50%.
Update 36.0 (2024-06-18)
- Fixed Sevagoth’s Shadow not benefiting from the Shadow Haze Augment Mod on enemies inflicted with Death’s Harvest.
Update 35.1 (2024-02-20)
- Fixed the Shadows created from Sevagoth’s Shadow Haze Augment not using the Glaukus Skin if equipped.
Hotfix 33.6.3 (2023-08-03)
- Fixed Sevagoth’s Shadow Haze Augment buff applying inconsistently based on Ability Range. The Critical Chance bonus will now be consistent regardless of your modded Ability Range stat.
Update 33.6 (2023-07-27)
- Introduced.