There is a major refactor to the weapon database and codebase in the works so please report any errors you see any on articles to the wiki's #wiki_talk channel on our Discord (invite link). Much appreciated! -Cephalon Scientia (talk) 18:48, 17 January 2022 (UTC)



Edit Tab

The storm-swept, Void-wandering Warframe has returned to harvest living souls. Send forth his Shadow to reap the life of the unwary.

He is the reason to fear the darkness, where his ethereal presence shakes loose the mortal coil. This is Sevagoth, the reaper, the specter of death.

Do not seek death, Tenno, for Sevagoth may find you. Will you live to tell his tale?

Release Date: April 13th, 2021

Lost in voyage adrift the Vast Untime, the dark helmsman Sevagoth harnesses inexorable mortality amidst the treacherous tempests of the Void. Return eternally from beyond the grave, as his Shadow eclipses the light, while harvesting wicked souls to sate his esurient darkness.

Sevagoth was rediscovered in Update 30.0 (2021-04-13).


Sevagoth's main blueprint is acquired after completing the Call of the Tempestarii quest. His components can be acquired from Void Storm missions in Neptune Proxima (Neo fissures), Pluto Proxima (Axi fissures), or Veil Proxima (Axi fissures).

Additional main blueprints can be bought from Cephalon Simaris for ReputationBlackx64.png 50,000.
Source Chance Expected Nearly Guaranteed
Chassis.png Chassis Blueprint 10% 18 – 19 76 ± 22
Helmet.png Neuroptics Blueprint 10%
Systems.png Systems Blueprint 10%
All drop rates data is obtained from DE's official droptables.

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png 325 Blueprint2.svg Blueprints Price:N/A
Sevagoth Neuroptics Blueprint
Time: 12 hrs
Rush: Platinum64.png 25
Sevagoth Chassis Blueprint
Time: 12 hrs
Rush: Platinum64.png 25
Sevagoth Systems Blueprint
Time: 12 hrs
Rush: Platinum64.png 25


AladVPortrait d.png
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Please complete the Call of the Tempestarii quest before proceeding.
Main article: Call of the Tempestarii

Sevagoth. A Warframe believed lost to the Void forever. His energy almost extinct. With his last spark of life, Sevagoth embraced his Shadow once again. And both were at peace.

—Cephalon Cy

Sevagoth was the captain of The Tempestarii, an Old War Railjack highly renown for its rescue services. However, one day Sevagoth was lost to the Void, but commanded his Shadow to continue to pilot the Tempestarii to search for his body as the ship's final rescue mission, effectively becoming a ghost ship.

The Tempestarii made an enemy of Corpus Captain Vala Glarios, who was the sole survivor of the ship's attack on Lucretia Platform. Left adrift in space among the fragments of her dead crew, she sought revenge.

Cephalon Cy and the Tenno come across the Tempestarii in the Veil Proxima. After learning about the ship from Corpus logs in the Pluto Proxima, Cy is able to appease the Tempestarii by pleading as a ship in distress. The Shadow entrusts the Tenno a corrupted navigation log, which they repair, but are ambushed by Vala. The Tempestarii counterattacks and banishes Vala to the Granum Void before making a jump to the Void to complete the ship's final rescue mission.

The Tenno retrieve a lifepod containing Sevagoth's corpse, reuniting him with his Shadow. Now at peace, the Tenno delivers him a ship burial by launching his body back into the Void.



  • Sevagoth is the 46th unique Warframe to be released.
  • Sevagoth was first revealed during Tennocon 2020's Art of Warframe Panel, under the codename "Wraithe", alongside LavosIcon272.png Lavos. Initially planned to release with Lavos, Sevagoth was pushed back to 2021 for further development and to coincide with other content releases.
    • Sevagoth's name and abilities were revealed in Devstream 151. His Shadow, its exalted claw weapon, and signature secondary weapon were briefly showcased in Devstream 152.
  • Sevagoth is the second community-made Warframe concept created by community artist and now Digital Extremes staff Liger "Volkovyi" Inuzuka, after ZephyrIcon272.png Zephyr's integration into the game. Much of the initial Warframe concept has been fine-tuned and integrated into the finalized design.[1][2]
    • The first placeholder ability Reap unleashes the Shadow instead of a flying shadowy claw, with the dashing function integrated into the Shadow's Consume130xDark.png Consume ability.
    • The second placeholder ability Blackhole was replaced by Sow130xDark.png Sow. The soul vortex visual effect remains as a brief animation for Reap130xDark.png Reap's Shadow when it dissipates.
    • The third placeholder ability Tombstone was designed with similar functionality as ProteaIcon272.png Protea's TemporalAnchor130xDark.png Temporal Anchor, before Protea's eventual release. The area of effect aura aspect has been adopted by Gloom130xDark.png Gloom, while the tombstone model has been integrated into the passive ability.
    • The fourth placeholder ability The Harvest remains similar to ExaltedShadow130xDark.png Exalted Shadow in wielding control over an exalted form.
  • Sevagoth is the seventh Warframe with unique rolling animations, after  LimboIcon272.png Limbo, HildrynIcon272.png Hildryn, WispIcon272.png Wisp, TitaniaPrimeIcon272.png Titania Prime, ProteaIcon272.png Protea, and XakuIcon272.png Xaku, where he launches himself slightly in the air and rolls sideways mid-air.
  • Sevagoth is one of few Warframes known to have voices, with the others being ValkyrIcon272.png Valkyr/Valkyr PrimeIcon272.png Valkyr Prime, Excalibur UmbraIcon272.png Excalibur Umbra, HarrowIcon272.png Harrow (Rell), NidusIcon272.png Nidus (Ravenous130xDark.png Ravenous) and ProteaIcon272.png Protea (Protea Specter).
  • Sevagoth is the first Warframe to innately allow the player to create and take control of an exalted form with distinct abilities.
  • While using ExaltedShadow130xDark.png Exalted Shadow, the skybox displays a vortex based off of Sevagoth's energy color.
  • With a maxed Redirection, his shields equal to 666, the number of the beast/Devil. This also happens with Nekros.
  • Sevagoth's Shadow appears behind him momentarily during his Agile idle animation.[3]
  • On April Fools Day 2021, the advertisement for FashionFace featured the Sevagoth's Shadow Collection of makeup color shades for your gothic aesthetic needs.[4]


  • Similar to Equinox Prime, the Helminth cyst is not visible on Sevagoth, regardless of size.
  • Sevagoth has several affinity-related bugs, detailed Here. Bugs of note:
    • If you enter a conduit within Sanctuary Onslaught while in shadow form, you will not receive the focus buff provided at the start of the round.
    • While in shadow form, you do not recieve the correct amount of focus. During testing, it was found that weapons with lens were not receiving focus while in shadow form (similar to how they will not receive focus while using Titania's Razorwing.) Unlike Razorwing and other exalted weapon kills, Sevagoth appears to be gaining 25% of the affinity / focus, with the remaining 75% being given to Shadow's claws (which once fully leveled, becomes wasted affinity). The result is that a frame like titania may gain 1-2k focus in a single round of ESO, while a Sevagoth using shadow form may gain 100-500 during that same period.


Edit Tab


Intertwined forever in life and death, SevagothIcon272.png Sevagoth and his Shadow exhibit numerous unique properties and interactions, highlighted in the tabs below:


Sevagoth's Tombstone

Death and rebirth unending. On fatal injury and entering Bleedout, SevagothIcon272.png Sevagoth's body petrifies into a broken tombstone as his Shadow manifests itself. Control the Shadow to collect the souls of 5 enemies by casting Consume130xDark.png Consume via the ability, quick melee, or fire weapon buttons with a targeted enemy on the aiming reticle (default 2 , E  and LMB  respectively), reviving Sevagoth upon a full harvest. Alternatively, allies may manually revive Sevagoth by interacting with his tombstone.

  • While the passive is activated, a soul counter appears above Sevagoth's ability icons indicating the number of remaining enemies required to revive Sevagoth, as well as a bleedout gauge that counts down toward his death. If ExaltedShadow130xDark.png Exalted Shadow is unlocked, the Death Well is replaced by the soul counter until Sevagoth revives.
  • Sevagoth's Shadow summoned by the passive is still vulnerable to damage and status effects. It utilizes its equipped Mods and Arcanes, but cannot cast its other abilities. Beware, should the Shadow die, Sevagoth will also truly die, but only in Solo mode. In Co-op, his Shadow simply vanishes, and his tombstone will remain for the rest of his bleedout timer, still available to be revived by his allies.
  • Consume130xDark.png Consume is altered to cost no Energy to cast and inflicts armor and shield-bypassing damage equal to the target's total hitpoints, instantly killing non-boss enemies.
  • Although ShadowClaws-Arsenal.webp Shadow Claws cannot be used to directly attack, Sevagoth's Shadow can still block incoming frontal damage (default hold RMB ) to prolong its durability until the soul harvest is complete.
    • However, the claws may still perform a heavy melee attack or slam (default MMB ). Enemies killed via this method do not count toward reviving Sevagoth.
  • The player can still reach extraction while bleeding out and controlling Sevagoth's Shadow.
  • Mod TT 20px.png Undying Will and Renewal130xDark.png Renewal will still function normally on Sevagoth's Tombstone.
    • Undying Will has no effect when equipped on the Shadow.
  • Tombstone does not prevent Sevagoth from dying in Arbitrations; he will still enter the Tombstone animation before immediately dying.


  • When Sevagoth is the player's equipped Warframe, Sevagoth's Shadow is available for customization with its own Upgrade, Appearance, and Abilities tabs in the Arsenal loadout screen after reaching Warframe Rank 10.
  • While controlling Sevagoth's Shadow via the passive ability and ExaltedShadow130xDark.png Exalted Shadow, the player's HUD fades into a monochrome tint with vaporous visual effects animating along the edges. The Shadow itself visually resides at the eyes of twin storms of darkness that follow from above and below, while a dark fog shrouds the environment in the distance.
    • Due to the Shadow's bulk, the player's camera angle is set to a different attach point than Warframes.
  • The Shadow can perform all Warframe Maneuvers as well as interactions such as hacking, picking up collectibles such as Ayatan Treasures and Granum Crowns, and reviving allies from Bleedout.
    • The Shadow uses custom double jump and dodge animations, where it spins and twirls in a full rotation as it moves toward the input direction.
    • However, the Shadow cannot pick up carriables such as Mobile Defense datamasses or Excavation power cells, and cannot interact with Sevagoth's Tombstone to revive himself.
  • The Shadow cannot use Gear items or perform Emotes.
  • Upon receiving fatal damage, the Shadow does not enter Bleedout state, instead reverting the player's control back to Sevagoth's body.
  • While within an ability nullification sphere from enemies such as Nullifier Crewman or Isolator Bursa, Sevagoth's Shadow receives damage to its Health pool as 15% of its maximum health pool every 0.5 seconds.
  • Replacing Exalted Shadow via Helminth will remove access to all of the Shadow's abilities. However, Sevagoth's Tombstone passive will still function normally.
  • The Shadow's abilities cannot be replaced by Helminth.
  • Sevagoth's Arbitration strength bonus does not apply to Shadow's abilities.

For the exalted weapon article, see Shadow Claws.
  • When Sevagoth is the player's equipped Warframe, ShadowClaws-Arsenal.webp Shadow Claws is available for customization with its own Upgrade tab in the Arsenal loadout screen after reaching Warframe Rank 10.
  • Shadow Claws are accessed via ExaltedShadow130xDark.png Exalted Shadow and comes with its own unique melee stance, Mod TT 20px.png Ravenous Wraith.
    • The stance's rank for Shadow Claws corresponds to the ability rank of Exalted Shadow on Sevagoth.
  • Shadow Claws' colors automatically match the Appearance loadout of Sevagoth's Shadow.

  • Sevagoth's Shadow utilizes separate Upgrade loadouts from the Sevagoth Warframe, allowing the player to slot in a different Aura, Arcane Enhancements, and Mods for customization according to the Shadow's own attributes.
  • The Shadow can receive Forma, Aura Forma, Umbral Forma, and Exilus Warframe Adapter.
  • The Shadow comes with a pre-installed Orokin Reactor.
  • The Shadow's abilities, Embrace130xDark.png Embrace, Consume130xDark.png Consume, and DeathsHarvest130xDark.png Death's Harvest drain Energy from the Shadow's own energy pool to cast.
  • The equipped Aura on the Shadow is only active during ExaltedShadow130xDark.png Exalted Shadow and while Sevagoth is bleeding out in his tombstone. This seems to deactivate the Aura equipped on Sevagoth (only one aura seems to be active at a time).

  • Appearance
  • Sevagoth's Shadow's Appearance tab within the Arsenal allows for separate color and attachments customization.
    • Appearance menu consists of helmet, skin, attachments, and color options.
    • Attachments only contain the Ephemera selection.
    • The Shadow's energy colors automatically match the selected colors on Sevagoth's Appearance loadout.
  • Sevagoth's Shadow's appearance resembles the Sevagoth Warframe with some notable differences.
    • The flesh-like collar around Sevagoth's neck is enlarged, causing the lining of spikes to protrude more prominently.
    • The inner pieces of the shawl normally dangling freely are enlarged and warped into malleable arms ending in razor-sharp claws. The wires wrapped around his arms become unfurled and hang freely in front.
    • Elongated spikes protrude from its spine, while the spinal cord act as a tail.
    • Sevagoth's upper and lower limbs as well as his main body are missing, replaced by flowing shadows and ghostly vapor that emanate from the Shadow.

  • Abilities

    Sevagoth and his Shadow both possess a unique set of four abilities with different modding benefits, highlighted in the tabs below:

    View Maximization
    Input table not loaded. Javascript not loaded
    Result table not loaded. Javascript not loaded

    ReapModx256.png Reap130xWhite.png
    Sevagoth's Shadow flies outward ravaging enemies in his path. Survivors are damaged by Death's Harvest over time. The souls of the dead fill the Death Well.
    Strength:100 / 150 / 200 / 250 (DmgRadiationSmall64.png Radiation damage)

    10 / 20 / 30 / 50 % (damage vulnerability debuff)

    Duration:2.5 / 3 / - / 6 s (flight duration)

    5 / 7 / 8 / 10 s (debuff duration)

    Range:2 / 3 / - / 8 m
    Misc:10 / 15 m/s (tap-cast flight speeds)
    20 / 30 m/s (hold-cast flight speeds)
    1 (active Shadow limit)
    1 (damage and mark instance per enemy)
    25% (current enemy health done as DmgBlastSmall64.png Blast)
    4 m (radial damage range)
    5 % (Death Well gain per enemy)

    SowModx256.png Sow130xWhite.png
    Plant a death seed in nearby targets to drain their lifeforce. Reap what has been sown to detonate afflicted enemies, dealing a percentage of their health as radial damage. The souls of the dead fill the Death Well.
    Strength:100 / 150 / 200 / 250 (DmgTrueSmall64.png True damage per second)
    Duration:5 / 8 / 11 / 10 s
    Range:10 / 12 / 14 / 16 m
    Misc:100 - 25 % (damage falloff)
    25% (enemy health done as DmgBlastSmall64.png Blast)
    4 m (radial damage range)
    5 % (Death Well gain per enemy)

    GloomModx256.png Gloom130xWhite.png
    Summon a radial pulse wave that ensnares and slows enemies, siphoning their lifeforce for the Death Well. Allies within the wave steal health with each attack.

    Energy drain: 0.75 (base), 7.5 (max) s-1

    Strength:25 / 30 / 33 / 35 % (slow)
    1 / 2 / 3 / 5 % (life steal)
    Duration:1 / 1.2 / 1.5 / 2 m/s (range increase)
    Range:1 - 5 / 2 - 8 / 3 - 11 / 4 - 16 m
    Misc:95 % (slow cap)
    10 (energy drain enemy cap)
    0.1 %/s (Death Well gain per second per enemy)
    Subsumable to Helminth

    ExaltedShadowModx256.png ExaltedShadow130xWhite.png
    Death Well:
    Exalted Shadow
    When the Death Well fills to above 75%, Sevagoth’s Shadow form is ready to be released. Tear the enemy asunder with a collection of Melee-focused Abilities.

    Death Well Drain: 1% s-1

    Strength:100 / 150 / 200 / 250 (DmgImpactSmall64.png Impact, DmgPunctureSmall64.png Puncture, and DmgSlashSmall64.png Slash physical damage)
    Misc:5 m (Shadow summoned propulsion)
    5 % (Death Well gain per enemy for Reap, Sow and Death's Harvest)
    0.1 %/s (Death Well gain per second per enemy for Gloom)
    1% HP (Death Well drain to health conversion)

    Strength Mods


    Duration Mods


    Range Mods


    Reap130xWhite.png Reap130xWhite.png Reap130xWhite.png
    Sow130xWhite.png Sow130xWhite.png Sow130xWhite.png
    Gloom130xWhite.png Gloom130xWhite.png Gloom130xWhite.png

    View Maximization
    Input table not loaded. Javascript not loaded
    Result table not loaded. Javascript not loaded

    EmbraceModx256.png Embrace130xWhite.png
    Ghostly hands pull enemies into a flailing mass.
    Duration:5 / 6 / 7 / 8 s
    Range:10 / 12 / - / 20 m
    Misc:80 ° (pull angle)

    ConsumeModx256.png Consume130xWhite.png
    Dash through enemies and rip out their souls to heal Shadow.
    Strength:1,000 / 1,500 / 2,000 / 2,500 (DmgRadiationSmall64.png Radiation damage)

    10 / 15 / 20 / 25 % (life steal)

    Range:5 / 8 / 11 / 14 m
    Misc:Knockdown on hit
    ? s (confusion duration)
    100% SP/HP (passive hitpoint damage)

    DeathsHarvestModx256.png DeathsHarvest130xWhite.png
    Death's Harvest
    Inflict nearby enemies with a harrowing condition.
    Strength:10 / 20 / 30 / 50 % (damage vulnerability)
    Duration:5 / 7 / 8 / 10 s (debuff duration)
    Range:5 / 8 / 10 / 12 m
    Misc:5 % (Death Well gain per enemy)

    ReuniteModx256.png Reunite130xWhite.png
    Death Well:
    Sevagoth and his Shadow become one.
    Misc:∞ (teleport range)
    1% HP (Death Well drain to health conversion)

    See Also

    • SevagothIcon272.png Sevagoth
    Strength Mods


    Duration Mods


    Range Mods


    Embrace130xWhite.png Embrace130xWhite.png
    Consume130xWhite.png Consume130xWhite.png
    DeathsHarvest130xWhite.png DeathsHarvest130xWhite.png DeathsHarvest130xWhite.png

    Edit Tab

    SevagothIcon272.png Sevagoth can be equipped with the following items:



    See Also

    Edit Tab

    Patch History

    Update 30.9 (2021-11-11)

    • Fixed player not reviving properly as Sevagoth’s Shadow if they die in Archwing in Railjack missions.
    • Fixed Sevagoth Gloom FX affecting Titania’s Razorflies.

    Hotfix 30.5.2 (2021-07-07)

    • Fixed Sevagoth's Shadow having his own independent pool of Antiserum Charges, allowing him to use 3 of his own and 3 of Sevagoth's. Now Sevagoth’s Shadow respects the maximum of 3 Antiserums total across Warframe, Operator, and Sevagoth’s Shadow.
    • Fixed HUD not properly showing the number of Antiserum Charges you have accumulated between your Warframe, Operator, and Sevagoth’s Shadow.
    • Fixed Sevagoth’s Shadow not being able to use any Antiserum Charges if he hasn't picked up any since you've taken control of him, despite Sevagoth having Antiserum Charges available.
    • Fixed poor placements of the Asakage Blade of the Lotus Shoulder Armor on Sevagoth.

    Hotfix 30.3.5 (2021-06-10)

    • Fixed some Affinity double dipping with Sevagoth & his Shadow/Shadow Claws.
    • Fixed Sevagoth Shadow/Shadow Claws kills not granting Focus if Sevagtoh has a Focus Lens.

    Hotfix 30.3.4 (2021-06-02)

    • Fixed Sevagoth's Shadow not using the proper Energy colours if you change to a different Sevagoth.

    Update 30.3 (2021-05-25)

    • Fixed a rare crash that could occur when a player using Sevagoth abandoned a mission.
    • Fixed killing with Sevagoth’s Shadow Claws not earning Affinity for the Claws.
    • Fixed inability to use Melee Heavy Attack after second Sevagoth Shadow summon unless Melee is already in hand.

    Hotfix 30.2.2 (2021-05-13)

    • Removed Sevagoth’s Shadow visually animating while he’s invisible due to visual noise.

    Update 30.2 (2021-05-12)

    • Fixed (again) Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing.
    • Removed Sevagoth’s Gloom FX applying to Sentinels due to too much visual noise.
    • Disabled Sevagoth’s Shadow being able to pick up stolen weapons.
      • This addresses Stolen weapons picked up by Sevagoth’s Shadow not being returned.
    • Fixed having a Menu open while Sevagoth’s Shadow expires resulting in the Menu becoming mini sized.
    • Fixed Kuva Lich finisher sounds when in Sevagoth’s Shadow.
    • Fixed the Sevagoth Tombstone Form Fan Art by Zarionis not displaying properly when used as a Display.
    • Fixed wrong localized description for Sevagoth’s Agile Animation.

    Hotfix 30.1.1 (2021-05-05)

    • Sevagoth’s Shadow Embrace now respects Bosses that have ragdoll resistances (Vay Hek, Ambulas, etc). If the enemy has crowd-control resistance, repeated Embrace casts will have reduced Duration to adapt against said enemies.
    • Fixed inability to Swap Polarities for Sevagoth’s Shadow.
    • Fixed being able to butt scoot while in Sevagoth Tombstone.

    Hotfix 30.0.8 (2021-04-27)

    • Fixed a functionality loss if in Sevagoth preadeath Shadow form while on an enemy Crewship that explodes.
      • Fixed using Sevagoth’s Shadow Consume ability on squadmates (with friendly fire on) in the Simulacrum causing their Warframe/Operator to go invisible and possible loss of functionality.

    Hotfix 30.0.7 (2021-04-22)

    • Sevagoth’s Gloom Energy cost is now prevented from increasing to 1.5 per enemy as the radius grows, and drain is capped at a maximum of 10 enemies.
      • As indicated by previous patch notes this was intended for Hotfix 30.0.6 but it just missed the build!

    Hotfix 30.0.6 (2021-04-20)

    • Increased Sevagoth’s Armor from 110 to 150.
    • Added functionality to now ‘Hold’ Sevagoth’s Reap on cast to speed up the Shadow by 2x.
    • Made improvements towards Sevagoth’s Reap movement to alleviate the Shadow becoming stuck in numerous situations. He may still get stuck in some cases, but his movement should be less jerky and should no longer try to dig his head into a wall.
    • Sevagoth’s Gloom now consumes 0.75 Energy per second (base) for each enemy within Glooms range. Equip Efficiency Mods (Streamline, etc) to reduce! NOTE: there is another planned change which missed this build, which prevents the energy cost from increasing to 1.5 per enemy, and caps the drain at a maximum of 10 enemies. Look for that in the near future.
    • Added custom sound when entering Sevagoth’ pre-death Tombstone.
    • Fixed Sevagoth’s Shadow breaking Railjack Battle Mods icon and button callout.
    • Fixed Sevagoth gaining permanent invisibility if temporary effect expires while in Shadow form.
    • Another fix towards Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing.
    • Fixed incorrect loadout showing when Mod Linking a loadout for Sevagoth's Shadow.
    • Fixed Client FoV settings getting reset after using Sevagoth’s Shadow.

    Hotfix 30.0.5 (2021-04-16)

    • Fixed Sevagoth’s Shadow form not disappearing if you enter your Arsenal. LOL.

    Hotfix 30.0.4 (2021-04-16)

    • Fixed a crash when using Sevagoth.

    Hotfix 30.0.3 (2021-04-15)

    • Fixed an issue with accounts that created a Kuva Lich using Sevagoth’s Shadow and vanquished a Lich with such a progenitor. All players in this case will have their affected weapon with 55% Impact Damage.
    • Fixed a crash caused by Sevagoth’s passive.
    • Fixed Larvlings being killed by Sevagoth’s Shadow using his Shadow as the progenitor instead of Sevagoth himself. Also fixed a crash that could be caused by Liches generated by Sevagoth’s Shadow.

    Hotfix 30.0.2 (2021-04-14)

    • Fixed a crash that could occur if Helios attempted to scan while playing as Sevagoth.
    • Fixed items picked up by Sevagoth's Shadow being duplicated whenever you switch to him.

    Hotfix 30.0.1 (2021-04-13)

    • Fixed Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing.
    • Fixed Sevagoth not being able to use two colors on his emissives.

    Update 30.0 (2021-04-13)

    • Introduced.

    Edit Tab