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Consider Shade when choosing to be a medic for your team, as running up to downed players without firing weapons can allow you to heal them while cloaked, reducing risk to yourself, an alternate method to using the [[Sanctuary (Mod)|Sanctuary]] mod in case one is not available to you. 
 
Consider Shade when choosing to be a medic for your team, as running up to downed players without firing weapons can allow you to heal them while cloaked, reducing risk to yourself, an alternate method to using the [[Sanctuary (Mod)|Sanctuary]] mod in case one is not available to you. 
  +
 
{| class="article-table article-table-selected" style="width: 80%; style="text-align:center;"
 
|+Shade specific Precept mods
 
|-
 
! style="text-align:left;"|Name
 
! style="text-align:center;"|Description
 
|-
 
| style="text-align:left;"|[[Ghost]]
 
| style="text-align:center;"|Cloaks owner and sentinel when enemies are close and within activation and sight range of the sentinel. The cloak is disrupted if owner attacks. Increasing the rank of Ghost increases the range from an enemy at which the cloak is engaged.
 
|-
 
| style="text-align:left;"|[[Revenge]]
 
| style="text-align:center;"|Sentinel will not attack an enemy unless that enemy has attacked the Sentinel's master. While Ghost is active, Shade will not attack enemies, regardless whether they had attacked the owner or not prior to Ghost's activation. Upgrading this ability increases the range at which Shade engages the enemy that attacked you.
 
|-
 
| colspan=2 style="text-align:center;"|[[:Category:Sentinel Mods|List of Sentinel Mods]]
 
|}
   
 
{{BuildRequire
 
{{BuildRequire
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|market=75
 
|market=75
 
}}
 
}}
 
{| class="article-table article-table-selected" style="width: 80%; style="text-align:center;"
 
|+Shade specific Precept mods
 
|-
 
! style="text-align:left;"|Name
 
! style="text-align:center;"|Description
 
|-
 
| style="text-align:left;"|[[Ghost]]
 
| style="text-align:center;"|Cloaks owner and sentinel when enemies are close and within activation and sight range of the sentinel. The cloak is disrupted if owner attacks. Increasing the rank of Ghost increases the range from an enemy at which the cloak is engaged.
 
|-
 
| style="text-align:left;"|[[Revenge]]
 
| style="text-align:center;"|Sentinel will not attack an enemy unless that enemy has attacked the Sentinel's master. While Ghost is active, Shade will not attack enemies, regardless whether they had attacked the owner or not prior to Ghost's activation. Upgrading this ability increases the range at which Shade engages the enemy that attacked you.
 
|-
 
| colspan=2 style="text-align:right;"|[[:Category:Sentinel Mods|List of Sentinel Mods]]
 
|}
 
   
 
==Notes==
 
==Notes==
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}}
 
}}
   
==See also==
+
==See Also==
   
 
*[[Sentinels]]
 
*[[Sentinels]]

Revision as of 14:21, 27 May 2016


With 'Revenge' and 'Ghost' as default Precepts, Shade is well suited for stealth gameplay. Shade also comes with a burst laser pistol.

Shade is a Stealth Sentinel which comes with its own weapon, Burst Laser. The Shade's cloaking ability can last indefinitely as long as an enemy is inside activation radius. The cloak only activates if an enemy is in the activation radius sphere for the cloak, and Shade's view of the enemy is not obstructed by nearby objects (i.e. Shade is behind an object inside the sight radius that is obscuring it from seeing the enemy, even if your Warframe can see the enemy it won't make a difference). Activation is not dependent on the direction that Shade is facing. Warframe abilities will not bring you out of stealth and you will remain hidden, as long as another enemy is close by.

Note that infested Volatile Runners will still explode when you are next to them, regardless of being cloaked, and enemies such as leapers, rollers, or ancients that have activated their attack (such as a Leaper getting ready to charge) will still hit you after you cloak if you do not move out of the way. On infested levels, take care around Runners as the explosion could knock you out of cloaking range.

Consider Shade when choosing to be a medic for your team, as running up to downed players without firing weapons can allow you to heal them while cloaked, reducing risk to yourself, an alternate method to using the Sanctuary mod in case one is not available to you. 

Shade specific Precept mods
Name Description
Ghost Cloaks owner and sentinel when enemies are close and within activation and sight range of the sentinel. The cloak is disrupted if owner attacks. Increasing the rank of Ghost increases the range from an enemy at which the cloak is engaged.
Revenge Sentinel will not attack an enemy unless that enemy has attacked the Sentinel's master. While Ghost is active, Shade will not attack enemies, regardless whether they had attacked the owner or not prior to Ghost's activation. Upgrading this ability increases the range at which Shade engages the enemy that attacked you.
List of Sentinel Mods
Manufacturing Requirements
Credits64
15,000
AlloyPlate
500
Circuits
400
NanoSpores
200
ControlModule
1
Time: 24 hrs
Rush: Platinum64 ‍30
MarketIcon Market Price: PlatinumLarge75 Blueprint2 Blueprints Price: Credits 100,000

Notes

  • As of Update 7.10, Shade will no longer keep you cloaked when a stealth kill is taking place, even if there are enemies nearby.
  • Shade appeared in the Open Beta Trailer about 1:42 into the video.[1]
  • The Shade sentinel is the only sentinel with a unique capacity of health and shields; 350 and 50 respectively.
  • The cloaking cooldown used to be much quicker (around 5 seconds) but was nerfed to take almost 10 seconds to re-cloak again. De-cloaking can have serious penalties in stealth due to this longer cooldown. 

Sentinel Loadouts

Main article: Category:Shade Sentinel Build

See the user build section for builds using this sentinel.

Skins

Trivia

  • The name Shade could be derived from the literal meaning of shade or from the mythological creature the Shade which is a spirit of the dead.
  • The Sprite skin for the Shade was first seen in Update 12.0 (2014-02-05), with the addition of the Training section in the Codex, under "Sentinels", as an unknown Sentinel design. Said Sentinel was finally revealed as a Shade cosmetic skin made available for purchase in Update 13.1 (2014-04-23).  
  • Shade has the highest health of all the sentinels, although it suffers from having half the shields of other sentinels. 
  • Shade, along with Dethcube were available as promotional items within the virtual world of PlayStation Home, following the users Avatar as they move.

Media

Patch History=

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See Also

References