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With 'Revenge' and 'Ghost' as default Precepts, Shade is well suited for stealth gameplay. Shade also comes with a burst laser pistol.

Shade is a stealth Sentinel pre-equipped with the BurstLaser Burst Laser as its default weapon and has the ability to cloak the player with its Mod TT 20px Ghost precept and boost their damage with Mod TT 20px Ambush.


Shade may be purchased complete from the Market for Platinum64 75 with a free companion slot and pre-installed Orokin Reactor. Alternatively, Shade's blueprint may be purchased from the market for Credits64 100,000.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 30
MarketIcon Market Price: PlatinumLarge75 Blueprint2 Blueprints Price: Credits 100,000

Shade–Exclusive Precept mods


  • The Shade-exclusive precept mod Mod TT 20px Revenge is one of the few sentinel AI mods not removed and replaced with the non-exclusive Mod TT 20px Assault Mode precept mod in Update 24.0 (2018-11-08).
    • Mod TT 20px Revenge cannot be simultaneously equipped with Mod TT 20px Assault Mode.
    • Having Mod TT 20px Assault Mode equipped will increase Shade's attack range, but not change its inherent behaviour to only attack after its owner has been attacked.
  • As of Update 7.10 (2013-05-03), Shade will no longer keep you cloaked when a stealth kill is taking place, even if there are enemies nearby.
  • The cloaking cooldown used to be much quicker (around 5 seconds) but was nerfed to take almost 10 seconds to re-cloak again[citation needed]. De-cloaking can have serious penalties in stealth due to this longer cooldown.


  • Mod TT 20px Ghost only activates if an enemy is in the activation radius sphere for the cloak, and Shade's view of the enemy is not obstructed by nearby objects.
  • The cloaking can last indefinitely as long as an enemy is inside the activation radius.
  • Activation is not dependent on the direction that Shade is facing. Warframe abilities will not bring you out of stealth and you will remain hidden, as long as another enemy is close by.
  • Note that infested Volatile Runners will still explode when you are next to them.
    • Enemies such as Leapers, Rollers, or Ancients that have activated their attacks – e.g. a Leaper getting ready to charge – will still hit you after you cloak if you do not move out of the way.
    • On infested levels, take care around Runners as the explosion could knock you out of cloaking range.
  • Consider Shade when choosing to be a support for your team, as running up to downed players without firing weapons can allow you to revive them while cloaked.


  • The name Shade could be derived from the literal meaning of shade or from the mythological creature the Shade which is a spirit of the dead.
  • The Sprite skin for the Shade was first seen in Update 12.0 (2014-02-05), with the addition of the Training section in the Codex, under "Sentinels", as an unknown Sentinel design. Said Sentinel was finally revealed as a Shade cosmetic skin made available for purchase in Update 13.1 (2014-04-23).
  • Shade has the highest health of all the sentinels, although it suffers from having half the shields of other sentinels.
  • Shade, along with Dethcube were available as promotional items within the virtual world of PlayStation Home, following the users Avatar as they move.
  • On the website of the official Warframe merch store, in the Collectibles section under posters in the Prime Poster 3-Pack, a recolored Shade equipped with Summus Prime accessories can be seen hovering next to Mag Prime on the Mag Prime Poster.
  • Shade appeared in the Open Beta Trailer about 1:42 into the video.
  • The Shade is the only Sentinel with a unique capacity of health and shields; 350 and 50 respectively.

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Shade Prime specializes in stealth and comes locked and loaded with the Burst Laser Prime. Together, you can dominate the shadows.

Shade Prime is the the Primed version of the stealth Shade Shade Sentinel, featuring enhanced Health, Shield, and Armor, additional Penjaga Pol and Naramon Pol polarities, and comes with the enhanced BurstLaserPrime Burst Laser Prime. Shade Prime was released alongside HildrynPrimeIcon272 Hildryn Prime and LarkspurPrime Larkspur Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Shade Prime's Relic Drops
Carapace Systems ShadePrime Blueprint Cerebrum
NeoRelicIntact Neo S18 Rare
LithRelicIntact Lith S15 Rare (V)
LithRelicIntact Lith A6 Uncommon
AxiRelicIntact Axi B6 Uncommon (V)
MesoRelicIntact Meso P14 Uncommon (V)
AxiRelicIntact Axi A17 Uncommon
MesoRelicIntact Meso B9 Uncommon
AxiRelicIntact Axi W3 Uncommon (V)
MesoRelicIntact Meso N14 Uncommon (V)
AxiRelicIntact Axi G11 Common
MesoRelicIntact Meso W5 Common
NeoRelicIntact Neo F2 Common (V)
NeoRelicIntact Neo N22 Common (V)
NeoRelicIntact Neo W1 Common (V)
Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 30
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Shade Prime–Exclusive Precept mods

View List of Sentinel Mods List
Name Description Sentinel Polarity Rarity Precept
Mod TT 20px Accelerated Deflection Increases shield recharge rate of the Sentinel Any Vazarin Pol Uncommon No
Mod TT 20px Ambush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Penjaga Pol Rare No
Mod TT 20px Ammo Case Mutates ammo to the ammo type your equipped weapon is using
Increases ammo capacity
Carrier Penjaga Pol Common Yes
Mod TT 20px Animal Instinct Increases loot radar and enemy radar of its owner Any Companion Naramon Pol Rare No
Mod TT 20px Arc Coil Sentinel will zap multiple enemies within range Diriga Penjaga Pol Common Yes
Mod TT 20px Assault Mode The Sentinel will attack the first visible enemy in range Any Penjaga Pol Common Yes
Mod TT 20px Auto Omni The Sentinel will repair Railjack breaches and extinguish flames Nautilus Penjaga Pol Common Yes
Mod TT 20px Botanist The Sentinel periodically scan nearby plants Oxylus Penjaga Pol Rare Yes
Mod TT 20px Calculated Redirection Increases maximum shields of Companion Any Companion Vazarin Pol Common No
Mod TT 20px Calculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Penjaga Pol Common Yes
Mod TT 20px Cordon Sentinel clusters enemies in range Nautilus Penjaga Pol Common Yes
Mod TT 20px Crowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Penjaga Pol Common Yes
Mod TT 20px Detect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Penjaga Pol Rare Yes
Mod TT 20px Electro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Penjaga Pol Common Yes
Mod TT 20px Energy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Penjaga Pol Rare Yes
Mod TT 20px Enhanced Vitality Increases maximum health of Companion Any Companion Vazarin Pol Common No
Mod TT 20px Fatal Attraction The Sentinel pulls enemies towards the user Djinn Penjaga Pol Common Yes
Mod TT 20px Fired Up Increases weapon damage of Sentinel in recurrent attacks Any Madurai Pol Rare No
Mod TT 20px Ghost The Sentinel cloaks its owner when enemies are close Shade Penjaga Pol Common Yes
Mod TT 20px Investigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Penjaga Pol Common Yes
Mod TT 20px Looter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Penjaga Pol Rare Yes
Mod TT 20px Metal Fiber Increases armor of Companion Any Companion Vazarin Pol Common No
Mod TT 20px Molecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Penjaga Pol Common Yes
Mod TT 20px Negate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Penjaga Pol Rare Yes
Mod TT 20px Odomedic Wallrunning regenerates health for its owner every 3m Any Penjaga Pol Rare No
Mod TT 20px Primed Regen The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Any Penjaga Pol Legendary No
Mod TT 20px Reawaken The Sentinel will automatically revive itself after a short period when killed Djinn Penjaga Pol Rare Yes
Mod TT 20px Regen The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank Any Penjaga Pol Common No
Mod TT 20px Repair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Vazarin Pol Common No
Mod TT 20px Revenge The Sentinel will attack the enemy which attacked its owner Shade Penjaga Pol Common Yes
Mod TT 20px Sacrifice The Sentinel will revive its owner at the cost of its own life Any Penjaga Pol Rare Yes
Mod TT 20px Sanctuary The Companion creates shield around its owner when they are reviving fallen allies Any Companion Vazarin Pol Rare Yes
Mod TT 20px Scan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Penjaga Pol Common Yes
Mod TT 20px Scan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Penjaga Pol Common Yes
Mod TT 20px Self Destruct The Sentinel explodes upon death, dealingDmgBlastSmall64 Blast damage to nearby enemies Any Madurai Pol Rare No
Mod TT 20px Spare Parts Any Naramon Pol Uncommon Yes
Mod TT 20px Synth Deconstruct Enemies damaged by the Sentinel drop a health orb upon death Any Madurai Pol Rare No
Mod TT 20px Synth Fiber Health orbs increase the Sentinel's armor for a limited time Any Madurai Pol Rare No
Mod TT 20px Targeting Receptor The Sentinel will attack the first visible enemy in range Helios Penjaga Pol Common Yes
Mod TT 20px Thumper The Sentinel will attack the first visible enemy in range Djinn Penjaga Pol Common Yes
Mod TT 20px Vaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Penjaga Pol Common Yes


  • Shade Prime, compared to Shade Shade:
    • Higher Health (700 vs. 600)
    • Higher Shield (300 vs. 130)
    • Higher Armor (100 vs. 80)
    • Has an additional Penjaga Pol and Naramon Pol polarities.
  • Shade Prime, compared to PrismaShade Prisma Shade:
    • Higher Armor (100 vs. 80)
    • Has an additional Penjaga Pol polarity.


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A rare jewel of the Void. How can anything so beautiful be crafted for stealth?

The Prisma Shade is the Shade Sentinel given the Prisma treatment, giving it modified stats over the original, and an included PrismaBurstLaser Prisma Burst Laser.


The Shade Prisma can be purchased off Baro Ki'Teer in the Concourse section of the Tenno Relay for Credits64 300,000 and OrokinDucats 500. Note that Baro Ki'Teer's stock changes with each appearance, and this item may not be available on a succeeding appearance.

Prisma Shade can be traded, but only for unranked copies without Forma and Orokin Catalyst installed.

Prisma Shade–Exclusive Precept mods


  • Prisma Shade, compared to Shade Shade:
    • Higher Health (700 vs. 600)
    • Higher Shield (300 vs. 130)
    • Has an additional Naramon Pol polarity.
  • Prisma Shade, compared to ShadePrime Shade Prime:
    • Lower Armor (80 vs. 100)
    • Four Penjaga Pol polarities instead of five.


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Shade can be equipped with the following items:


See Also

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Update 36.0 (2024-06-18)

  • Fixed Shade’s Ghost Mod randomly deactivating while surrounded by enemies who are in range.
    • This was because Shade would choose one target to trigger invisibility, meaning the effect would end once they were killed. Now this Mod’s effect is no longer tied to one target, so the invisibility will persist so long as players do not engage in behaviors that will disrupt it.

Update 34.0 (2023-10-18)


Two broad changes have been made with regard to your Companion's base stats to increase their staying power:

1. Health, Shields and Armor have been refactored across the board.
This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior.

2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!

Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0:

Revised Sentinel Stats:

  • Shade: 600 Health (from 350), 130 Shield (from 50), 80 Armor (from 50)
  • Shade Prime: 700 Health (from 350), 300 Shield (from 100), 100 Armor (from 100)
  • Prisma Shade: 700 Health (from 300), 300 Shield (from 50), 80 Armor (from 50)

Hotfix 32.3.6 (2023-03-15)

  • Introduced Shade Prime.

Update 30.3 (2021-05-25)

  • Fixed Ephemeras not being visible while using skins on the Shade Sentinel.

Update 28.0 (2020-06-11)

  • Fixed inability to trade Prisma Shade.

Update 25.7 (2019-08-29)

  • Converted materials to PBR on the following Sentinels (and Skins):
    • Shade
    • Shade Sprite Skin

Update 18.0 (2015-12-03)

  • Changed Shade's Mod TT 20px Ghost to avoid using invisibility while the players are doing something that draws aggro (eg: NyxIcon272 Nyx's Absorb130xWhite Absorb).

Hotfix 17.2.2 (2015-08-21)

Hotfix 16.11.5 (2015-07-15)

  • Fixed an issue allowing Shade Sentinel cloak to stealth players still firing weapons with large magazines.

Hotfix 16.5.1 (2015-05-12)

  • Fixed the Shade Sentinel's Ghost and the Hura's Stalk Ability not properly functioning.

Hotfix 13.1.2 (2014-04-25)

  • Scaled the Wings and Tail of the Shade Sentinel when using the Sprite skin.

Update 13.1 (2014-04-23)

  • New Sprite Skin for the Shade Sentinel!

Update 12.6 (2014-03-26)

  • Shade: 30m max range on attack precept.

Update 10.3 (2013-10-09)

  • Fixed weapon energy shader for dark (black) energy colors.

Update 10.0 (2013-09-13)

  • Fixed Shade's Ghost Ability (and other invisibility Abilities) granting the cloaked player invincibility.

Hotfix 7.7.3 (2013-04-12)

  • Shade sentinel will now cloak as well when casting Ghost.

Update 7.0 (2013-03-18)

  • Introduced.

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