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The storm-swept, Void-wandering Warframe has returned to harvest living souls. Send forth his Shadow to reap the life of the unwary.

He is the reason to fear the darkness, where his ethereal presence shakes loose the mortal coil. This is Sevagoth, the reaper, the specter of death.

Do not seek death, Tenno, for Sevagoth may find you. Will you live to tell his tale?

Release Date: April 13th, 2021

Lost in voyage adrift the Vast Untime, the dark helmsman Sevagoth harnesses inexorable mortality amidst the treacherous tempests of the Void. Return eternally from beyond the grave, as his Shadow eclipses the light, while harvesting wicked souls to sate his esurient darkness.

Sevagoth was rediscovered in Update 30.0 (2021-04-13).

Acquisition

Sevagoth's main blueprint is acquired after completing the Call of the Tempestarii quest. His components apart from the main blueprint each have a 10% chance of being awarded as a bonus reward at the end of Void Storm missions exclusively in Neptune Proxima (Neo fissures), Pluto Proxima (Axi fissures), or Veil Proxima (Axi fissures).

Note that these bonus rewards are exclusive to Void Storm missions and are separate from void relic rewards.

Additional copies of the main blueprint can be purchased from Cephalon Simaris for ReputationBlackx64.png 50,000.
Item Source Chance Expected Nearly Guaranteed
Helmet.png Neuroptics Blueprint Neptune Proxima Void Storm 9.76% ~ 10 A Rotations 67 ± 22 A Rotations
Helmet.png Neuroptics Blueprint Veil Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations
Helmet.png Neuroptics Blueprint Pluto Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations
Chassis.png Chassis Blueprint Neptune Proxima Void Storm 9.76% ~ 10 A Rotations 67 ± 22 A Rotations
Chassis.png Chassis Blueprint Veil Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations
Chassis.png Chassis Blueprint Pluto Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations
Systems.png Systems Blueprint Neptune Proxima Void Storm 9.76% ~ 10 A Rotations 67 ± 22 A Rotations
Systems.png Systems Blueprint Veil Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations
Systems.png Systems Blueprint Pluto Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.


Manufacturing Requirements
CreditsLarge.png
25,000
Helmet.png
1
Chassis.png
1
Systems.png
1
OrokinCell.png
3
Time: 72 hrs
Rush: PlatinumLarge.png 50
MarketIcon.png Market Price: PlatinumLarge.png 325 Blueprint2.svg Blueprints Price:N/A
Sevagoth Neuroptics Blueprint
CreditsLarge.png
15,000
NeuralSensors.png
6
Titanium.png
1,200
Rubedo.png
750
Salvage.png
2,750
Time: 12 hrs
Rush: PlatinumLarge.png 25
Sevagoth Chassis Blueprint
CreditsLarge.png
15,000
Morphics.png
8
Cryotic.png
650
Nullstones.png
2
AlloyPlate.png
3,300
Time: 12 hrs
Rush: PlatinumLarge.png 25
Sevagoth Systems Blueprint
CreditsLarge.png
15,000
ArgonCrystal.png
2
Oxium.png
250
Asterite.png
15
NanoSpores.png
2,950
Time: 12 hrs
Rush: PlatinumLarge.png 25

Lore

AladVPortrait d.png
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Please complete the Call of the Tempestarii quest before proceeding.
Main article: Call of the Tempestarii
Sevagoth. A Warframe believed lost to the Void forever. His energy almost extinct. With his last spark of life, Sevagoth embraced his Shadow once again. And both were at peace.
—Cephalon Cy

Sevagoth was the captain of The Tempestarii, an Old War Railjack highly renown for its rescue services. However, one day Sevagoth was lost to the Void, but commanded his Shadow to continue to pilot the Tempestarii to search for his body as the ship's final rescue mission, effectively becoming a ghost ship.

The Tempestarii made an enemy of Corpus Captain Vala Glarios, who was the sole survivor of the ship's attack on Lucretia Platform. Left adrift in space among the fragments of her dead crew, she sought revenge.

Cephalon Cy and the Tenno come across the Tempestarii in the Veil Proxima. After learning about the ship from Corpus logs in the Pluto Proxima, Cy is able to appease the Tempestarii by pleading as a ship in distress. The Shadow entrusts the Tenno a corrupted navigation log, which they repair, but are ambushed by Vala. The Tempestarii counterattacks and banishes Vala to the Granum Void before making a jump to the Void to complete the ship's final rescue mission.

The Tenno retrieve a lifepod containing Sevagoth's corpse, reuniting him with his Shadow. Now at peace, the Tenno delivers him a ship burial by launching his body back into the Void.

Notes

Trivia

  • Sevagoth is the 46th unique Warframe to be released.
  • Sevagoth was first revealed during Tennocon 2020's Art of Warframe Panel, under the codename "Wraithe", alongside LavosIcon272.png Lavos. Initially planned to release with Lavos, Sevagoth was pushed back to 2021 for further development and to coincide with other content releases.
    • Sevagoth's name and abilities were revealed in Devstream 151. His Shadow, its exalted claw weapon, and signature secondary weapon were briefly showcased in Devstream 152.
  • Sevagoth is the second community-made Warframe concept created by community artist and now Digital Extremes staff Liger "Volkovyi" Inuzuka, after ZephyrIcon272.png Zephyr's integration into the game. Much of the initial Warframe concept has been fine-tuned and integrated into the finalized design.[1][2]
    • The first placeholder ability Reap unleashes the Shadow instead of a flying shadowy claw, with the dashing function integrated into the Shadow's Consume130xDark.png Consume ability.
    • The second placeholder ability Blackhole was replaced by Sow130xDark.png Sow. The soul vortex visual effect remains as a brief animation for Reap130xDark.png Reap's Shadow when it dissipates.
    • The third placeholder ability Tombstone was designed with similar functionality as ProteaIcon272.png Protea's TemporalAnchor130xDark.png Temporal Anchor, before Protea's eventual release. The area of effect aura aspect has been adopted by Gloom130xDark.png Gloom, while the tombstone model has been integrated into the passive ability.
    • The fourth placeholder ability The Harvest remains similar to ExaltedShadow130xDark.png Exalted Shadow in wielding control over an exalted form.
  • Sevagoth is the seventh Warframe with unique rolling animations, after  LimboIcon272.png Limbo, HildrynIcon272.png Hildryn, WispIcon272.png Wisp, TitaniaPrimeIcon272.png Titania Prime, ProteaIcon272.png Protea, and XakuIcon272.png Xaku, where he launches himself slightly in the air and rolls sideways mid-air.
  • Sevagoth is one of few Warframes known to have voices, with the others being ValkyrIcon272.png Valkyr/Valkyr PrimeIcon272.png Valkyr Prime, Excalibur UmbraIcon272.png Excalibur Umbra, HarrowIcon272.png Harrow (Rell), NidusIcon272.png Nidus (Ravenous130xDark.png Ravenous) and ProteaIcon272.png Protea (Protea Specter).
  • Sevagoth is the first Warframe to innately allow the player to create and take control of an exalted form with distinct abilities.
  • While using ExaltedShadow130xDark.png Exalted Shadow, the skybox displays a vortex based off of Sevagoth's energy color.
  • With a maxed Redirection, his shields equal to 666, the number of the beast/Devil. This also happens with Nekros.
  • Sevagoth's Shadow appears behind him momentarily during his Agile idle animation.[3]
  • On April Fools Day 2021, the advertisement for FashionFace featured the Sevagoth's Shadow Collection of makeup color shades for your gothic aesthetic needs.[4]

Bugs

  • Similar to Equinox Prime, the Helminth cyst is not visible on Sevagoth, regardless of size.
  • Sevagoth has several affinity-related bugs, detailed Here. Bugs of note:
    • If you enter a conduit within Sanctuary Onslaught while in shadow form, you will not receive the focus buff provided at the start of the round.
    • While in shadow form, you do not recieve the correct amount of focus. During testing, it was found that weapons with lens were not receiving focus while in shadow form (similar to how they will not receive focus while using Titania's Razorwing.) Unlike Razorwing and other exalted weapon kills, Sevagoth appears to be gaining 25% of the affinity / focus, with the remaining 75% being given to Shadow's claws (which once fully leveled, becomes wasted affinity). The result is that a frame like titania may gain 1-2k focus in a single round of ESO, while a Sevagoth using shadow form may gain 100-500 during that same period.
  • If you're extracted while downed you'll be shown in tombstone form rather than the regular state.

References

Edit Tab

Passive

Intertwined forever in life and death, SevagothIcon272.png Sevagoth and his Shadow exhibit numerous unique properties and interactions, highlighted in the tabs below:

Tombstone

Sevagoth's Tombstone

Death and rebirth unending. On fatal injury and entering Bleedout, SevagothIcon272.png Sevagoth's body petrifies into a broken tombstone as his Shadow manifests itself. Control the Shadow to collect the souls of 5 enemies by casting Consume130xDark.png Consume via the ability, quick melee, or fire weapon buttons with a targeted enemy on the aiming reticle (default 2 , E  and LMB  respectively), reviving Sevagoth upon a full harvest. Alternatively, allies may manually revive Sevagoth by interacting with his tombstone.

  • While the passive is activated, a soul counter appears above Sevagoth's ability icons indicating the number of remaining enemies required to revive Sevagoth, as well as a bleedout gauge that counts down toward his death. If ExaltedShadow130xDark.png Exalted Shadow is unlocked, the Death Well is replaced by the soul counter until Sevagoth revives.
  • Sevagoth's Shadow summoned by the passive is still vulnerable to damage and status effects. It utilizes its equipped Mods and Arcanes, but cannot cast its other abilities. Beware, should the Shadow die, Sevagoth will also truly die, but only in Solo mode. In Co-op, his Shadow simply vanishes, and his tombstone will remain for the rest of his bleedout timer, still available to be revived by his allies.
  • Consume130xDark.png Consume is altered to cost no Energy to cast and inflicts armor and shield-bypassing damage equal to the target's total hitpoints, instantly killing non-boss enemies.
  • Although ShadowClaws-Arsenal.webp Shadow Claws cannot be used to directly attack, Sevagoth's Shadow can still block incoming frontal damage (default hold RMB ) to prolong its durability until the soul harvest is complete.
    • However, the claws may still perform a heavy melee attack or slam (default MMB ). Enemies killed via this method do not count toward reviving Sevagoth.
  • The player can still reach extraction while bleeding out and controlling Sevagoth's Shadow.
  • Mod TT 20px.png Undying Will and Renewal130xDark.png Renewal will still function normally on Sevagoth's Tombstone.
    • Undying Will has no effect when equipped on the Shadow.
  • FocusLensUnairu b.png Unairu's FocusLastGasp.png Last Gasp will not prompt on Sevagoth's Tombstone.
  • Tombstone does not prevent Sevagoth from dying in Arbitrations; he will still enter the Tombstone animation before immediately dying.

Shadow

  • When Sevagoth is the player's equipped Warframe, Sevagoth's Shadow is available for customization with its own Upgrade, Appearance, and Abilities tabs in the Arsenal loadout screen after reaching Warframe Rank 10.
  • While controlling Sevagoth's Shadow via the passive ability and ExaltedShadow130xDark.png Exalted Shadow, the player's HUD fades into a monochrome tint with vaporous visual effects animating along the edges. The Shadow itself visually resides at the eyes of twin storms of darkness that follow from above and below, while a dark fog shrouds the environment in the distance.
    • Due to the Shadow's bulk, the player's camera angle is set to a different attach point than Warframes.
  • The Shadow can perform all Warframe Maneuvers as well as interactions such as hacking, picking up collectibles such as Ayatan Treasures and Granum Crowns, and reviving allies from Bleedout.
    • The Shadow uses custom double jump and dodge animations, where it spins and twirls in a full rotation as it moves toward the input direction.
    • However, the Shadow cannot pick up carriables such as Mobile Defense datamasses or Excavation power cells, and cannot interact with Sevagoth's Tombstone to revive himself.
  • The Shadow cannot use Gear items or perform Emotes.
  • Upon receiving fatal damage, the Shadow does not enter Bleedout state, instead reverting the player's control back to Sevagoth's body.
  • While within an ability nullification sphere from enemies such as Nullifier Crewman or Isolator Bursa, Sevagoth's Shadow receives damage to its Health pool as 15% of its maximum health pool every 0.5 seconds.
  • Replacing Exalted Shadow via Helminth will remove access to all of the Shadow's abilities. However, Sevagoth's Tombstone passive will still function normally.
  • The Shadow's abilities cannot be replaced by Helminth.
  • Sevagoth's Arbitration strength bonus does not apply to Shadow's abilities.

Claws
For the exalted weapon article, see Shadow Claws.
  • When Sevagoth is the player's equipped Warframe, ShadowClaws-Arsenal.webp Shadow Claws is available for customization with its own Upgrade tab in the Arsenal loadout screen after reaching Warframe Rank 10.
  • Shadow Claws are accessed via ExaltedShadow130xDark.png Exalted Shadow and comes with its own unique melee stance, Mod TT 20px.png Ravenous Wraith.
    • The stance's rank for Shadow Claws corresponds to the ability rank of Exalted Shadow on Sevagoth.
  • Shadow Claws' colors automatically match the Appearance loadout of Sevagoth's Shadow.

Upgrade
  • Sevagoth's Shadow utilizes separate Upgrade loadouts from the Sevagoth Warframe, allowing the player to slot in a different Aura, Arcane Enhancements, and Mods for customization according to the Shadow's own attributes.
  • The Shadow can receive Forma, Aura Forma, Umbral Forma, and Exilus Warframe Adapter.
  • The Shadow comes with a pre-installed Orokin Reactor.
  • The Shadow's abilities, Embrace130xDark.png Embrace, Consume130xDark.png Consume, and DeathsHarvest130xDark.png Death's Harvest drain Energy from the Shadow's own energy pool to cast.
  • The equipped Aura on the Shadow is only active during ExaltedShadow130xDark.png Exalted Shadow and while Sevagoth is bleeding out in his tombstone. This seems to deactivate the Aura equipped on Sevagoth (only one aura seems to be active at a time).

  • Appearance
  • Sevagoth's Shadow's Appearance tab within the Arsenal allows for separate color and attachments customization.
    • Appearance menu consists of helmet, skin, attachments, and color options.
    • Attachments only contain the Ephemera selection.
    • The Shadow's energy colors automatically match the selected colors on Sevagoth's Appearance loadout.
  • Sevagoth's Shadow's appearance resembles the Sevagoth Warframe with some notable differences.
    • The flesh-like collar around Sevagoth's neck is enlarged, causing the lining of spikes to protrude more prominently.
    • The inner pieces of the shawl normally dangling freely are enlarged and warped into malleable arms ending in razor-sharp claws. The wires wrapped around his arms become unfurled and hang freely in front.
    • Elongated spikes protrude from its spine, while the spinal cord act as a tail.
    • Sevagoth's upper and lower limbs as well as his main body are missing, replaced by flowing shadows and ghostly vapor that emanate from the Shadow.

  • Abilities

    Sevagoth and his Shadow both possess a unique set of four abilities with different modding benefits, highlighted in the tabs below:

    Sevagoth
    View Maximization
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    Main article: Reap (edit)
    ReapModx256.png Reap130xWhite.png
    ENERGY:
    25
    KEY
    1
    Reap
    Sevagoth's Shadow flies outward ravaging enemies in his path. Survivors are damaged by Death's Harvest over time. The souls of the dead fill the Death Well.
    Strength:100 / 150 / 200 / 250 (DmgRadiationSmall64.png Radiation damage)

    10 / 20 / 30 / 50 % (damage vulnerability debuff)

    Duration:2.5 / 3 / - / 6 s (flight duration)

    5 / 7 / 8 / 10 s (debuff duration)

    Range:2 / 3 / - / 8 m
    Misc:10 / 15 m/s (tap-cast flight speeds)
    20 / 30 m/s (hold-cast flight speeds)
    1 (active Shadow limit)
    1 (damage and mark instance per enemy)
    25% (current enemy health done as DmgBlastSmall64.png Blast)
    4 m (radial damage range)
    5 % (Death Well gain per enemy)

    Info
    • Sevagoth severs apart from his Shadow, by expending 25 Energy to expel it toward the direction of his aiming reticle. Reap's Shadow is an invulnerable flying object that lasts for 2.5 / 3 / - / 6 seconds, with a variable flight speed of 10 meters per second if cast by tapping the ability key, or 20 meters per second if held down. The Shadow's harrowing wail weakens all enemies within 2 / 3 / - / 8 meters, inflicting 100 / 150 / 200 / 250 DmgRadiationSmall64.png Radiation damage and marking them with DeathsHarvest130xDark.png Death's Harvest; marked enemies receive 10% / 20% / 30% / 50% increased damage from all subsequent sources for 5 / 7 / 8 / 10 seconds. Only 1 Shadow from Reap may be active at once per player.
      • Energy cost is affected by Ability Efficiency.
      • Damage and debuff damage vulnerability are affected by Ability Strength.
      • Flight and debuff durations are affected by Ability Duration.
      • Radius is affected by Ability Range.
      • Casting speed is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
      • Flight speeds, active Shadow limit, as well as damage and mark instance per enemy are not affected by mods.
      • Damage and Harvest mark only apply to each individual enemy once per instance of Reap.
      • Reap's damage can benefit from Harvest marks inflicted by a previous instance of Reap or DeathsHarvest130xDark.png Death's Harvest.
      • Reap's Shadow is tracked on the minimap as an allied blue dot.
    • While the Shadow is in flight, aiming once at a location (default RMB ) marks it as the Shadow's new travel direction, causing it to fly through the intended area until Reap expires or switching destinations; hold aim on an area to command the Shadow to accelerate its flight speed to 15 meters per second if Reap was cast via tapping the ability key, or 30 meters per second if held down; while aim is sustained by Sevagoth, the Shadow will continuously follow his reticle and encircle over the location the reticle rests upon.
      • Reap's Shadow still experiences collision with objects and terrain, and will automatically attempt to maneuver around them.
      • Aim flight speeds are not affected by mods.
      • Casting Reap directly on or aiming once on a targeted enemy will not cause the Shadow to follow it.
      • Manually blocking with a melee weapon will not redirect the Shadow.
      • The Shadow will audibly respond to Sevagoth's aim to indicate it is rerouting.
    • Ability Synergy:
      • Enemies seeded with Sow130xDark.png Sow hit by Reap receive a second DmgRadiationSmall64.png Radiation damage instance and detonate, dealing 25% of their current health as DmgBlastSmall64.png Blast damage to other enemies in a 4 meter radius.
        • Damage and distance are not affected by mods. Damage is uniform across the radius.
      • While Gloom130xDark.png Gloom is active, enemies damaged by Reap's Shadow heal Sevagoth's health.
      • Each enemy marked then killed by any source, or directly killed by Reap's Shadow fills 5% of the Death Well for ExaltedShadow130xDark.png Exalted Shadow.
        • Death Well gain per enemy is not affected by mods.
        • Death Well gain stacks when Sown enemies die from Reap, but not vice-versa.
    • Can be recast while active to call forth a new Shadow while removing the previous instance.
    • Casting Reap is an upper-body animation that allows movement and Maneuvers while restricting other actions.
    • Sevagoth visually raises his arms to open a portal for the Shadow to fly through. As the Shadow flies, it constantly emits an eerie wail with shadows trailing in its wake. Affected enemies emit shadow tendrils flailing from their torso. Upon expiration, the Shadow collapses into a fading blackhole to return to Sevagoth.
      • Reap's Shadow uses Sevagoth's Shadow's Appearance customizations, except for energy color which uses Sevagoth's Appearance loadout selection.
    • Reap's Shadow will expire prematurely upon colliding with a null bubble from enemies such as Nullifier Crewman or Isolator Bursa.

    Expand/Collapse
    Main article: Sow (edit)
    SowModx256.png Sow130xWhite.png
    ENERGY:
    50
    KEY
    2
    Sow
    Plant a death seed in nearby targets to drain their lifeforce. Reap what has been sown to detonate afflicted enemies, dealing a percentage of their health as radial damage. The souls of the dead fill the Death Well.
    Strength:100 / 150 / 200 / 250 (DmgTrueSmall64.png True damage per second)
    Duration:5 / 8 / 11 / 10 s
    Range:10 / 12 / 14 / 16 m
    Misc:100 - 25 % (damage falloff)
    25% (enemy health done as DmgBlastSmall64.png Blast)
    4 m (radial damage range)
    5 % (Death Well gain per enemy)

    Info
    • Sevagoth damns the souls of the wicked, by expending 50 Energy to implant death seeds into all enemies within a radius of 10 / 12 / 14 / 16 meters. Seeded enemies decay toward death taking 100 / 150 / 200 / 250 DmgTrueSmall64.png True damage per second over 5 / 8 / 11 / 10 seconds.
      • Energy cost is affected by Ability Efficiency.
      • Damage per second is affected by Ability Strength.
        • Total damage per second for each enemy decreases with distance from Sevagoth upon cast. Damage falloff begins from 100% damage at half range, scaling to maximum falloff at 25% damage at maximum range.
      • Duration is affected by Ability Duration.
      • Range is affected by Ability Range.
      • Casting speed is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
      • Sevagoth does not require enemies to be in direct line of sight to receive damage.
      • DmgTrueSmall64.png True damage inflicts armor-bypassing damage directly to health, ignoring any shield values enemies have.
    • Ability Synergy:
      • Sown enemies hit by Reap130xDark.png Reap receive a second DmgRadiationSmall64.png Radiation damage instance and detonate, dealing 25% of their current health as DmgBlastSmall64.png Blast damage to other enemies in a 4 meter radius.
        • Damage and distance are not affected by mods. Damage is uniform across the radius.
      • While Gloom130xDark.png Gloom is active, Sown enemies heal Sevagoth's health as they take damage per second.
      • Each enemy seeded then killed by any source, or directly killed by Sow fills 5% of the Death Well for ExaltedShadow130xDark.png Exalted Shadow.
        • Death Well gain per enemy is not affected by mods.
        • Death Well gain stacks when Sown enemies die from Reap, but not vice-versa.
    • Cannot be recast when at least one enemy is affected by Sow.
    • Casting Sow is an upper-body animation that allows movement and Maneuvers while restricting other actions.
    • Sevagoth visually conjures rising darkness around him that briefly remains visible to indicate the effective range, as he spreads his arms to sow the death seeds into his foes. Affected enemies are shrouded in a cloak of darkness with a tint of Sevagoth's chosen energy colors.

    Expand/Collapse
    Main article: Gloom (edit)
    GloomModx256.png Gloom130xWhite.png
    ENERGY:
    50
    KEY
    3
    Gloom
    Summon a radial pulse wave that ensnares and slows enemies, siphoning their lifeforce for the Death Well. Allies within the wave steal health with each attack.


    Energy drain: 0.75 (base), 7.5 (max) s-1

    Strength:25 / 30 / 33 / 35 % (slow)
    1 / 2 / 3 / 5 % (life steal)
    Duration:1 / 1.2 / 1.5 / 2 m/s (range increase)
    Range:1 - 5 / 2 - 8 / 3 - 11 / 4 - 16 m
    Misc:95 % (slow cap)
    10 (energy drain enemy cap)
    0.1 %/s (Death Well gain per second per enemy)
    Subsumable to Helminth

    Info
    • Sevagoth unleashes flowing darkness around him, as a radial wave pulses out at a speed of 1 / 1.2 / 1.5 / 2 meters per second, beginning from 1 / 2 / 3 / 4 meters then expands up to 5 / 8 / 11 / 16 meters. Enemies within his aura suffer from 25% / 30% / 33% / 35% reduced action speed, whilst Sevagoth and allies standing within gain 1% / 2% / 3% / 5% lifesteal for damage dealt with weapons and abilities against any enemies.
      • Slow and life steal are affected by Ability Strength. Slow cannot exceed 95% under any circumstances, achievable with 272% Ability Strength.
      • Range increase is affected by Ability Duration.
      • Minimum and maximum range are affected by Ability Range.
      • Activation cast speed is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
      • Gloom also affects fighters flying too close to a Railjack, allowing the aura user to heal themself while using a turret, be it via direct fire or offensive abilities such as Mod TT 20px.png Shatter Burst.
      • Sevagoth does not require enemies to be in direct line of sight to be slowed.
    • Gloom costs 50 energy to deploy, remaining active as an aura around Sevagoth until deactivated manually by pressing the ability key again (default 3 ) or automatically when Sevagoth runs out of energy. Once active, Gloom reacts to enemy presence in its radius, slowing all enemies within. Each enemy slowed by Gloom drains a base amount of 0.75 energy per second, stacking up to a cap of 10 enemies for a maximum drain amount of 7.5 energy per second.
    • Going Operator mode while Gloom is toggled disables both its healing and slowing effects, even though the aura is still visible. Returning to Sevagoth promptly reactivates it, unless a nullifier bubble, a Disruption Demo Unit, or a possessed Exolizer crosses the frame to forcefully disable it.
    • Ability Synergy:
      • While Gloom is active, damage dealt by Reap130xDark.png Reap's Shadow and Sow130xDark.png Sow heal Sevagoth's health. Damage dealt by Consume130xDark.png Consume further heals the Shadow's health with lifesteal while the Shadow remains in range.
      • Gloom remains activated and centered on Sevagoth's body during ExaltedShadow130xDark.png Exalted Shadow.
      • Each enemy alive within Gloom's radius fills 0.1% per second of the Death Well for Exalted Shadow.
        • Death Well gain per second per enemy is not affected by mods.
    • Casting Gloom is a full-body animation that restricts grounded movement and other actions. Deactivating Gloom is instantaneous and does not play an animation.
    • Sevagoth visually conjures a shadow wave then sustains the ring of flowing darkness that indicates the aura radius, visible only to himself. Both he and his allies affected by Gloom visually emit a spiralling shadow torrent around their legs. Affected enemies visually appear hindered by three shadowy clouds around their head, torso, and thigh regions.
    • Subsuming Sevagoth to the Helminth will offer Gloom and its augments to be used by other Warframes.
      • When injected into LavosIcon272.png Lavos, Gloom is altered to cost no energy to cast and sustain, lasts for 12 seconds that triggers a 10 second cooldown after deactivation.

    Tips & Tricks
    • As the ability's energy drain is only dependent on the number of enemies within the slowing aura, Mod TT 20px.png Blind Rage is a practical mod to equip to maximize the slowing effect. Do note that the reduced efficiency does increase the toggling cost.
    • Ability Strength bonus from various sources can assist in reaching higher slow effect of Gloom and, in some cases, free mod slots.
      • These, for example, include Helminth's Empower130xDark.png Empower, MoltVigor.png Molt Vigor, Madurai's Sling Strength, and several Warframes' Passives, if Gloom is infused as subsumed ability.
    • When extracted by Helminth, Gloom is a very versatile ability to infuse into Warframes that otherwise have no means to heal in their ability kits (i.e. MesaIcon272.png Mesa can heal herself with Peacemaker130xDark.png Peacemaker as she shoots down enemies within range of her infused Gloom}.
      • GarudaIcon272.png Garuda can exchange BloodAltar130xDark.png Blood Altar for Gloom, becoming a mobile offensive healer and crowd controller that is sustained extremely well by Bloodletting130xDark.png Bloodletting. This comes at the cost of Blood Altar's disabling ability and its passive healing, as she must actively attack to heal herself.
      • ChromaIcon272.png Chroma can use cold element from ElementalWard130xDark.png Elemental Ward along with Gloom to achieve constant healing from enemies's range attacks as reflected damage also have life steal effect from Gloom.
      • EmberIcon272.png Ember can easily reach 95% Slow effect with her passive, in combination with several Ability Strength mods.
      • ProteaIcon272.png Protea trivializes the Ability Strength requirements to reach the Slow effect cap, as her additive 100% Ability Strength bonus every 4th ability cast means that she only has to mod for the remaining 72% Ability Strength, then reach the bonus by using her other abilities. Dispensary130xDark.png Dispensary also lets her manage the Energy costs easily.
    • Gloom is an ideal skill to utilize in Defection, Excavation, Kuva Survival, the Arbitrations' version of Defense, and Void Armageddon missions, as well as Isolation Vault bounties in the Cambion Drift, as it can help in managing swarms of enemies attacking moving or shifting targets that players have to protect.
      • Kavor Defectors and Arbitration Defense targets can heal themselves by shooting enemies while under the effects of Gloom.
      • Hostile Necramechs are also slowed by Gloom, making aiming at their exposed weakpoints far easier. Also, Loid and Otak's survivability is increased as long as the Gloom user stays near them to keep the Infested at bay.
      • InarosPrimeIcon272.png Inaros Prime can opt to infuse himself with Gloom to help Baro Ki'Teer survive better in Void Raider missions, not only to help manage incoming Nightwatch enemies but also, as with the above Defectors, help him heal himself when he attacks.
      • Gloom will also affect Demo units in Disruption missions should they wander into range, but their nullifying pulses will briefly remove the slowing effect allowing for short "hops" towards the conduit. Coming too close to the Demo units while using the nullifying pulse can also dispel Gloom, so players should be mindful of reactivating it as soon as possible.
      • Be careful when doing missions in the Zariman Ten Zero, as Thrax Legates and Centurions are not slowed by Gloom until their Overguard is dealt with and can take players by complete surprise.
    • Note that Gloom can sometimes prolong the invulnerability phases of enemies, such as Torment while she is using TidalSurge130xDark.png Tidal Surge, so be mindful of either moving away from them or disable Gloom to let them finish their invulnerability mode.

    Expand/Collapse
    Main article: Exalted Shadow (edit)
    ExaltedShadowModx256.png ExaltedShadow130xWhite.png
    Death Well:
    ≥75%
    KEY
    4
    Exalted Shadow
    When the Death Well fills to above 75%, Sevagoth’s Shadow form is ready to be released. Tear the enemy asunder with a collection of Melee-focused Abilities.


    Death Well Drain: 1% s-1

    Strength:100 / 150 / 200 / 250 (DmgImpactSmall64.png Impact, DmgPunctureSmall64.png Puncture, and DmgSlashSmall64.png Slash physical damage)
    Duration:N/A
    Range:N/A
    Misc:5 m (Shadow summoned propulsion)
    5 % (Death Well gain per enemy for Reap, Sow and Death's Harvest)
    0.1 %/s (Death Well gain per second per enemy for Gloom)
    1% HP (Death Well drain to health conversion)

    Info
    • Immortalized by his reaping of souls, Sevagoth passively collects the life essences of enemies affected by or slain by Reap130xDark.png Reap, Sow130xDark.png Sow, Gloom130xDark.png Gloom, or DeathsHarvest130xDark.png Death's Harvest, gradually filling the Death Well gauge displayed above his ability icons. Once 75% of the gauge is filled, Sevagoth may leave his mortal body behind to transfer control into his Shadow manifestation, which is propelled forward for 5 meters then drains 1% of the Death Well per second to remain summoned. Sevagoth's Shadow possesses four new Abilities: Embrace130xDark.png Embrace, Consume130xDark.png Consume, DeathsHarvest130xDark.png Death's Harvest, and Reunite130xDark.png Reunite, while equipping his Exalted ShadowClaws-Arsenal.webp Shadow Claws which inflict a base 100 / 150 / 200 / 250 DmgSlashSmall64.png Slash, DmgImpactSmall64.png Impact, and DmgPunctureSmall64.png Puncture damage before accounting for its other weapon stats. Exalted Shadow will deactivate when the Death Well fully depletes, when the Shadow receives fatal damage or falls out of bounds, when Transference is initiated, or when Reunite130xDark.png Reunite is cast.
      • Shadow Claws damage is affected by the Ability Strength stat of Sevagoth, but not on Shadow.
      • Death Well activation requisite percentage, Shadow summoned propulsion, and drain per second are not affected by mods.
      • Sevagoth's physical body is invulnerable to damage and untargetable by enemies while taking control of Shadow.
      • The Shadow will always spawn with full Shields, Health and initial Energy, regardless of its previous state on recast.
      • Propulsion from summoning the Shadow carries forth Sevagoth's momentum when casting Exalted Shadow, allowing the player to gain extra distance once controlling the Shadow.
        • If aim gliding while casting this ability, Sevagoth's body will be propelled forward in an arcing trajectory instead.
      • When the Death Well reaches at least 75%, a sound indicator plays for the player, while the well's energy visually glows intensely, as energy veins emanate outside the well.
    • Ability Synergy:
      • Sevagoth's Abilities will stay active during Exalted Shadow.
      • Each enemy affected then killed by any source, or directly killed by Reap130xDark.png Reap's Shadow, Sow130xDark.png Sow, or DeathsHarvest130xDark.png Death's Harvest fills 5% of the Death Well. Each enemy alive within Gloom130xDark.png Gloom's radius fills 0.1% per second of the Death Well.
        • The player must be directly controlling Sevagoth with Exalted Shadow deactivated to gain Death Well percentage from the eligible Abilities noted above.
        • Death Well gain per enemy is not affected by mods.
        • Death Well gain stacks when Sown enemies die from Reap, but not vice-versa.
      • For each percent of the Death Well drained during Exalted Shadow, Sevagoth's health is healed by 1% of his maximum health pool once Reunite130xDark.png Reunite is complete.
    • Casting Exalted Shadow is a full-body animation that restricts movement and other actions.
    • Sevagoth visually summons his Shadow which materializes in front of him. Sevagoth's body remains stationary in a levitating stance.
    • While within an ability nullification sphere from enemies such as Nullifier Crewman or Isolator Bursa, Sevagoth's Shadow receives damage to its Health pool as 15% of its maximum health pool every 0.5 seconds.

    Weapon
    ShadowClaws-Arsenal.webp
    Main article: Shadow Claws

    Shadow Claws is SevagothIcon272.png Sevagoth's signature Exalted Weapon, which can only be used upon activating ExaltedShadow130xDark.png Exalted Shadow. The weapon exclusively uses the Mod TT 20px.png Ravenous Wraith stance.

    Stance
    Main article: Ravenous Wraith

    Ravenous Wraith is a unique Stance exclusive to ShadowClaws-Arsenal.webp Shadow Claws that can only be acquired and used by activating SevagothIcon272.png Sevagoth's fourth ability, ExaltedShadow130xDark.png Exalted Shadow. This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Shadow remains active.

    Tips & Tricks
    • Mod TT 20px.png Preparation modded on the Shadow will increase its initial starting energy.

    Expand/Collapse

    Strength Mods

    IntensifyModU145.png

    Duration Mods

    ContinuityModU145.png

    Range Mods

    StretchModU145.png

    Reap130xWhite.png Reap130xWhite.png Reap130xWhite.png
    Sow130xWhite.png Sow130xWhite.png Sow130xWhite.png
    Gloom130xWhite.png Gloom130xWhite.png Gloom130xWhite.png
    ExaltedShadow130xWhite.png

    Shadow
    View Maximization
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    Main article: Embrace (edit)
    EmbraceModx256.png Embrace130xWhite.png
    ENERGY:
    25
    KEY
    1
    Embrace
    Ghostly hands pull enemies into a flailing mass.
    Strength:N/A
    Duration:5 / 6 / 7 / 8 s
    Range:10 / 12 / 15 / 20 m
    Misc:80 ° (pull angle)

    Info
    • Sevagoth's Shadow expands the reach of its grasp, by expending 25 Energy to tether then reel in all enemies standing within a conical area spanning 10 / 12 / 15 / 20 meters and a 80° angle centered on the aiming reticle. Grasped enemies are Lifted b.png Lifted helplessly for 5 / 6 / 7 / 8 seconds, during which their flailing bodies rapidly float toward the ability's casting location collecting together into a cluster.
    • Embrace is disabled on the Shadow when Sevagoth is bleeding out in his tombstone.
    • Can be recast while active to grasp new enemies while releasing affected enemies. If cast on already affected enemies, Embrace renews Lifted duration and pulls them to the new casting location.
    • Casting Embrace is a full-body animation that allows movement and Maneuvers while restricting other actions.
    • Sevagoth's Shadow visually drags its claws along its sides and raises them into the air toward itself. Energy resembling its Shadow Claws rise from the ground at the edge of the conical area, then retracts to Sevagoth's Shadow, as multiple energy tethers link to the affected enemies pulling them into the Shadow's embrace.

    Expand/Collapse
    Main article: Consume (edit)
    ConsumeModx256.png Consume130xWhite.png
    ENERGY:
    25
    KEY
    2
    Consume
    Dash through enemies and rip out their souls to heal Shadow.
    Strength:1,000 / 1,500 / 2,000 / 2,500 (DmgRadiationSmall64.png Radiation damage)

    10 / 15 / 20 / 25 % (life steal)

    Duration:N/A
    Range:5 / 8 / 11 / 14 m
    Misc:Knockdown on hit
    ? s (confusion duration)
    100% SP/HP (passive hitpoint damage)

    Info
    • Sevagoth's Shadow lunges forward horizontally across 5 / 8 / 11 / 14 meters toward the aiming reticle if cast without a target, or dashes through a targeted enemy within range, by expending 25 Energy. On contact with the targeted enemy, Consume inflicts 1,000 / 1,500 / 2,000 / 2,500 DmgRadiationSmall64.png Radiation damage and Knockdown, while healing the Shadow's Health pool by 10% / 15% / 20% / 25% of the damage dealt. The target's soul is also ejected skyward and its body suffers from Confusion for ? seconds.
    • Ability Synergy:
      • While Gloom130xDark.png Gloom is active and the Shadow remains in range, Consume's damage further heals the Shadow's health with lifesteal.
      • While Sevagoth is bleeding out in his tombstone, his summoned Shadow's Consume is altered to cast from the ability, quick melee, and fire weapon buttons (default 2 , E  and LMB  respectively), costs no energy, and inflicts armor and shield-bypassing damage equal to the target's total hitpoints, instantly killing non-boss enemies.
    • Casting Consume is a full-body animation that enforces directional movement while restricting other actions.
      • Lunging without a target moves Sevagoth's Shadow across the horizontal plane.
      • Lunging with a target causes Sevagoth's Shadow to home in toward its victim.
    • Sevagoth's Shadow visually propels itself forward leaving lingering darkness in its wake. The targeted enemy falls to the ground as a copy of its silhouette floats into the air and dissolves away.
      • The Shadow audibly responds upon making direct contact with the targeted enemy.

    Expand/Collapse
    Main article: Death's Harvest (edit)
    DeathsHarvestModx256.png DeathsHarvest130xWhite.png
    ENERGY:
    75
    KEY
    3
    Death's Harvest
    Inflict nearby enemies with a harrowing condition.
    Strength:10 / 20 / 30 / 50 % (damage vulnerability)
    Duration:5 / 7 / 8 / 10 s (debuff duration)
    Range:5 / 8 / 10 / 12 m
    Misc:5 % (Death Well gain per enemy)

    Info
    • Sevagoth's Shadow lets loose a harrowing wail to leave a death mark on all enemies within a radius of 5 / 8 / 10 / 12 meters. Marked enemies take 10% / 20% / 30% / 50% increased damage from all subsequent sources for 5 / 7 / 8 / 10 seconds.
    • Ability Synergy:
      • Each enemy marked then killed by any source fills 5% of the Death Well for ExaltedShadow130xDark.png Exalted Shadow.
        • Death Well gain per enemy is not affected by mods.
        • The player must be directly controlling Sevagoth with Exalted Shadow deactivated to gain Death Well percentage from Death's Harvest.
    • Death's Harvest is disabled on the Shadow while Sevagoth is bleeding out in his tombstone.
    • Can be recast while active to mark new enemies in range. Marks do not refresh on already affected enemies in range of a new instance.
    • Casting Death's Harvest is a full-body animation that stops grounded movement and other actions.
    • Sevagoth's Shadow visually claps its claws together below itself, wailing eerily as rising shadows briefly outline the ability radius before fading away. Marked enemies emit flailing shadow tendrils from their torso.

    Expand/Collapse
    Main article: Reunite (edit)
    ReuniteModx256.png Reunite130xWhite.png
    Death Well:
    0
    KEY
    4
    Reunite
    Sevagoth and his Shadow become one.
    Strength:N/A
    Duration:N/A
    Range:N/A
    Misc:∞ (teleport range)
    1% HP (Death Well drain to health conversion)

    Info
    • Sevagoth's Shadow transfers its master's consciousness back into his physical body, by teleporting Sevagoth over unrestricted range to the Shadow's location and merge together at no cost. Reunite is automatically cast if the Death Well is empty, if Shadow receives fatal damage, or if Sevagoth's body enters an ability nullification sphere.
      • Teleport range is not affected by mods.
      • As Sevagoth's Shadow, the Death Well gradually drains until empty. Casting Reunite ceases the drain on the meter.
      • Using Transference will automatically cast Reunite.
    • Ability Synergy:
      • For each percent of the Death Well drained during ExaltedShadow130xDark.png Exalted Shadow, Sevagoth's Health is healed by 1% of his maximum health pool once Reunite is complete.
    • Reunite is disabled on the Shadow while Sevagoth is bleeding out in his tombstone.
    • Casting Reunite is a full-body animation that stops grounded movement and other actions.
    • Sevagoth's Shadow visually fades away as Sevagoth's body emerges from a shadowy portal below, then regains his composure and ceases levitating.

    Expand/Collapse


    See Also

    • SevagothIcon272.png Sevagoth
    Strength Mods

    IntensifyModU145.png

    Duration Mods

    ContinuityModU145.png

    Range Mods

    StretchModU145.png

    Embrace130xWhite.png Embrace130xWhite.png
    Consume130xWhite.png Consume130xWhite.png
    DeathsHarvest130xWhite.png DeathsHarvest130xWhite.png DeathsHarvest130xWhite.png

    Edit Tab

    SevagothIcon272.png Sevagoth can be equipped with the following items:

    Cosmetics

    Augments


    See Also

    Edit Tab

    Patch History

    Update 31.6 (2022-06-09)

    • Fixed certain Warframes (notably while using Sevagoth’s Exalted Shadow) losing functionality and getting stuck in t-pose after entering the Void Cascade Exolizer anti-Warframe bubbles.
    • Fixed Sevagoth’s Gloom FX being applied to dead Amalgam Spectralysts.

    Hotfix 31.5.5 (2022-05-03)

    • Fixed the Sevagoth’s Shadow Skin and Helmet stating in its description that it “is a cosmetic for an item which you do not own” when you do in-fact own it.

    Hotfix 31.5.1 (2022-04-27)

    • Fixed Sevagoth’s Shadow becoming indefinitely invulnerable after being spiked by a Void manifestation.

    Update 31.5 (2022-04-27)

    • Fixed script error related to Sevagoth’s Shadow attempting to attack a decoration.

    Update 30.9 (2021-11-11)

    • Fixed player not reviving properly as Sevagoth’s Shadow if they die in Archwing in Railjack missions.
    • Fixed Sevagoth Gloom FX affecting Titania’s Razorflies.

    Hotfix 30.5.2 (2021-07-07)

    • Fixed Sevagoth's Shadow having his own independent pool of Antiserum Charges, allowing him to use 3 of his own and 3 of Sevagoth's. Now Sevagoth’s Shadow respects the maximum of 3 Antiserums total across Warframe, Operator, and Sevagoth’s Shadow.
    • Fixed HUD not properly showing the number of Antiserum Charges you have accumulated between your Warframe, Operator, and Sevagoth’s Shadow.
    • Fixed Sevagoth’s Shadow not being able to use any Antiserum Charges if he hasn't picked up any since you've taken control of him, despite Sevagoth having Antiserum Charges available.
    • Fixed poor placements of the Asakage Blade of the Lotus Shoulder Armor on Sevagoth.

    Hotfix 30.3.5 (2021-06-10)

    • Fixed some Affinity double dipping with Sevagoth & his Shadow/Shadow Claws.
    • Fixed Sevagoth Shadow/Shadow Claws kills not granting Focus if Sevagtoh has a Focus Lens.

    Hotfix 30.3.4 (2021-06-02)

    • Fixed Sevagoth's Shadow not using the proper Energy colours if you change to a different Sevagoth.

    Update 30.3 (2021-05-25)

    • Fixed a rare crash that could occur when a player using Sevagoth abandoned a mission.
    • Fixed killing with Sevagoth’s Shadow Claws not earning Affinity for the Claws.
    • Fixed inability to use Melee Heavy Attack after second Sevagoth Shadow summon unless Melee is already in hand.

    Hotfix 30.2.2 (2021-05-13)

    • Removed Sevagoth’s Shadow visually animating while he’s invisible due to visual noise.

    Update 30.2 (2021-05-12)

    • Fixed (again) Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing.
    • Removed Sevagoth’s Gloom FX applying to Sentinels due to too much visual noise.
    • Disabled Sevagoth’s Shadow being able to pick up stolen weapons.
      • This addresses Stolen weapons picked up by Sevagoth’s Shadow not being returned.
    • Fixed having a Menu open while Sevagoth’s Shadow expires resulting in the Menu becoming mini sized.
    • Fixed Kuva Lich finisher sounds when in Sevagoth’s Shadow.
    • Fixed the Sevagoth Tombstone Form Fan Art by Zarionis not displaying properly when used as a Display.
    • Fixed wrong localized description for Sevagoth’s Agile Animation.

    Hotfix 30.1.1 (2021-05-05)

    • Sevagoth’s Shadow Embrace now respects Bosses that have ragdoll resistances (Vay Hek, Ambulas, etc). If the enemy has crowd-control resistance, repeated Embrace casts will have reduced Duration to adapt against said enemies.
    • Fixed inability to Swap Polarities for Sevagoth’s Shadow.
    • Fixed being able to butt scoot while in Sevagoth Tombstone.

    Hotfix 30.0.8 (2021-04-27)

    • Fixed a functionality loss if in Sevagoth preadeath Shadow form while on an enemy Crewship that explodes.
      • Fixed using Sevagoth’s Shadow Consume ability on squadmates (with friendly fire on) in the Simulacrum causing their Warframe/Operator to go invisible and possible loss of functionality.

    Hotfix 30.0.7 (2021-04-22)

    • Sevagoth’s Gloom Energy cost is now prevented from increasing to 1.5 per enemy as the radius grows, and drain is capped at a maximum of 10 enemies.
      • As indicated by previous patch notes this was intended for Hotfix 30.0.6 but it just missed the build!

    Hotfix 30.0.6 (2021-04-20)

    • Increased Sevagoth’s Armor from 110 to 150.
    • Added functionality to now ‘Hold’ Sevagoth’s Reap on cast to speed up the Shadow by 2x.
    • Made improvements towards Sevagoth’s Reap movement to alleviate the Shadow becoming stuck in numerous situations. He may still get stuck in some cases, but his movement should be less jerky and should no longer try to dig his head into a wall.
    • Sevagoth’s Gloom now consumes 0.75 Energy per second (base) for each enemy within Glooms range. Equip Efficiency Mods (Streamline, etc) to reduce! NOTE: there is another planned change which missed this build, which prevents the energy cost from increasing to 1.5 per enemy, and caps the drain at a maximum of 10 enemies. Look for that in the near future.
    • Added custom sound when entering Sevagoth’ pre-death Tombstone.
    • Fixed Sevagoth’s Shadow breaking Railjack Battle Mods icon and button callout.
    • Fixed Sevagoth gaining permanent invisibility if temporary effect expires while in Shadow form.
    • Another fix towards Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing.
    • Fixed incorrect loadout showing when Mod Linking a loadout for Sevagoth's Shadow.
    • Fixed Client FoV settings getting reset after using Sevagoth’s Shadow.

    Hotfix 30.0.5 (2021-04-16)

    • Fixed Sevagoth’s Shadow form not disappearing if you enter your Arsenal. LOL.

    Hotfix 30.0.4 (2021-04-16)

    • Fixed a crash when using Sevagoth.

    Hotfix 30.0.3 (2021-04-15)

    • Fixed an issue with accounts that created a Kuva Lich using Sevagoth’s Shadow and vanquished a Lich with such a progenitor. All players in this case will have their affected weapon with 55% Impact Damage.
    • Fixed a crash caused by Sevagoth’s passive.
    • Fixed Larvlings being killed by Sevagoth’s Shadow using his Shadow as the progenitor instead of Sevagoth himself. Also fixed a crash that could be caused by Liches generated by Sevagoth’s Shadow.

    Hotfix 30.0.2 (2021-04-14)

    • Fixed a crash that could occur if Helios attempted to scan while playing as Sevagoth.
    • Fixed items picked up by Sevagoth's Shadow being duplicated whenever you switch to him.

    Hotfix 30.0.1 (2021-04-13)

    • Fixed Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing.
    • Fixed Sevagoth not being able to use two colors on his emissives.

    Update 30.0 (2021-04-13)

    • Introduced.

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